From c4ab17d5808cbe957ddb59320cb96655da38d538 Mon Sep 17 00:00:00 2001 From: Wannes Gennar Date: Fri, 30 Dec 2022 23:37:21 +0100 Subject: [PATCH 1/3] add core library --- .github/workflows/release.yml | 8 ++-- .gitignore => src/icarus_editor/.gitignore | 0 .metadata => src/icarus_editor/.metadata | 0 README.md => src/icarus_editor/README.md | 0 .../icarus_editor/analysis_options.yaml | 0 .../icarus_editor/lib}/bloc/icarus_bloc.dart | 0 .../icarus_editor/lib}/bloc/icarus_event.dart | 0 .../icarus_editor/lib}/bloc/icarus_state.dart | 0 .../lib}/exceptions/icarus_exception.dart | 0 {lib => src/icarus_editor/lib}/main.dart | 0 .../icarus_editor/lib}/services/folders.dart | 0 .../lib}/services/icarus_character.dart | 0 .../lib}/services/icarus_inventory.dart | 0 .../lib}/services/icarus_profile.dart | 0 .../lib}/services/icarus_save.dart | 0 .../widgets/character/character_overview.dart | 0 .../widgets/character/character_stats.dart | 0 .../lib}/widgets/editor_navigation.dart | 0 .../widgets/inventory/inventory_overview.dart | 0 .../widgets/profile/profile_overview.dart | 0 .../lib}/widgets/save_dialog.dart | 0 {linux => src/icarus_editor/linux}/.gitignore | 0 .../icarus_editor/linux}/CMakeLists.txt | 0 .../linux}/flutter/CMakeLists.txt | 0 .../flutter/generated_plugin_registrant.cc | 0 .../flutter/generated_plugin_registrant.h | 0 .../linux}/flutter/generated_plugins.cmake | 0 {linux => src/icarus_editor/linux}/main.cc | 0 .../icarus_editor/linux}/my_application.cc | 0 .../icarus_editor/linux}/my_application.h | 0 {macos => src/icarus_editor/macos}/.gitignore | 0 .../macos}/Flutter/Flutter-Debug.xcconfig | 0 .../macos}/Flutter/Flutter-Release.xcconfig | 0 .../Flutter/GeneratedPluginRegistrant.swift | 0 .../macos}/Runner.xcodeproj/project.pbxproj | 0 .../xcshareddata/IDEWorkspaceChecks.plist | 0 .../xcshareddata/xcschemes/Runner.xcscheme | 0 .../contents.xcworkspacedata | 0 .../xcshareddata/IDEWorkspaceChecks.plist | 0 .../macos}/Runner/AppDelegate.swift | 0 .../AppIcon.appiconset/Contents.json | 0 .../AppIcon.appiconset/app_icon_1024.png | Bin .../AppIcon.appiconset/app_icon_128.png | Bin .../AppIcon.appiconset/app_icon_16.png | Bin .../AppIcon.appiconset/app_icon_256.png | Bin .../AppIcon.appiconset/app_icon_32.png | Bin .../AppIcon.appiconset/app_icon_512.png | Bin .../AppIcon.appiconset/app_icon_64.png | Bin .../macos}/Runner/Base.lproj/MainMenu.xib | 0 .../macos}/Runner/Configs/AppInfo.xcconfig | 0 .../macos}/Runner/Configs/Debug.xcconfig | 0 .../macos}/Runner/Configs/Release.xcconfig | 0 .../macos}/Runner/Configs/Warnings.xcconfig | 0 .../macos}/Runner/DebugProfile.entitlements | 0 .../icarus_editor/macos}/Runner/Info.plist | 0 .../macos}/Runner/MainFlutterWindow.swift | 0 .../macos}/Runner/Release.entitlements | 0 .../icarus_editor/pubspec.lock | 7 ++++ .../icarus_editor/pubspec.yaml | 2 + .../icarus_editor/test}/widget_test.dart | 0 .../icarus_editor/windows}/.gitignore | 0 .../icarus_editor/windows}/CMakeLists.txt | 0 .../windows}/flutter/CMakeLists.txt | 0 .../flutter/generated_plugin_registrant.cc | 0 .../flutter/generated_plugin_registrant.h | 0 .../windows}/flutter/generated_plugins.cmake | 0 .../windows}/runner/CMakeLists.txt | 0 .../icarus_editor/windows}/runner/Runner.rc | 0 .../windows}/runner/flutter_window.cpp | 0 .../windows}/runner/flutter_window.h | 0 .../icarus_editor/windows}/runner/main.cpp | 0 .../icarus_editor/windows}/runner/resource.h | 0 .../windows}/runner/resources/app_icon.ico | Bin .../windows}/runner/runner.exe.manifest | 0 .../icarus_editor/windows}/runner/utils.cpp | 0 .../icarus_editor/windows}/runner/utils.h | 0 .../windows}/runner/win32_window.cpp | 0 .../windows}/runner/win32_window.h | 0 src/icarus_editor_core/.gitignore | 10 +++++ src/icarus_editor_core/CHANGELOG.md | 3 ++ src/icarus_editor_core/README.md | 39 ++++++++++++++++++ src/icarus_editor_core/analysis_options.yaml | 30 ++++++++++++++ .../example/icarus_editor_core_example.dart | 6 +++ .../lib/icarus_editor_core.dart | 8 ++++ .../lib/src/icarus_editor_core_base.dart | 6 +++ src/icarus_editor_core/pubspec.yaml | 14 +++++++ .../test/icarus_editor_core_test.dart | 16 +++++++ 87 files changed, 146 insertions(+), 3 deletions(-) rename .gitignore => src/icarus_editor/.gitignore (100%) rename .metadata => src/icarus_editor/.metadata (100%) rename README.md => src/icarus_editor/README.md (100%) rename analysis_options.yaml => src/icarus_editor/analysis_options.yaml (100%) rename {lib => src/icarus_editor/lib}/bloc/icarus_bloc.dart (100%) rename {lib => src/icarus_editor/lib}/bloc/icarus_event.dart (100%) rename {lib => src/icarus_editor/lib}/bloc/icarus_state.dart (100%) rename {lib => src/icarus_editor/lib}/exceptions/icarus_exception.dart (100%) rename {lib => src/icarus_editor/lib}/main.dart (100%) rename {lib => src/icarus_editor/lib}/services/folders.dart (100%) rename {lib => src/icarus_editor/lib}/services/icarus_character.dart (100%) rename {lib => src/icarus_editor/lib}/services/icarus_inventory.dart (100%) rename {lib => src/icarus_editor/lib}/services/icarus_profile.dart (100%) rename {lib => src/icarus_editor/lib}/services/icarus_save.dart (100%) rename {lib => src/icarus_editor/lib}/widgets/character/character_overview.dart (100%) rename {lib => src/icarus_editor/lib}/widgets/character/character_stats.dart (100%) rename {lib => src/icarus_editor/lib}/widgets/editor_navigation.dart (100%) rename {lib => src/icarus_editor/lib}/widgets/inventory/inventory_overview.dart (100%) rename {lib => src/icarus_editor/lib}/widgets/profile/profile_overview.dart (100%) rename {lib => src/icarus_editor/lib}/widgets/save_dialog.dart (100%) rename {linux => src/icarus_editor/linux}/.gitignore (100%) rename {linux => src/icarus_editor/linux}/CMakeLists.txt (100%) rename {linux => src/icarus_editor/linux}/flutter/CMakeLists.txt (100%) rename {linux => src/icarus_editor/linux}/flutter/generated_plugin_registrant.cc (100%) rename {linux => src/icarus_editor/linux}/flutter/generated_plugin_registrant.h (100%) rename {linux => src/icarus_editor/linux}/flutter/generated_plugins.cmake (100%) rename {linux => src/icarus_editor/linux}/main.cc (100%) rename {linux => src/icarus_editor/linux}/my_application.cc (100%) rename {linux => src/icarus_editor/linux}/my_application.h (100%) rename {macos => src/icarus_editor/macos}/.gitignore (100%) rename {macos => src/icarus_editor/macos}/Flutter/Flutter-Debug.xcconfig (100%) rename {macos => src/icarus_editor/macos}/Flutter/Flutter-Release.xcconfig (100%) rename {macos => src/icarus_editor/macos}/Flutter/GeneratedPluginRegistrant.swift (100%) rename {macos => src/icarus_editor/macos}/Runner.xcodeproj/project.pbxproj (100%) rename {macos => src/icarus_editor/macos}/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist (100%) rename {macos => src/icarus_editor/macos}/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme (100%) rename {macos => src/icarus_editor/macos}/Runner.xcworkspace/contents.xcworkspacedata (100%) rename {macos => src/icarus_editor/macos}/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist (100%) rename {macos => src/icarus_editor/macos}/Runner/AppDelegate.swift (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png (100%) rename {macos => src/icarus_editor/macos}/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png (100%) rename {macos => src/icarus_editor/macos}/Runner/Base.lproj/MainMenu.xib (100%) rename {macos => src/icarus_editor/macos}/Runner/Configs/AppInfo.xcconfig (100%) rename {macos => src/icarus_editor/macos}/Runner/Configs/Debug.xcconfig (100%) rename {macos => src/icarus_editor/macos}/Runner/Configs/Release.xcconfig (100%) rename {macos => src/icarus_editor/macos}/Runner/Configs/Warnings.xcconfig (100%) rename {macos => src/icarus_editor/macos}/Runner/DebugProfile.entitlements (100%) rename {macos => src/icarus_editor/macos}/Runner/Info.plist (100%) rename {macos => src/icarus_editor/macos}/Runner/MainFlutterWindow.swift (100%) rename {macos => src/icarus_editor/macos}/Runner/Release.entitlements (100%) rename pubspec.lock => src/icarus_editor/pubspec.lock (97%) rename pubspec.yaml => src/icarus_editor/pubspec.yaml (98%) rename {test => src/icarus_editor/test}/widget_test.dart (100%) rename {windows => src/icarus_editor/windows}/.gitignore (100%) rename {windows => src/icarus_editor/windows}/CMakeLists.txt (100%) rename {windows => src/icarus_editor/windows}/flutter/CMakeLists.txt (100%) rename {windows => src/icarus_editor/windows}/flutter/generated_plugin_registrant.cc (100%) rename {windows => src/icarus_editor/windows}/flutter/generated_plugin_registrant.h (100%) rename {windows => src/icarus_editor/windows}/flutter/generated_plugins.cmake (100%) rename {windows => src/icarus_editor/windows}/runner/CMakeLists.txt (100%) rename {windows => src/icarus_editor/windows}/runner/Runner.rc (100%) rename {windows => src/icarus_editor/windows}/runner/flutter_window.cpp (100%) rename {windows => src/icarus_editor/windows}/runner/flutter_window.h (100%) rename {windows => src/icarus_editor/windows}/runner/main.cpp (100%) rename {windows => src/icarus_editor/windows}/runner/resource.h (100%) rename {windows => src/icarus_editor/windows}/runner/resources/app_icon.ico (100%) rename {windows => src/icarus_editor/windows}/runner/runner.exe.manifest (100%) rename {windows => src/icarus_editor/windows}/runner/utils.cpp (100%) rename {windows => src/icarus_editor/windows}/runner/utils.h (100%) rename {windows => src/icarus_editor/windows}/runner/win32_window.cpp (100%) rename {windows => src/icarus_editor/windows}/runner/win32_window.h (100%) create mode 100644 src/icarus_editor_core/.gitignore create mode 100644 src/icarus_editor_core/CHANGELOG.md create mode 100644 src/icarus_editor_core/README.md create mode 100644 src/icarus_editor_core/analysis_options.yaml create mode 100644 src/icarus_editor_core/example/icarus_editor_core_example.dart create mode 100644 src/icarus_editor_core/lib/icarus_editor_core.dart create mode 100644 src/icarus_editor_core/lib/src/icarus_editor_core_base.dart create mode 100644 src/icarus_editor_core/pubspec.yaml create mode 100644 src/icarus_editor_core/test/icarus_editor_core_test.dart diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index cac7ede..eb25fd8 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -13,11 +13,12 @@ jobs: with: channel: 'stable' - run: flutter config --enable-windows-desktop - - run: flutter build windows + - run: flutter build windows --release + working-directory: ./src/icarus_editor - uses: actions/upload-artifact@v3 with: name: icarus_editor_windows - path: build/windows/runner/Release/ + path: ./src/icarus_editor/build/windows/runner/Release/ build_linux: runs-on: ubuntu-latest steps: @@ -30,10 +31,11 @@ jobs: sudo apt-get install -y ninja-build libgtk-3-dev - run: flutter config --enable-linux-desktop - run: flutter build linux --release + working-directory: ./src/icarus_editor - uses: actions/upload-artifact@v3 with: name: icarus_editor_linux - path: build/linux/x64/release/bundle/ + path: ./src/icarus_editor/build/linux/x64/release/bundle/ create_release: needs: [build_windows, build_linux] runs-on: ubuntu-latest diff --git a/.gitignore b/src/icarus_editor/.gitignore similarity index 100% rename from .gitignore rename to src/icarus_editor/.gitignore diff --git a/.metadata b/src/icarus_editor/.metadata similarity index 100% rename from .metadata rename to src/icarus_editor/.metadata diff --git a/README.md b/src/icarus_editor/README.md similarity index 100% rename from README.md rename to src/icarus_editor/README.md diff --git a/analysis_options.yaml b/src/icarus_editor/analysis_options.yaml similarity index 100% rename from analysis_options.yaml rename to src/icarus_editor/analysis_options.yaml diff --git a/lib/bloc/icarus_bloc.dart b/src/icarus_editor/lib/bloc/icarus_bloc.dart similarity index 100% rename from lib/bloc/icarus_bloc.dart rename to src/icarus_editor/lib/bloc/icarus_bloc.dart diff --git a/lib/bloc/icarus_event.dart b/src/icarus_editor/lib/bloc/icarus_event.dart similarity index 100% rename from lib/bloc/icarus_event.dart rename to src/icarus_editor/lib/bloc/icarus_event.dart diff --git a/lib/bloc/icarus_state.dart b/src/icarus_editor/lib/bloc/icarus_state.dart similarity index 100% rename from lib/bloc/icarus_state.dart rename to src/icarus_editor/lib/bloc/icarus_state.dart diff --git a/lib/exceptions/icarus_exception.dart b/src/icarus_editor/lib/exceptions/icarus_exception.dart similarity index 100% rename from lib/exceptions/icarus_exception.dart rename to src/icarus_editor/lib/exceptions/icarus_exception.dart diff --git a/lib/main.dart b/src/icarus_editor/lib/main.dart similarity index 100% rename from lib/main.dart rename to src/icarus_editor/lib/main.dart diff --git a/lib/services/folders.dart b/src/icarus_editor/lib/services/folders.dart similarity index 100% rename from lib/services/folders.dart rename to src/icarus_editor/lib/services/folders.dart diff --git a/lib/services/icarus_character.dart b/src/icarus_editor/lib/services/icarus_character.dart similarity index 100% rename from lib/services/icarus_character.dart rename to src/icarus_editor/lib/services/icarus_character.dart diff --git a/lib/services/icarus_inventory.dart b/src/icarus_editor/lib/services/icarus_inventory.dart similarity index 100% rename from lib/services/icarus_inventory.dart rename to src/icarus_editor/lib/services/icarus_inventory.dart diff --git a/lib/services/icarus_profile.dart b/src/icarus_editor/lib/services/icarus_profile.dart similarity index 100% rename from lib/services/icarus_profile.dart rename to src/icarus_editor/lib/services/icarus_profile.dart diff --git a/lib/services/icarus_save.dart b/src/icarus_editor/lib/services/icarus_save.dart similarity index 100% rename from lib/services/icarus_save.dart rename to src/icarus_editor/lib/services/icarus_save.dart diff --git a/lib/widgets/character/character_overview.dart b/src/icarus_editor/lib/widgets/character/character_overview.dart similarity index 100% rename from lib/widgets/character/character_overview.dart rename to src/icarus_editor/lib/widgets/character/character_overview.dart diff --git a/lib/widgets/character/character_stats.dart b/src/icarus_editor/lib/widgets/character/character_stats.dart similarity index 100% rename from lib/widgets/character/character_stats.dart rename to src/icarus_editor/lib/widgets/character/character_stats.dart diff --git a/lib/widgets/editor_navigation.dart b/src/icarus_editor/lib/widgets/editor_navigation.dart similarity index 100% rename from lib/widgets/editor_navigation.dart rename to src/icarus_editor/lib/widgets/editor_navigation.dart diff --git a/lib/widgets/inventory/inventory_overview.dart b/src/icarus_editor/lib/widgets/inventory/inventory_overview.dart similarity index 100% rename from lib/widgets/inventory/inventory_overview.dart rename to src/icarus_editor/lib/widgets/inventory/inventory_overview.dart diff --git a/lib/widgets/profile/profile_overview.dart b/src/icarus_editor/lib/widgets/profile/profile_overview.dart similarity index 100% rename from lib/widgets/profile/profile_overview.dart rename to src/icarus_editor/lib/widgets/profile/profile_overview.dart diff --git a/lib/widgets/save_dialog.dart b/src/icarus_editor/lib/widgets/save_dialog.dart similarity index 100% rename from lib/widgets/save_dialog.dart rename to src/icarus_editor/lib/widgets/save_dialog.dart diff --git a/linux/.gitignore b/src/icarus_editor/linux/.gitignore similarity index 100% rename from linux/.gitignore rename to src/icarus_editor/linux/.gitignore diff --git a/linux/CMakeLists.txt b/src/icarus_editor/linux/CMakeLists.txt similarity index 100% rename from linux/CMakeLists.txt rename to src/icarus_editor/linux/CMakeLists.txt diff --git a/linux/flutter/CMakeLists.txt b/src/icarus_editor/linux/flutter/CMakeLists.txt similarity index 100% rename from linux/flutter/CMakeLists.txt rename to src/icarus_editor/linux/flutter/CMakeLists.txt diff --git a/linux/flutter/generated_plugin_registrant.cc b/src/icarus_editor/linux/flutter/generated_plugin_registrant.cc similarity index 100% rename from linux/flutter/generated_plugin_registrant.cc rename to src/icarus_editor/linux/flutter/generated_plugin_registrant.cc diff --git a/linux/flutter/generated_plugin_registrant.h b/src/icarus_editor/linux/flutter/generated_plugin_registrant.h similarity index 100% rename from linux/flutter/generated_plugin_registrant.h rename to src/icarus_editor/linux/flutter/generated_plugin_registrant.h diff --git a/linux/flutter/generated_plugins.cmake b/src/icarus_editor/linux/flutter/generated_plugins.cmake similarity index 100% rename from linux/flutter/generated_plugins.cmake rename to src/icarus_editor/linux/flutter/generated_plugins.cmake diff --git a/linux/main.cc b/src/icarus_editor/linux/main.cc similarity index 100% rename from linux/main.cc rename to src/icarus_editor/linux/main.cc diff --git a/linux/my_application.cc b/src/icarus_editor/linux/my_application.cc similarity index 100% rename from linux/my_application.cc rename to src/icarus_editor/linux/my_application.cc diff --git a/linux/my_application.h b/src/icarus_editor/linux/my_application.h similarity index 100% rename from linux/my_application.h rename to src/icarus_editor/linux/my_application.h diff --git a/macos/.gitignore b/src/icarus_editor/macos/.gitignore similarity index 100% rename from macos/.gitignore rename to src/icarus_editor/macos/.gitignore diff --git a/macos/Flutter/Flutter-Debug.xcconfig b/src/icarus_editor/macos/Flutter/Flutter-Debug.xcconfig similarity index 100% rename from macos/Flutter/Flutter-Debug.xcconfig rename to src/icarus_editor/macos/Flutter/Flutter-Debug.xcconfig diff --git a/macos/Flutter/Flutter-Release.xcconfig b/src/icarus_editor/macos/Flutter/Flutter-Release.xcconfig similarity index 100% rename from macos/Flutter/Flutter-Release.xcconfig rename to src/icarus_editor/macos/Flutter/Flutter-Release.xcconfig diff --git a/macos/Flutter/GeneratedPluginRegistrant.swift b/src/icarus_editor/macos/Flutter/GeneratedPluginRegistrant.swift similarity index 100% rename from macos/Flutter/GeneratedPluginRegistrant.swift rename to src/icarus_editor/macos/Flutter/GeneratedPluginRegistrant.swift diff --git a/macos/Runner.xcodeproj/project.pbxproj b/src/icarus_editor/macos/Runner.xcodeproj/project.pbxproj similarity index 100% rename from macos/Runner.xcodeproj/project.pbxproj rename to src/icarus_editor/macos/Runner.xcodeproj/project.pbxproj diff --git a/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/src/icarus_editor/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist similarity index 100% rename from macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist rename to src/icarus_editor/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist diff --git a/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme b/src/icarus_editor/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme similarity index 100% rename from macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme rename to src/icarus_editor/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme diff --git a/macos/Runner.xcworkspace/contents.xcworkspacedata b/src/icarus_editor/macos/Runner.xcworkspace/contents.xcworkspacedata similarity index 100% rename from macos/Runner.xcworkspace/contents.xcworkspacedata rename to src/icarus_editor/macos/Runner.xcworkspace/contents.xcworkspacedata diff --git a/macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/src/icarus_editor/macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist similarity index 100% rename from macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist rename to src/icarus_editor/macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist diff --git a/macos/Runner/AppDelegate.swift b/src/icarus_editor/macos/Runner/AppDelegate.swift similarity index 100% rename from macos/Runner/AppDelegate.swift rename to src/icarus_editor/macos/Runner/AppDelegate.swift diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png diff --git a/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png b/src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png similarity index 100% rename from macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png rename to src/icarus_editor/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png diff --git a/macos/Runner/Base.lproj/MainMenu.xib b/src/icarus_editor/macos/Runner/Base.lproj/MainMenu.xib similarity index 100% rename from macos/Runner/Base.lproj/MainMenu.xib rename to src/icarus_editor/macos/Runner/Base.lproj/MainMenu.xib diff --git a/macos/Runner/Configs/AppInfo.xcconfig b/src/icarus_editor/macos/Runner/Configs/AppInfo.xcconfig similarity index 100% rename from macos/Runner/Configs/AppInfo.xcconfig rename to src/icarus_editor/macos/Runner/Configs/AppInfo.xcconfig diff --git a/macos/Runner/Configs/Debug.xcconfig b/src/icarus_editor/macos/Runner/Configs/Debug.xcconfig similarity index 100% rename from macos/Runner/Configs/Debug.xcconfig rename to src/icarus_editor/macos/Runner/Configs/Debug.xcconfig diff --git a/macos/Runner/Configs/Release.xcconfig b/src/icarus_editor/macos/Runner/Configs/Release.xcconfig similarity index 100% rename from macos/Runner/Configs/Release.xcconfig rename to src/icarus_editor/macos/Runner/Configs/Release.xcconfig diff --git a/macos/Runner/Configs/Warnings.xcconfig b/src/icarus_editor/macos/Runner/Configs/Warnings.xcconfig similarity index 100% rename from macos/Runner/Configs/Warnings.xcconfig rename to src/icarus_editor/macos/Runner/Configs/Warnings.xcconfig diff --git a/macos/Runner/DebugProfile.entitlements b/src/icarus_editor/macos/Runner/DebugProfile.entitlements similarity index 100% rename from macos/Runner/DebugProfile.entitlements rename to src/icarus_editor/macos/Runner/DebugProfile.entitlements diff --git a/macos/Runner/Info.plist b/src/icarus_editor/macos/Runner/Info.plist similarity index 100% rename from macos/Runner/Info.plist rename to src/icarus_editor/macos/Runner/Info.plist diff --git a/macos/Runner/MainFlutterWindow.swift b/src/icarus_editor/macos/Runner/MainFlutterWindow.swift similarity index 100% rename from macos/Runner/MainFlutterWindow.swift rename to src/icarus_editor/macos/Runner/MainFlutterWindow.swift diff --git a/macos/Runner/Release.entitlements b/src/icarus_editor/macos/Runner/Release.entitlements similarity index 100% rename from macos/Runner/Release.entitlements rename to src/icarus_editor/macos/Runner/Release.entitlements diff --git a/pubspec.lock b/src/icarus_editor/pubspec.lock similarity index 97% rename from pubspec.lock rename to src/icarus_editor/pubspec.lock index 7db5aeb..ee798ea 100644 --- a/pubspec.lock +++ b/src/icarus_editor/pubspec.lock @@ -114,6 +114,13 @@ packages: description: flutter source: sdk version: "0.0.0" + icarus_editor_core: + dependency: "direct main" + description: + path: "../icarus_editor_core" + relative: true + source: path + version: "0.0.1" intl: dependency: transitive description: diff --git a/pubspec.yaml b/src/icarus_editor/pubspec.yaml similarity index 98% rename from pubspec.yaml rename to src/icarus_editor/pubspec.yaml index 89e5926..8616a63 100644 --- a/pubspec.yaml +++ b/src/icarus_editor/pubspec.yaml @@ -41,6 +41,8 @@ dependencies: flutter_bloc: ^8.1.1 path_provider: ^2.0.11 path: ^1.8.2 + icarus_editor_core: + path: ../icarus_editor_core dev_dependencies: flutter_test: diff --git a/test/widget_test.dart b/src/icarus_editor/test/widget_test.dart similarity index 100% rename from test/widget_test.dart rename to src/icarus_editor/test/widget_test.dart diff --git a/windows/.gitignore b/src/icarus_editor/windows/.gitignore similarity index 100% rename from windows/.gitignore rename to src/icarus_editor/windows/.gitignore diff --git a/windows/CMakeLists.txt b/src/icarus_editor/windows/CMakeLists.txt similarity index 100% rename from windows/CMakeLists.txt rename to src/icarus_editor/windows/CMakeLists.txt diff --git a/windows/flutter/CMakeLists.txt b/src/icarus_editor/windows/flutter/CMakeLists.txt similarity index 100% rename from windows/flutter/CMakeLists.txt rename to src/icarus_editor/windows/flutter/CMakeLists.txt diff --git a/windows/flutter/generated_plugin_registrant.cc b/src/icarus_editor/windows/flutter/generated_plugin_registrant.cc similarity index 100% rename from windows/flutter/generated_plugin_registrant.cc rename to src/icarus_editor/windows/flutter/generated_plugin_registrant.cc diff --git a/windows/flutter/generated_plugin_registrant.h b/src/icarus_editor/windows/flutter/generated_plugin_registrant.h similarity index 100% rename from windows/flutter/generated_plugin_registrant.h rename to src/icarus_editor/windows/flutter/generated_plugin_registrant.h diff --git a/windows/flutter/generated_plugins.cmake b/src/icarus_editor/windows/flutter/generated_plugins.cmake similarity index 100% rename from windows/flutter/generated_plugins.cmake rename to src/icarus_editor/windows/flutter/generated_plugins.cmake diff --git a/windows/runner/CMakeLists.txt b/src/icarus_editor/windows/runner/CMakeLists.txt similarity index 100% rename from windows/runner/CMakeLists.txt rename to src/icarus_editor/windows/runner/CMakeLists.txt diff --git a/windows/runner/Runner.rc b/src/icarus_editor/windows/runner/Runner.rc similarity index 100% rename from windows/runner/Runner.rc rename to src/icarus_editor/windows/runner/Runner.rc diff --git a/windows/runner/flutter_window.cpp b/src/icarus_editor/windows/runner/flutter_window.cpp similarity index 100% rename from windows/runner/flutter_window.cpp rename to src/icarus_editor/windows/runner/flutter_window.cpp diff --git a/windows/runner/flutter_window.h b/src/icarus_editor/windows/runner/flutter_window.h similarity index 100% rename from windows/runner/flutter_window.h rename to src/icarus_editor/windows/runner/flutter_window.h diff --git a/windows/runner/main.cpp b/src/icarus_editor/windows/runner/main.cpp similarity index 100% rename from windows/runner/main.cpp rename to src/icarus_editor/windows/runner/main.cpp diff --git a/windows/runner/resource.h b/src/icarus_editor/windows/runner/resource.h similarity index 100% rename from windows/runner/resource.h rename to src/icarus_editor/windows/runner/resource.h diff --git a/windows/runner/resources/app_icon.ico b/src/icarus_editor/windows/runner/resources/app_icon.ico similarity index 100% rename from windows/runner/resources/app_icon.ico rename to src/icarus_editor/windows/runner/resources/app_icon.ico diff --git a/windows/runner/runner.exe.manifest b/src/icarus_editor/windows/runner/runner.exe.manifest similarity index 100% rename from windows/runner/runner.exe.manifest rename to src/icarus_editor/windows/runner/runner.exe.manifest diff --git a/windows/runner/utils.cpp b/src/icarus_editor/windows/runner/utils.cpp similarity index 100% rename from windows/runner/utils.cpp rename to src/icarus_editor/windows/runner/utils.cpp diff --git a/windows/runner/utils.h b/src/icarus_editor/windows/runner/utils.h similarity index 100% rename from windows/runner/utils.h rename to src/icarus_editor/windows/runner/utils.h diff --git a/windows/runner/win32_window.cpp b/src/icarus_editor/windows/runner/win32_window.cpp similarity index 100% rename from windows/runner/win32_window.cpp rename to src/icarus_editor/windows/runner/win32_window.cpp diff --git a/windows/runner/win32_window.h b/src/icarus_editor/windows/runner/win32_window.h similarity index 100% rename from windows/runner/win32_window.h rename to src/icarus_editor/windows/runner/win32_window.h diff --git a/src/icarus_editor_core/.gitignore b/src/icarus_editor_core/.gitignore new file mode 100644 index 0000000..65c34dc --- /dev/null +++ b/src/icarus_editor_core/.gitignore @@ -0,0 +1,10 @@ +# Files and directories created by pub. +.dart_tool/ +.packages + +# Conventional directory for build outputs. +build/ + +# Omit committing pubspec.lock for library packages; see +# https://dart.dev/guides/libraries/private-files#pubspeclock. +pubspec.lock diff --git a/src/icarus_editor_core/CHANGELOG.md b/src/icarus_editor_core/CHANGELOG.md new file mode 100644 index 0000000..effe43c --- /dev/null +++ b/src/icarus_editor_core/CHANGELOG.md @@ -0,0 +1,3 @@ +## 1.0.0 + +- Initial version. diff --git a/src/icarus_editor_core/README.md b/src/icarus_editor_core/README.md new file mode 100644 index 0000000..8b55e73 --- /dev/null +++ b/src/icarus_editor_core/README.md @@ -0,0 +1,39 @@ + + +TODO: Put a short description of the package here that helps potential users +know whether this package might be useful for them. + +## Features + +TODO: List what your package can do. Maybe include images, gifs, or videos. + +## Getting started + +TODO: List prerequisites and provide or point to information on how to +start using the package. + +## Usage + +TODO: Include short and useful examples for package users. Add longer examples +to `/example` folder. + +```dart +const like = 'sample'; +``` + +## Additional information + +TODO: Tell users more about the package: where to find more information, how to +contribute to the package, how to file issues, what response they can expect +from the package authors, and more. diff --git a/src/icarus_editor_core/analysis_options.yaml b/src/icarus_editor_core/analysis_options.yaml new file mode 100644 index 0000000..dee8927 --- /dev/null +++ b/src/icarus_editor_core/analysis_options.yaml @@ -0,0 +1,30 @@ +# This file configures the static analysis results for your project (errors, +# warnings, and lints). +# +# This enables the 'recommended' set of lints from `package:lints`. +# This set helps identify many issues that may lead to problems when running +# or consuming Dart code, and enforces writing Dart using a single, idiomatic +# style and format. +# +# If you want a smaller set of lints you can change this to specify +# 'package:lints/core.yaml'. These are just the most critical lints +# (the recommended set includes the core lints). +# The core lints are also what is used by pub.dev for scoring packages. + +include: package:lints/recommended.yaml + +# Uncomment the following section to specify additional rules. + +# linter: +# rules: +# - camel_case_types + +# analyzer: +# exclude: +# - path/to/excluded/files/** + +# For more information about the core and recommended set of lints, see +# https://dart.dev/go/core-lints + +# For additional information about configuring this file, see +# https://dart.dev/guides/language/analysis-options diff --git a/src/icarus_editor_core/example/icarus_editor_core_example.dart b/src/icarus_editor_core/example/icarus_editor_core_example.dart new file mode 100644 index 0000000..4ba6a34 --- /dev/null +++ b/src/icarus_editor_core/example/icarus_editor_core_example.dart @@ -0,0 +1,6 @@ +import 'package:icarus_editor_core/icarus_editor_core.dart'; + +void main() { + var awesome = Awesome(); + print('awesome: ${awesome.isAwesome}'); +} diff --git a/src/icarus_editor_core/lib/icarus_editor_core.dart b/src/icarus_editor_core/lib/icarus_editor_core.dart new file mode 100644 index 0000000..a62e1b0 --- /dev/null +++ b/src/icarus_editor_core/lib/icarus_editor_core.dart @@ -0,0 +1,8 @@ +/// Support for doing something awesome. +/// +/// More dartdocs go here. +library icarus_editor_core; + +export 'src/icarus_editor_core_base.dart'; + +// TODO: Export any libraries intended for clients of this package. diff --git a/src/icarus_editor_core/lib/src/icarus_editor_core_base.dart b/src/icarus_editor_core/lib/src/icarus_editor_core_base.dart new file mode 100644 index 0000000..e8a6f15 --- /dev/null +++ b/src/icarus_editor_core/lib/src/icarus_editor_core_base.dart @@ -0,0 +1,6 @@ +// TODO: Put public facing types in this file. + +/// Checks if you are awesome. Spoiler: you are. +class Awesome { + bool get isAwesome => true; +} diff --git a/src/icarus_editor_core/pubspec.yaml b/src/icarus_editor_core/pubspec.yaml new file mode 100644 index 0000000..da2aa28 --- /dev/null +++ b/src/icarus_editor_core/pubspec.yaml @@ -0,0 +1,14 @@ +name: icarus_editor_core +description: Core library package for the Icarus Editor project +version: 0.0.1 +homepage: https://github.com/dealloc/icarus_editor + +environment: + sdk: '>=2.18.6 <3.0.0' + +# dependencies: +# path: ^1.8.0 + +dev_dependencies: + lints: ^2.0.0 + test: ^1.16.0 diff --git a/src/icarus_editor_core/test/icarus_editor_core_test.dart b/src/icarus_editor_core/test/icarus_editor_core_test.dart new file mode 100644 index 0000000..b6c3364 --- /dev/null +++ b/src/icarus_editor_core/test/icarus_editor_core_test.dart @@ -0,0 +1,16 @@ +import 'package:icarus_editor_core/icarus_editor_core.dart'; +import 'package:test/test.dart'; + +void main() { + group('A group of tests', () { + final awesome = Awesome(); + + setUp(() { + // Additional setup goes here. + }); + + test('First Test', () { + expect(awesome.isAwesome, isTrue); + }); + }); +} From 6718edf46142594f3d332f7b100aa8267543d4f0 Mon Sep 17 00:00:00 2001 From: Wannes Gennar Date: Sat, 31 Dec 2022 00:04:40 +0100 Subject: [PATCH 2/3] extract JSON files from Icarus gamefiles --- .gitmodules | 3 + src/icarus_editor_core/Extract-Packs.ps1 | 13 + src/icarus_editor_core/README.md | 40 +- .../assets/json/Items/D_ItemsStatic.json | 78686 ++++++++++++++++ .../assets/json/Traits/D_Durable.json | 1294 + .../assets/json/Traits/D_Itemable.json | 8766 ++ 6 files changed, 88763 insertions(+), 39 deletions(-) create mode 100644 .gitmodules create mode 100644 src/icarus_editor_core/Extract-Packs.ps1 create mode 100644 src/icarus_editor_core/assets/json/Items/D_ItemsStatic.json create mode 100644 src/icarus_editor_core/assets/json/Traits/D_Durable.json create mode 100644 src/icarus_editor_core/assets/json/Traits/D_Itemable.json diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..29d5392 --- /dev/null +++ b/.gitmodules @@ -0,0 +1,3 @@ +[submodule "src/UnrealPakTool"] + path = src/UnrealPakTool + url = https://github.com/allcoolthingsatoneplace/UnrealPakTool.git diff --git a/src/icarus_editor_core/Extract-Packs.ps1 b/src/icarus_editor_core/Extract-Packs.ps1 new file mode 100644 index 0000000..1d96556 --- /dev/null +++ b/src/icarus_editor_core/Extract-Packs.ps1 @@ -0,0 +1,13 @@ +Add-Type -AssemblyName System.Windows.Forms +$FileBrowser = New-Object System.Windows.Forms.FolderBrowserDialog +$FileBrowser.ShowDialog() +$icarus = $FileBrowser.SelectedPath +$packFile = Join-Path $icarus "Icarus\Content\Data\data.pak" + +if (Test-Path -Path $packFile -PathType Leaf) { + ..\UnrealPakTool\UnrealPak.exe -Filter="*D_ItemsStatic.json" -Extract $packFile ../icarus_editor_core/assets/json + ..\UnrealPakTool\UnrealPak.exe -Filter="*D_Itemable.json" -Extract $packFile ../icarus_editor_core/assets/json + ..