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cl_text_entities (show/hide text in entities) for performance #340

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merged 1 commit into from Nov 7, 2015
Merged

cl_text_entities (show/hide text in entities) for performance #340

merged 1 commit into from Nov 7, 2015

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@rbmz
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@rbmz rbmz commented Sep 28, 2015

Signed-off-by: rbmz rbmz@users.noreply.github.com

Signed-off-by: rbmz <rbmz@users.noreply.github.com>
@heinrich5991
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@heinrich5991 heinrich5991 commented Oct 2, 2015

See https://github.com/ddnet/ddnet/pull/340/files?w=1 for an easier-to-read diff.

Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}

void CRenderTools::RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale, float Alpha)
{
if(g_Config.m_ClTextEntities == 0)

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@heinrich5991

heinrich5991 Oct 2, 2015
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This and below should probably !g_Config.m_ClTextEntities. Otherwise, the code looks fine to me. What's your use case for this? Does the text rendering slow down the client?

@cinaera
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@cinaera cinaera commented Oct 2, 2015

Looks fine as a temporal workaround.
Changes to the text render would improve the performance overall (batching the draw calls)

@Chairn
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@Chairn Chairn commented Oct 2, 2015

gfx_text_overlay does the same no?

@rbmz
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@rbmz rbmz commented Oct 2, 2015

@heinrich5991: yes

@Chairn:
I did not know about gfx_text_overlay.
Seems to be used as a parameter to decide whether to hide text when zooming out:

  if(EndX - StartX > g_Config.m_GfxScreenWidth / g_Config.m_GfxTextOverlay || EndY - StartY > g_Config.m_GfxScreenHeight / g_Config.m_GfxTextOverlay)
    return; // its useless to render text at this distance

it does hide text in teleporters, it also completely hides speedups (instead of just the speedup numbers)

@H-M-H
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@H-M-H H-M-H commented Oct 21, 2015

I tested this locally and everything looks fine so far
@rbmz please be so kind and change g_Config.m_ClTextEntities == 0 to !g_Config.m_ClTextEntities as heinrich5991 suggested, then I will likely merge :)

@timakro
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@timakro timakro commented Nov 7, 2015

Since HMH and heinrich looked at it I just merged it and
changed g_Config.m_ClTextEntities == 0 to !g_Config.m_ClTextEntities in 201782d.

timakro pushed a commit that referenced this pull request Nov 7, 2015
cl_text_entities (show/hide text in entities) for performance
@timakro timakro merged commit cbffcd4 into ddnet:master Nov 7, 2015
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@heinrich5991
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@heinrich5991 heinrich5991 commented Nov 7, 2015

Thanks for your contribution!

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6 participants