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@@ -120,7 +120,7 @@ MACRO_CONFIG_INT(SvIpv4Only, sv_ipv4only, 0, 0, 1, CFGFLAG_SERVER, "Whether to b
MACRO_CONFIG_INT(SvPort, sv_port, 0, 0, 0, CFGFLAG_SERVER, "Port to use for the server (Only ports 8303-8310 work in LAN server browser, 0 to automatically find a free port in 8303-8310)")
MACRO_CONFIG_INT(SvExternalPort, sv_external_port, 0, 0, 0, CFGFLAG_SERVER, "External port to report to the master servers")
MACRO_CONFIG_STR(SvMap, sv_map, 128, "Kobra 4", CFGFLAG_SERVER, "Map to use on the server")
MACRO_CONFIG_STR(SvMap, sv_map, 128, "Gold Mine", CFGFLAG_SERVER, "Map to use on the server")
MACRO_CONFIG_INT(SvMaxClients, sv_max_clients, MAX_CLIENTS, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients that are allowed on a server")
MACRO_CONFIG_INT(SvMaxClientsPerIP, sv_max_clients_per_ip, 4, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients with the same IP that can connect to the server")
MACRO_CONFIG_INT(SvHighBandwidth, sv_high_bandwidth, 0, 0, 1, CFGFLAG_SERVER, "Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only")
MACRO_CONFIG_STR(SvSqlValidServerNames, sv_sql_valid_servernames, 64, "UNK", CFGFLAG_SERVER, "Comma separated list of valid server names for saving a game to ([A-Z][A-Z][A-Z].?")
MACRO_CONFIG_INT(SvSaveGamesDelay, sv_savegames_delay, 60, 0, 10000, CFGFLAG_SERVER, "Delay in seconds for loading a savegame")
#if defined(CONF_SQL)
MACRO_CONFIG_INT(SvUseSQL, sv_use_sql, 0, 0, 1, CFGFLAG_SERVER, "Enables SQL DB instead of record file")
MACRO_CONFIG_STR(SvSqlFailureFile, sv_sql_failure_file, 64, "failed_sql.sql", CFGFLAG_SERVER, "File to store failed Sql-Inserts (ranks)")
MACRO_CONFIG_INT(SvSqlQueriesDelay, sv_sql_queries_delay, 1, 0, 20, CFGFLAG_SERVER, "Delay in seconds between SQL queries of a single player")
#endif
MACRO_CONFIG_STR(SvSqliteFile, sv_sqlite_file, 64, "ddnet-server.sqlite", CFGFLAG_SERVER, "File to store ranks in case sv_use_sql is turned off or used as backup sql server")
MACRO_CONFIG_INT(ClOldGunPosition, cl_old_gun_position, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Tees hold gun a bit higher like in TW 0.6.1 and older")
MACRO_CONFIG_INT(ClConfirmDisconnectTime, cl_confirm_disconnect_time, 20, -1, 1440, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Confirmation popup before disconnecting after game time (in minutes, -1 to turn off, 0 to always turn on)")
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TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 12,"00:00.0",-1)/2, 20, 12, aBuf, -1); // use fixed value for text width so its not shaky
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 12,"00:00.0", -1, -1.0f)/2, 20, 12, aBuf, -1.0f); // use fixed value for text width so its not shaky
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Localize("DDraceNetwork is a cooperative online game where the goal is for you and your group of tees to reach the finish line of the map. As a newcomer you should start on Novice servers, which host the easiest maps. Consider the ping to choose a server close to you."),
Localize("The maps contain freeze, which temporarily make a tee unable to move. You have to work together to get through these parts."),
Localize("The mouse wheel changes weapons. Hammer (left mouse) can be used to hit other tees and wake them up from being frozen."),
Localize("Hook (right mouse) can be used to swing through the map and to hook other tees to you."),
Localize("Most importantly communication is key: There is no tutorial so you'll have to chat (t key) with other players to learn the basics and tricks of the game."),
Localize("Use k key to kill (restart), q to pause and watch other players. See settings for other key binds."),
Localize("It's recommended that you check the settings to adjust them to your liking before joining a server."),
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