\UnrealPakTool\UnrealPak.exe -Filter="*D_Durable.json" -Extract $packFile ../icarus_editor_core/assets/json +} else { + Write-Error "Failed to find data.pak file, please select the Icarus root folder" +} \ No newline at end of file diff --git a/src/icarus_editor_core/README.md b/src/icarus_editor_core/README.md index 8b55e73..29842e8 100644 --- a/src/icarus_editor_core/README.md +++ b/src/icarus_editor_core/README.md @@ -1,39 +1 @@ - - -TODO: Put a short description of the package here that helps potential users -know whether this package might be useful for them. - -## Features - -TODO: List what your package can do. Maybe include images, gifs, or videos. - -## Getting started - -TODO: List prerequisites and provide or point to information on how to -start using the package. - -## Usage - -TODO: Include short and useful examples for package users. Add longer examples -to `/example` folder. - -```dart -const like = 'sample'; -``` - -## Additional information - -TODO: Tell users more about the package: where to find more information, how to -contribute to the package, how to file issues, what response they can expect -from the package authors, and more. +To update the Icarus JSON files run `Extract-Packs.ps1` \ No newline at end of file diff --git a/src/icarus_editor_core/assets/json/Items/D_ItemsStatic.json b/src/icarus_editor_core/assets/json/Items/D_ItemsStatic.json new file mode 100644 index 0000000..37947ae --- /dev/null +++ b/src/icarus_editor_core/assets/json/Items/D_ItemsStatic.json @@ -0,0 +1,78686 @@ +{ + "RowStruct": "/Script/Icarus.ItemStaticData", + "Defaults": { + "Meshable": { + "RowName": "None", + "DataTableName": "D_Meshable" + }, + "Itemable": { + "RowName": "None", + "DataTableName": "D_Itemable" + }, + "Interactable": { + "RowName": "None", + "DataTableName": "D_Interactable" + }, + "Hitable": { + "RowName": "None", + "DataTableName": "D_Hitable" + }, + "Equippable": { + "RowName": "None", + "DataTableName": "D_Equippable" + }, + "Focusable": { + "RowName": "None", + "DataTableName": "D_Focusable" + }, + "Highlightable": { + "RowName": "None", + "DataTableName": "D_Highlightable" + }, + "Actionable": { + "RowName": "None", + "DataTableName": "D_Actionable" + }, + "Buildable": { + "RowName": "None", + "DataTableName": "D_Buildable" + }, + "Consumable": { + "RowName": "None", + "DataTableName": "D_Consumable" + }, + "Usable": { + "RowName": "None", + "DataTableName": "D_Usable" + }, + "Combustible": { + "RowName": "None", + "DataTableName": "D_Combustible" + }, + "Deployable": { + "RowName": "None", + "DataTableName": "D_Deployable" + }, + "Armour": { + "RowName": "None", + "DataTableName": "D_Armour" + }, + "Ballistic": { + "RowName": "None", + "DataTableName": "D_Ballistic" + }, + "Vehicular": { + "RowName": "None", + "DataTableName": "D_Vehicular" + }, + "Fillable": { + "RowName": "None", + "DataTableName": "D_Fillable" + }, + "Durable": { + "RowName": "None", + "DataTableName": "D_Durable" + }, + "Floatable": { + "RowName": "None", + "DataTableName": "D_Floatable" + }, + "Rocketable": { + "RowName": "None", + "DataTableName": "D_Rocketable" + }, + "Inventory": { + "RowName": "None", + "DataTableName": "D_Inventory" + }, + "Processing": { + "RowName": "None", + "DataTableName": "D_Processing" + }, + "Thermal": { + "RowName": "None", + "DataTableName": "D_Thermal" + }, + "Experience": { + "RowName": "None", + "DataTableName": "D_Experience" + }, + "Slotable": { + "RowName": "None", + "DataTableName": "D_Slotable" + }, + "Decayable": { + "RowName": "None", + "DataTableName": "D_Decayable" + }, + "Flammable": { + "RowName": "None", + "DataTableName": "D_Flammable" + }, + "Transmutable": { + "RowName": "None", + "DataTableName": "D_Transmutable" + }, + "Generator": { + "RowName": "None", + "DataTableName": "D_Generator" + }, + "Weight": { + "RowName": "None", + "DataTableName": "D_Weight" + }, + "Farmable": { + "RowName": "None", + "DataTableName": "D_Farmable" + }, + "InventoryContainer": { + "RowName": "None", + "DataTableName": "D_InventoryContainer" + }, + "Energy": { + "RowName": "None", + "DataTableName": "D_Energy" + }, + "Water": { + "RowName": "None", + "DataTableName": "D_Water" + }, + "Oxygen": { + "RowName": "None", + "DataTableName": "D_Oxygen" + }, + "Fuel": { + "RowName": "None", + "DataTableName": "D_Fuel" + }, + "ToolDamage": { + "RowName": "None", + "DataTableName": "D_ToolDamage" + }, + "AmmoType": { + "RowName": "None", + "DataTableName": "D_AmmoTypes" + }, + "Audio": { + "RowName": "None", + "DataTableName": "D_ItemAudioData" + }, + "RangedWeaponData": { + "RowName": "None", + "DataTableName": "D_RangedWeaponData" + }, + "FirearmData": { + "RowName": "None", + "DataTableName": "D_FirearmData" + }, + "FLODData": { + "RowName": "None", + "DataTableName": "D_FLODDescriptions" + }, + "AdditionalStats": {}, + "Attachments": { + "RowName": "None", + "DataTableName": "D_IcarusAttachments" + }, + "CraftingExperience": 5, + "Manual_Tags": { + "GameplayTags": [] + }, + "Generated_Tags": { + "GameplayTags": [] + } + }, + "Rows": [ + { + "Name": "Fiber", + "Meshable": { + "RowName": "Mesh_Fiber" + }, + "Itemable": { + "RowName": "Item_Fiber" + }, + "Interactable": { + "RowName": "Item" + }, + "Highlightable": { + "RowName": "Generic" + }, + "Floatable": { + "RowName": "LightItem" + }, + "Decayable": { + "RowName": "Decay_General" + }, + "Transmutable": { + "RowName": "Fiber" + }, + "Audio": { + "RowName": "WoodRagTorch" + }, + "CraftingExperience": 10, + "Manual_Tags": { + "GameplayTags": [ + { + "TagName": "Item.Resource.Fiber" + }, + { + "TagName": "Item.Fuel" + } + ] + }, + "Generated_Tags": { + "GameplayTags": [ + { + "TagName": "Item.Resource.Fiber" + }, + { + "TagName": "Item.Fuel" + }, + { + "TagName": "Traits.Meshable" + }, + { + "TagName": "Traits.Itemable" + }, + { + "TagName": "Traits.Interactable" + }, + { + "TagName": "Traits.Highlightable" + }, + { + "TagName": "Traits.Floatable" + } + ], + "ParentTags": [] + } + }, + { + "Name": "Stone", + "Meshable": { + "RowName": "Mesh_Stone" + }, + "Itemable": { + "RowName": "Item_Stone" + }, + "Interactable": { + "RowName": "Item" + }, + "Highlightable": { + "RowName": "Generic" + }, + "Floatable": { + "RowName": "HeavyItem" + }, + "Decayable": { + "RowName": "Decay_General" + }, + "Audio": { + "RowName": "Stone" + }, + "CraftingExperience": 20, + "Manual_Tags": { + "GameplayTags": [ + { + "TagName": "Item.Resource.Stone" + } + ] + }, + "Generated_Tags": { + "GameplayTags": [ + { + "TagName": "Item.Resource.Stone" + }, + { + "TagName": "Traits.Meshable" + }, + { + "TagName": "Traits.Itemable" + }, + { + "TagName": "Traits.Interactable" + }, + { + "TagName": "Traits.Highlightable" + }, + { + "TagName": "Traits.Floatable" + } + ], + "ParentTags": [] + } + }, + { + "Name": "Wood", + "Meshable": { + "RowName": "Mesh_Wood_Chopped" + }, + 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"Traits.Actionable" + }, + { + "TagName": "Traits.Ballistic" + }, + { + "TagName": "Traits.Floatable" + } + ], + "ParentTags": [] + } + }, + { + "Name": "Dropship_Grenade_Flare", + "Meshable": { + "RowName": "Mesh_Dropship_Grenade_Flare" + }, + "Ballistic": { + "RowName": "Dropship_Grenade_Flare" + }, + "Decayable": { + "RowName": "Decay_General" + }, + "Audio": { + "RowName": "Default" + }, + "CraftingExperience": 0, + "Generated_Tags": { + "GameplayTags": [ + { + "TagName": "Traits.Meshable" + }, + { + "TagName": "Traits.Ballistic" + } + ], + "ParentTags": [] + } + }, + { + "Name": "Landmine", + "Meshable": { + "RowName": "Mesh_Landmine" + }, + "Itemable": { + "RowName": "Item_Landmine" + }, + "Interactable": { + "RowName": "Landmine" + }, + "Focusable": { + "RowName": "Focusable_1H" + }, + "Highlightable": { + "RowName": "Generic" + }, + "Actionable": { + "RowName": "Deployable" + }, + "Usable": { + "RowName": "Place" + }, + "Deployable": { + "RowName": "Landmine" + }, + "Durable": { + "RowName": "Deployable_100" + }, + "Decayable": { + "RowName": "Decay_General" + }, + "Audio": { + "RowName": "Default" + }, + "AdditionalStats": { + "(Value=\"BasePureDamage_+\")": 500 + }, + "CraftingExperience": 0, + "Generated_Tags": { + "GameplayTags": [ + { + "TagName": "Traits.Meshable" + }, + { + "TagName": "Traits.Itemable" + }, + { + "TagName": "Traits.Interactable" + }, + { + "TagName": "Traits.Highlightable" + }, + { + "TagName": "Traits.Actionable" + }, + { + "TagName": "Traits.Usable" + }, + { + "TagName": "Traits.Deployable" + }, + { + "TagName": "Traits.Durable" + } + ], + "ParentTags": [] + } + }, + { + "Name": "AnimalCarcass_Wooly_Zebra", + "Meshable": { + "RowName": "Mesh_CarcassWoolyZebra" + }, + "Itemable": { + "RowName": "Item_Carcass_WoolyZebra" + }, + "Interactable": { + "RowName": "AnimalCorpse" + }, + "Hitable": { + "RowName": "AnimalCarcass" + }, + "Equippable": { + "RowName": "Equippable_Carcass_Large" + }, + "Focusable": { + "RowName": 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"ParentTags": [] + } + } + ] +} \ No newline at end of file diff --git a/src/icarus_editor_core/assets/json/Traits/D_Durable.json b/src/icarus_editor_core/assets/json/Traits/D_Durable.json new file mode 100644 index 0000000..5918cbe --- /dev/null +++ b/src/icarus_editor_core/assets/json/Traits/D_Durable.json @@ -0,0 +1,1294 @@ +{ + "RowStruct": "/Script/Icarus.DurableData", + "Defaults": { + "Max_Durability": 100, + "Destroyed_At_Zero": false, + "ItemsForRepair": [], + "NoRecipe_RequiredRecipeSet": [] + }, + "Rows": [ + { + "Name": "Basic" + }, + { + "Name": "Destroyed", + "Destroyed_At_Zero": true + }, + { + "Name": "Destroyed_Tool", + "Max_Durability": 10000, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable", + "Max_Durability": 1000, + "Destroyed_At_Zero": true + }, + { + "Name": "Stone_Axe", + "Max_Durability": 20000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Stone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Metal_Axe", + "Max_Durability": 40000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Refined_Metal", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Steel_Axe", + "Max_Durability": 80000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Titanium_Axe", + "Max_Durability": 120000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Titanium_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Platinum_Axe", + "Max_Durability": 120000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Platinum_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Meta_Axe", + "Max_Durability": 500000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Meta_Repair_Item", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ], + "NoRecipe_RequiredRecipeSet": [ + { + "RowName": "Repair_Bench", + "DataTableName": "D_RecipeSets" + } + ] + }, + { + "Name": "Stone_Pickaxe", + "Max_Durability": 20000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Stone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Metal_Pickaxe", + "Max_Durability": 40000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Refined_Metal", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Titanium_Pickaxe", + "Max_Durability": 120000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Titanium_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Platinum_Pickaxe", + "Max_Durability": 120000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Platinum_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Meta_Pickaxe", + "Max_Durability": 500000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Meta_Repair_Item", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ], + "NoRecipe_RequiredRecipeSet": [ + { + "RowName": "Repair_Bench", + "DataTableName": "D_RecipeSets" + } + ] + }, + { + "Name": "Stone_Knife", + "Max_Durability": 1000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Stone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Bone_Knife", + "Max_Durability": 1500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Bone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Caveworm_Knife", + "Max_Durability": 2500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Caveworm_Scale", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Metal_Knife", + "Max_Durability": 8000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Refined_Metal", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Sandworm_Knife", + "Max_Durability": 5000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Sandworm_Scale", + 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"Amount": 1 + } + ] + }, + { + "Name": "Meta_Knife", + "Max_Durability": 1000000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Meta_Repair_Item", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ], + "NoRecipe_RequiredRecipeSet": [ + { + "RowName": "Repair_Bench", + "DataTableName": "D_RecipeSets" + } + ] + }, + { + "Name": "Wood_Bow", + "Max_Durability": 5000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Stick", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Longbow", + "Max_Durability": 7500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Bone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Caveworm_Bow", + "Max_Durability": 8500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Caveworm_Scale", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Sandworm_Bow", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": 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+ "Name": "Wood_Rag_Torch", + "Max_Durability": 10000, + "Destroyed_At_Zero": true, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Wood", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Wood_Flare", + "Max_Durability": 15000, + "Destroyed_At_Zero": true, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Wood", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Small_Bush", + "Max_Durability": 25, + "Destroyed_At_Zero": true + }, + { + "Name": "Wood_Spear", + "Max_Durability": 1000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Stick", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Bone_Spear", + "Max_Durability": 2000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Bone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Caveworm_Spear", + "Max_Durability": 5000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Caveworm_Scale", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Metal_Spear", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Refined_Metal", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Sandworm_Spear", + "Max_Durability": 15000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Sandworm_Scale", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Steel_Spear", + "Max_Durability": 20000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Titanium_Spear", + "Max_Durability": 30000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Titanium_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Platinum_Spear", + "Max_Durability": 30000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Platinum_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Carbon_Spear", + "Max_Durability": 30000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Carbon_Fiber", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Composite_Spear", + "Max_Durability": 50000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Composites", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Meta_Spear", + "Max_Durability": 50000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Meta_Repair_Item", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ], + "NoRecipe_RequiredRecipeSet": [ + { + "RowName": "Repair_Bench", + "DataTableName": "D_RecipeSets" + } + ] + }, + { + "Name": "Thatch_Building", + "Max_Durability": 500 + }, + { + "Name": "Wood_Building", + "Max_Durability": 1000 + }, + { + "Name": "Stone_Building", + "Max_Durability": 2500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Stone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Concrete_Building", + "Max_Durability": 4000 + }, + { + "Name": "Metal_Building", + "Max_Durability": 2500 + }, + { + "Name": "Player_Fist", + "Max_Durability": 100000000 + }, + { + "Name": "Deployable_100", + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_250", + "Max_Durability": 250, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_500", + "Max_Durability": 500, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_750", + "Max_Durability": 750, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_1000", + "Max_Durability": 1000, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_1500", + "Max_Durability": 1500, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_2000", + "Max_Durability": 2000, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_2500", + "Max_Durability": 2500, + "Destroyed_At_Zero": true + }, + { + "Name": "Deployable_5000", + "Max_Durability": 5000, + "Destroyed_At_Zero": true + }, + { + "Name": "FireWhacker", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Stick", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Carcass_Small", + "Destroyed_At_Zero": true + }, + { + "Name": "Carcass_Medium", + "Max_Durability": 200, + "Destroyed_At_Zero": true + }, + { + "Name": "Carcass_Large", + "Max_Durability": 500, + "Destroyed_At_Zero": true + }, + { + "Name": "Tree", + "Max_Durability": 100000 + }, + { + "Name": "Fire_Arrow", + "Max_Durability": 500, + "Destroyed_At_Zero": true + }, + { + "Name": "Sickle", + "Max_Durability": 20000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Wood", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Bone_Sickle", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Bone", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Titanium_Sickle", + "Max_Durability": 30000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Titanium_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Platinum_Sickle", + "Max_Durability": 30000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Platinum_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Wood_Repair_Hammer", + "Max_Durability": 2000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Wood", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Iron_Hammer", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Refined_Metal", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Steel_Hammer", + "Max_Durability": 20000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Platinum_Hammer", + "Max_Durability": 40000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Platinum_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Titanium_Hammer", + "Max_Durability": 40000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Titanium_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Steel_Pickaxe", + "Max_Durability": 80000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Rifle_Hunting", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Titanium_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Shotgun", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Shovel", + "Max_Durability": 20000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Refined_Metal", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Taxidermy_Knife", + "Max_Durability": 15000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Refined_Metal", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "FireExtinguisher", + "Max_Durability": 10000, + "Destroyed_At_Zero": true + }, + { + "Name": "Meta_Armor", + "Max_Durability": 5500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Meta_Repair_Item", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ], + "NoRecipe_RequiredRecipeSet": [ + { + "RowName": "Repair_Bench", + "DataTableName": "D_RecipeSets" + } + ] + }, + { + "Name": "Pistol_Handgun", + "Max_Durability": 3500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Rifle_BoltAction", + "Max_Durability": 7500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Cloth", + "Max_Durability": 1000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Fiber", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Leather", + "Max_Durability": 3750, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Leather", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Fur", + "Max_Durability": 2500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Fur", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Ghillie", + "Max_Durability": 1750, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Rope", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Hunter", + "Max_Durability": 5000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Advanced_Leather", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Scale", + "Max_Durability": 6000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Sandworm_Scale", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Scorpion", + "Max_Durability": 8500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Scorpion_Carapace", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Composite", + "Max_Durability": 10000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Composites", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_PolarBear", + "Max_Durability": 6000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Polarbear_Pelt", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Fertilizer", + "Max_Durability": 1000, + "Destroyed_At_Zero": true + }, + { + "Name": "Farmers_Shotgun", + "Max_Durability": 6000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Steel_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Crashed_Ship", + "Max_Durability": 100000 + }, + { + "Name": "Mission_Knife_Lion", + "Max_Durability": 120000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Meta_Repair_Item", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ], + "NoRecipe_RequiredRecipeSet": [ + { + "RowName": "Repair_Bench", + "DataTableName": "D_RecipeSets" + } + ] + }, + { + "Name": "Black_Wolf_Knife", + "Max_Durability": 11500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Black_Wolf_Tooth", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Target_Dummy", + "Max_Durability": 50000, + "Destroyed_At_Zero": true + }, + { + "Name": "Armor_Advanced_Cloth", + "Max_Durability": 4500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Platinum_Weave", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Armor_Advanced_Leather", + "Max_Durability": 7000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Advanced_Leather", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Meta_Armor_Naneo", + "Max_Durability": 7500, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Meta_Repair_Item", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ], + "NoRecipe_RequiredRecipeSet": [ + { + "RowName": "Repair_Bench", + "DataTableName": "D_RecipeSets" + } + ] + }, + { + "Name": "Shield_Wooden", + "Max_Durability": 1000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Wood", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Platinum_Crossbow", + "Max_Durability": 15000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Platinum_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + }, + { + "Name": "Titanium_Crossbow", + "Max_Durability": 20000, + "ItemsForRepair": [ + { + "Item": { + "RowName": "Titanium_Ingot", + "DataTableName": "D_ItemsStatic" + }, + "Amount": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/src/icarus_editor_core/assets/json/Traits/D_Itemable.json b/src/icarus_editor_core/assets/json/Traits/D_Itemable.json new file mode 100644 index 0000000..7123f63 --- /dev/null +++ b/src/icarus_editor_core/assets/json/Traits/D_Itemable.json @@ -0,0 +1,8766 @@ +{ + "RowStruct": "/Script/Icarus.ItemableData", + "Defaults": { + "Behaviour": "None", + "DisplayName": "", + "Icon": "None", + "Override_Glow_Icon": "None", + "Description": "", + "FlavorText": "", + "Weight": 0, + "MaxStack": 1 + }, + "Rows": [ + { + "Name": "Item_Fiber", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fiber-DisplayName\", \"Fiber\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Fibre.ITEM_Fibre", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fiber-Description\", \"A bundle of soft fiber, highly useful.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fiber-FlavorText\", \"Fiber is collected from bast, the strong inner bark of certain flowering plants.\")", + "Weight": 10, + "MaxStack": 200 + }, + { + "Name": "Item_Stone", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone-DisplayName\", \"Stone\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Stone.ITEM_Ore_Stone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone-Description\", \"Chunks of sedimentary rock, easily worked.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone-FlavorText\", \"The geomorphology of Icarus has some similarities to Earth, but in many regards remains a mystery.\")", + "Weight": 300, + "MaxStack": 100 + }, + { + "Name": "Item_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood-DisplayName\", \"Wood\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Wood.ITEM_Wood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood-Description\", \"Roughly cut wooden timber, ready for the crafting bench.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood-FlavorText\", \"Adapted by terraformers to life on Icarus, Earth-origin trees flourish, and appear to grow more swiftly, possibly due to exotic matter.\")", + "Weight": 150, + "MaxStack": 100 + }, + { + "Name": "Item_Stick", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stick-DisplayName\", \"Stick\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Stick.ITEM_Stick", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stick-Description\", \"Small branches, easily fashioned into basic tools.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stick-FlavorText\", \"Whether making weapons or tools, a crafting bench or fuel, basic creation begins with the humble stick.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Wood_Floor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor-DisplayName\", \"Wood Floor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Floor_0.ITEM_Wood_Floor_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor-Description\", \"Rugged timber flooring, stronger if supported by beams.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor-FlavorText\", \"Durable if rudimentary flooring, prone to damage by Icarus\\'s heavier weather. Notably prone to fire in lightning storms. Wooden structures can be repaired with a repair hammer.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Wall", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall-DisplayName\", \"Wood Wall\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Wall_0.ITEM_Wood_Wall_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall-Description\", \"A roughly made wall, window or doorway (Hold \\'R\\' for variants).\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall-FlavorText\", \"Wood structures withstand light storms without damage. Can be repaired with a repair hammer.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Sulfur", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sulfur-DisplayName\", \"Sulfur\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Sulfur.ITEM_Ore_Sulfur", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sulfur-Description\", \"A common, flammable ingredient for torches and gunpowder.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sulfur-FlavorText\", \"The tenth most common element in the universe, sulfur is essential for life, but also death, through its many different modes of incineration.\")", + "Weight": 400, + "MaxStack": 50 + }, + { + "Name": "Item_Campfire", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Campfire-DisplayName\", \"Campfire\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Campfire.ITEM_Campfire", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Campfire-Description\", \"A place to cook food and fend the cold away.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Campfire-FlavorText\", \"One of the simplest sources of heat available on Icarus, the campfire burns sticks and wood to cook basic foods. Toxins in the planet\\'s atmosphere do not interfere with combustion.\")", + "Weight": 10000 + }, + { + "Name": "Item_Crafting_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Crafting_Bench-DisplayName\", \"Crafting Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Crafting_Bench.ITEM_Crafting_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Crafting_Bench-Description\", \"A sturdy construction bench, though useless without shelter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Crafting_Bench-FlavorText\", \"A heavy woodworking table that enables construction of improved tools, weapons and structural elements.\")", + "Weight": 20000 + }, + { + "Name": "Item_Wood_Door", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Door-DisplayName\", \"Wood Door\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Door.ITEM_Wood_Door", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Door-Description\", \"A simply built wooden door.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Door-FlavorText\", \"Doors can be attached to doorways, once built.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Ramp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ramp-DisplayName\", \"Wood Roof/Ramp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Ramp_0.ITEM_Wood_Ramp_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ramp-Description\", \"A basic wooden ramp or roof.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ramp-FlavorText\", \"A ramp or a roof, depending whose hands this element is in. Able to be repaired with a repair hammer.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Frame", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame-DisplayName\", \"Wood Frame\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Frame_0.ITEM_Wood_Frame_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame-Description\", \"Frames distribute weight for stronger building and longer spans.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Axe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Axe-DisplayName\", \"Stone Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Stone_Axe.ITEM_Stone_Axe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Axe-Description\", \"A roughly-made axe, but fells trees well enough.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Axe-FlavorText\", \"The first step on a path that leads back to the 22nd century.\")", + "Weight": 500 + }, + { + "Name": "Dev_Thor_Hammer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Dev_Thor_Hammer-DisplayName\", \"Stone Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Dev/ITEM_Dev_Thors_Hammer.ITEM_Dev_Thors_Hammer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Dev_Thor_Hammer-Description\", \"Fly like a God, smell like a Dev.\")", + "Weight": 10 + }, + { + "Name": "Item_Stone_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Knife-DisplayName\", \"Stone Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Stone_Knife.ITEM_Stone_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Knife-Description\", \"A basic hunting tool, strong and sharp enough ... just.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Knife-FlavorText\", \"Icarus\\'s unusually active tectonics provide a ready source of sedimentary rocks, making for easily knapped, sharp, but weak blades.\")", + "Weight": 500 + }, + { + "Name": "Item_Carbon_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Spear-DisplayName\", \"Carbon Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_CarbonSpear.ITEM_CarbonSpear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Spear-Description\", \"A light, resilient spear made of layered carbon fiber.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Spear-FlavorText\", \"Kills faster, lasts longer.\")", + "Weight": 1000 + }, + { + "Name": "Item_Wood_Flare", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Flare-DisplayName\", \"Wood Torch\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Wood_Flare.ITEM_Wood_Flare", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Flare-Description\", \"A longer burning source of light in the darkness.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Flare-FlavorText\", \"\\'One thing about wearing a helmet, you don\\'t notice your shack smells like Satan\\'s armpit.\\' ~ Sol Berlinski. (Activate with secondary attack.)\")", + "Weight": 500 + }, + { + "Name": "Item_Berry", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Berry-DisplayName\", \"Wild Berry\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Berries.ITEM_Berries", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Berry-Description\", \"Berries will satisfy hunger, hydrate slightly, and extend endurance, but not for long.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Berry-FlavorText\", \"The intrepid prospector may also ferment wine, trusting that the quality of the resulting beverage is less important than the sheer fact of its existence.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Waterskin", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Waterskin-DisplayName\", \"Waterskin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Waterskin.ITEM_Waterskin", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Waterskin-Description\", \"A basic water bladder, not perfectly watertight.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Waterskin-FlavorText\", \"The waterskin\\'s rough construction allows for rapid crafting, but loses water over time.\")", + "Weight": 250 + }, + { + "Name": "Item_Oxygen_Bladder", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxygen_Bladder-DisplayName\", \"Oxygen Bladder\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Oxygen_Bladder.ITEM_Oxygen_Bladder", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxygen_Bladder-Description\", \"A simple airtight vessel for storing extra oxygen.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxygen_Bladder-FlavorText\", \"\\'The Icarus nang.\\' - Prospector joke\")", + "Weight": 250 + }, + { + "Name": "Item_Wood_Bow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Bow-DisplayName\", \"Wood Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Wood_Bow.ITEM_Wood_Bow", + "Override_Glow_Icon": "/Game/Assets/2DArt/UI/Items/Item_Glow_Overrides/Weapons/ITEM_GlowOverride_Wood_Bow.ITEM_GlowOverride_Wood_Bow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Bow-Description\", \"A primitive bow with limited range and durability.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Bow-FlavorText\", \"A more rudimentary bow is hard to imagine, but will prove lethal in steady, patient hands.\")", + "Weight": 1000 + }, + { + "Name": "Item_Stone_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Arrow-DisplayName\", \"Stone Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Stone_Arrow.ITEM_Stone_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Arrow-Description\", \"The most basic version of an ancient weapon.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Arrow-FlavorText\", \"Attempts to redesign the planet failed, but the terrazone nonetheless has a ready supply of raw ingredients for this \\'rock on a stick\\'.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Charcoal", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Charcoal-DisplayName\", \"Charcoal\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Charcoal.ITEM_Charcoal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Charcoal-Description\", \"Abundant after forest fires.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Charcoal-FlavorText\", \"Slightly lower oxygen levels result in burned carbon forming charcoal naturally.\")", + "Weight": 100, + "MaxStack": 500 + }, + { + "Name": "Item_Metal_Ore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Ore-DisplayName\", \"Iron Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Metal.ITEM_Ore_Metal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Ore-Description\", \"Natural iron ore of high purity, easily smelted.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Ore-FlavorText\", \"Iron ore is plentiful in the planetary crust, as on Earth. Requires the high temperatures of a furnace to refine into pure ingots.\")", + "Weight": 400, + "MaxStack": 50 + }, + { + "Name": "Item_Refined_Metal", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Metal-DisplayName\", \"Iron Ingot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Refined_Metal.ITEM_Refined_Metal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Metal-Description\", \"A refined ingot of iron.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Metal-FlavorText\", \"Iron may corode, but its ease of production makes it an ideal material on Icarus.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Copper_Ore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Ore-DisplayName\", \"Copper Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Copper.ITEM_Ore_Copper", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Ore-Description\", \"Low grade copper ore, can be refined into pure ingots.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Ore-FlavorText\", \"The abundance of raw, high-quality metals on Icarus would have made it a goldmine, were it not so far removed from Earth.\")", + "Weight": 400, + "MaxStack": 50 + }, + { + "Name": "Item_Refined_Copper", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Copper-DisplayName\", \"Copper Ingot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Refined_Copper.ITEM_Refined_Copper", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Copper-Description\", \"A pure ingot of copper, humanity\\'s first metal.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Copper-FlavorText\", \"Easily worked, readily alloyed, a highly useful material for everything from weaponry to basic electronics.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Gold_Ore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Gold_Ore-DisplayName\", \"Gold Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Gold.ITEM_Ore_Gold", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Gold_Ore-Description\", \"Gold ore returned from the depths of Icarus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Gold_Ore-FlavorText\", \"In the future, Icarus\\'s natural wealth offers many intriguing possibilities.\")", + "Weight": 400, + "MaxStack": 50 + }, + { + "Name": "Item_Refined_Gold", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Gold-DisplayName\", \"Refined Gold\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Refined_Gold.ITEM_Refined_Gold", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Gold-Description\", \"A cold, golden ingot.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Gold-FlavorText\", \"The existence of exotics on Icarus has demoted gold to the status of a useful, shiny metal.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Bauxite", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bauxite-DisplayName\", \"Aluminium Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Bauxite.ITEM_Ore_Bauxite", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bauxite-Description\", \"Sedimentary bauxite with a high aluminium content.\")", + "Weight": 400, + "MaxStack": 100 + }, + { + "Name": "Item_Aluminium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Aluminium-DisplayName\", \"Aluminium ingot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Aluminium.ITEM_Aluminium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Aluminium-Description\", \"A lightweight and easily milled ingot of aluminium.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Aluminium-FlavorText\", \"\\'I don\\'t have aluminium foil on my windows any more.\\' - Rick James\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Silica", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Silica-DisplayName\", \"Silica Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Silica.ITEM_Ore_Silica", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Silica-Description\", \"A key ingredient in concrete, glass and many other materials.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Silica-FlavorText\", \"The Silicon Age on Icarus is yet to arrive.\")", + "Weight": 400, + "MaxStack": 50 + }, + { + "Name": "Item_Glass", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass-DisplayName\", \"Glass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Glass.ITEM_Glass", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass-Description\", \"Despite its imperfections, a workable sheet of glass.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass-FlavorText\", \"Reflected in a sheet of glass is a simple fact: What looks familiar, is in fact a crystalline lattice unlike anything on Earth.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Kit_Water_Barrel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Water_Barrel-DisplayName\", \"Water Barrel\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Water_Barrel.ITEM_Kit_Water_Barrel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Water_Barrel-Description\", \"A robust water storage solution.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Water_Barrel-FlavorText\", \"Keep it filled, stay alive.\")", + "Weight": 2000 + }, + { + "Name": "Item_Wood_Crate_Small", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Crate_Small-DisplayName\", \"Small Wood Crate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Crate_Small.ITEM_Wood_Crate_Small", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Crate_Small-Description\", \"A modest wooden crate for storing small items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Crate_Small-FlavorText\", \"Has 10 storage slots.\")", + "Weight": 2000 + }, + { + "Name": "Item_Raw_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Meat-DisplayName\", \"Raw Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Raw_Meat.ITEM_Raw_Meat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Meat-Description\", \"Meat from a recently killed animal, worth cooking first.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Meat-FlavorText\", \"Transplanted from Earth, a range of genetically modified animals thrive in the terrazone, providing an energy-dense food source.\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Cooked_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Meat-DisplayName\", \"Cooked Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Cooked_Meat.ITEM_Cooked_Meat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Meat-Description\", \"Can be eaten to satisfy hunger.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Meat-FlavorText\", \"Cooked meat is easier to digest and provides more nutrition than raw flesh.\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Spoiled_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Spoiled_Meat-DisplayName\", \"Spoiled Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Spoiled_Meat.ITEM_Spoiled_Meat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Spoiled_Meat-Description\", \"Animal flesh, considerably past its best-by date.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Spoiled_Meat-FlavorText\", \"You wouldn\\'t be the first prospector desperate enough to eat this.\")", + "Weight": 50, + "MaxStack": 100 + }, + { + "Name": "Item_Tree_Sap", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Tree_Sap-DisplayName\", \"Tree Sap\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Tree_Sap.ITEM_Tree_Sap", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Tree_Sap-Description\", \"A natural adhesive used in concrete and epoxy.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Tree_Sap-FlavorText\", \"Whether you subscribe to the cohesion-tension or multiforce theories of sap transport, osmotic pressure gradients or axial potentials, it makes no difference to how useful it is.