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Are you sure that you want to reset the controls to their defaults?
== ¿Estás seguro de que quieres restablecer a los controles predeterminados?
[Graphics error]
[Graphics error]
Failed during initialization. Try to change gfx_backend to OpenGL or Vulkan in settings_ddnet.cfg in the config directory and try again.
== Error durante la iniciación. Intenta cambiar gfx_backend a OpenGL o Vulkan desde settings_ddnet.cfg en la carpeta de configuraciones e inténtalo otra vez.
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@@ -1696,31 +1696,70 @@ Add Clan
== Agregar clan
A demo with this name already exists
==
== Ya existe una demo con este nombre
No server selected
==
== Ningún servidor seleccionado
Mark the beginning of a cut (right click to reset)
==
== Marcar el inicio de un corte (clic derecho para restablecer)
Mark the end of a cut (right click to reset)
==
== Marcar el final de un corte (clic derecho para restablecer)
Close the demo player
==
== Cerrar el reproductor de demos
Export demo cut
==
== Exportar corte de la demo
Cut interval
==
== Intervalo del corte
Cut length
==
== Largo del corte
Axis
==
== Eje
Graphics card
==
== Tarjeta gráfica
Quitting. Please wait…
== Saliendo. Por favor, espera…
Restarting. Please wait…
== Reiniciando. Por favor, espera…
Multi-View
== Vista Múltiple
Rename folder
== Renombrar carpeta
A folder with this name already exists
== Ya existe una carpeta con este nombre
Unable to rename the folder
== No se pudo renombrar la carpeta
(paused)
== (en pausa)
All combined
== Todo combinado
Folder Link
== Enlace de la carpeta
Are you sure that you want to delete the folder '%s'?
== ¿Seguro que quieres eliminar la carpeta '%s'?
Delete folder
== Eliminar carpeta
Unable to delete the folder '%s'. Make sure it's empty first.
== No se pudo eliminar la carpeta '%s'. Asegúrate de que esté vacía primero.
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IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, constvoid *pData, int StoreFormat, int Flags, constchar *pTexName = NULL) override;
intLoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, constvoid *pData) override;
IGraphics::CTextureHandle LoadTextureRaw(size_t Width, size_t Height, int Format, constvoid *pData, int StoreFormat, int Flags, constchar *pTexName = NULL) override;
intLoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, size_t Width, size_t Height, int Format, constvoid *pData) override;
voidCopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) override;
voidCopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) override;
voidRenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum, int QuadOffset) override;
voidRenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset) override;
voidRenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) override;
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// destination and source buffer require to have the same width and height
virtualvoidCopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) = 0;
// destination width must be equal to the subwidth of the source
virtualvoidCopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) = 0;
virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, constvoid *pData, int StoreFormat, int Flags, constchar *pTexName = nullptr) = 0;
virtualintLoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, constvoid *pData) = 0;
virtual CTextureHandle LoadTextureRaw(size_t Width, size_t Height, int Format, constvoid *pData, int StoreFormat, int Flags, constchar *pTexName = nullptr) = 0;
virtualintLoadTextureRawSub(CTextureHandle TextureID, int x, int y, size_t Width, size_t Height, int Format, constvoid *pData) = 0;
virtual CTextureHandle LoadTexture(constchar *pFilename, int StorageType, int StoreFormat, int Flags) = 0;
virtualvoidRenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum, int QuadOffset) = 0;
virtualvoidRenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset) = 0;
virtualvoidRenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) = 0;
// opengl 3.3 functions
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@@ -460,23 +461,13 @@ class IGraphics : public IInterface
CORNER_TR = 2,
CORNER_BL = 4,
CORNER_BR = 8,
CORNER_ITL = 16,
CORNER_ITR = 32,
CORNER_IBL = 64,
CORNER_IBR = 128,
CORNER_T = CORNER_TL | CORNER_TR,
CORNER_B = CORNER_BL | CORNER_BR,
CORNER_R = CORNER_TR | CORNER_BR,
CORNER_L = CORNER_TL | CORNER_BL,
CORNER_IT = CORNER_ITL | CORNER_ITR,
CORNER_IB = CORNER_IBL | CORNER_IBR,
CORNER_IR = CORNER_ITR | CORNER_IBR,
CORNER_IL = CORNER_ITL | CORNER_IBL,
CORNER_ALL = CORNER_T | CORNER_B,
CORNER_INV_ALL = CORNER_IT | CORNER_IB
};
virtualvoidDrawRectExt(float x, float y, float w, float h, float r, int Corners) = 0;
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@@ -169,7 +176,6 @@ int main(int argc, const char **argv)
pConsole->Register("sv_test_cmds", "", CFGFLAG_SERVER, CServer::ConTestingCommands, pConsole, "Turns testing commands aka cheats on/off (setting only works in initial config)");
pConsole->Register("sv_rescue", "", CFGFLAG_SERVER, CServer::ConRescue, pConsole, "Allow /rescue command so players can teleport themselves out of freeze (setting only works in initial config)");
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MACRO_CONFIG_INT(Logappend, logappend, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Append to logfile instead of overwriting it every time")
MACRO_CONFIG_INT(ConsoleOutputLevel, console_output_level, 0, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Adjusts the amount of information in the console")
MACRO_CONFIG_INT(Events, events, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).")
MACRO_CONFIG_STR(SteamName, steam_name, 16, "", CFGFLAG_SAVE | CFGFLAG_CLIENT, "Last seen name of the Steam profile")
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