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Added sv_dragger_range. #323
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| @@ -118,7 +117,7 @@ void CDragger::Drag() | |||
| else | |||
| Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, | |||
| Target->m_Pos, 0, 0); | |||
| if (Res || length(m_Pos - Target->m_Pos) > 700) | |||
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Haha, very consistent use of constants before. :)
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Don't even know why he used 700 instead of LENGTH that was defined but used only once ^^.
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What about adding also |
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If those were made tunes, how would they interact with the tune zone feature? |
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change range of turrets / laser draggers placed inside of specified tune - if even possible ofc |
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sv_plasma_range is for turrets. |
Added sv_dragger_range to control the length of the laser draggers.
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Looks good to me. Sorry for the long merging delay. |
Maybe needs some more tests.