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Leather", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather-DisplayName\", \"Leather\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Leather.ITEM_Leather", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather-Description\", \"Tanned and stretched animal skin.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather-FlavorText\", \"Tanning stabilizes collagens, ensuring the skin does not rot when wet.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Bone", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone-DisplayName\", \"Bone\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Bone.ITEM_Bone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone-Description\", \"Useful for crafting basic tools and weapons.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone-FlavorText\", \"One of the oldest crafting materials known to humanity, available on Icarus thanks to the last-minute genetic redesigns of Earth-native animals, which now thrive in the terrazone.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Organic_Resin", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Organic_Resin-DisplayName\", \"Organic Resin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Organic_Resin.ITEM_Organic_Resin", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Organic_Resin-Description\", \"A natural and highly flexible bonding agent.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Fur", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur-DisplayName\", \"Fur\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Fur.ITEM_Fur", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur-Description\", \"One of nature\\'s more perfect insulation materials.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur-FlavorText\", \"Fur remains an exceptional material, especially in the terrazone, where temperatures are significantly cooler.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Oxite", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxite-DisplayName\", \"Oxite\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Oxite.ITEM_Ore_Oxite", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxite-Description\", \"Can be refined into breathable oxygen.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxite-FlavorText\", \"A stable water-oxygen matrix, oxite slowly decomposes when exposed to the atmosphere of Icarus.\")", + "Weight": 400, + "MaxStack": 50 + }, + { + "Name": "Item_Mission_Research2_Abyssal_Oxite", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Research2_Abyssal_Oxite-DisplayName\", \"Abyssal Oxite\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Abyssal_Oxite.ITEM_Abyssal_Oxite", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Research2_Abyssal_Oxite-Description\", \"A unstable form of Oxite found deep underground\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Research2_Abyssal_Oxite-FlavorText\", \"You feel a weird burning sensation..\")", + "Weight": 400, + "MaxStack": 50 + }, + { + "Name": "Item_Rope", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rope-DisplayName\", \"Rope\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Rope.ITEM_Rope", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rope-Description\", \"Remains one of humanity\\'s greatest inventions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rope-FlavorText\", \"A central element in crafting various construction materials and equipment.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Epoxy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Epoxy-DisplayName\", \"Epoxy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Epoxy.ITEM_Epoxy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Epoxy-Description\", \"A basic but strong and hard-setting organic polymer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Epoxy-FlavorText\", \"UDA safety guidelines recommend not breathing in the fumes.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Gunpowder", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Gunpowder-DisplayName\", \"Gunpowder\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Gunpowder.ITEM_Gunpowder", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Gunpowder-Description\", \"Creating and solving problems for over one thousand years.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Gunpowder-FlavorText\", \"\\'Not the best we could do, but not the worst either\\' - Sol Berlinski\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Concrete_Mix", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Mix-DisplayName\", \"Concrete Mix\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Concrete_Mix.ITEM_Concrete_Mix", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Mix-Description\", \"A rudimentary, but serviceable concrete analogue.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Mix-FlavorText\", \"Invented almost 8000 years ago, the composition of concrete has always varied depending on available resources and needs. Never was this more true than on Icarus.\")", + "Weight": 150, + "MaxStack": 100 + }, + { + "Name": "Item_Bone_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Knife-DisplayName\", \"Bone Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Bone_Knife.ITEM_Bone_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Knife-Description\", \"Stronger, lighter and sharper than its stone cousin. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Knife-FlavorText\", \"Did any UDA xenobiologist ever foresee that the bones of animals they adapted for life on Icarus would one day be used to fashion rudimentary hunting weapons?\")", + "Weight": 500 + }, + { + "Name": "Item_Bone_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Spear-DisplayName\", \"Bone Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Bone_Spear.ITEM_Bone_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Spear-Description\", \"A bone blade improves melee damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Spear-FlavorText\", \"As most new arrivals on Icarus realise at some stage, there is a certain elegance to hunting an animal for its bones, in order to craft a more effective weapon to hunt further animals.\")", + "Weight": 1000 + }, + { + "Name": "Item_Bone_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Arrow-DisplayName\", \"Bone Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Bone_Arrow.ITEM_Bone_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Arrow-Description\", \"A primitive arrow, dealing greater damage than stone.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Arrow-FlavorText\", \"In the mid-22nd century, the fletchers art is being rediscovered on Icarus.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Longbow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Longbow-DisplayName\", \"Longbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Longbow.ITEM_Longbow", + "Override_Glow_Icon": "/Game/Assets/2DArt/UI/Items/Item_Glow_Overrides/Weapons/ITEM_GlowOverride_Longbow.ITEM_GlowOverride_Longbow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Longbow-Description\", \"A powerful, but heavy long-range weapon.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Longbow-FlavorText\", \"Xeno-biologists hurriedly altered the genes of the tree from which this weapon is made, so that it might thrive on Icarus, never imagining that one day, a bow would be fashioned from it.\")", + "Weight": 1000 + }, + { + "Name": "Item_Oxygen_Tank", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxygen_Tank-DisplayName\", \"Oxygen Tank\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Oxygen_Tank.ITEM_Oxygen_Tank", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxygen_Tank-Description\", \"A small tank for storing and consuming oxygen.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Oxygen_Tank-FlavorText\", \"While plants and animals were genetically adjusted to deal with the impurities in Icarus\\'s air, humans need to bring their own.\")", + "Weight": 500 + }, + { + "Name": "Item_Metal_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Knife-DisplayName\", \"Iron Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Metal_Knife.ITEM_Metal_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Knife-Description\", \"A short, clip-point blade for better defense and swifter skinning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Knife-FlavorText\", \"\\'A mind all logic is like a knife all blade. It makes the hand bleed that uses it.\\' -- Rabindranath Tagore\")", + "Weight": 500 + }, + { + "Name": "Item_Metal_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Spear-DisplayName\", \"Iron Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Metal_Spear.ITEM_Metal_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Spear-Description\", \"An iron spearhead, improving defensive power and range.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Spear-FlavorText\", \"\\'I throw a spear into the darkness. That is intuition. Then I must send an army into the darkness to find the spear. That is intellect.\\' -- Ingmar Bergman\")", + "Weight": 1000 + }, + { + "Name": "Item_Metal_Axe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Axe-DisplayName\", \"Iron Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Metal_Axe.ITEM_Metal_Axe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Axe-Description\", \"An iron axe, for swifter felling and hewing.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Axe-FlavorText\", \"\\'Technological progress is like an axe in the hands of a pathological criminal.\\' -- Albert Einstein\")", + "Weight": 500 + }, + { + "Name": "Item_Metal_Pickaxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Pickaxe-DisplayName\", \"Iron Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Metal_Pickaxe.ITEM_Metal_Pickaxe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Pickaxe-Description\", \"A strong iron pickaxe, for more rapid, reliable mining of basic stone.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Pickaxe-FlavorText\", \"An enduring if ironic icon of the so-called \\'Exotics Rush\\'.\")", + "Weight": 500 + }, + { + "Name": "Item_Metal_Bolt", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Bolt-DisplayName\", \"Iron Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Metal_Bolt.ITEM_Metal_Bolt", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Bolt-Description\", \"A hard-hitting iron bolt, trading distance for damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Bolt-FlavorText\", \"Roughly 64,000 years since its first invention, the essential form of the bolt remains unchanged.\")", + "Weight": 15, + "MaxStack": 100 + }, + { + "Name": "Item_Copper_Bolt", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Bolt-DisplayName\", \"Copper Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Copper_Bolt.ITEM_Copper_Bolt", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Bolt-Description\", \"Lightweight and strong, the copper bolt hits hard over distance.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Canteen", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Canteen-DisplayName\", \"Canteen\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Canteen.ITEM_Canteen", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Canteen-Description\", \"A small, lightly-insulated water bottle.\")", + "Weight": 500 + }, + { + "Name": "Item_Crossbow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Crossbow-DisplayName\", \"Crossbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Crossbow.ITEM_Crossbow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Crossbow-Description\", \"Heavy hitting with a slow reload, so make it count.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Crossbow-FlavorText\", \"\\'The first time I held a crossbow, I was confused. How can you feel powerful and so medieval at the same time?\\' -- Anton Chang\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Crossbow_Inaris_A", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_A-DisplayName\", \"Inaris \\'Rapid\\' Crossbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Crossbow_Inaris_A.ITEM_Meta_Crossbow_Inaris_A", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_A-Description\", \"A high powered Crossbow that\\'s quick to reload.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_A-FlavorText\", \"Great for sticky situations.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Crossbow_Inaris_B", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_B-DisplayName\", \"Inaris \\'Heavy\\' Crossbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Crossbow_Inaris_B.ITEM_Meta_Crossbow_Inaris_B", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_B-Description\", \"The heavy draw on this weapon causes a slower reload, but adds far more damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_B-FlavorText\", \"Be careful where you point that thing.\")", + "Weight": 1500 + }, + { + "Name": "Item_Meta_Crossbow_Inaris_C", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_C-DisplayName\", \"Inaris Crossbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Crossbow_Inaris_C.ITEM_Meta_Crossbow_Inaris_C", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Crossbow_Inaris_D", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crossbow_Inaris_D-DisplayName\", \"Inaris Crossbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Crossbow_Inaris_D.ITEM_Meta_Crossbow_Inaris_D", + "Weight": 1000 + }, + { + "Name": "Item_Lantern", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Lantern-DisplayName\", \"Lantern\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Lantern.ITEM_Lantern", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Lantern-Description\", \"A portable, biofuel-powered light, refueled by the composter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Lantern-FlavorText\", \"Fear not the dark.\")", + "Weight": 500 + }, + { + "Name": "Item_Machete", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Machete-DisplayName\", \"Machete\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Machete.ITEM_Machete", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Machete-Description\", \"A heavy duty blade, highly durable but less suitable for skinning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Machete-FlavorText\", \"Vanquishes flora and fauna alike.\")", + "Weight": 500 + }, + { + "Name": "Item_Kit_Extractor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Extractor-DisplayName\", \"Extractor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Extractor.ITEM_Kit_Extractor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Extractor-Description\", \"A portable, powered mining unit for extracting exotics deposits.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Extractor-FlavorText\", \"Specifically designed to extract elanthium exotics. Operating tolerances not guaranteed for rarer exotic forms.\")", + "Weight": 2000 + }, + { + "Name": "Item_Kit_Concrete_Furnace", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Concrete_Furnace-DisplayName\", \"Concrete Furnace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Concrete_Furnace.ITEM_Kit_Concrete_Furnace", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Concrete_Furnace-Description\", \"An insulated, high-temperature furnace for smelting a wide range of materials including steel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Concrete_Furnace-FlavorText\", \"Icarus\\'s oxygen levels may slow combustion, but ceramic insulation produces temperatures sufficient for smelting more advanced alloys.\")", + "Weight": 40000 + }, + { + "Name": "Item_Concrete_Furnace_V2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Furnace_V2-DisplayName\", \"Concrete Furnace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Concrete_Furnace_V2.ITEM_Concrete_Furnace_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Furnace_V2-Description\", \"An insulated, high-temperature furnace for smelting a wide range of materials including steel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Furnace_V2-FlavorText\", \"Icarus\\'s oxygen levels may slow combustion, but ceramic insulation produces temperatures sufficient for smelting more advanced alloys.\")", + "Weight": 40000 + }, + { + "Name": "Item_Kit_Electric_Furnace", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Electric_Furnace-DisplayName\", \"Electric Furnace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Electric_Furnace.ITEM_Kit_Electric_Furnace", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Electric_Furnace-Description\", \"A laboratory grade arc furnace, smelts basic and advanced materials alike.\")", + "Weight": 50000 + }, + { + "Name": "Item_Electric_Furnace_Large", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Furnace_Large-DisplayName\", \"Electric Furnace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Electric_Furnace_Large.ITEM_Electric_Furnace_Large", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Furnace_Large-Description\", \"A laboratory grade arc furnace, smelts basic and advanced materials alike.\")", + "Weight": 50000 + }, + { + "Name": "Item_Kit_Generator", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Generator-DisplayName\", \"Biofuel Generator\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Generator.ITEM_Kit_Generator", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Generator-Description\", \"An efficient, if basic biofuel-driven electric generator.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Generator-FlavorText\", \"Literally or figuratively, we\\'ve come a long way from the Faraday Disc.\")", + "Weight": 2000 + }, + { + "Name": "Item_Shotgun", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Shotgun-DisplayName\", \"Shotgun\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Shotgun.ITEM_Shotgun", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Shotgun-Description\", \"The reliable and timeless pump-action, savage at short range.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Shotgun-FlavorText\", \"Ruin something\\'s day, every day.\")", + "Weight": 1000 + }, + { + "Name": "Item_Electronics", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Electronics-DisplayName\", \"Electronics\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Electronics.ITEM_Electronics", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Electronics-Description\", \"A modular control unit, adaptable to most I/Os.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Rifle_Round", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Round-DisplayName\", \"Rifle Round\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Rifle_Round.ITEM_Rifle_Round", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Round-Description\", \"Standard NATO 7.62mm cartridges.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_MetaResource", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_MetaResource-DisplayName\", \"Exotics\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Exotic.ITEM_Ore_Exotic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_MetaResource-Description\", \"Exotic matter, an impossibility in your hands.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_MetaResource-FlavorText\", \"Previously believed to exist only in the heart of stars, the most common form of exotics, elanthium, has permitted extraordinary leaps in low temperature super conductors and high-density power storage.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Kit_Radar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Radar-DisplayName\", \"Radar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Radar.ITEM_Kit_Radar", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Radar-Description\", \"A portable topographical radar unit. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Radar-FlavorText\", \"This inverse synthetic aperture radar was manufactured by Larkwell Martinez, a leading defense contractor with deep ties to the ACS.\")", + "Weight": 2000 + }, + { + "Name": "Item_Carbon_Fiber", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Fiber-DisplayName\", \"Carbon Fiber\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_CarbonFibre.ITEM_CarbonFibre", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Fiber-Description\", \"A lightweight, flexible construction material with high tensile strength.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Carbon_Paste", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Paste-DisplayName\", \"Carbon Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Carbon_Paste.ITEM_Carbon_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Paste-Description\", \"A carbon-based admixture used in advanced constructions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Paste-FlavorText\", \"Don\\'t leave Earth without it.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Composite_Paste", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Paste-DisplayName\", \"Composite Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Composite_Paste.ITEM_Composite_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Paste-Description\", \"A high grade ferro-organic precursor.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Composites", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composites-DisplayName\", \"Composites\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Composite.ITEM_Composite", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composites-Description\", \"An extremely strong, light and endurant construction material.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Pickaxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Pickaxe-DisplayName\", \"Stone Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Stone_Pickaxe.ITEM_Stone_Pickaxe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Pickaxe-Description\", \"Break rocks with stone.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Pickaxe-FlavorText\", \"The soft sedimentary rock scattered across Icarus\\'s surface is easily shaped into useful tools. They may not be durable, but can be repaired easily enough.\")", + "Weight": 500 + }, + { + "Name": "Item_Wood_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Spear-DisplayName\", \"Wood Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Wood_Spear.ITEM_Wood_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Spear-Description\", \"Simple to make, easy to break.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Spear-FlavorText\", \"An effective defensive weapon, and erratic low range projectile, rapidly surpassed by improved versions.\")", + "Weight": 1000 + }, + { + "Name": "Item_Flint_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Flint_Arrow-DisplayName\", \"Flint Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Flint_Arrow.ITEM_Flint_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Flint_Arrow-Description\", \"Flies further, hits harder than stone or bone.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Flint_Arrow-FlavorText\", \"Knappable flint provides a sharper arrowhead and greater penetration than stone or bone.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Steel_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Arrow-DisplayName\", \"Steel Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Steel_Arrow.ITEM_Steel_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Arrow-Description\", \"A stronger arrow head, more durable than flint.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Arrow-FlavorText\", \"Tempered and fletched, the steel arrow has significant upsides over comparable alternatives.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Leather_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Head-DisplayName\", \"Leather Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Leather_Head.ITEM_Leather_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Head-Description\", \"Headgear, providing some insulation and damage protection.\")", + "Weight": 1000 + }, + { + "Name": "Item_Leather_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Chest-DisplayName\", \"Leather Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Leather_Chest.ITEM_Leather_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Chest-Description\", \"A basic cuirass, gives limited insulation and damage protection\")", + "Weight": 2000 + }, + { + "Name": "Item_Leather_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Arms-DisplayName\", \"Leather Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Leather_Arms.ITEM_Leather_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Arms-Description\", \"Gauntlets, providing basic protection and insulation.\")", + "Weight": 1000 + }, + { + "Name": "Item_Leather_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Legs-DisplayName\", \"Leather Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Leather_Legs.ITEM_Leather_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Legs-Description\", \"Simple chausses, improving insulation and damage resistance.\")", + "Weight": 2000 + }, + { + "Name": "Item_Leather_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Feet-DisplayName\", \"Leather Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Leather_Feet.ITEM_Leather_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Feet-Description\", \"Roughly made boots, increase temperature and damage resistance.\")", + "Weight": 1000 + }, + { + "Name": "Item_Fur_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Head-DisplayName\", \"Fur Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Fur_Head.ITEM_Fur_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Head-Description\", \"Heavy, warm and moderately protective headgear.\")", + "Weight": 2000 + }, + { + "Name": "Item_Fur_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Chest-DisplayName\", \"Fur Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Fur_Chest.ITEM_Fur_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Chest-Description\", \"An armored fur jacket, giving warmth and reasonable damage protection.\")", + "Weight": 4000 + }, + { + "Name": "Item_Fur_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Arms-DisplayName\", \"Fur Arm Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Fur_Arms.ITEM_Fur_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Arms-Description\", \"Heavy fur gloves, extremely warm with moderate physical protection.\")", + "Weight": 1000 + }, + { + "Name": "Item_Fur_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Legs-DisplayName\", \"Fur Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Fur_Legs.ITEM_Fur_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Legs-Description\", \"Heavy, strengthened fur leg armor, warm and moderately protective.\")", + "Weight": 4000 + }, + { + "Name": "Item_Fur_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Feet-DisplayName\", \"Fur Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Fur_Feet.ITEM_Fur_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fur_Feet-Description\", \"Heavily insulated fur boots, offering moderate physical protection.\")", + "Weight": 1000 + }, + { + "Name": "Item_Wood_Stairs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Stairs-DisplayName\", \"Wood Stairs\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Ramp_1.ITEM_Wood_Ramp_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Stairs-Description\", \"Roughly built wooden stairs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Stairs-FlavorText\", \"Up, down, whatever.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Ladder", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ladder-DisplayName\", \"Wood Ladder\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Ladder.ITEM_Wood_Ladder", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ladder-Description\", \"A rudimentary ladder, lashed together with fiber.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Kit_Oxite_Dissolver", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Oxite_Dissolver-DisplayName\", \"Oxite Dissolver\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Oxite_Dissolver.ITEM_Kit_Oxite_Dissolver", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Oxite_Dissolver-Description\", \"A more efficient oxidizer for processing oxite into oxygen.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Oxite_Dissolver-FlavorText\", \"Place oxite and an appropriate container into the dissolver to start filling it. Requires sulfur for fuel.\")", + "Weight": 10000 + }, + { + "Name": "Item_Stone_Frame", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Frame-DisplayName\", \"Stone Frame\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Frame_0.ITEM_Stone_Frame_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Frame-Description\", \"A heavy stone foundation, extends height and stability of constructions.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Wall", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Wall-DisplayName\", \"Stone Wall\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Wall_0.ITEM_Stone_Wall_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Wall-Description\", \"Build stronger structures, unthreatened by fire.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Floor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Floor-DisplayName\", \"Stone Floor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Floor_0.ITEM_Stone_Floor_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Floor-Description\", \"Roughly hewn flagstones, unlikely to burn.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Ramp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Ramp-DisplayName\", \"Stone Roof/Ramp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Ramp_0.ITEM_Stone_Ramp_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Ramp-Description\", \"A sturdy stone ramp or roof to resist the elements.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Stairs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Stairs-DisplayName\", \"Stone Stairs\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Ramp_1.ITEM_Stone_Ramp_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Stairs-Description\", \"Stairs that may last longer than you.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Reinforced_Door", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Door-DisplayName\", \"Reinforced Door\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Reinforced_Door.ITEM_Reinforced_Door", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Door-Description\", \"A heavy wooden door reinforced with iron bracing.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Door-FlavorText\", \"Once your structure has a doorway, this heavy door can be attached.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Kit_Mortar_And_Pestle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Mortar_And_Pestle-DisplayName\", \"Mortar and Pestle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Mortar_And_Pestle.ITEM_Kit_Mortar_And_Pestle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Mortar_And_Pestle-Description\", \"A simple tool for crafting resins, pastes, medicines and more.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Mortar_And_Pestle-FlavorText\", \"The tool of chefs, herbalists, apothecaries and alchemists.\")", + "Weight": 5000 + }, + { + "Name": "Item_Kit_Wood_Cupboard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Wood_Cupboard-DisplayName\", \"Wood Cupboard\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Wood_Cupboard.ITEM_Kit_Wood_Cupboard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Wood_Cupboard-Description\", \"A place to put necessities ... and the rest.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Wood_Cupboard-FlavorText\", \"Has 40 storage slots.\")", + "Weight": 8000 + }, + { + "Name": "Item_Kit_Machining_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Machining_Bench-DisplayName\", \"Machining Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Machining_Bench.ITEM_Kit_Machining_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Machining_Bench-Description\", \"Upgrades your manufacturing abilities with basic machine tools.\")", + "Weight": 25000 + }, + { + "Name": "Item_Envirosuit", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit-DisplayName\", \"Xigo S5 Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_1.ITEM_Envirosuit_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit-Description\", \"An entry-level S5 life support system from Xigo, Earth\\'s largest employer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit-FlavorText\", \"In theory, a Xigo general issue \\'Self-contained Surface Survival Suit System\\' (S5) offers full body environmental containment and air processing. How many wore this before you is unclear. While no longer entirely air-tight, the suit should still provide sufficient protection to the average user.\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Deluxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Deluxe-DisplayName\", \"First Cohort Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_DeluxeEnvirosuit_1.ITEM_DeluxeEnvirosuit_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Deluxe-Description\", \"A rare, early-model First Cohort envirosuit, issued exclusively to pioneer prospectors on the planet.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Deluxe-FlavorText\", \"Originally issued by the UDA, these suits have subsequently become valuable collectors\\' items. No longer available for purchase.\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Shengong", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Shengong-DisplayName\", \"Shengong \\'Bihu\\' Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_ShengongEnvirosuit_1.ITEM_ShengongEnvirosuit_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Shengong-Description\", \"Enhanced heat resistance with extended resource and module capacity.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Shengong-FlavorText\", \"Shengong\\'s \\'protextile\\' system relies on ultra-high molecular weight thermoplastic \\'cloth\\', offering lightweight heat protection and rapid 3D printability.\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Shengong_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Shengong_2-DisplayName\", \"Shengong \\'Dongtian\\' Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_ShengongEnvirosuit_1.ITEM_ShengongEnvirosuit_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Shengong_2-Description\", \"Offers reinforced insulation for cold-weather environments with extended resource and module capacity.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Shengong_2-FlavorText\", \"Shengong\\'s \\'protextile\\' system relies on ultra-high molecular weight thermoplastic \\'cloth\\', offering lightweight protection and rapid 3D printability.\")", + "Weight": 100 + }, + { + "Name": "Item_Fire_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fire_Arrow-DisplayName\", \"Fire Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_FireArrow.ITEM_FireArrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fire_Arrow-Description\", \"Share the warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fire_Arrow-FlavorText\", \"\\'One of the good things about being this far from Earth, there\\'s no-one to tell you not to play with fire.\\' - Sol Berlinski\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Combat_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Combat_Knife-DisplayName\", \"Combat Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Combat_Knife.ITEM_Combat_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Combat_Knife-Description\", \"A hardened sheepsfoot blade for the swiftest killing and skinning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Combat_Knife-FlavorText\", \"Stay sharp.\")", + "Weight": 500 + }, + { + "Name": "Item_Recurve_Bow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Recurve_Bow-DisplayName\", \"Recurve Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Recurve_Bow.ITEM_Recurve_Bow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Recurve_Bow-Description\", \"With higher energy, recurve bows increase range and power.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Recurve_Bow-FlavorText\", \"Originating in ancient Scythia, the recurve bow stores energy more efficiently than a conventional bow, allowing for smaller, more compact weapons with an appreciable improvement in range and stopping power.\")", + "Weight": 1000 + }, + { + "Name": "Item_Compound_Bow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Compound_Bow-DisplayName\", \"Compound Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Compound_Bow.ITEM_Compound_Bow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Compound_Bow-Description\", \"Lightweight, long-range lethality.\")", + "Weight": 1000 + }, + { + "Name": "Item_Aluminium_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Aluminium_Arrow-DisplayName\", \"Aluminium Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Aluminium_Arrow.ITEM_Aluminium_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Aluminium_Arrow-Description\", \"A mid-grade, lightweight arrow giving decent range and damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Aluminium_Arrow-FlavorText\", \"Sharp, savage, slightly barbed.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Binoculars", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Binoculars-DisplayName\", \"Binoculars\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Binoculars.ITEM_Binoculars", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Binoculars-Description\", \"Simple to fabricate, 8x42 field glasses.\")", + "Weight": 250 + }, + { + "Name": "Item_Biofuel_Lamp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Biofuel_Lamp-DisplayName\", \"Biofuel Lamp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Biofuel_Lamp.ITEM_Biofuel_Lamp", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Biofuel_Lamp-Description\", \"A robust, portable biofuel-powered lamp.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Biofuel_Lamp-FlavorText\", \"Activate with secondary fire.\")", + "Weight": 250 + }, + { + "Name": "Item_Frag_Grenade", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Frag_Grenade-DisplayName\", \"Frag Grenade\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Genade_Frag.ITEM_Genade_Frag", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Frag_Grenade-Description\", \"A basic fragmentation grenade design.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Frag_Grenade-FlavorText\", \"Homemade explosives are the best kind.\")", + "Weight": 500 + }, + { + "Name": "Item_Smoke_Grenade", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Smoke_Grenade-DisplayName\", \"Smoke Grenade\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Genade_Smoke.ITEM_Genade_Smoke", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Smoke_Grenade-Description\", \"A canister grenade, used for drawing attention or concealing.\")", + "Weight": 500 + }, + { + "Name": "Item_Carbon_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arrow-DisplayName\", \"Carbon Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Carbon_Arrow.ITEM_Carbon_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arrow-Description\", \"Strength and lightness combined in one hard-hitting package.