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if(GameWorld()->m_WorldConfig.m_IsVanilla && distance(m_Pos, pChr->m_Pos) >= 20.0f*2) // pickup distance is shorter on vanilla due to using ClosestEntity
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staticvoidRenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, float Time, float *pResult);
voidRenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser);
voidForceRenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser, float Alpha = 1.0f);
voidRenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
voidRenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
// render a rectangle made of IndexIn tiles, over a background made of IndexOut tiles
// the rectangle include all tiles in [RectX, RectX+RectW-1] x [RectY, RectY+RectH-1]
voidRenderTileRectangle(int RectX, int RectY, int RectW, int RectH, unsignedchar IndexIn, unsignedchar IndexOut, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
voidRenderTileRectangle(int RectX, int RectY, int RectW, int RectH, unsignedchar IndexIn, unsignedchar IndexOut, float Scale, ColorRGBA Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
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s_RotationAmount = UiDoValueSelector(&s_RotationAmount, &Button, "", s_RotationAmount, TileLayer?90:1, 359, TileLayer?90:1, TileLayer?10.0f:2.0f, "Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.", true);
intCEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *pNewVal, vec4 Color)
intCEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *pNewVal, ColorRGBA Color)
{
int Change = -1;
Expand DownExpand Up
@@ -3128,7 +3128,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
NewColorHex |= UiDoValueSelector(((char *)&pIDs[i]-1), &Shifter, "", (pProps[i].m_Value >> 8)&0xFFFFFF, 0, 0xFFFFFF, 1, 1.0f, "Use left mouse button to drag and change the color value. Hold shift to be more precise. Rightclick to edit as text.", false, true) << 8;
// color picker
vec4 Color = vec4(
ColorRGBA Color = ColorRGBA(
((pProps[i].m_Value >> s_aShift[0])&0xff)/255.0f,
((pProps[i].m_Value >> s_aShift[1])&0xff)/255.0f,
((pProps[i].m_Value >> s_aShift[2])&0xff)/255.0f,
Expand All
@@ -3137,13 +3137,13 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *
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