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Fix wrong calculation of weapon Angle in demo player #369

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merged 4 commits into from Nov 15, 2015

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@user578

user578 commented Nov 13, 2015

Fix wrong calculation of weapon Angle in demo player, more here: http://forum.ddnet.tw/viewtopic.php?f=45&t=2717
and
Add *.dll to .gitignore (for Windows)

@cinaera

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cinaera commented Nov 14, 2015

Where does these values (800 and 1600) come from? 256.0f*pi ?

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user578 commented Nov 14, 2015

Yes. Sorry, I had to use pi, my bad.
It should be 256.0f*pi and 256.0f*pi*2 instead of 800 and 1600.

@H-M-H

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H-M-H commented Nov 14, 2015

Well I tested it and it seems to work, maybe you could shortly explain what was wrong.

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H-M-H commented Nov 15, 2015

Looks fine now.

H-M-H added a commit that referenced this pull request Nov 15, 2015

Merge pull request #369 from user578/master
Fix wrong calculation of weapon Angle in demo player

@H-M-H H-M-H merged commit 940e46a into ddnet:master Nov 15, 2015

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Details
{
Player.m_Angle += 256.0f * 2 * pi;
Angle = mix((float)Prev.m_Angle, (float)Player.m_Angle, IntraTick) / 256.0f;
}

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@heinrich5991

heinrich5991 Nov 15, 2015

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Not sure why you're doing it down here instead of near line 409.

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@H-M-H

H-M-H Nov 15, 2015

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Well like this it is just executed less often (this correction is not required if you are the local character). In all other cases it is applied.

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@heinrich5991

heinrich5991 Nov 15, 2015

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By that logic, you should have moved the assignemnt part of line 409 down here as well.

heinrich5991 added a commit to heinrich5991/ddnet that referenced this pull request Nov 15, 2015

H-M-H added a commit that referenced this pull request Nov 15, 2015

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