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Composite_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Arrow-DisplayName\", \"Composite Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Composite_Arrow.ITEM_Composite_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Arrow-Description\", \"For power and weight, nothing compares.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Composite_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Spear-DisplayName\", \"Composite Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Composite_Spear.ITEM_Composite_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Spear-Description\", \"Low weight, high strength, extreme damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Spear-FlavorText\", \"Bringing two thousand years of materials technology to a sharp stick, the composite spear is lethal at long range or close quarters.\")", + "Weight": 1000 + }, + { + "Name": "Item_Flare_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Flare_Arrow-DisplayName\", \"Flare Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_ARR_FlareArrow.ITEM_ARR_FlareArrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Flare_Arrow-Description\", \"Projects your position into the sky.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Flare_Arrow-FlavorText\", \"The lost among us lean heavily on this launchable marker.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Flashlight", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Flashlight-DisplayName\", \"Flashlight\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Flashlight.ITEM_Flashlight", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Flashlight-Description\", \"An LED flashlight for illuminating dark corners.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Flashlight-FlavorText\", \"Activate light with secondary fire.\")", + "Weight": 250 + }, + { + "Name": "Item_Fabricator", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fabricator-DisplayName\", \"Fabricator\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fabricator.ITEM_Fabricator", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fabricator-Description\", \"A marvel of survival technology.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fabricator-FlavorText\", \"Surprisingly simple for such a versatile machine, the Fabricator combines a flatbed CNC router with limited 3D alloy printing capabilities.\")", + "Weight": 30000 + }, + { + "Name": "Item_Cooking_Station", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooking_Station-DisplayName\", \"Cooking Station\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Cooking_Station.ITEM_Cooking_Station", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooking_Station-Description\", \"A food preperation and butchering bench.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooking_Station-FlavorText\", \"While it may not deliver high cuisine, the Cooking Station rewards the attentions of an attentive chef with a swifter, more sustaining food supply.\")", + "Weight": 2000 + }, + { + "Name": "Item_Cooking_Station_V2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooking_Station_V2-DisplayName\", \"Cooking Station\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Cooking_Station_V2.ITEM_Cooking_Station_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooking_Station_V2-Description\", \"A food preperation and butchering bench.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooking_Station_V2-FlavorText\", \"While it may not deliver high cuisine, the Cooking Station rewards the attentions of an attentive chef with a swifter, more sustaining food supply.\")", + "Weight": 2000 + }, + { + "Name": "Item_Bean", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bean-DisplayName\", \"Soy Bean\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Bean.ITEM_Bean", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bean-Description\", \"Close to the perfect food source.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bean-FlavorText\", \"The argument over whether soy produces \\'milk\\' or \\'juice\\' rages into the 22nd century.\")", + "Weight": 25, + "MaxStack": 100 + }, + { + "Name": "Item_Carrot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carrot-DisplayName\", \"Carrot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Carrot.ITEM_Carrot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carrot-Description\", \"A carrot, like many before it.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carrot-FlavorText\", \"May improve accuracy.\")", + "Weight": 25, + "MaxStack": 100 + }, + { + "Name": "Item_Flour", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Flour-DisplayName\", \"Flour\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Flour.ITEM_Flour", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Flour-Description\", \"Ground wheat, ready for cooking.\")", + "Weight": 25, + "MaxStack": 100 + }, + { + "Name": "Item_Wheat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wheat-DisplayName\", \"Wheat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Wheat.ITEM_Wheat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wheat-Description\", \"Process into flour using the mortar and pestle, or add direct to composter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wheat-FlavorText\", \"An essential ingredient to basic foods and drinks. Whether baking bread or brewing beer, wheat is where it all begins.\")", + "Weight": 25, + "MaxStack": 100 + }, + { + "Name": "Item_Concrete_Floor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Floor-DisplayName\", \"Concrete Floor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Floor_0.ITEM_Concrete_Floor_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Floor-Description\", \"Strong and stable, a floor that endures the worst Icarus can deliver.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Frame", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Frame-DisplayName\", \"Concrete Frame\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Frame_0.ITEM_Concrete_Frame_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Frame-Description\", \"The strongest, most stable foundation for any structure.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Wall", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Wall-DisplayName\", \"Concrete Wall\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Wall_0.ITEM_Concrete_Wall_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Wall-Description\", \"Resilient, with high structural strength.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Ramp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Ramp-DisplayName\", \"Concrete Roof/Ramp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Ramp_0.ITEM_Concrete_Ramp_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Ramp-Description\", \"A high strength slope for roofing, supports great weight.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Kit_Road", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Road-DisplayName\", \"Road Kit\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_ShipVehicles.Icon_ShipVehicles", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Road-Description\", \"Used to place roads.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Road-FlavorText\", \"To do.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Composter", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter-DisplayName\", \"Biofuel Composter\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Composter.ITEM_Composter", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter-Description\", \"Rapidly decomposes organic matter into biofuel, which is collected by adding a biofuel can. Can be connected to a water network for increased processing speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter-FlavorText\", \"Requires a fuel can to be added to collect biofuel.\")", + "Weight": 30000 + }, + { + "Name": "Item_Kit_Stone_Furnace", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Stone_Furnace-DisplayName\", \"Stone Furnace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Stone_Furnace.ITEM_Kit_Stone_Furnace", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Stone_Furnace-Description\", \"A simple stone furnace for smelting iron and copper.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Stone_Furnace-FlavorText\", \"Bronze-age technology, spread to the stars.\")", + "Weight": 30000 + }, + { + "Name": "Item_Kit_Metal_Cupboard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Metal_Cupboard-DisplayName\", \"Iron Cupboard\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Metal_Cupboard.ITEM_Kit_Metal_Cupboard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Metal_Cupboard-Description\", \"A robust storage solution.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Metal_Cupboard-FlavorText\", \"Has 50 storage slots.\")", + "Weight": 12000 + }, + { + "Name": "Item_Dev_Fireball", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Fireball-DisplayName\", \"Fireball\")", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Fireball-Description\", \"Great ball \\'o fire!\")", + "Weight": 10 + }, + { + "Name": "Item_Shell_Buckshot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Shell_Buckshot-DisplayName\", \"00 Buckshot Shell\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Shell_Buckshot.ITEM_Shell_Buckshot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Shell_Buckshot-Description\", \"Standard 12 gauge \\\"00\\\" buckshot.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Dev_Inspection_Tool", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Inspection_Tool-DisplayName\", \"Inspection Tool\")", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Inspection_Tool-Description\", \"Left click to get information about the looked-at object. Right click to keep info about object on-screen.\")", + "Weight": 10 + }, + { + "Name": "Item_Proxy_Dropship", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Proxy_Dropship-DisplayName\", \"Drop Ship\")", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Proxy_Dropship-Description\", \"Dropship\")" + }, + { + "Name": "Item_Water_Pump", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Pump-DisplayName\", \"Water Pump\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Water_Pump.ITEM_Water_Pump", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Pump-Description\", \"A small, but powerful axial-flow pump useful for creating water networks.\")", + "Weight": 10000 + }, + { + "Name": "Item_Bed_Bedroll", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Bedroll-DisplayName\", \"Bedroll\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Bed_Bedroll.ITEM_Bed_Bedroll", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Bedroll-Description\", \"Once placed in shelter, a bed can be set as a respawn location. Can also be used to sleep through the night.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Bedroll-FlavorText\", \"\\'A bed is where the soul returns after a night\\'s travelling\\' ~ Russian folk saying\")", + "Weight": 1000 + }, + { + "Name": "Item_Bed_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Wood-DisplayName\", \"Wood Bed\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Bed_Wood.ITEM_Bed_Wood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Wood-Description\", \"Once placed in shelter, a bed can be set as a respawn location. Can also be used to sleep through the night.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Wood-FlavorText\", \"Rest, restore energy, respawn as required.\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_Deer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Deer-DisplayName\", \"Deer Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Deer.ITEM_AnimalCarcass_Deer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Deer-Description\", \"A genetically modified member of the cervid family.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Deer-FlavorText\", \"Modification of their respiratory system allows these deer variants to withstand - and thrive - despite Icarus\\'s toxic atmosphere. Resources can be harvested by hand, but a skinning bench yields greater resources.\")", + "Weight": 10000 + }, + { + "Name": "Item_Kit_Skinning_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Skinning_Bench-DisplayName\", \"Skinning Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Skinning_Bench.ITEM_Kit_Skinning_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Skinning_Bench-Description\", \"Fully processes animal carcasses for more resources.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Skinning_Bench-FlavorText\", \"As any hunter knows, preparing an animal can be a slow, messy, wasteful task. The right tools make all the difference.\")", + "Weight": 20000 + }, + { + "Name": "Item_Carcass_Roat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Roat-DisplayName\", \"Roat Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Roat.ITEM_AnimalCarcass_Roat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Roat-Description\", \"A specimen of local wildlife, rare in the terraformed zone.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Roat-FlavorText\", \"One of the rare endemic lifeforms able to survive in the failed terraforming zone, the roat endured the savage shift in Icarus\\'s climate, due to its uniquely flexible respiratory system.\")", + "Weight": 500 + }, + { + "Name": "Item_Carcass_Wulv", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Wulv-DisplayName\", \"Wulv Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Wulv.ITEM_AnimalCarcass_Wulv", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Wulv-Description\", \"A relative of the wolf, altered by exposure to exotic matter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Wulv-FlavorText\", \"This relative of the wolf, has been genetically warped by sustained exposure to exotic matter, which is believed to reactivate sections of so-called \\'junk\\' DNA.\")", + "Weight": 10000 + }, + { + "Name": "Item_Sickle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle-DisplayName\", \"Iron Sickle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Sickle.ITEM_Sickle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle-Description\", \"An ancient, but efficient tool for harvesting from nature.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle-FlavorText\", \"Delivers more resources with each swipe.\")", + "Weight": 500 + }, + { + "Name": "Item_Fireplace", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace-DisplayName\", \"Fireplace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fireplace.ITEM_Fireplace", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace-Description\", \"Cooks food swiftly and safely. Basically a large enclosed firepit, for a more homely feel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace-FlavorText\", \"On Icarus, fire is both friend and foe.\")", + "Weight": 2000 + }, + { + "Name": "Item_Farming_CropPlot_T2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T2-DisplayName\", \"Wood Crop Plot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Farming_CropPlot.ITEM_Farming_CropPlot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T2-Description\", \"A general-purpose planter bed for your crops Fully-grown crops left too long will eventually wither and only provide spoiled plants..\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T2-FlavorText\", \"A raised planting bed brings the food to you, slowly.\")", + "Weight": 2000 + }, + { + "Name": "Item_Farming_CropPlot_T3", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T3-DisplayName\", \"Iron Crop Plot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Farming_Metal.ITEM_Farming_Metal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T3-Description\", \"A sturdy option for farming with water intake for faster crop growth. Fully-grown crops left too long will eventually wither and only provide spoiled plants.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T3-FlavorText\", \"Can be connected to a water network\")", + "Weight": 2000 + }, + { + "Name": "Item_Farming_CropPlot_T4", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T4-DisplayName\", \"Hydroponic Crop Plot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Farming_Hydroponic.ITEM_Farming_Hydroponic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T4-Description\", \"An advanced option for the busy farmer. Supports inputs from both Power and Water networks for increased crop growth speed. Fully-grown crops left too long will eventually wither and only provide spoiled plants.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Farming_CropPlot_T4-FlavorText\", \"Can be connected to both a water and a power network\")", + "Weight": 2000 + }, + { + "Name": "Item_Material_Processor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Material_Processor-DisplayName\", \"Material Processor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Material_Processor.ITEM_Material_Processor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Material_Processor-Description\", \"Swiftly craft advanced ingredients and resources.\")", + "Weight": 30000 + }, + { + "Name": "Item_Kit_Wall_Torch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Wall_Torch-DisplayName\", \"Wall Torch\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Wall_Torch.ITEM_Kit_Wall_Torch", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Wall_Torch-Description\", \"A mounted flame for adorning shelter walls.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Wall_Torch-FlavorText\", \"Lower oxygen levels produce a dirty, but workable flame.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Kit_Floor_Torch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Floor_Torch-DisplayName\", \"Floor Torch\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Floor_Torch.ITEM_Kit_Floor_Torch", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Floor_Torch-Description\", \"A free-standing torch requiring sticks for fuel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Floor_Torch-FlavorText\", \"Oxygen levels may be a little lower, but fire provides light well enough.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Meta_Axe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe-DisplayName\", \"Xigo \\'Jack\\' Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe.ITEM_Meta_Axe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe-Description\", \"A mass-produced, but unremarkable hewing tool.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe-FlavorText\", \"Xigo specialises in high-end look at a low-end price.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Pickaxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe-DisplayName\", \"Xigo \\'Hertz\\' Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe.ITEM_Meta_Pickaxe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe-Description\", \"A fancy name for a fairly ordinary mining device.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe-FlavorText\", \"There\\'s a joke: \\\"Where Xigo goes, humanity is never far behind.\\\"\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife-DisplayName\", \"Xigo \\'Shimmer\\' Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife.ITEM_Meta_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife-Description\", \"A low grade, serviceable knife from \\'the Purveyor of Everything\\'\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife-FlavorText\", \"Whatever you kill with this blade doesn\\'t need to know how little you paid.\")", + "Weight": 500 + }, + { + "Name": "Item_Wood_Window", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Window-DisplayName\", \"Wood Window\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Window.ITEM_Wood_Window", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Window-Description\", \"Open to let Icarus in, close to keep it out.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Fishing_Trap", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fishing_Trap-DisplayName\", \"Fishing Trap\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fishing_Trap.ITEM_Fishing_Trap", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fishing_Trap-Description\", \"Add bait, set, and wait.\")", + "Weight": 1000 + }, + { + "Name": "Item_Raw_Fish", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Fish-DisplayName\", \"Raw Fish\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Raw_Fish.ITEM_Raw_Fish", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Fish-Description\", \"Will nourish, but better if cooked.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Fish-FlavorText\", \"Salmon and trout required only slight genetic adjustment to thrive in the waterways of Icarus.\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Cooked_Fish", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Fish-DisplayName\", \"Cooked Fish\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Cooked_Fish.ITEM_Cooked_Fish", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Fish-Description\", \"Nourishing, high in protein.\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Rag_Torch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Rag_Torch-DisplayName\", \"Wood Rag Torch\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Wood_Rag_Torch.ITEM_Wood_Rag_Torch", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Rag_Torch-Description\", \"An easily crafted source of illumination.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Rag_Torch-FlavorText\", \"An ancient guiding light has found its place on Icarus, to keep the darkness at bay.\")", + "Weight": 500 + }, + { + "Name": "Item_Carcass_RedGoat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_RedGoat-DisplayName\", \"Red Goat Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_RedGoat.ITEM_AnimalCarcass_RedGoat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_RedGoat-Description\", \"A natural survivor, thrives in arid climates.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_RedGoat-FlavorText\", \"One of the most successful transplants from Earth, the hardy red goat variant thrives on its adopted home.\")", + "Weight": 10000 + }, + { + "Name": "Item_Fishing_Rod", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fishing_Rod-DisplayName\", \"Fishing Rod\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_FishingRod.ITEM_FishingRod", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fishing_Rod-Description\", \"A basic fishing rod.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fishing_Rod-FlavorText\", \"Gone Fishin\")", + "Weight": 1000 + }, + { + "Name": "Item_Shovel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Shovel-DisplayName\", \"Shovel\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Shovel.ITEM_Shovel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Shovel-Description\", \"Shift snow, or bury a friend.\")", + "Weight": 500 + }, + { + "Name": "Item_Carpentry_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carpentry_Bench-DisplayName\", \"Carpentry Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Carpentry_Bench.ITEM_Carpentry_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carpentry_Bench-Description\", \"Workbench and tools for advanced wooden crafting.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carpentry_Bench-FlavorText\", \"The rapid growth of trees on Icarus makes for noticeably less durable wooden creations.\")", + "Weight": 20000 + }, + { + "Name": "Item_Carpentry_Bench_T4", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carpentry_Bench_T4-DisplayName\", \"Electric Carpentry Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Carpentry_Bench_T4.ITEM_Carpentry_Bench_T4", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carpentry_Bench_T4-Description\", \"Powered workbench and machine tools for advanced woodworking.\")", + "Weight": 20000 + }, + { + "Name": "Item_Wood_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Refined-DisplayName\", \"Refined Wood\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Wood_Refined.ITEM_Wood_Refined", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Refined-Description\", \"Processed, high quality timber for construction.\")", + "Weight": 75, + "MaxStack": 100 + }, + { + "Name": "Item_Wood_Floor_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor_Refined-DisplayName\", \"Interior Wood Floor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Floor_Refined_0.ITEM_Wood_Floor_Refined_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor_Refined-Description\", \"Light wooden flooring, best used internally.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor_Refined-FlavorText\", \"Less durable than basic wooden construction elements, refined materials will make your lumber go further, but require protection from the elements.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Frame_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame_Refined-DisplayName\", \"Interior Wood Frame\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Frame_Refined_0.ITEM_Wood_Frame_Refined_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame_Refined-Description\", \"A wooden internal foundation structure.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame_Refined-FlavorText\", \"Less durable than basic wooden construction elements, refined materials will make your lumber go further, but require protection from the elements.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Wall_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall_Refined-DisplayName\", \"Interior Wood Wall\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Wall_Refined_0.ITEM_Wood_Wall_Refined_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall_Refined-Description\", \"A light wooden wall, best used internally.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall_Refined-FlavorText\", \"Less durable than basic wooden construction elements, refined materials will make your lumber go further, but require protection from the elements.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Ramp_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ramp_Refined-DisplayName\", \"Interior Wood Ramp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Ramp_Refined_0.ITEM_Wood_Ramp_Refined_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ramp_Refined-Description\", \"A light ramp, best used internally.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Ramp_Refined-FlavorText\", \"Less durable than basic wooden construction elements, refined materials will make your lumber go further, but require protection from the elements.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Carcass_Snow_Wolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Snow_Wolf-DisplayName\", \"Snow Wolf Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Snow_Wolf.ITEM_AnimalCarcass_Snow_Wolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Snow_Wolf-Description\", \"A savage pack hunter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Snow_Wolf-FlavorText\", \"Ever adaptable, the snow wolf variant endures where little else survives.\")", + "Weight": 8000 + }, + { + "Name": "Item_Wood_Door_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Door_Refined-DisplayName\", \"Interior Wood Door\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Door_Refined.ITEM_Wood_Door_Refined", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Door_Refined-Description\", \"A light wooden door, best suited to internal use.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Door_Refined-FlavorText\", \"Less durable than basic wooden construction elements, refined materials will make your lumber go further, but require protection from the elements.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Carcass_Bear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Bear-DisplayName\", \"Bear Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Bear.ITEM_AnimalCarcass_Bear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Bear-Description\", \"Highly aggressive and territorial.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Bear-FlavorText\", \"Within the zone of failed terraforming, little can challenge the grizzly variant as an apex predator. Outside the zone, however, is another matter.\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_RockDog", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_RockDog-DisplayName\", \"RockDog Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_RockDog-Description\", \"[DNT} Rockdog Carcass\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_RockDog-FlavorText\", \"[DNT} Rockdog Carcass\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_Raccoon", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Raccoon-DisplayName\", \"Raccoon Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Raccoon.ITEM_AnimalCarcass_Raccoon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Raccoon-Description\", \"As on Earth, a survivor, but not today\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Raccoon-FlavorText\", \"The raccoon strain has found a new niche on this malformed environment.\")", + "Weight": 1000 + }, + { + "Name": "Rocket_Part_Top", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Rocket_Part_Top-DisplayName\", \"Rocket Part Top\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Dropship/ITEM_DropshipTop_1.ITEM_DropshipTop_1", + "Weight": 1000 + }, + { + "Name": "Rocket_Part_Mid", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Rocket_Part_Mid-DisplayName\", \"Rocket Part Mid\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Dropship/ITEM_DropshipMiddle_1.ITEM_DropshipMiddle_1", + "Weight": 1000 + }, + { + "Name": "Rocket_Part_Bottom", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Rocket_Part_Bottom-DisplayName\", \"Rocket Part Bottom\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Dropship/ITEM_DropshipBottom_1.ITEM_DropshipBottom_1", + "Weight": 1000 + }, + { + "Name": "Item_Ice", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Ice-DisplayName\", \"Ice\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Ice.ITEM_Ice", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Ice-Description\", \"Frozen water, can be melted for drinking.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Ice-FlavorText\", \"Store in a chilly bin or add to a campfire, with a water vessel, to collect drinkable water.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_FireExtinguisher", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_FireExtinguisher-DisplayName\", \"Fire Extinguisher\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Extinguisher.ITEM_Extinguisher", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_FireExtinguisher-Description\", \"A canister of compressed flame-extinguishing gel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_FireExtinguisher-FlavorText\", \"The instructions say: \\'Aim towards flame.\\'\")", + "Weight": 1000 + }, + { + "Name": "Item_Reinforced_Window", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Window-DisplayName\", \"Reinforced Window\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Reinforced_Window.ITEM_Reinforced_Window", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Window-Description\", \"A braced and bolstered wooden window.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Table_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Table_Wood-DisplayName\", \"Wood Table\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Table.ITEM_Wood_Table", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Table_Wood-Description\", \"A wooden table, like so many before it.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Table_Wood-FlavorText\", \"It\\'s possible that the entirety of human culture can be extrapolated from the existence of tables.\")", + "Weight": 2000 + }, + { + "Name": "Item_Carcass_Chamois_M", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Chamois_M-DisplayName\", \"Chamois Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Chamois_M.ITEM_AnimalCarcass_Chamois_M", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Chamois_M-Description\", \"A tough, fleet-footed variant of Earth\\'s goat-antelope.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Chamois_M-FlavorText\", \"Terraforming failed, leaving a wasteland at ground zero, into which Earth-like forests and their natural inhabitants spread rapidly and easily.\")", + "Weight": 8000 + }, + { + "Name": "Item_FireWhacker", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_FireWhacker-DisplayName\", \"Fire Whacker\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_FireWhacker.ITEM_FireWhacker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_FireWhacker-Description\", \"Quickly beats out fires.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_FireWhacker-FlavorText\", \"Discovered in prehistory, the fire whacker represents an effective, if unsophisticated tactic: Attack the flames until they surrender.\")", + "Weight": 500 + }, + { + "Name": "Item_Wood_Crate_Medium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Crate_Medium-DisplayName\", \"Medium Wood Crate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Crate_Medium.ITEM_Wood_Crate_Medium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Crate_Medium-Description\", \"Store, share and protect items and resources.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Crate_Medium-FlavorText\", \"Has 20 storage slots.\")", + "Weight": 4000 + }, + { + "Name": "Item_Chair_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Chair_Wood-DisplayName\", \"Wooden Chair\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Chair.ITEM_Wood_Chair", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Chair_Wood-Description\", \"A robust, rustic wooden seat.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Chair_Wood-FlavorText\", \"Driven by the demands and scarcity of life on the surface, a recognizable \\'Icarus vernacular\\' has swiftly emerged, spanning many forms of design, with furniture being no exception.\")", + "Weight": 500 + }, + { + "Name": "Item_Fireplace_Chimney_Ext", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace_Chimney_Ext-DisplayName\", \"Chimney Extension\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fireplace_Chimney_Ext.ITEM_Fireplace_Chimney_Ext", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace_Chimney_Ext-Description\", \"Send the smoke skyward.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace_Chimney_Ext-FlavorText\", \"\\'Sometimes it felt like I had joined a rustic interior decoration cult\\' - M. Le Baroni\")", + "Weight": 2000 + }, + { + "Name": "Item_Fireplace_Chimney_Cap", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace_Chimney_Cap-DisplayName\", \"Chimney Cap\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fireplace_Chimney_Cap.ITEM_Fireplace_Chimney_Cap", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace_Chimney_Cap-Description\", \"The final step in a fireplace.\")", + "Weight": 2000 + }, + { + "Name": "Item_Fireplace_Chimney_Cap_Half", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace_Chimney_Cap_Half-DisplayName\", \"Chimney Cap Half\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fireplace_Chimney_Cap_Half.ITEM_Fireplace_Chimney_Cap_Half", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fireplace_Chimney_Cap_Half-Description\", \"The final half-sized step in a fireplace.\")", + "Weight": 2000 + }, + { + "Name": "Item_Wood_Wall_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall_Angle-DisplayName\", \"Wood Wall Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Wall_Angle_0.ITEM_Wood_Wall_Angle_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall_Angle-Description\", \"Angular inserts for gables and other tilted designs.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Wall_Angle_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall_Angle_Refined-DisplayName\", \"Interior Wood Wall Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Wall_Angle_Refined_0.ITEM_Wood_Wall_Angle_Refined_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Wall_Angle_Refined-Description\", \"Angular inserts for interior construction.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Railing", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing-DisplayName\", \"Wood Railing\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Railing.ITEM_Wood_Railing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing-Description\", \"A rough, but serviceable wooden railing.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Carcass_Elephant", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Elephant-DisplayName\", \"Elephant Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Elephant.ITEM_AnimalCarcass_Elephant", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Elephant-Description\", \"Near extinct on Earth, enduring on Icarus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Elephant-FlavorText\", \"Almost vanished on Earth, the Indian elephant was brought to Icarus to improve its chances of survival.\")", + "Weight": 10000 + }, + { + "Name": "Item_Wood_Railing_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing_Refined-DisplayName\", \"Interior Wood Railing\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Railing_Refined.ITEM_Wood_Railing_Refined", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing_Refined-Description\", \"A light wooden railing for internal construction.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Railing_Gate_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing_Gate_Refined-DisplayName\", \"Interior Wood Gate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Railing_Gate_Refined.ITEM_Wood_Railing_Gate_Refined", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing_Gate_Refined-Description\", \"A light wooden railing gateway for interior use.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Worklamp_Directional", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Worklamp_Directional-DisplayName\", \"Directional Worklamp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Light_Worklamp_Directional.ITEM_Light_Worklamp_Directional", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Worklamp_Directional-Description\", \"A basic lamp for illuminating a large area.\")", + "Weight": 1000 + }, + { + "Name": "Item_Worklamp_OmniDirectional", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Worklamp_OmniDirectional-DisplayName\", \"Omnidirectional Worklamp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Light_Worklamp_Omnidirectional.ITEM_Light_Worklamp_Omnidirectional", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Worklamp_OmniDirectional-Description\", \"A basic lamp for illuminating a large area.\")", + "Weight": 1000 + }, + { + "Name": "Item_Wood_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_TrapDoor-DisplayName\", \"Wood Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_TrapDoor.ITEM_Wood_TrapDoor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_TrapDoor-Description\", \"A rough wooden hatch.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_TrapDoor-FlavorText\", \"Attaches to a floor trapdoor structure.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Sponge", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sponge-DisplayName\", \"Sponge\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Sponge.ITEM_Sponge", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sponge-Description\", \"A useful herbal ingredient, and holds a small amount of water.\")", + "Weight": 100 + }, + { + "Name": "Item_Wood_Sign_Small", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Sign_Small-DisplayName\", \"Small Wood Sign\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Sign_Small.ITEM_Wood_Sign_Small", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Sign_Small-Description\", \"Places writeable signage.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Module_Compass", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Compass-DisplayName\", \"Compass Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Compass.ITEM_Module_Compass", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Compass-Description\", \"An inertial compass system for an Envirosuit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Compass-FlavorText\", \"Equip in a module slot to activate your Envirosuit\\'s Compass Module.\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Waypoint", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Waypoint-DisplayName\", \"Waypoint Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Waypoint.ITEM_Module_Waypoint", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Waypoint-Description\", \"A GPS-based unit for setting and managing waypoints.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Waypoint-FlavorText\", \"Equip in an module slot to enable waypoint marking.\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Player_Status", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Player_Status-DisplayName\", \"Team Status Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Status.ITEM_Module_Player_Status", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Player_Status-Description\", \"An interconnected biometric telemetry unit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Player_Status-FlavorText\", \"Equip in an module slot to monitor team status info.\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Player_Tracker", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Player_Tracker-DisplayName\", \"Player Tracker Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Player_Tracker-Description\", \"Provides realtime location data on team members.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Player_Tracker-FlavorText\", \"Equip in a module slot to view your team members on the map.\")", + "Weight": 100 + }, + { + "Name": "Item_Lily", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Lily-DisplayName\", \"Lily\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Lily.ITEM_Lily", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Lily-Description\", \"A wildflower reputed to have medicinal properties.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Lily-FlavorText\", \"Adapting to the exotics-infused soil of Icarus, this lily has acquired unusual and useful new chemical properties.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Reed_Flower", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Reed_Flower-DisplayName\", \"Reed Flower\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Reeds.ITEM_Reeds", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Reed_Flower-Description\", \"A wildflower reputed to have medicinal properties.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Reed_Flower-FlavorText\", \"Transplanting this reed to alien soil has altered its bioactive properties considerably.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Canteen_Lightweight", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Canteen_Lightweight-DisplayName\", \"Lightweight Canteen\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Canteen_Light.ITEM_Canteen_Light", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Canteen_Lightweight-Description\", \"A lightweight vessel for holding water, has a small thermal protection layer, to keep the water cold.\")", + "Weight": 250 + }, + { + "Name": "Item_Wood_TrapDoor_Refined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_TrapDoor_Refined-DisplayName\", \"Interior Wood Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_TrapDoor_Refined.ITEM_Wood_TrapDoor_Refined", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_TrapDoor_Refined-Description\", \"A light wooden hatch.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_TrapDoor_Refined-FlavorText\", \"Attaches to a floor trapdoor structure. Less durable than basic wooden construction elements, refined materials will make your lumber go further, but require protection from the elements.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Refrigerator", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Refrigerator-DisplayName\", \"Refrigerator\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Refrigerator.ITEM_Refrigerator", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Refrigerator-Description\", \"Preserves food from spoilage when powered.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Refrigerator-FlavorText\", \"The Xigo-designed Skift fridge maintains an optimum four degrees.\")", + "Weight": 20000 + }, + { + "Name": "Item_Envirosuit_Tier2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier2-DisplayName\", \"Xigo S5-II Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_2.ITEM_Envirosuit_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier2-Description\", \"A general issue S5 envirosuit with extended life support systems.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier2-FlavorText\", \"The Xigo S5-II is a full-spectrum environmental protection jumpsuit, helmet and life-support system, offering an augment slot and extended oxygen capacity.\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Tier3", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier3-DisplayName\", \"Xigo S5-X Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_3.ITEM_Envirosuit_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier3-Description\", \"An enhanced and lightly armored S5 envirosuit offering more functionality and life support systems than the S5-II.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier3-FlavorText\", \"The Xigo S5-X is a surprisingly high-spec unit for the price. A complete survival system, it features basic rebreather technology and ultra-high-density polyethylene construction, reducing weight and increasing strength.\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Tier4", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier4-DisplayName\", \"Xigo \\'Gustav\\' S5 Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_3.ITEM_Envirosuit_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier4-Description\", \"An upgraded S5-II suit with expanded resource storage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier4-FlavorText\", \"On Earth they judge you by your shoes, on Icarus by your Envirosuit.\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Tier5", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier5-DisplayName\", \"Xigo \\'Duo\\' S5 Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_3.ITEM_Envirosuit_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier5-Description\", \"A lightweight HDPE S5 Envirosuit providing expanded upgrade slots, light armor and respectable storage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier5-FlavorText\", \"Plastic\\'s come a long way since Tupperware\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Tier6", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier6-DisplayName\", \"Xigo \\'Hark\\' S5 Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_3.ITEM_Envirosuit_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier6-Description\", \"A lightly armored, double-module S5 suit with micro-texturing to reduce reflectivity.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier6-FlavorText\", \"A 2124 survey registered the Xigo \\'X\\' as one of the most widely-recognized symbols in the world.\")", + "Weight": 100 + }, + { + "Name": "Item_Envirosuit_Tier7", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier7-DisplayName\", \"Xigo \\'Fermi\\' S5 Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_3.ITEM_Envirosuit_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier7-Description\", \"A broad spectrum, armored S5 envirosuit with dual module slots and decent resource capacity.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Tier7-FlavorText\", \"Originally a website for price comparisons, the Xigo conglomerate grew to embrace distribution and, not long after, production. This was a seemingly indiscriminate expansion, focused not on one industry, but all of them - taking in so many fields that business analysts have largely rejected the idea of Xigo as a single entity. \")", + "Weight": 100 + }, + { + "Name": "Item_Carcass_BabyDeer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BabyDeer-DisplayName\", \"Small Deer Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_BabyDeer.ITEM_AnimalCarcass_BabyDeer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BabyDeer-Description\", \"Far from Earth, further from help.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BabyDeer-FlavorText\", \"Lightyears from Earth, the corpse of a baby dear somehow retains an echo of the tragic.\")", + "Weight": 3000 + }, + { + "Name": "Item_Metal_Frame", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Frame-DisplayName\", \"Iron Frame\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Metal_Frame_0.ITEM_Metal_Frame_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Frame-Description\", \"An extremely stable foundation for construction.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Rifle_Sniper", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Sniper-DisplayName\", \"Sniper Rifle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Rifle_Sniper.ITEM_Rifle_Sniper", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Sniper-Description\", \"Heavy hitting, far reaching.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rifle_Hunting", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Hunting-DisplayName\", \"Hunting Rifle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Rifle_Hunting.ITEM_Rifle_Hunting", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Hunting-Description\", \"A semi-automatic rifle, ideal for big game hunting.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Hunting-FlavorText\", \"An ancient hand-wrought weapon design, adapted to a new frontier.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rifle_Assault", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Assault-DisplayName\", \"Assault Rifle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Rifle_Assault.ITEM_Rifle_Assault", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Assault-Description\", \"Quantity over quality.\")", + "Weight": 1000 + }, + { + "Name": "Item_Ghillie_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Head-DisplayName\", \"Ghillie Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Ghillie_Head.ITEM_Ghillie_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Head-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Head-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 500 + }, + { + "Name": "Item_Ghillie_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Chest-DisplayName\", \"Ghillie Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Ghillie_Chest.ITEM_Ghillie_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Chest-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Chest-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 750 + }, + { + "Name": "Item_Ghillie_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Arms-DisplayName\", \"Ghillie Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Ghillie_Arms.ITEM_Ghillie_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Arms-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Arms-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 250 + }, + { + "Name": "Item_Ghillie_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Legs-DisplayName\", \"Ghillie Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Ghillie_Legs.ITEM_Ghillie_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Legs-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Legs-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 750 + }, + { + "Name": "Item_Ghillie_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Feet-DisplayName\", \"Ghillie Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Ghillie_Feet.ITEM_Ghillie_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Feet-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Ghillie_Feet-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 250 + }, + { + "Name": "Item_Hunter_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Head-DisplayName\", \"Hunter Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hunter_Head.ITEM_Hunter_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Head-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Head-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 750 + }, + { + "Name": "Item_Hunter_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Chest-DisplayName\", \"Hunter Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hunter_Chest.ITEM_Hunter_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Chest-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Chest-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 1000 + }, + { + "Name": "Item_Hunter_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Arms-DisplayName\", \"Hunter Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hunter_Arms.ITEM_Hunter_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Arms-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Arms-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 375 + }, + { + "Name": "Item_Hunter_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Legs-DisplayName\", \"Hunter Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hunter_Legs.ITEM_Hunter_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Legs-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Legs-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 1000 + }, + { + "Name": "Item_Hunter_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Feet-DisplayName\", \"Hunter Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hunter_Feet.ITEM_Hunter_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Feet-Description\", \"Lightweight camouflage, reduces visibility to wildlife, but gives little protection or warmth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Hunter_Feet-FlavorText\", \"Take the effort out of hunting.\")", + "Weight": 375 + }, + { + "Name": "Item_Building_UpgradeTool", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Building_UpgradeTool-DisplayName\", \"Building Upgrade Tool\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Building_RepairTool.ITEM_Building_RepairTool", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Building_UpgradeTool-Description\", \"Improve your structures without tearing them down.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Building_UpgradeTool-FlavorText\", \"Allows you to replace an existing structural piece for an advanced version, if you have that item in your inventory. Hold \\'R\\\" when holding the tool.\")", + "Weight": 10 + }, + { + "Name": "Item_Yeast", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Yeast-DisplayName\", \"Yeast\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Yeast.ITEM_Yeast", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Yeast-Description\", \"A sugary herb, rich in natural yeasts. Add to a cooking \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Yeast-FlavorText\", \"Technically a fungus, yeast is a unicellular microbe of the genus Saccharomyces, seemingly unaffected by Icarus\\'s toxic atmosphere. Add to mortar and pestle with flour and water from a container to make dough.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Bread", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bread-DisplayName\", \"Bread\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Food_Bread.ITEM_Food_Bread", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bread-Description\", \"Wholesome, filling and slow to spoil.\")", + "Weight": 50, + "MaxStack": 50 + }, + { + "Name": "Item_Flatbread", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Flatbread-DisplayName\", \"Flatbread\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Food_Flatbread.ITEM_Food_Flatbread", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Flatbread-Description\", \"Longlasting and healthful.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Flatbread-FlavorText\", \"Simple to bake and easy to store, boosts health and stamina regen.\")", + "Weight": 25, + "MaxStack": 100 + }, + { + "Name": "Item_Dough_Bread", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dough_Bread-DisplayName\", \"Bread Dough\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Dough.ITEM_Dough", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dough_Bread-Description\", \"Makes bread, just add to a fire.\")", + "Weight": 50, + "MaxStack": 50 + }, + { + "Name": "Item_Dough_Flatbread", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dough_Flatbread-DisplayName\", \"Flatbread Dough\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Dough.ITEM_Dough", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dough_Flatbread-Description\", \"Makes flatbread, just add to a fire.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Dough_Flatbread-FlavorText\", \"Lightyears from the Levant.\")", + "Weight": 25, + "MaxStack": 100 + }, + { + "Name": "Item_Beer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Beer-DisplayName\", \"Beer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Beer.ITEM_Beer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Beer-Description\", \"Proving you can brew beer from just about anything.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Beer-FlavorText\", \"Warms the body, soothes the soul, increases regeneration rates.\")", + "Weight": 500, + "MaxStack": 12 + }, + { + "Name": "Item_Wine", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wine-DisplayName\", \"Wine\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Wine.ITEM_Wine", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wine-Description\", \"One of humanity\\'s oldest inventions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wine-FlavorText\", \"You\\'re four billion kilometers from Earth, but some things never change. Wine stops the pain, increases stamina and health regen.\")", + "Weight": 500, + "MaxStack": 12 + }, + { + "Name": "Item_Glass_Bottle_Beer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Bottle_Beer-DisplayName\", \"Beer Bottle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_BeerBottle.ITEM_BeerBottle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Bottle_Beer-Description\", \"A small, empty glass bottle. \")", + "Weight": 500, + "MaxStack": 12 + }, + { + "Name": "Item_Dev_Bug_Tool", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Bug_Tool-DisplayName\", \"Bug Tool\")", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Bug_Tool-Description\", \"Left click to get create a new Jira Bug for the current object selected\")", + "Weight": 10 + }, + { + "Name": "Item_Pistol_Handgun", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pistol_Handgun-DisplayName\", \"Pistol\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Pistol_Handgun.ITEM_Pistol_Handgun", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pistol_Handgun-Description\", \"A serviceable 9mm handgun.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pistol_Handgun-FlavorText\", \"Icarus is open carry.\")", + "Weight": 1000 + }, + { + "Name": "Item_Pistol_Round", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pistol_Round-DisplayName\", \"Pistol Round\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Ammo_Pistol_Round.ITEM_Ammo_Pistol_Round", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pistol_Round-Description\", \"Reliable 9mm ammunition.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Carcass_PolarBear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_PolarBear-DisplayName\", \"Polar Bear Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_PolarBear.ITEM_AnimalCarcass_PolarBear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_PolarBear-Description\", \"Emperor of the ice, highly aggressive.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_PolarBear-FlavorText\", \"After the Climate Emergency on Earth, the polar bear was approaching extinction. On Icarus, its variant has found a home on the planet\\'s newly-formed artic zones.\")", + "Weight": 10000 + }, + { + "Name": "Item_Glass_Bottle_Wine", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Bottle_Wine-DisplayName\", \"Wine Bottle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_WineBottle.ITEM_WineBottle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Bottle_Wine-Description\", \"A large, empty glass bottle.\")", + "Weight": 500, + "MaxStack": 12 + }, + { + "Name": "Item_Thermos", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos-DisplayName\", \"Thermos\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Thermos.ITEM_Thermos", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos-Description\", \"Like a Canteen, but with better thermal protection\")", + "Weight": 750 + }, + { + "Name": "Item_Thermos_IceWater", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_IceWater-DisplayName\", \"Ice Water\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Thermos.ITEM_Thermos", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_IceWater-Description\", \"Like a Canteen, but with better thermal protection\")", + "Weight": 1000 + }, + { + "Name": "Item_Jerrycan", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Jerrycan-DisplayName\", \"Biofuel Can\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_JerryCan.ITEM_JerryCan", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Jerrycan-Description\", \"Canister for biofuel storage, which can be filled at a composter.\")", + "Weight": 5000 + }, + { + "Name": "Item_Metal_Ladder", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Ladder-DisplayName\", \"Aluminium Ladder\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Metal_Ladder.ITEM_Metal_Ladder", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Ladder-Description\", \"A sturdy metal ladder for climbing.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Metal_Crate_Small", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Crate_Small-DisplayName\", \"Small Iron Crate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Metal_Crate_Small.ITEM_Metal_Crate_Small", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Crate_Small-Description\", \"Strong protective storage for items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Crate_Small-FlavorText\", \"Has 15 storage slots.\")", + "Weight": 3000 + }, + { + "Name": "Item_Metal_Crate_Medium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Crate_Medium-DisplayName\", \"Medium Iron Crate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Metal_Crate_Medium.ITEM_Metal_Crate_Medium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Crate_Medium-Description\", \"A strong, generous storage unit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Crate_Medium-FlavorText\", \"Has 25 storage slots.\")", + "Weight": 6000 + }, + { + "Name": "Item_Rifle_Round_Incendiary", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Round_Incendiary-DisplayName\", \"Incendiary Rifle Round\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Rifle_Round_Incendiary.ITEM_Rifle_Round_Incendiary", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Round_Incendiary-Description\", \"Explosive 7.62mm ammunition.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Rifle_Round_Armor_Piercing", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Round_Armor_Piercing-DisplayName\", \"Armor Piercing Rifle Round\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Rifle_Round_Armor_Piercing.ITEM_Rifle_Round_Armor_Piercing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Round_Armor_Piercing-Description\", \"Copper jacketed steel AP rounds.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Character_Crafting", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Character_Crafting-DisplayName\", \"Character Crafting\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_PlayerCrafting.Icon_PlayerCrafting", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Character_Crafting-Description\", \"Unlocks crafting.\")", + "Weight": 100 + }, + { + "Name": "Item_Composite_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Head-DisplayName\", \"Composite Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Composite_Head.ITEM_Composite_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Head-Description\", \"Heavy HDP armor with unmatched impact protection and insulation.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Head-FlavorText\", \"Employing ultra-high molecular weight thermoplastics, composite armor trades weight for extraordinary protection against physical damage and exposure. \")", + "Weight": 1500 + }, + { + "Name": "Item_Composite_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Chest-DisplayName\", \"Composite Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Composite_Chest.ITEM_Composite_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Chest-Description\", \"Heavy HDP armor with unmatched impact protection and insulation.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Chest-FlavorText\", \"Employing ultra-high molecular weight thermoplastics, composite armor trades weight for extraordinary protection against physical damage and exposure. \")", + "Weight": 2500 + }, + { + "Name": "Item_Composite_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Arms-DisplayName\", \"Composite Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Composite_Arms.ITEM_Composite_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Arms-Description\", \"Heavy HDP armor with unmatched impact protection and insulation.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Arms-FlavorText\", \"Employing ultra-high molecular weight thermoplastics, composite armor trades weight for extraordinary protection against physical damage and exposure. \")", + "Weight": 750 + }, + { + "Name": "Item_Composite_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Legs-DisplayName\", \"Composite Legs Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Composite_Legs.ITEM_Composite_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Legs-Description\", \"Heavy HDP armor with unmatched impact protection and insulation.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Legs-FlavorText\", \"Employing ultra-high molecular weight thermoplastics, composite armor trades weight for extraordinary protection against physical damage and exposure. \")", + "Weight": 2500 + }, + { + "Name": "Item_Composite_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Feet-DisplayName\", \"Composite Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Composite_Feet.ITEM_Composite_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Feet-Description\", \"Heavy HDP armor with unmatched impact protection and insulation.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Feet-FlavorText\", \"Employing ultra-high molecular weight thermoplastics, composite armor trades weight for extraordinary protection against physical damage and exposure. \")", + "Weight": 750 + }, + { + "Name": "Item_Carbon_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head-DisplayName\", \"Naneo Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Head.ITEM_Carbon_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head-Description\", \"High strength, lightweight graphene nano-lattice armor from Norex.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head-FlavorText\", \"A high-tech balance of physical protection, lightweight nano-construction, energy absorbance and protection against extremes of temperature.\")", + "Weight": 1000 + }, + { + "Name": "Item_Carbon_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest-DisplayName\", \"Naneo Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Chest.ITEM_Carbon_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest-Description\", \"High strength, lightweight graphene nano-lattice armor from Norex.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest-FlavorText\", \"Two hundred times stronger than steel and extraordinarily conductive, the IO suit\\'s graphene weave allows it to dissipate energy with near-perfect efficiency.\")", + "Weight": 1500 + }, + { + "Name": "Item_Carbon_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms-DisplayName\", \"Naneo Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Arms.ITEM_Carbon_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms-Description\", \"High strength, lightweight graphene nano-lattice armor from Norex.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms-FlavorText\", \"Focused on energy absorbance rather than outright hardness, the material\\'s graphene multi-layered construction bleeds impact energy away almost instantly.\")", + "Weight": 500 + }, + { + "Name": "Item_Carbon_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs-DisplayName\", \"Naneo Legs Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Legs.ITEM_Carbon_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs-Description\", \"High strength, lightweight graphene nano-lattice armor from Norex.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs-FlavorText\", \"A product of zero-g manufacturing techniques, this semi-rigid mid-weight graphene protextile is renowned for protecting against micro-meteorites travelling at upward of 10km/sec.\")", + "Weight": 1500 + }, + { + "Name": "Item_Carbon_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet-DisplayName\", \"Naneo Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Feet.ITEM_Carbon_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet-Description\", \"High strength, lightweight graphene nano-lattice armor from Norex.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet-FlavorText\", \"Norex is a \\'grey\\' research venture between \\'old world\\' ACS companies Norsec and mining giant ExMin.\")", + "Weight": 500 + }, + { + "Name": "Item_Rifle_Energy_Hunting", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Energy_Hunting-DisplayName\", \"Energy Hunting Rifle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Rifle_Hunting.ITEM_Rifle_Hunting", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Energy_Hunting-Description\", \"A powerful laser with decent range.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rifle_Energy_Assault", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Energy_Assault-DisplayName\", \"Energy Assault Rifle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Rifle_Assault.ITEM_Rifle_Assault", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Energy_Assault-Description\", \"Fires hyper-energized particles.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rifle_Energy_Sniper", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Energy_Sniper-DisplayName\", \"Energy Sniper Rifle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Rifle_Sniper.ITEM_Rifle_Sniper", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_Energy_Sniper-Description\", \"A long range electrolaser.\")", + "Weight": 1000 + }, + { + "Name": "Item_Cloth_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Head-DisplayName\", \"Cloth Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Cloth_Head.ITEM_Cloth_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Head-Description\", \"Light and easily craftable, offering low protection and decent insulation.\")", + "Weight": 500 + }, + { + "Name": "Item_Cloth_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Chest-DisplayName\", \"Cloth Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Cloth_Chest.ITEM_Cloth_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Chest-Description\", \"Light and easily craftable, offering low protection and decent insulation.\")", + "Weight": 750 + }, + { + "Name": "Item_Cloth_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Arms-DisplayName\", \"Cloth Arm Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Cloth_Arms.ITEM_Cloth_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Arms-Description\", \"Light and easily craftable, offering low protection and decent insulation.\")", + "Weight": 500 + }, + { + "Name": "Item_Cloth_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Legs-DisplayName\", \"Cloth Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Cloth_Legs.ITEM_Cloth_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Legs-Description\", \"Light and easily craftable, offering low protection and decent insulation.\")", + "Weight": 750 + }, + { + "Name": "Item_Cloth_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Feet-DisplayName\", \"Cloth Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Cloth_Feet.ITEM_Cloth_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cloth_Feet-Description\", \"Light and easily craftable, offering low protection and decent insulation.\")", + "Weight": 500 + }, + { + "Name": "Item_Stone_Wall_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Wall_Angle-DisplayName\", \"Stone Wall Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Wall_Angle_0.ITEM_Stone_Wall_Angle_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Wall_Angle-Description\", \"Stone half-gables.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Composter_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter_Wood-DisplayName\", \"Wood Composter\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Composter_Wood.ITEM_Composter_Wood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter_Wood-Description\", \"Change your trash into Fertilizer with this simple composter. Items placed in this device will spoil at an accelerated rate.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter_Wood-FlavorText\", \"Reduce, reuse, recycle\")", + "Weight": 2000 + }, + { + "Name": "Item_Module_Creature_Tracker", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Creature_Tracker-DisplayName\", \"Creature Tracker Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Creature_Tracker.ITEM_Module_Creature_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Creature_Tracker-Description\", \"Equipping this item to an Auxiliary slot will allow you to see all alive creatures\")", + "Weight": 10 + }, + { + "Name": "Item_PotBellyStove", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PotBellyStove-DisplayName\", \"Potbelly Stove\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_PotBellyStove.ITEM_PotBellyStove", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PotBellyStove-Description\", \"A wrought iron stove for cooking basic meals.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_PotBellyStove-FlavorText\", \"Hearty and filling, the warm meals provided by this stove are the next steps towards culinary perfection.\")", + "Weight": 1750 + }, + { + "Name": "Item_Rain_Reservoir", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rain_Reservoir-DisplayName\", \"Rain Reservoir\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rain_Reservoir.ITEM_Rain_Reservoir", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rain_Reservoir-Description\", \"A simple and durable way to collect rain water.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rain_Reservoir-FlavorText\", \"Water can be consumed directly from the reservoir, or it will refill an equipped container.\")", + "Weight": 2000 + }, + { + "Name": "Item_WoodBarrel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_WoodBarrel-DisplayName\", \"Wooden Barrel\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_WoodBarrel.ITEM_WoodBarrel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_WoodBarrel-Description\", \"Stores water.\")", + "Weight": 1750 + }, + { + "Name": "Item_Brazier", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Brazier-DisplayName\", \"Brazier\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Brazier.ITEM_Brazier", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Brazier-Description\", \"An easily crafted, open source of light.\")", + "Weight": 1750 + }, + { + "Name": "Item_Concrete_Wall_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Wall_Angle-DisplayName\", \"Concrete Wall Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Wall_Angle_0.ITEM_Concrete_Wall_Angle_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Wall_Angle-Description\", \"Moulded inserts for gables and other angular constructions..\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Floor_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor_TrapDoor-DisplayName\", \"Wood Floor Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Floor_1.ITEM_Wood_Floor_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor_TrapDoor-Description\", \"A floorpiece with a hole for a trapdoor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Floor_TrapDoor-FlavorText\", \"Trapdoor not included.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Interior_Wood_Floor_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Floor_TrapDoor-DisplayName\", \"Interior Wood Floor Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Floor_1.ITEM_Wood_Floor_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Floor_TrapDoor-Description\", \"An interior floorpiece with a hole for a trapdoor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Floor_TrapDoor-FlavorText\", \"Trapdoor not included.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Frame_Pillar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame_Pillar-DisplayName\", \"Wood Frame Pillar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Frame_1.ITEM_Wood_Frame_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame_Pillar-Description\", \"Provides foundations, takes up less space\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Frame_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame_Angle-DisplayName\", \"Wood Frame Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Frame_2.ITEM_Wood_Frame_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Frame_Angle-Description\", \"A braced foundation to spread weight and extend spans.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Interior_Wood_Frame_Pillar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Frame_Pillar-DisplayName\", \"Interior Wood Frame Pillar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Frame_Refined_1.ITEM_Wood_Frame_Refined_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Frame_Pillar-Description\", \"Provides internal foundational support, takes up less space\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Interior_Wood_Frame_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Frame_Angle-DisplayName\", \"Interior Wood Frame Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Frame_Refined_2.ITEM_Wood_Frame_Refined_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Frame_Angle-Description\", \"A braced foundation to spread weight and extend spans internally.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Interior_Wood_Stairs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Stairs-DisplayName\", \"Interior Wood Stairs\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Ramp_Refined_1.ITEM_Wood_Ramp_Refined_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Stairs-Description\", \"A set of stairs designed for interior use.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Frame_Pillar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Frame_Pillar-DisplayName\", \"Stone Frame Pillar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Frame_1.ITEM_Stone_Frame_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Frame_Pillar-Description\", \"Provides strong foundations, takes up less space\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Frame_Angled", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Frame_Angled-DisplayName\", \"Stone Frame Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Frame_2.ITEM_Stone_Frame_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Frame_Angled-Description\", \"A strong, braced foundation to spread weight and extend spans.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Floor_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Floor_TrapDoor-DisplayName\", \"Stone Floor Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Floor_1.ITEM_Stone_Floor_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Floor_TrapDoor-Description\", \"Stone floor with space for a trapdoor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Floor_TrapDoor-FlavorText\", \"Trapdoor not included.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Frame_Pillar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Frame_Pillar-DisplayName\", \"Concrete Frame Pillar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Frame_1.ITEM_Concrete_Frame_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Frame_Pillar-Description\", \"Provides excellent foundations, takes up less space\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Frame_Angled", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Frame_Angled-DisplayName\", \"Concrete Frame Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Frame_2.ITEM_Concrete_Frame_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Frame_Angled-Description\", \"An extremely strong, braced foundation to spread weight and extend spans.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Floor_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Floor_TrapDoor-DisplayName\", \"Concrete Floor Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Floor_1.ITEM_Concrete_Floor_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Floor_TrapDoor-Description\", \"Concrete floor with space for a trapdoor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Floor_TrapDoor-FlavorText\", \"Trapdoor not included.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Stairs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Stairs-DisplayName\", \"Concrete Stairs\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Ramp_1.ITEM_Concrete_Ramp_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Stairs-Description\", \"Strong, simple stairs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Stairs-FlavorText\", \"Verticality included.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Metal_Oxite_Dissolver", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Oxite_Dissolver-DisplayName\", \"Metal Oxite Dissolver\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Metal_Oxite_Dissolver.ITEM_Metal_Oxite_Dissolver", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Oxite_Dissolver-Description\", \"A faster and more efficient, biofuel-powered oxidizer with greater storage.\")", + "Weight": 8000 + }, + { + "Name": "Item_Building_RepairTool", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Building_RepairTool-DisplayName\", \"Wood Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Building_RepairTool.ITEM_Building_RepairTool", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Building_RepairTool-Description\", \"Maintain or upgrade your structures against the wrath of Icarus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Building_RepairTool-FlavorText\", \"Quickly beat dislodged planks back into place, or replace those planks with sturdier materials, a single hammer does it all!\")", + "Weight": 10 + }, + { + "Name": "Item_Carcass_Lion_F", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Lion_F-DisplayName\", \"Cougar Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Lion_F.ITEM_AnimalCarcass_Lion_F", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Lion_F-Description\", \"The second most dangerous thing in the desert.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Lion_F-FlavorText\", \"Introduced to manage the population of smaller mammals, the lion variant adopted swiftly to the arid regions of the new Icarus.\")", + "Weight": 8000 + }, + { + "Name": "Item_Carcass_Cougar_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Cougar_Alpha-DisplayName\", \"Alpha Cougar Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Lion_F.ITEM_AnimalCarcass_Lion_F", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Cougar_Alpha-Description\", \"The second most dangerous thing in the desert.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Cougar_Alpha-FlavorText\", \"Introduced to manage the population of smaller mammals, the lion variant adopted swiftly to the arid regions of the new Icarus.\")", + "Weight": 8000 + }, + { + "Name": "Item_Wood_Hedgehog_Medium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Hedgehog_Medium-DisplayName\", \"Medium Wood Hedgehog\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Hedgehog_Medium.ITEM_Wood_Hedgehog_Medium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Hedgehog_Medium-Description\", \"A medium sized hedgehog-style defensive structure.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Hedgehog_Medium-FlavorText\", \"Hedgehogs may have been left on Earth but the lessons they tought will serve us well on Icarus.\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Scorpion_Hedgehog_Medium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Hedgehog_Medium-DisplayName\", \"Scorpion Hedgehog\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Scorpion_Hedgehog_Medium.ITEM_Scorpion_Hedgehog_Medium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Hedgehog_Medium-Description\", \"A medium sized hedgehog-style defensive structure with poisonous stingers for extra damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Hedgehog_Medium-FlavorText\", \"How the tables have turned\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Scorpion_Trap_Medium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Trap_Medium-DisplayName\", \"Scorpion Pincer Trap\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Scorpion_Trap_Medium.ITEM_Scorpion_Trap_Medium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Trap_Medium-Description\", \"Similar to a bear trap, this is one device you do NOT want to stand on. Can be reset after activation.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Trap_Medium-FlavorText\", \"Be sure to give it a wide berth\")", + "Weight": 1500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Beam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Beam-DisplayName\", \"Wood Beam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Floor_3.ITEM_Wood_Floor_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Beam-Description\", \"Anchors structures to the ground for higher building.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Beam-FlavorText\", \"Beams connect vertically and diagonally to support multi-level construction. Your HUD will indicate when beams are anchored with a blue cursor.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_SplineTool_Electricity", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_SplineTool_Electricity-DisplayName\", \"Electricity Tool\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_SplineTool_Electricity.ITEM_SplineTool_Electricity", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_SplineTool_Electricity-Description\", \"A tool to help create and connect Electricity networks.\")", + "Weight": 100 + }, + { + "Name": "Item_SplineTool_Water", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_SplineTool_Water-DisplayName\", \"Water Pipe Tool\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_SplineTool_Water.ITEM_SplineTool_Water", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_SplineTool_Water-Description\", \"A tool to help create and connect Water networks.\")", + "Weight": 100 + }, + { + "Name": "Item_SplineTool_Fuel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_SplineTool_Fuel-DisplayName\", \"Fuel Pipe Tool\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_Fuel.Icon_Fuel", + "Weight": 100 + }, + { + "Name": "Item_PRV_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Head-DisplayName\", \"Preview Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_BodyArmour.Icon_BodyArmour", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Head-Description\", \"Preview Head Armour to test on Character\")", + "Weight": 500 + }, + { + "Name": "Item_PRV_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Chest-DisplayName\", \"Preview Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_BodyArmour.Icon_BodyArmour", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Chest-Description\", \"Preview Chest Armour to test on Character\")", + "Weight": 500 + }, + { + "Name": "Item_PRV_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Legs-DisplayName\", \"Preview Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_BodyArmour.Icon_BodyArmour", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Legs-Description\", \"Preview Leg Armour to test on Character\")", + "Weight": 500 + }, + { + "Name": "Item_PRV_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Arms-DisplayName\", \"Preview Arm Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_BodyArmour.Icon_BodyArmour", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Arms-Description\", \"Preview Arm Armour to test on Character\")", + "Weight": 500 + }, + { + "Name": "Item_PRV_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Feet-DisplayName\", \"Preview Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_BodyArmour.Icon_BodyArmour", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PRV_Feet-Description\", \"Preview Feet Armour to test on Character\")", + "Weight": 500 + }, + { + "Name": "Item_Thatch_Frame", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Frame-DisplayName\", \"Thatch Frame\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Frame_0.ITEM_Thatch_Frame_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Frame-Description\", \"Light, easily crafted foundations for construction.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Floor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Floor-DisplayName\", \"Thatch Floor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Floor_0.ITEM_Thatch_Floor_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Floor-Description\", \"A lightweight, quickly crafted floor piece.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Floor-FlavorText\", \"Simple to craft and plentiful, thatch construction provides rapid shelter to those on the move, or in need of rapid, if not particularly durable protection.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Wall", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Wall-DisplayName\", \"Thatch Wall\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Wall_0.ITEM_Thatch_Wall_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Wall-Description\", \"Lightweight walls, doorways and windows (Hold \\'R\\' for variants).\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Wall-FlavorText\", \"Simple to craft and plentiful, thatch construction provides rapid shelter to those on the move, or in need of rapid, disposable protection.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Wall_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Wall_Angle-DisplayName\", \"Thatch Wall Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Wall_Angle_0.ITEM_Thatch_Wall_Angle_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Wall_Angle-Description\", \"Light, easily crafted gables.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Ramp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Ramp-DisplayName\", \"Thatch Roof/Ramp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Ramp_0.ITEM_Thatch_Ramp_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Ramp-Description\", \"A light, easily crafted ramp for roofing or access.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Ramp-FlavorText\", \"Whether you employ this for a roof, or simply for ease of access, the thatch ramp is simple to make and easy to carry, but provides only limited environmental protection.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Bandage_Basic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bandage_Basic-DisplayName\", \"Basic Bandage\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Bandage_Basic.ITEM_Bandage_Basic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bandage_Basic-Description\", \"Cloth bandages to stem bleeding and heal minor wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bandage_Basic-FlavorText\", \"The healing won\\'t start until the bleeding stops.\")", + "Weight": 100, + "MaxStack": 10 + }, + { + "Name": "Item_Faction_Body", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Body-DisplayName\", \"Prospector Body\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Envirosuit_1.ITEM_Envirosuit_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Body-Description\", \"The body of another prospector\")", + "Weight": 1000 + }, + { + "Name": "Item_Player_Fist", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Fist-DisplayName\", \"Fists\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Fists.ITEM_Fists", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Fist-Description\", \"Throw hands.\")", + "Weight": 10 + }, + { + "Name": "Item_Kit_Basic_Oxite_Dissolver", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Basic_Oxite_Dissolver-DisplayName\", \"Oxidizer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Oxidizer.ITEM_Oxidizer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Basic_Oxite_Dissolver-Description\", \"A simple device for processing oxite into oxygen.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kit_Basic_Oxite_Dissolver-FlavorText\", \"The oxidizer is a slow, unpowered device that uses mechanical pressure to crush oxite, then store the resulting oxygen. Once the balloon begins to fill, consume oxygen from it directly.\")", + "Weight": 2000 + }, + { + "Name": "Item_ResourceStack_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_ResourceStack_Wood-DisplayName\", \"Wood Pile\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_WoodPile.ITEM_WoodPile", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_ResourceStack_Wood-Description\", \"Stack and store wood.\")", + "Weight": 60000 + }, + { + "Name": "Item_ResourceStack_Stone", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_ResourceStack_Stone-DisplayName\", \"Stone Pile\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_StonePile.ITEM_StonePile", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_ResourceStack_Stone-Description\", \"A pile of stones.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_ResourceStack_Stone-FlavorText\", \"A time honored solution for storing rubble, stone and debris.\")", + "Weight": 60000 + }, + { + "Name": "Item_Titanium_Ore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Ore-DisplayName\", \"Titanium Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Titanium.ITEM_Ore_Titanium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Ore-Description\", \"High purity ore, strong and extremely durable\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Ore-FlavorText\", \"Requires extreme temperatures for smelting.\")", + "Weight": 400, + "MaxStack": 100 + }, + { + "Name": "Item_Platinum_Ore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Ore-DisplayName\", \"Platinum Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Platinum.ITEM_Ore_Platinum", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Ore-Description\", \"As rare on Icarus as on Earth.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Ore-FlavorText\", \"One of the least reactive metals in the universe, platinum requires extremely high temperatures for smelting and refinement.\")", + "Weight": 400, + "MaxStack": 100 + }, + { + "Name": "Item_Coal_Ore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Coal_Ore-DisplayName\", \"Coal Ore\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Coal.ITEM_Ore_Coal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Coal_Ore-Description\", \"A readily combustible, energy dense ore.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Coal_Ore-FlavorText\", \"Composed of ancient carbon-based plant matter, the combination of exotics and Icarus\\'s tumultuous geophysics forms coal much faster than on Earth.\")", + "Weight": 600, + "MaxStack": 100 + }, + { + "Name": "Item_Titanium_Ingot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Ingot-DisplayName\", \"Titanium Ingot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Titanium_Ingot.ITEM_Titanium_Ingot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Ingot-Description\", \"Light, strong and extremely durable.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Ingot-FlavorText\", \"Once thought to be forged by sad-eyed lemurs in the underground kingdom of Booyaka-Woot, this was conclusively disproved in the early 22nd century.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Platinum_Ingot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Ingot-DisplayName\", \"Platinum Ingot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Platinum_Ingot.ITEM_Platinum_Ingot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Ingot-Description\", \"An inert and corrosion-resistant metal, perfect for electronics.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Ingot-FlavorText\", \"Enough platinum to found a small kingdom, were you on Earth.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Interior_Wood_Beam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Beam-DisplayName\", \"Interior Wood Beam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Interior_Wood_Beam_1.ITEM_Interior_Wood_Beam_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Beam-Description\", \"Anchors structures to the ground for higher building.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Beam-FlavorText\", \"Beams connect vertically and diagonally to support multi-level construction. Your HUD will indicate when beams are anchored with a blue cursor.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Beam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Beam-DisplayName\", \"Stone Beam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Beam_1.ITEM_Stone_Beam_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Beam-Description\", \"Anchors structures to the ground for much higher building.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Beam-FlavorText\", \"Beams connect vertically and diagonally to support multi-level construction. Your HUD will indicate when beams are anchored with a blue cursor. Increasing the quantity of beams at lower levels will increase build height further.\")", + "Weight": 2500, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Beam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Beam-DisplayName\", \"Concrete Beam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Beam_1.ITEM_Concrete_Beam_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Beam-Description\", \"Anchors structures to the ground for extremely high building.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Beam-FlavorText\", \"Beams connect vertically and diagonally to support multi-level construction. Your HUD will indicate when beams are anchored with a blue cursor. Increasing the quantity of beams at lower levels will increase build height even further.\")", + "Weight": 2500, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Beam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Beam-DisplayName\", \"Thatch Beam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Beam_1.ITEM_Thatch_Beam_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Beam-Description\", \"Anchors structures to the ground for higher building.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Beam-FlavorText\", \"Beams connect vertically and diagonally to support multi-level construction. Your HUD will indicate when beams are anchored with a blue cursor.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Dev_Pyromancy_Flame", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Pyromancy_Flame-DisplayName\", \"Pyromancy Flame\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Dev/ITEM_Dev_Pyromancy_Flame.ITEM_Dev_Pyromancy_Flame", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dev_Pyromancy_Flame-Description\", \"Flame medium used by Great Swamp pyromancers. Pyromancers arouse this flame to produce various fire arts. Equip pyromancer flame to produce pyromancy\")", + "Weight": 10 + }, + { + "Name": "Item_LightningRod_Basic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_LightningRod_Basic-DisplayName\", \"Lightning Rod\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_LightningRod_Basic.ITEM_LightningRod_Basic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_LightningRod_Basic-Description\", \"Channels lightning strikes safely toward the ground, saving structures from fiery destruction.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_LightningRod_Basic-FlavorText\", \"The effect of Minos\\'s gravitational tides on the atmosphere creates extraordinarily powerful electrical storms, making these devices indispensible.\")", + "Weight": 2000 + }, + { + "Name": "Item_Solar_Panel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Solar_Panel-DisplayName\", \"Solar Panel\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Solar_Panel.ITEM_Solar_Panel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Solar_Panel-Description\", \"This solar panel needs to be in direct sunlight to create power, best deployed in a large, open area.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Solar_Panel-FlavorText\", \"As effective under this star as any other.\")", + "Weight": 10000 + }, + { + "Name": "Item_Interior_Wood_Ladder", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Ladder-DisplayName\", \"Interior Wood Ladder\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Interior_Wood_Ladder.ITEM_Interior_Wood_Ladder", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Ladder-Description\", \"A ladder for internal use.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Ladder", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Ladder-DisplayName\", \"Thatch Ladder\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Thatch_Ladder.ITEM_Thatch_Ladder", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Ladder-Description\", \"An easily craftable ladder.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Reinforced_Ladder", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Ladder-DisplayName\", \"Reinforced Ladder\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Reinforced_Ladder.ITEM_Reinforced_Ladder", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Ladder-Description\", \"A strong ladder, highly durable.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Armor_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Armor_Bench-DisplayName\", \"Textiles Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Armor_Bench.ITEM_Armor_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Armor_Bench-Description\", \"Craft and assemble various protective items and garments.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Armor_Bench-FlavorText\", \"Basic fabric, leatherwork and armorer\\'s tools allow you to fashion a range of clothing and protective wear from natural materials and fibres.\")", + "Weight": 20000 + }, + { + "Name": "Item_Masonry_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Masonry_Bench-DisplayName\", \"Masonry Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Masonry_Bench.ITEM_Masonry_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Masonry_Bench-Description\", \"Tools for working and shaping stone.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Masonry_Bench-FlavorText\", \"The art of stonework is untouched by the distance between worlds.\")", + "Weight": 20000 + }, + { + "Name": "Item_Cement_Mixer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cement_Mixer-DisplayName\", \"Cement Mixer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Cement_Mixer.ITEM_Cement_Mixer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cement_Mixer-Description\", \"Craft concrete construction elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cement_Mixer-FlavorText\", \"Concrete is composed of two essential elements: aggregate and a cement binder, with ratios depending on the specific design mix. Specialized concrete engineers are rare on Icarus, though.\")", + "Weight": 2000 + }, + { + "Name": "Item_Thatch_Frame_Pillar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Frame_Pillar-DisplayName\", \"Thatch Frame Pillar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Frame_1.ITEM_Thatch_Frame_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Frame_Pillar-Description\", \"Provides light foundations, takes up less space\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Frame_Angled", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Frame_Angled-DisplayName\", \"Thatch Frame Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Frame_2.ITEM_Thatch_Frame_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Frame_Angled-Description\", \"A light, braced foundation to spread weight and extend spans.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_TrapDoor-DisplayName\", \"Thatch Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Thatch_TrapDoor.ITEM_Thatch_TrapDoor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_TrapDoor-Description\", \"A thatch hatch.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_TrapDoor-FlavorText\", \"Attaches to a thatch floor trapdoor.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Floor_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Floor_TrapDoor-DisplayName\", \"Thatch Floor Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Floor_1.ITEM_Thatch_Floor_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Floor_TrapDoor-Description\", \"An easily crafted floorpiece with a hole for a trapdoor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Floor_TrapDoor-FlavorText\", \"Trapdoor not included.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Window", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Window-DisplayName\", \"Thatch Window\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Thatch_Window.ITEM_Thatch_Window", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Window-Description\", \"An easily crafted, openable window.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Window-FlavorText\", \"Low durability.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Door", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Door-DisplayName\", \"Thatch Door\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Thatch_Door.ITEM_Thatch_Door", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Door-Description\", \"An easily crafted door.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Stairs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Stairs-DisplayName\", \"Thatch Stairs\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Ramp_1.ITEM_Thatch_Ramp_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Stairs-Description\", \"Light, easily crafted stairs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Stairs-FlavorText\", \"Simple to craft and plentiful, thatch construction provides rapid shelter to those on the move, or in need of rapid, if not especially durable protection.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Railing", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Railing-DisplayName\", \"Thatch Railing\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Thatch_Railing.ITEM_Thatch_Railing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Railing-Description\", \"LIght, easily crafted railings.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Interior_Wood_Crate_Small", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Crate_Small-DisplayName\", \"Small Interior Wood Crate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Interior_Wood_Crate_Small.ITEM_Interior_Wood_Crate_Small", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Crate_Small-Description\", \"A small storage unit for items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Crate_Small-FlavorText\", \"Has 10 storage slots.\")", + "Weight": 2000 + }, + { + "Name": "Item_Interior_Wood_Crate_Medium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Crate_Medium-DisplayName\", \"Medium Interior Wood Crate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Interior_Wood_Crate_Medium.ITEM_Interior_Wood_Crate_Medium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Crate_Medium-Description\", \"A storage unit for items and gear.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Crate_Medium-FlavorText\", \"Has 20 storage slots.\")", + "Weight": 4000 + }, + { + "Name": "Item_Interior_Wood_Cupboard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Cupboard-DisplayName\", \"Interior Wood Cupboard\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Interior_Wood_Cupboard.ITEM_Interior_Wood_Cupboard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Cupboard-Description\", \"A place to keep items, gear and the rest.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Cupboard-FlavorText\", \"Has 40 storage slots.\")", + "Weight": 8000 + }, + { + "Name": "Item_Herbalism_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Herbalism_Bench-DisplayName\", \"Herbalism Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Herbalism_Bench.ITEM_Herbalism_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Herbalism_Bench-Description\", \"Craft, create, concoct.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Herbalism_Bench-FlavorText\", \"Once the realm of witches and shaman, herbalism offers useful wisdom to those who can discern basic science from hocus pocus.\")", + "Weight": 20000 + }, + { + "Name": "Item_Carcass_Mammoth", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Mammoth-DisplayName\", \"Mammoth Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Mammoth.ITEM_AnimalCarcass_Mammoth", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Mammoth-Description\", \"A behemoth from prehistory.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Mammoth-FlavorText\", \"In the aftermath of failed terraforming, this mammoth variant was released illicitly by a disillusioned geneticist. It found an unexpected home in the newly arctified snowfields of Icarus.\")", + "Weight": 10000 + }, + { + "Name": "Item_WildSeed_Lily", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_WildSeed_Lily-DisplayName\", \"Wild Lily Seed\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Lily.ITEM_Lily", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_WildSeed_Lily-Description\", \"Grow your own.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_WildSeed_Lily-FlavorText\", \"Wherever this is planted, a lily will appear.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Titanium_Pickaxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Pickaxe-DisplayName\", \"Titanium Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Titanium_Pickaxe.ITEM_Titanium_Pickaxe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Pickaxe-Description\", \"An extremely strong, lightweight mining tool.\")", + "Weight": 500 + }, + { + "Name": "Item_Titanium_Axe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Axe-DisplayName\", \"Titanium Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Titanium_Axe.ITEM_Titanium_Axe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Axe-Description\", \"A savagely sharp, extremely durable hand axe.\")", + "Weight": 500 + }, + { + "Name": "Item_Rug_Deer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Deer-DisplayName\", \"Deer Rug\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rug_Deer.ITEM_Rug_Deer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Deer-Description\", \"A decorative deer skin.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Deer-FlavorText\", \"Instantly transforms your shelter or cabin into an 18th century hunting lodge.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rug_AlphaWolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_AlphaWolf-DisplayName\", \"Alpha Wolf Rug\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rug_AlphaWolf.ITEM_Rug_AlphaWolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_AlphaWolf-Description\", \"A decorative alpha wolf skin.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_AlphaWolf-FlavorText\", \"Instantly transforms your shelter or cabin into an 18th century hunting lodge.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rug_Conifer_Wolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Conifer_Wolf-DisplayName\", \"Conifer Wolf Rug\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rug_Conifer_Wolf.ITEM_Rug_Conifer_Wolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Conifer_Wolf-Description\", \"A decorative wolf skin.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Conifer_Wolf-FlavorText\", \"Instantly transforms your shelter or cabin into an 18th century hunting lodge.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rug_Weave_Thin", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Weave_Thin-DisplayName\", \"Thin Woven Rug\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rug_Weave_Thin.ITEM_Rug_Weave_Thin", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Weave_Thin-Description\", \"A plainly woven fiber mat.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Weave_Thin-FlavorText\", \"Four trillion kilometers from home, these details can make all the difference.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rug_Weave_Thick", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Weave_Thick-DisplayName\", \"Thick Woven Rug\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rug_Weave_Thick.ITEM_Rug_Weave_Thick", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rug_Weave_Thick-Description\", \"A plainly woven, thick pile fiber mat.\")", + "Weight": 1000 + }, + { + "Name": "Item_Trophy_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Trophy_Bench-DisplayName\", \"Trophy Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Trophy_Bench.ITEM_Trophy_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Trophy_Bench-Description\", \"Taxidermy tools and mounting equipment.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Trophy_Bench-FlavorText\", \"Make a record of your victories, because planet is barely aware of you.\")", + "Weight": 20000 + }, + { + "Name": "Item_Deer_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Deer_Trophy-DisplayName\", \"Deer Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Deer_Trophy.ITEM_Deer_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Deer_Trophy-Description\", \"A mounted stag head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Deer_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_Bear_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bear_Trophy-DisplayName\", \"Bear Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Bear_Trophy.ITEM_Bear_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bear_Trophy-Description\", \"A mounted grizzly head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bear_Trophy-FlavorText\", \"Until you step beyond the terrazone, few totems of survival speak louder than a grizzly\\'s silent head.\")", + "Weight": 4000 + }, + { + "Name": "Item_PolarBear_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PolarBear_Trophy-DisplayName\", \"Polar Bear Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_PolarBear_Trophy.ITEM_PolarBear_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PolarBear_Trophy-Description\", \"A mounted polar bear head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_PolarBear_Trophy-FlavorText\", \"Greater challenges await beyond the terrazone, but here, there is no greater emblem of your eminence.\")", + "Weight": 4000 + }, + { + "Name": "Item_Cougar_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cougar_Trophy-DisplayName\", \"Cougar Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Cougar_Trophy.ITEM_Cougar_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cougar_Trophy-Description\", \"A mounted cougar head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cougar_Trophy-FlavorText\", \"This animal challenged, and lost.\")", + "Weight": 2000 + }, + { + "Name": "Item_Jaguar_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Trophy-DisplayName\", \"Jaguar Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Jaguar_Trophy.ITEM_Jaguar_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Trophy-Description\", \"A mounted jaguar head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Trophy-FlavorText\", \"This animal challenged, and lost.\")", + "Weight": 2000 + }, + { + "Name": "Item_Jaguar_Black_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Black_Trophy-DisplayName\", \"Black Jaguar Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Jaguar_Black_Trophy.ITEM_Jaguar_Black_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Black_Trophy-Description\", \"A mounted jaguar head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Black_Trophy-FlavorText\", \"This animal challenged, and lost.\")", + "Weight": 2000 + }, + { + "Name": "Item_Deer_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Deer_Head-DisplayName\", \"Deer Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Deer_Head.ITEM_Deer_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Deer_Head-Description\", \"The head of a deer, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_Bear_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bear_Head-DisplayName\", \"Bear Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Bear_Head.ITEM_Bear_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bear_Head-Description\", \"The head of a bear, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 2000 + }, + { + "Name": "Item_PolarBear_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PolarBear_Head-DisplayName\", \"Polar Bear Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_PolarBear_Head.ITEM_PolarBear_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PolarBear_Head-Description\", \"The head of a polar bear, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 2000 + }, + { + "Name": "Item_Cougar_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cougar_Head-DisplayName\", \"Cougar Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Couger_Head.ITEM_Couger_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cougar_Head-Description\", \"The head of a cougar, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_Jaguar_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Head-DisplayName\", \"Jaguar Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Jaguar_Head.ITEM_Jaguar_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Head-Description\", \"The head of a jaguar, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_Jaguar_Black_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Black_Head-DisplayName\", \"Black Jaguar Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Jaguar_Black_Head.ITEM_Jaguar_Black_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Jaguar_Black_Head-Description\", \"The head of a jaguar, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_Taxidermy_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Taxidermy_Knife-DisplayName\", \"Taxidermy Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Taxidermy_Knife.ITEM_Taxidermy_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Taxidermy_Knife-Description\", \"A small, strong precision cutting tool.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Taxidermy_Knife-FlavorText\", \"Perfect for precise cuts to preserve that \\'still breathing\\' look.\")", + "Weight": 500 + }, + { + "Name": "Item_Iron_Floor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Floor-DisplayName\", \"Aluminium Floor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Floor_0.ITEM_Iron_Floor_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Floor-Description\", \"Lightweight but resilient sheet aluminium flooring.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Floor-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Wall", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Wall-DisplayName\", \"Aluminium Wall\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Wall_0.ITEM_Iron_Wall_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Wall-Description\", \"A lightweight corrugated aluminium wall\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Wall-FlavorText\", \"Cycle for other construction variants. Able to be repaired with a repair hammer.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Wall_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Wall_Angle-DisplayName\", \"Aluminium Wall Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Wall_Angle_0.ITEM_Iron_Wall_Angle_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Wall_Angle-Description\", \"A lightweight, corrugated aluminium gable. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Wall_Angle-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Ramp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Ramp-DisplayName\", \"Aluminium Roof/Ramp\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Ramp_0.ITEM_Iron_Ramp_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Ramp-Description\", \"A lightweight sheet aluminium ramp or roofing sheet.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Ramp-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Beam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Beam-DisplayName\", \"Aluminium Beam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Beam_1.ITEM_Iron_Beam_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Beam-Description\", \"Anchors structures to the ground for higher building.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Beam-FlavorText\", \"Beams connect vertically and diagonally to support multi-level construction. Your HUD will indicate when beams are anchored with a blue cursor.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Door", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Door-DisplayName\", \"Aluminium Door\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Iron_Door.ITEM_Iron_Door", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Door-Description\", \"A rough but resilient corrugated aluminium door.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Door-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_TrapDoor-DisplayName\", \"Aluminium Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Iron_TrapDoor.ITEM_Iron_TrapDoor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_TrapDoor-Description\", \"A simple aluminium door-in-the-floor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_TrapDoor-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Window", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Window-DisplayName\", \"Aluminium Window\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Iron_Window.ITEM_Iron_Window", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Window-Description\", \"A rough, wood-framed aluminium window.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Window-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Floor_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Floor_TrapDoor-DisplayName\", \"Aluminium Floor Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Floor_1.ITEM_Iron_Floor_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Floor_TrapDoor-Description\", \"Rough sheet aluminium flooring with an access hole.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Floor_TrapDoor-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Stairs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Stairs-DisplayName\", \"Aluminium Stairs\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Ramp_1.ITEM_Iron_Ramp_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Stairs-Description\", \"Lightweight and durable aluminium stairs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Stairs-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Paste_Health_Regen", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Regen-DisplayName\", \"Health Regeneration Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_HP_regen.ITEM_Paste_HP_regen", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Regen-Description\", \"A herbal confection that speeds healing.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Regen-FlavorText\", \"The lily\\'s high concentration of bioactive ingredients is thought to inhibit the reuptake of certain cytochromes, briefly flooding your body with oxidating enzymes.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Health_Buff", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Buff-DisplayName\", \"Health Buff Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_HP_buff.ITEM_Paste_HP_buff", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Buff-Description\", \"An organic preparation that temporarily increases health.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Buff-FlavorText\", \"Like so many things on Icarus, the exact ingredients would probably render this concoction illegal on Earth.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Health_Restore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Restore-DisplayName\", \"Health Restoration Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_HP_resto.ITEM_Paste_HP_resto", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Restore-Description\", \"An organic fusion that restores health.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Health_Restore-FlavorText\", \"The combination of Icarus\\'s unique conditions and genetic adjustments to plant life has seen the addition of \\'useful\\' methyl chains to many previously innocuous plant-based preparations.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Stamina_Regen", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Regen-DisplayName\", \"Stamina Regeneration Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_stam_regen.ITEM_Paste_stam_regen", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Regen-Description\", \"An organic stimulant that accelerates stamina recovery.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Regen-FlavorText\", \"A herbal preparation that acts rapidly on the sympathetic nervous system, increasing noradrenergic activity.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Stamina_Buff", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Buff-DisplayName\", \"Stamina Buff Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_stam_buff.ITEM_Paste_stam_buff", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Buff-Description\", \"A herbal concoction, temporarily increasing stamina.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Buff-FlavorText\", \"While lacking some of the pharmaceutical refinements, this paste produces similar physiological affects to the \\'wakers\\' once offered to long haul space pilots.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Stamina_Restore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Restore-DisplayName\", \"Stamina Restoration Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_stam_resto.ITEM_Paste_stam_resto", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Restore-Description\", \"A natural stimulant that restores lost stamina.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Restore-FlavorText\", \"As countless athletes, party-goers and would-be mystics have noted, the line between natural stimulant and highly addictive narcotic is arbitrary, at best.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Stamina_Consumption", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Consumption-DisplayName\", \"Stamina Consumption Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_stam_consumption.ITEM_Paste_stam_consumption", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Consumption-Description\", \"A biotic compound that slows stamina loss temporarily.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Stamina_Consumption-FlavorText\", \"The time-jarring effects of exotics find their influence in many subtle, poorly understood ways on Icarus.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Oxygen_Buff", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Buff-DisplayName\", \"Oxygen Buff Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_02_buff.ITEM_Paste_02_buff", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Buff-Description\", \"A natural concoction that increases available oxygen.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Buff-FlavorText\", \"Your parents are a long way from here. What you do with your body is your business.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Oxygen_Restore", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Restore-DisplayName\", \"Oxygen Restoration Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_02_resto.ITEM_Paste_02_resto", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Restore-Description\", \"An organic co-factor that rapidly restores oxygen.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Restore-FlavorText\", \"\\'Helper molecule\\'\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Oxygen_Consumption", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Consumption-DisplayName\", \"Oxygen Consumption Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_02_consumption.ITEM_Paste_02_consumption", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Consumption-Description\", \"A natural beta blocker.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Oxygen_Consumption-FlavorText\", \"This preparation reduces the heart rate, dropping oxygen consumption temporarily.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Food_Consumption", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Food_Consumption-DisplayName\", \"Food Consumption Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_Food.ITEM_Paste_Food", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Food_Consumption-Description\", \"An organic confection that arrests hunger for a limited time.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Food_Consumption-FlavorText\", \"Just because it\\'s organic, doesn\\'t mean it\\'s good for you.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Paste_Water_Consumption", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Water_Consumption-DisplayName\", \"Water Consumption Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Paste_H20.ITEM_Paste_H20", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Water_Consumption-Description\", \"A natural preparation, temporarily reducing the body\\'s need for water.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Paste_Water_Consumption-FlavorText\", \"The key word here is \\'temporarily\\'.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Reinforced_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_TrapDoor-DisplayName\", \"Reinforced Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Reinforced_TrapDoor.ITEM_Reinforced_TrapDoor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_TrapDoor-Description\", \"A braced and bolstered wooden trapdoor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_TrapDoor-FlavorText\", \"May be attached to a floorpiece with a trapdoor accessway.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_TrapDoor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_TrapDoor-DisplayName\", \"Heavy Trapdoor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Concrete_TrapDoor.ITEM_Concrete_TrapDoor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_TrapDoor-Description\", \"A heavy duty trapdoor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_TrapDoor-FlavorText\", \"May be attached to a floorpiece with a trapdoor accessway.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_IceBox", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_IceBox-DisplayName\", \"Ice Box\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_IceBox.ITEM_IceBox", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_IceBox-Description\", \"Stores food at low temperatures when supplied with ice.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_IceBox-FlavorText\", \"The insulated icebox arrests food decay, as well as slowing the melting of ice itself. Has 10 storage slots.\")", + "Weight": 8000 + }, + { + "Name": "Item_Bed_Interior_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Interior_Wood-DisplayName\", \"Wooden Bed\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Bed_Interior_Wood.ITEM_Bed_Interior_Wood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Interior_Wood-Description\", \"Once placed in shelter, a bed can be set as a respawn location. Can also be used to sleep through the night.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bed_Interior_Wood-FlavorText\", \"A solidly made, simple place to rest and restore energy\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_DeerLarge", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DeerLarge-DisplayName\", \"Deer Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_DeerLarge.ITEM_AnimalCarcass_DeerLarge", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DeerLarge-Description\", \"A genetically modified member of the cervid family.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DeerLarge-FlavorText\", \"Modification of their respiratory system allows these deer variants to withstand - and thrive - despite Icarus\\'s toxic atmosphere.\")", + "Weight": 13000 + }, + { + "Name": "Item_Carcass_DesertDeer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DesertDeer-DisplayName\", \"Antelope Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_DeerDesert.ITEM_AnimalCarcass_DeerDesert", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DesertDeer-Description\", \"Imported from Earth, adjusted and released to the reformed deserts of Icarus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DesertDeer-FlavorText\", \"\\'A hunter who is going to shoot an antelope does not waste his bullets on the dog.\\' - Israelmore Ayivor\")", + "Weight": 10000 + }, + { + "Name": "Item_Glass_Beam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Beam-DisplayName\", \"Glass Beam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Beam_0.ITEM_Glass_Beam_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Beam-Description\", \"Anchors structures to the ground for higher building.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Beam-FlavorText\", \"Beams connect vertically and diagonally to support multi-level construction. Your HUD will indicate when beams are anchored with a blue cursor.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Wall", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Wall-DisplayName\", \"Glass Wall\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Wall_0.ITEM_Glass_Wall_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Wall-Description\", \"A fully transparent, mullioned wall section.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Wall-FlavorText\", \"Throw no stones, but hold \\'R\\' to cycle through variants, such as doorways. Mysteriously, can be repaired with a repair hammer.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Wall_Angle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Wall_Angle-DisplayName\", \"Glass Wall Angled\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Wall_Angle_0.ITEM_Glass_Wall_Angle_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Wall_Angle-Description\", \"Angular inserts for gables and other tilted designs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Ramp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Ramp-DisplayName\", \"Glass Roof\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Ramp_0.ITEM_Glass_Ramp_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Ramp-Description\", \"A transparent roof piece or ramp.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Ramp-FlavorText\", \"Able to be repaired with a repair hammer.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Door", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Door-DisplayName\", \"Glass Door\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Glass_Door.ITEM_Glass_Door", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Door-Description\", \"A delicate door.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Door-FlavorText\", \"Please leave a review.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Window", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Window-DisplayName\", \"Glass Window\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Glass_Window.ITEM_Glass_Window", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Window-Description\", \"A single-pane glass window.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Window", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Window-DisplayName\", \"Heavy Glass Window\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Concrete_Window.ITEM_Concrete_Window", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Window-Description\", \"A heavy duty, highly durable window. \")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Corn", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Corn-DisplayName\", \"Corn\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Corn.ITEM_Corn", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Corn-Description\", \"A staple on several planets.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Corn-FlavorText\", \"Cook or cultivate this ancient cereal, humanity\\'s most widely produced grain.\")", + "Weight": 100, + "MaxStack": 100 + }, + { + "Name": "Item_Carcass_Desert_Wolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Desert_Wolf-DisplayName\", \"Hyena Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Desert_Wolf.ITEM_AnimalCarcass_Desert_Wolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Desert_Wolf-Description\", \"A savage pack hunter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Desert_Wolf-FlavorText\", \"Ever adaptable, the hyena endures where little else survives.\")", + "Weight": 8000 + }, + { + "Name": "Item_Player_Gravestone", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Gravestone-DisplayName\", \"Dead Prospector\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_Grave.Icon_Grave", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Gravestone-Description\", \"The body is all that remains.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Gravestone-FlavorText\", \"The soul leaves the flesh and nothing is left except the mortal husk.\")", + "Weight": 100 + }, + { + "Name": "Item_Titanium_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Knife-DisplayName\", \"Titanium Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Titanium_Knife.ITEM_Titanium_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Knife-Description\", \"A blade as hard and lightweight as life itself.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Knife-FlavorText\", \"Named for the Greek Titans, titanium is harder than steel, corrosion resistant and extremely light. Its only flaw is brittleness, meaning it falls short of its indestructible reputation.\")", + "Weight": 500 + }, + { + "Name": "Item_Titanium_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Arrow-DisplayName\", \"Titanium Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Titanium_Arrow.ITEM_Titanium_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Arrow-Description\", \"An extremely light, strong projectile.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Arrow-FlavorText\", \"Whether on Icarus or Earth, hunters continue to value skills for stealth, control and intimacy of the kill.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Titanium_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Spear-DisplayName\", \"Titanium Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_TitaniumSpear.ITEM_TitaniumSpear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Spear-Description\", \"A powerful, precise combat weapon. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Spear-FlavorText\", \"Extremely strong and lightweight, the titanium spear is a devastating hunting and protective tool in well-trained hands.\")", + "Weight": 1000 + }, + { + "Name": "Item_Titanium_Sickle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Sickle-DisplayName\", \"Titanium Sickle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Titanium_Sickle.ITEM_Titanium_Sickle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Sickle-Description\", \"A resilient version of an antique design.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Sickle-FlavorText\", \"Sharper and stronger, it swings further, delivering more resources with each swipe.\")", + "Weight": 500 + }, + { + "Name": "Item_Raw_Prime_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Prime_Meat-DisplayName\", \"Raw Prime Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Raw_Prime_Meat.ITEM_Raw_Prime_Meat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Prime_Meat-Description\", \"HIgh quality meat, though quick to spoil.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Prime_Meat-FlavorText\", \"The last word in Icarus cuisine, when properly cooked, though requires refrigeration soon after killing or will spoil.\")", + "Weight": 100, + "MaxStack": 10 + }, + { + "Name": "Item_Cooked_Prime_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Prime_Meat-DisplayName\", \"Cooked Prime Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Cooked_Prime_Meat.ITEM_Cooked_Prime_Meat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Prime_Meat-Description\", \"Energy dense, high quality cut.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Prime_Meat-FlavorText\", \"Cooked meat is easier to digest and provides more nutrition than raw flesh.\")", + "Weight": 100, + "MaxStack": 10 + }, + { + "Name": "Item_Repair_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Repair_Bench-DisplayName\", \"Repair Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Repair_Bench.ITEM_Repair_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Repair_Bench-Description\", \"Repairs any item, requiring power to repair tier 4 or workshop items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Repair_Bench-FlavorText\", \"A little duct tape, maybe some lubricant, this bench can fix anything!\")", + "Weight": 20000 + }, + { + "Name": "Item_Carcass_DesertDeerLarge", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DesertDeerLarge-DisplayName\", \"Large Antelope Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_DeerDesertLarge.ITEM_AnimalCarcass_DeerDesertLarge", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DesertDeerLarge-Description\", \"A large, genetically modified ruminant.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_DesertDeerLarge-FlavorText\", \"Further from the savannah than anyone ever expected.\")", + "Weight": 13000 + }, + { + "Name": "Item_WaterBomb", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_WaterBomb-DisplayName\", \"Water Bomb\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Waterbomb.ITEM_Waterbomb", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_WaterBomb-Description\", \"A thrown device for fire fighting.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_WaterBomb-FlavorText\", \"Woven from fiber, the water bomb allows fire suppression from a safe distance.\")", + "Weight": 50, + "MaxStack": 5 + }, + { + "Name": "Item_Coconut", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut-DisplayName\", \"Young Coconut\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Coconut_Young.ITEM_Coconut_Young", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut-Description\", \"Mostly water, young coconut quench thirst but won\\'t do much for hunger.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut-FlavorText\", \"Like sharks, cocounts often fail to live up to their lethal reputation.\")", + "Weight": 200 + }, + { + "Name": "Item_Coconut_Mid", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut_Mid-DisplayName\", \"Ripe Coconut\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Coconut_Ripe.ITEM_Coconut_Ripe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut_Mid-Description\", \"A balance of light sustenance and moderate hydration, in a fibrous shell.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut_Mid-FlavorText\", \"Ripe coconuts contain a balance of thirst-quenching liquid and energy-dense, hunger satisfying flesh.\")", + "Weight": 200 + }, + { + "Name": "Item_Coconut_Mature", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut_Mature-DisplayName\", \"Mature Coconut\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Coconut_Mature.ITEM_Coconut_Mature", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut_Mature-Description\", \"Maturity diminishes liquid content, but offers more satisfying flesh.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Coconut_Mature-FlavorText\", \"A coconut\\'s final stage is also its most energy-rich.\")", + "Weight": 200 + }, + { + "Name": "Item_Bandage_Heat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bandage_Heat-DisplayName\", \"Heat Bandage\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Bandage_Heating.ITEM_Bandage_Heating", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bandage_Heat-Description\", \"Cloth bandages impregnated with a warming salve, for treating frostbite.\")", + "Weight": 100, + "MaxStack": 10 + }, + { + "Name": "Item_Poison_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Arrow-DisplayName\", \"Poison Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Poison_Arrow.ITEM_Poison_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Arrow-Description\", \"Slow death, with a point.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Arrow-FlavorText\", \"Requiring less accuracy, but more patience, the poison arrow brings down quarry slowly, but surely.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Poison_Paste", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Paste-DisplayName\", \"Poison Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Poison_Paste.ITEM_Poison_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Paste-Description\", \"A slow-working toxin made from spoiled meat. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Paste-FlavorText\", \"\\'Life is a slow working poison\\' - Jean Hurvit\")", + "Weight": 150, + "MaxStack": 20 + }, + { + "Name": "Item_Anvil_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Anvil_Bench-DisplayName\", \"Anvil Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Anvil_Bench.ITEM_Anvil_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Anvil_Bench-Description\", \"Heavyweight work surface for iron and steel tools, using ingots smelted in their appropriate furnaces.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Anvil_Bench-FlavorText\", \"Arguably the simplest fabrication system known to humanity.\")", + "Weight": 20000 + }, + { + "Name": "Item_Steel_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Spear-DisplayName\", \"Steel Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Steel_Spear.ITEM_Steel_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Spear-Description\", \"A light, strong traditional spear design that holds its edge.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Spear-FlavorText\", \"The word \\'spear\\' has descended to us through the ages largely unchanged.\")", + "Weight": 1000 + }, + { + "Name": "Item_Steel_Axe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Axe-DisplayName\", \"Steel Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Steel_Axe.ITEM_Steel_Axe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Axe-Description\", \"A steel axe, for swifter felling and hewing.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Axe-FlavorText\", \"Steel of this quality would be an embarrassment to any industry on Earth, but on Icarus remains a minor miracle.\")", + "Weight": 500 + }, + { + "Name": "Item_Steel_Ingot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Ingot-DisplayName\", \"Steel Ingot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Steel_Ingot.ITEM_Steel_Ingot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Ingot-Description\", \"A medium-density ingot of carbon steel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Ingot-FlavorText\", \"Stronger than iron, more elastic than rubber. Sometimes.\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Steel_Bloom", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Bloom-DisplayName\", \"Steel Bloom\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Steel_Bloom.ITEM_Steel_Bloom", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Bloom-Description\", \"A precursor mixture of iron ore and coal, smelted in a concrete furnace to create steel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Bloom-FlavorText\", \"The conditions on Icarus give its would-be metallurgists very little control over the finer details of steel smelting. A basic bloomery process prevails.\")", + "Weight": 250, + "MaxStack": 50 + }, + { + "Name": "Item_Steel_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Knife-DisplayName\", \"Steel Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Steel_Knife.ITEM_Steel_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Knife-Description\", \"A tempered needlepoint hunting blade.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Knife-FlavorText\", \"Finely balanced knives like this can be thrown accurately with a little practice.\")", + "Weight": 500 + }, + { + "Name": "Item_Steel_Pickaxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Pickaxe-DisplayName\", \"Steel Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Steel_Pickaxe.ITEM_Steel_Pickaxe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Pickaxe-Description\", \"Tempered steel, suitable for even the toughest of metals.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Pickaxe-FlavorText\", \"When first landing on Icarus prospectors quickly discovered the need for stronger metals to deal with the local ore.\")", + "Weight": 500 + }, + { + "Name": "Item_Steel_Bolt", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Bolt-DisplayName\", \"Steel Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Steel_Bolt.ITEM_Steel_Bolt", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Bolt-Description\", \"A hard-hitting steel bolt, trading distance for damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Bolt-FlavorText\", \"Roughly 64,000 years since its first invention, the essential form of the bolt remains unchanged.\")", + "Weight": 15, + "MaxStack": 100 + }, + { + "Name": "Item_Carcass_Alpha_Wolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Alpha_Wolf-DisplayName\", \"Alpha Wolf Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Alpha_Wolf.ITEM_AnimalCarcass_Alpha_Wolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Alpha_Wolf-Description\", \"A savage hunter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Alpha_Wolf-FlavorText\", \"The Formidable Alpha wolf variant endures where little else survives.\")", + "Weight": 12000 + }, + { + "Name": "Item_Carcass_Alpha_Desert_Wolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Alpha_Desert_Wolf-DisplayName\", \"Alpha Hyena Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Alpha_Wolf.ITEM_AnimalCarcass_Alpha_Wolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Alpha_Desert_Wolf-Description\", \"A savage hunter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Alpha_Desert_Wolf-FlavorText\", \"The Formidable Alpha wolf variant endures where little else survives.\")", + "Weight": 12000 + }, + { + "Name": "Item_Carcass_Jaguar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Jaguar-DisplayName\", \"Jaguar Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Jaguar.ITEM_AnimalCarcass_Jaguar", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Jaguar-Description\", \"The second most dangerous thing in the forest\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Jaguar-FlavorText\", \"Introduced to manage the population of smaller mammals, the jaguar variant adopted swiftly to the arid regions of the new Icarus.\")", + "Weight": 12000 + }, + { + "Name": "Item_Suture_Kit", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Suture_Kit-DisplayName\", \"Suture Kit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Suture_Kit.ITEM_Suture_Kit", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Suture_Kit-Description\", \"A basic medical kit for healing deep wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Suture_Kit-FlavorText\", \"Whether lightly or deeply wounded, \\'Permit the pain to pass over you, and through you.\\' - Bao Li Wei\")", + "Weight": 200, + "MaxStack": 10 + }, + { + "Name": "Item_Antipoison", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison-DisplayName\", \"Anti-poison\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antipoison.ITEM_Antipoison", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison-Description\", \"A basic toxicology and anti-venom kit to combat poisoning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison-FlavorText\", \"It\\'s speculated that exotics may suffuse much of the plant life in the terrazone, imparting bioactive properties, though exactly what these are, whether they\\'re safe, and exactly how it works ... at this stage, who knows?\")", + "Weight": 200, + "MaxStack": 10 + }, + { + "Name": "Item_Antiseptic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiseptic-DisplayName\", \"Antibiotics\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antiseptic_Paste.ITEM_Antiseptic_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiseptic-Description\", \"Heals food poisoning, infected wounds and bacterial infections like pneumonia.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiseptic-FlavorText\", \"Broad-spectrum, natural antibiotics that provide some ongoing protection against afflictions such as pnuemonia.\")", + "Weight": 200, + "MaxStack": 10 + }, + { + "Name": "Item_Antiparasitic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic-DisplayName\", \"Anti-parasitic treatment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antiparasitic.ITEM_Antiparasitic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic-Description\", \"A powerful medical preparation for curing festering wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic-FlavorText\", \"From suppurating wounds to dysentery, this natural broad-spectrum antibiotic remedy cures it all.\")", + "Weight": 200, + "MaxStack": 10 + }, + { + "Name": "Item_Blood_Thinner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinner-DisplayName\", \"Blood Thinner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Blood_Thinner.ITEM_Blood_Thinner", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinner-Description\", \"A folk remedy for concussions and contusions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinner-FlavorText\", \"A very basic anticoagulant.\")", + "Weight": 200, + "MaxStack": 10 + }, + { + "Name": "Item_Wood_Roof_Corner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Roof_Corner-DisplayName\", \"Wood Roof Corner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Roof_Corner_0.ITEM_Wood_Roof_Corner_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Roof_Corner-Description\", \"A roughly cut insert for angled roofs.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Roof_Corner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Roof_Corner-DisplayName\", \"Stone Roof Corner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Roof_Corner_0.ITEM_Stone_Roof_Corner_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Roof_Corner-Description\", \"A robust insert for angled roofs.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Roof_Corner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Roof_Corner-DisplayName\", \"Concrete Roof Corner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Roof_Corner_0.ITEM_Concrete_Roof_Corner_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Roof_Corner-Description\", \"A strong insert for angled roofs.\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Roof_Corner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Roof_Corner-DisplayName\", \"Thatch Roof Corner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Roof_Corner_0.ITEM_Thatch_Roof_Corner_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Roof_Corner-Description\", \"A lightweight insert for angled roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Roof_Corner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Roof_Corner-DisplayName\", \"Aluminium Roof Corner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Roof_Corner_0.ITEM_Iron_Roof_Corner_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Roof_Corner-Description\", \"A strong, lightweight insert for angled roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Roof_Corner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Roof_Corner-DisplayName\", \"Glass Roof Corner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Roof_Corner_0.ITEM_Glass_Roof_Corner_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Roof_Corner-Description\", \"A transparent insert for angled roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_FirePit", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_FirePit-DisplayName\", \"Firepit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_FirePit.ITEM_FirePit", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_FirePit-Description\", \"A large, stone-lined pit for swift cooking and heating.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_FirePit-FlavorText\", \"Flashroast a steak or an entire mammoth forequarter.\")", + "Weight": 20000 + }, + { + "Name": "Item_Carcass_Pronghorn", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Pronghorn-DisplayName\", \"Pronghorn Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Pronghorn.ITEM_AnimalCarcass_Pronghorn", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Pronghorn-Description\", \"A herd animal, able to endure the extremes of Icarus\\'s deserts.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Pronghorn-FlavorText\", \"The pronghorn variant thrives on the sparse, desert terrain in which this region of Icarus now abounds.\")", + "Weight": 9000 + }, + { + "Name": "Item_Dehumidifier", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dehumidifier-DisplayName\", \"Dehumidifier\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Dehumidifer.ITEM_Dehumidifer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dehumidifier-Description\", \"Powerful, portable protection against the effects of being underground.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Dehumidifier-FlavorText\", \"Powered by charcoal, the dehumidifier heavily reduces bacterial growth in caves by reducing dampness.\")", + "Weight": 20000 + }, + { + "Name": "Item_Player_Sleeping", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Sleeping-DisplayName\", \"Sleeping Prospector\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_Rested.Icon_Rested", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Sleeping-Description\", \"Merely sleeping.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Player_Sleeping-FlavorText\", \"Passing the dark of night, restoring for the day to come.\")", + "Weight": 100 + }, + { + "Name": "Item_Carcass_Conifer_Wolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Conifer_Wolf-DisplayName\", \"Conifer Wolf Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Conifer_Wolf.ITEM_AnimalCarcass_Conifer_Wolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Conifer_Wolf-Description\", \"A savage pack hunter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Conifer_Wolf-FlavorText\", \"A genetic variant of the grey wolf, this efficient carnivore is an indiscriminate hunter, thriving in the transplanted forests of Icarus.\")", + "Weight": 8000 + }, + { + "Name": "Item_Portable_Beacon", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Portable_Beacon-DisplayName\", \"Portable Beacon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Portable_Beacon.ITEM_Portable_Beacon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Portable_Beacon-Description\", \"Displays a map marker when deployed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Portable_Beacon-FlavorText\", \"Lightly mapped and largely unexplored, human markers on the surface of Icarus are few and far between. The beacon offers a BYO solution.\")", + "Weight": 10000 + }, + { + "Name": "Item_Crushed_Bone", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Crushed_Bone-DisplayName\", \"Crushed Bone\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Crushed_Bone.ITEM_Crushed_Bone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Crushed_Bone-Description\", \"A calcium-rich powder.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Crushed_Bone-FlavorText\", \"Highly ground bone creates a useful ingredient for a range of concoctions.\")", + "Weight": 10, + "MaxStack": 50 + }, + { + "Name": "Item_Glassworking_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glassworking_Bench-DisplayName\", \"Glassworking Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Glassworking_Bench.ITEM_Glassworking_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glassworking_Bench-Description\", \"Tools for creating glass items and construction elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glassworking_Bench-FlavorText\", \"True glass-making originated in the Indus Valley in 1700 BCE, passing into the Mediterranean, then Africa and the rest of the world, before extending through space to Icarus in the mid 22nd century.\")", + "Weight": 25000 + }, + { + "Name": "Item_Glassworking_Bench_V2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glassworking_Bench_V2-DisplayName\", \"Glassworking Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Glassworking_Bench_V2.ITEM_Glassworking_Bench_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glassworking_Bench_V2-Description\", \"Tools for creating glass items and construction elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glassworking_Bench_V2-FlavorText\", \"True glass-making originated in the Indus Valley in 1700 BCE, passing into the Mediterranean, then Africa and the rest of the world, before extending through space to Icarus in the mid 22nd century.\")", + "Weight": 25000 + }, + { + "Name": "Item_Leather_Curtain_Door", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Curtain_Door-DisplayName\", \"Leather Curtain Door\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Leather_Curtain_Door.ITEM_Leather_Curtain_Door", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Curtain_Door-Description\", \"A heavily curtained doorway.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Curtain_Door-FlavorText\", \"A door for those unimpressed by hinges and handles.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Carcass_Mammoth_Boss", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Mammoth_Boss-DisplayName\", \"Mammoth Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Mammoth.ITEM_AnimalCarcass_Mammoth", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Mammoth_Boss-Description\", \"A behemoth from prehistory.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Mammoth_Boss-FlavorText\", \"In the aftermath of failed terraforming, this mammoth variant (Mammuthia Icaria) was released illicitly by a disillusioned geneticist. It found an unexpected home in the newly arctified snowfields of Icarus.\")", + "Weight": 10000 + }, + { + "Name": "Item_Kitchen_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Bench-DisplayName\", \"Kitchen Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kitchen_Bench.ITEM_Kitchen_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Bench-Description\", \"A modular workspace for cooking and concocting complex recipes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Bench-FlavorText\", \"Prep advanced food recipes here to assist on your adventures\")", + "Weight": 20000 + }, + { + "Name": "Item_Kitchen_Stove", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Stove-DisplayName\", \"Biofuel Stove\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kitchen_Stove.ITEM_Kitchen_Stove", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Stove-Description\", \"An efficient, biofuel-powered cooking unit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Stove-FlavorText\", \"A well-crafted, solidly insulated stove for discerning off-world chefs.\")", + "Weight": 20000 + }, + { + "Name": "Item_Kitchen_Storage", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Storage-DisplayName\", \"Kitchen Storage Block\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kitchen_Storage.ITEM_Kitchen_Storage", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Storage-Description\", \"A compact module for all your kitchen storage needs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Kitchen_Storage-FlavorText\", \"For the demanding Icarus ingredient hoarder, a small module with 40 storage slots.\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_SnowLeopard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_SnowLeopard-DisplayName\", \"Snow Leopard Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_SnowLeopard.ITEM_AnimalCarcass_SnowLeopard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_SnowLeopard-Description\", \"An exotic, evasive predator of the ice.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_SnowLeopard-FlavorText\", \"\\\"We nod, grimace, and resume our paths to separate destinies and graves.\\\" - Peter Matthiessen, The Snow Leopard\")", + "Weight": 12000 + }, + { + "Name": "Item_Carcass_SnowLeopard_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_SnowLeopard_Alpha-DisplayName\", \"Alpha Snow Leopard Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_SnowLeopard.ITEM_AnimalCarcass_SnowLeopard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_SnowLeopard_Alpha-Description\", \"An exotic, evasive predator of the ice.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_SnowLeopard_Alpha-FlavorText\", \"\\\"We nod, grimace, and resume our paths to separate destinies and graves.\\\" - Peter Matthiessen, The Snow Leopard\")", + "Weight": 12000 + }, + { + "Name": "Item_Mammoth_Tusk", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Tusk-DisplayName\", \"Mammoth Tusk\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Mammoth_Tusk.ITEM_Mammoth_Tusk", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Tusk-Description\", \"A fortune in ivory from a titan reborn; a small step towards revealing Icarus\\'s secrets.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Tusk-FlavorText\", \"Theories suggest that when exotic material present in plant life is ingested, it affects cellular reproduction in animals. The exact mechanism is unclear, with speculation that some varieties of exotics possess negative mass, producing relativistic micro-effects. Analysis of this specimen will reveal more.\")", + "Weight": 10000 + }, + { + "Name": "Item_Bone_Sickle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Sickle-DisplayName\", \"Bone Sickle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Bone_Sickle.ITEM_Bone_Sickle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Sickle-Description\", \"Repurposed remains for easy reaping.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Sickle-FlavorText\", \"The falk or grasshook is a harvesting tool of old, a symbol of labor, and weapon of disgruntled serfdom.\")", + "Weight": 500 + }, + { + "Name": "Item_Glass_Jar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Jar-DisplayName\", \"Glass Jar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Jar.ITEM_Jar", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Jar-Description\", \"A roughly made, but perfectly serviceable mason jar.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Jar-FlavorText\", \"This jar is empty, but like the many gaps in our understanding of this planet, is waiting to be filled.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Jar_Jam", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Jar_Jam-DisplayName\", \"Berry Jam\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Jar_Jam.ITEM_Jar_Jam", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Jar_Jam-Description\", \"Slightly bitter, but unsurpassed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Jar_Jam-FlavorText\", \"It\\'s not just jam. You hold in your hand an irreducible symbol of humanity\\'s commitment to settling an alien world. Strongly increases max stamina.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Polarbear_Pelt", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Pelt-DisplayName\", \"Polar Bear Pelt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Polarbear_Pelt.ITEM_Polarbear_Pelt", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Pelt-Description\", \"A fur hide from the largest known carnivore on two planets.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Pelt-FlavorText\", \"An unparalleled hunter, able to smell its prey from over a mile away, the polar bear has only one natural enemy: you.\")", + "Weight": 500, + "MaxStack": 50 + }, + { + "Name": "Item_Polarbear_Head_Armor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Head_Armor-DisplayName\", \"Polar Bear Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_PolarBear_Armor_Head.ITEM_PolarBear_Armor_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Head_Armor-Description\", \"Lightweight, highly insulated head protection.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Head_Armor-FlavorText\", \"Once a warm high altitude desert, the arctic\\'s temperature dropped in the aftermath of failed terraforming, leaving a frigid wasteland of which the polar bear is now the unchallenged apex predator.\")", + "Weight": 2000 + }, + { + "Name": "Item_Polarbear_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Chest-DisplayName\", \"Polar Bear Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Polarbear_Chest.ITEM_Polarbear_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Chest-Description\", \"Strong, lightweight body armor with extreme protection against cold.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Chest-FlavorText\", \"Evolved for the most demanding climate on Earth, the polar bear\\'s skin works equally well in the most damaged environment on Icarus.\")", + "Weight": 4000 + }, + { + "Name": "Item_Polarbear_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Arms-DisplayName\", \"Polar Bear Arm Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Polarbear_Arms.ITEM_Polarbear_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Arms-Description\", \"Tough and lightweight fur gloves offering extreme protection against low temperatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Arms-FlavorText\", \"Skinning polar bears has been illegal to everyone except Inuit hunters for centuries on Earth. On Icarus, there is no such prohibition.\")", + "Weight": 1000 + }, + { + "Name": "Item_Polarbear_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Legs-DisplayName\", \"Polar Bear Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Polarbear_Legs.ITEM_Polarbear_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Legs-Description\", \"Lightweight fur armor for the lower body, offering exceptional insulation.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Legs-FlavorText\", \"Once a warm high altitude desert, the arctic\\'s temperature dropped in the aftermath of failed terraforming, leaving a frigid wasteland of which the polar bear is now the unchallenged apex predator.\")", + "Weight": 4000 + }, + { + "Name": "Item_Polarbear_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Feet-DisplayName\", \"Polar Bear Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Polarbear_Feet.ITEM_Polarbear_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Feet-Description\", \"Highly insulated, lightweight protective fur boots.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Polarbear_Feet-FlavorText\", \"Evolved for the most demanding climate on Earth, the polar bear\\'s skin works equally well in the most damaged environment on Icarus.\")", + "Weight": 1000 + }, + { + "Name": "Item_Iron_Nail", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Nail-DisplayName\", \"Iron Nail\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_IronNails.ITEM_IronNails", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Nail-Description\", \"An inter-fibrous friction fastener.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Nail-FlavorText\", \"A nail works in two directions: through friction in the axial direction, and shear strength laterally.\")", + "Weight": 12, + "MaxStack": 100 + }, + { + "Name": "Item_Copper_Nail", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Nail-DisplayName\", \"Copper Nail\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_CopperNails.ITEM_CopperNails", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Nail-Description\", \"Lightweight copper fastener.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Copper_Nail-FlavorText\", \"Easily wrought, easily bent.\")", + "Weight": 12, + "MaxStack": 100 + }, + { + "Name": "Item_Steel_Screw", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Screw-DisplayName\", \"Steel Screw\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_SteelScrews.ITEM_SteelScrews", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Screw-Description\", \"Heavy-duty, highly durable fasteners.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Screw-FlavorText\", \"Humanity\\'s 43rd greatest invention.\")", + "Weight": 1, + "MaxStack": 100 + }, + { + "Name": "Item_Iron_Hammer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Hammer-DisplayName\", \"Iron Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Iron_Hammer.ITEM_Iron_Hammer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Hammer-Description\", \"Maintain structures against the wrath of Icarus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Hammer-FlavorText\", \"Counter the forces of nature with a little violence of your own.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Hammer_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Printed-DisplayName\", \"MXC Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Hammer_Printed.ITEM_Meta_Hammer_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Printed-Description\", \"A 3D printed repair hammer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Printed-FlavorText\", \"Counter the forces of nature with a little violence of your own.\")", + "Weight": 500 + }, + { + "Name": "Item_Steel_Hammer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Hammer-DisplayName\", \"Steel Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Steel_Hammer.ITEM_Steel_Hammer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Hammer-Description\", \"The most efficient tool for repairing damaged structures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Hammer-FlavorText\", \"The tidal forces of Minos produce exceptionally violent weather on Icarus, its largest moon, which in turn damages even the most robust construction. A steel hammer can even the odds ... a little.\")", + "Weight": 500 + }, + { + "Name": "Faction_Satellite", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Faction_Satellite-DisplayName\", \"Terraforming Satellite\")", + "Icon": "/Game/Assets/2DArt/UI/Icons/Icon_Satellite.Icon_Satellite", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Faction_Satellite-Description\", \"A downed and damaged Inaris orbital terraforming unit.\")", + "Weight": 10000 + }, + { + "Name": "Item_Steel_Rebar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Rebar-DisplayName\", \"Steel Rebar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_SteelRebar.ITEM_SteelRebar", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Rebar-Description\", \"Heavy, ribbed steel wire for reinforcing concrete.\")", + "Weight": 25, + "MaxStack": 50 + }, + { + "Name": "Item_Platinum_Bolt", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Bolt-DisplayName\", \"Platinum Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Platinum_Bolt.ITEM_Platinum_Bolt", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Bolt-Description\", \"Hard-hitting, if not priceless.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Bolt-FlavorText\", \"Though eclipsed by exotics, platinum remains extremely valuable, even if the market is somewhat distant.\")", + "Weight": 15, + "MaxStack": 100 + }, + { + "Name": "Item_Titanium_Bolt", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Bolt-DisplayName\", \"Titanium Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Titanium_Bolt.ITEM_Titanium_Bolt", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Bolt-Description\", \"A high-damage projectile.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Bolt-FlavorText\", \"\\\"When you\\'ve got two tons of polar bear lumbering towards you across the ice, you suddenly realise a bullet\\'s not going to cut it. But a titanium bolt through the eye, that\\'s another story.\\\" - Sol Berlinski\")", + "Weight": 15, + "MaxStack": 100 + }, + { + "Name": "Item_Carcass_Snow_Rabbit", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Snow_Rabbit-DisplayName\", \"Snow Rabbit Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Snow_Rabbit.ITEM_AnimalCarcass_Snow_Rabbit", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Snow_Rabbit-Description\", \"As on Earth, a survivor, but not today.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Snow_Rabbit-FlavorText\", \"As reproductively prodigious, even in the harshest environments of Icarus, as it was on earth.\")", + "Weight": 1000 + }, + { + "Name": "Item_Carcass_Rabbit", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Rabbit-DisplayName\", \"Rabbit Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Rabbit.ITEM_AnimalCarcass_Rabbit", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Rabbit-Description\", \"As on Earth, a survivor, but not today.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Rabbit-FlavorText\", \"The rabbit variant has found a new niche on this malformed environment.\")", + "Weight": 1000 + }, + { + "Name": "Item_Carcass_Jaguar_Black", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Jaguar_Black-DisplayName\", \"Black Jaguar Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Jaguar_Black.ITEM_AnimalCarcass_Jaguar_Black", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Jaguar_Black-Description\", \"A sleekly effective killer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Jaguar_Black-FlavorText\", \"Introduced to manage the population of smaller mammals, the jaguar variant adopted swiftly to the arid regions of the new Icarus.\")", + "Weight": 15000 + }, + { + "Name": "Item_Rifle_BoltAction", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_BoltAction-DisplayName\", \"Bolt Action Rifle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Rifle_BoltAction.ITEM_Rifle_BoltAction", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_BoltAction-Description\", \"A single-shot bolt action, packs a punch.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rifle_BoltAction-FlavorText\", \"Despite limited metallurgic and gunsmithing resources, First Cohort prospectors have managed to design a better-than-serviceable, true-aiming hunting rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Bio_Needle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bio_Needle-DisplayName\", \"Bio-Warhead\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bio_Needle-Description\", \"Terraforming tool or catastrophic bio-weapon, you decide.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bio_Needle-FlavorText\", \"Responsible for the so-called \\'genocide\\' of Icarus\\'s native life in the terrazone, each \\'warhead\\' contains sufficient enzymatic material to \\'adjust\\' a trillion tons of atmosphere. Handle with care.\")", + "Weight": 1000 + }, + { + "Name": "Item_Splint", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Splint-DisplayName\", \"Splint\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Splint.ITEM_Splint", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Splint-Description\", \"Speeds the healing of a broken leg.\")", + "Weight": 1000 + }, + { + "Name": "Item_Antibiotic_Paste", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Paste-DisplayName\", \"Antibiotic Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antibiotic_Paste.ITEM_Antibiotic_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Paste-Description\", \"Reduces the effects of food poisoning, and other low grade infections.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Paste-FlavorText\", \"A natural antibacterial agent that diminishes the impact of afflictions such as infected wounds and pnuemonia.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antiparasitic_Paste", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic_Paste-DisplayName\", \"Anti-parasitic Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antiparasitic_Paste.ITEM_Antiparasitic_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic_Paste-Description\", \"A medical preparation for reducing the effects of festering wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic_Paste-FlavorText\", \"From the very first, newcomers to Icarus noted the medicinal and bioactive properties of Earth-type plants were significantly more intense.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antipoison_Paste", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Paste-DisplayName\", \"Anti-poison Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antipoison_Paste.ITEM_Antipoison_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Paste-Description\", \"A basic toxicology and anti-venom kit to reduce the effects of poisoning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Paste-FlavorText\", \"It\\'s speculated that exotics may suffuse much of the plant life in the terrazone, imparting bioactive properties, though exactly what these are, whether they\\'re safe, and exactly how it works ... at this stage, who knows?\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Blood_Thinning_Paste", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Paste-DisplayName\", \"Blood Thinning Paste\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Blood_Thinning_Paste.ITEM_Blood_Thinning_Paste", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Paste-Description\", \"A folk remedy for diminishing the effects of concussions and contusions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Paste-FlavorText\", \"A very basic anticoagulant.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antibiotic_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Tonic-DisplayName\", \"Antibiotic Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antibiotic_Tonic.ITEM_Antibiotic_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Tonic-Description\", \"An antibacterial distillation that cures food poisoning, wound infections and afflictions like pneumonia.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Tonic-FlavorText\", \"The interaction between bioactive substances and microbial life here on Icarus is still poorly understood, especially when one factors in the effects of exotic matter to both.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antiparasitic_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic_Tonic-DisplayName\", \"Anti-parasitic Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antiparasitic_Tonic.ITEM_Antiparasitic_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic_Tonic-Description\", \"A medicinal preparation for curing festering wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparasitic_Tonic-FlavorText\", \"From suppurating wounds to dysentery, this natural broad-spectrum antibiotic remedy cures it all.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antipoison_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Tonic-DisplayName\", \"Anti-poison Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antipoison_Tonic.ITEM_Antipoison_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Tonic-Description\", \"Fast-working anti-venom to combat poisoning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Tonic-FlavorText\", \"Of the many ways to die on Icarus, poisoning is perhaps the least glorious.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Blood_Thinning_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Tonic-DisplayName\", \"Blood Thinning Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Blood_Thinning_Tonic.ITEM_Blood_Thinning_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Tonic-Description\", \"An effective remedy for relieving concussions and contusions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Tonic-FlavorText\", \"Voyagers to Icarus have found themselves forced to ressurect a range of folk treatments and traditional medicines.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antibiotic_Pill", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Pill-DisplayName\", \"Antibiotic Pill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antibiotic_Pill.ITEM_Antibiotic_Pill", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Pill-Description\", \"A broad-spectrum antibacterial agent, protecting against food poisoning, wound infections and pneumonia.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antibiotic_Pill-FlavorText\", \"While not quite invincible, your susceptibility to microbial takeover will temporarily reach an all-time low.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antiparastic_Pill", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparastic_Pill-DisplayName\", \"Anti-parasitic Pill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antiparasitic_Pill.ITEM_Antiparasitic_Pill", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparastic_Pill-Description\", \"A potent antibacterial preparation for preventing festering wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antiparastic_Pill-FlavorText\", \"Flooding your body with antibiotics is a double-edged sword, but if it stops you needing to use the word \\'festering\\' to describe part of your body, it\\'s worth it.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Antipoison_Pill", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Pill-DisplayName\", \"Anti-poison Pill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Antipoison_Pill.ITEM_Antipoison_Pill", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Pill-Description\", \"An long-acting anti-venom to prevent poisoning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Antipoison_Pill-FlavorText\", \"Ingest and ignore the risks.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Blood_Thinning_Pill", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Pill-DisplayName\", \"Blood Thinning Pill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Blood_Thinning_Pill.ITEM_Blood_Thinning_Pill", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Pill-Description\", \"A potent preventative for concussions and contusions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Blood_Thinning_Pill-FlavorText\", \"Off-label and off-planet, this one doesn\\'t come with any warnings. So it\\'s probably safe.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Platinum_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Spear-DisplayName\", \"Platinum Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Platinum_Spear.ITEM_Platinum_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Spear-Description\", \"Priceless on Earth. An advanced survival tool on Icarus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Spear-FlavorText\", \"A midweight, short-shafted ahlspeiss spear that, composition aside, would not have looked out of place in 16th century Prussia.\")", + "Weight": 1000 + }, + { + "Name": "Item_Faction_Mission_Drill", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_Drill-DisplayName\", \"Biofuel Drill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Extractor.ITEM_Kit_Extractor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_Drill-Description\", \"A portable, heavy duty boring rig powered by biofuel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_Drill-FlavorText\", \"Driven by bio-diesel, this micro-derrick design was adapted from asteroid mining equipment used in the early 22nd century.\")", + "Weight": 2000 + }, + { + "Name": "Item_Platinum_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Knife-DisplayName\", \"Platinum Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Platinum_Knife.ITEM_Platinum_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Knife-Description\", \"A precision blade, stronger than steel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Knife-FlavorText\", \"Platinum\\'s durablity gives an incredibly accurate, lethal cutting edge.\")", + "Weight": 500 + }, + { + "Name": "Item_Sandworm_Scale", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Scale-DisplayName\", \"Sandworm Scale\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Sandworm_Scale.ITEM_Sandworm_Scale", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Scale-Description\", \"A titan\\'s cast-off armor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Scale-FlavorText\", \"When held in the hand, fresh from the worm\\'s body, the scale gently vibrated. Slowly, this motion drained away, leaving only a flake of light, hugely strong armor.\")", + "Weight": 1000, + "MaxStack": 5 + }, + { + "Name": "Item_Platinum_Sickle", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Sickle-DisplayName\", \"Platinum Sickle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Platinum_Sickle.ITEM_Platinum_Sickle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Sickle-Description\", \"An extremely precise, high yield harvesting tool.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Sickle-FlavorText\", \"A proletariat icon made from a near-priceless material, yet no more valuable than lead when compared to exotics themselves.\")", + "Weight": 1000 + }, + { + "Name": "Item_Platinum_Hammer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Hammer-DisplayName\", \"Platinum Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Platinum_Hammer.ITEM_Platinum_Hammer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Hammer-Description\", \"Light, durable, accurate, but still a hammer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Hammer-FlavorText\", \"\\\"On Icarus, you\\'re either the hammer, or the anvil\\\" - Javier Survez\")", + "Weight": 1000 + }, + { + "Name": "Item_Titanium_Hammer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Hammer-DisplayName\", \"Titanium Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Titanium_Hammer.ITEM_Titanium_Hammer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Hammer-Description\", \"A durable and reliable tool for structure repair.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Hammer-FlavorText\", \"Counter the forces of nature with a little violence of your own.\")", + "Weight": 1000 + }, + { + "Name": "Item_Platinum_Axe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Axe-DisplayName\", \"Platinum Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Platinum_Axe.ITEM_Platinum_Axe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Axe-Description\", \"An axceedingly reliable, accurate hewing tool.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Axe-FlavorText\", \"\\\"Give me six hours to chop down a tree, I\\'ll spend the first four sharpening the axe\\\" - A. Lincoln\")", + "Weight": 1000 + }, + { + "Name": "Item_Platinum_Pickaxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Pickaxe-DisplayName\", \"Platinum Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Platinum_Pick.ITEM_Platinum_Pick", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Pickaxe-Description\", \"Strong, high-yield and extremely accurate.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Pickaxe-FlavorText\", \"There is a small, but specific class of problems for which the only solution is a pickaxe.\")", + "Weight": 1000 + }, + { + "Name": "Item_Leather_Curtain_Window", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Curtain_Window-DisplayName\", \"Leather Curtain Window\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Leather_Curtain_Window.ITEM_Leather_Curtain_Window", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Curtain_Window-Description\", \"Heavy duty leather curtains.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Leather_Curtain_Window-FlavorText\", \"Happier with flaps.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Build_HalfPitch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Build_HalfPitch-DisplayName\", \"Wood Half Pitch\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Half_Pitch_2.ITEM_Wood_Half_Pitch_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Build_HalfPitch-Description\", \"Combinable elements for creating 2:1 inclines.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Build_HalfPitch-FlavorText\", \"For the more discerning builder.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Build_HalfNormal", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Build_HalfNormal-DisplayName\", \"Wood Half Normal\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Halfpiece_0.ITEM_Wood_Halfpiece_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Build_HalfNormal-Description\", \"A kit of half-sized wooden building elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Build_HalfNormal-FlavorText\", \"Wood structures withstand light storms without damage. Can be repaired with a repair hammer.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Sandworm_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Knife-DisplayName\", \"Sandworm Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Worm_Knife.ITEM_Worm_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Knife-Description\", \"A rare, highly durable blade.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Knife-FlavorText\", \"Evolved to resist prolonged sand abrasion, the sandworm\\'s chitin-analogue scales holds an excellent edge.\")", + "Weight": 500 + }, + { + "Name": "Item_Sandworm_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Spear-DisplayName\", \"Sandworm Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Worm_Spear.ITEM_Worm_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Spear-Description\", \"A spear crafted from an ancient organism\\'s armor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Spear-FlavorText\", \"Group 15 continues to research sandworms, suspecting its subterranean evolution could hold clues to the bioeffects of exotics.\")", + "Weight": 1000 + }, + { + "Name": "Item_Sandworm_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Arrow-DisplayName\", \"Sandworm Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Worm_Arrow.ITEM_Worm_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Arrow-Description\", \"A rare and resilient projectile.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Arrow-FlavorText\", \"While the sandworm\\'s existence inside the terrazone is a mystery, its scales make extraordinarily practical blades.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Sandworm_Bow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Bow-DisplayName\", \"Sandworm Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Sandworm_Bow.ITEM_Sandworm_Bow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Bow-Description\", \"A bow fashioned from the stronger scales of a Sandworm.\")", + "Weight": 1000 + }, + { + "Name": "Item_Caveworm_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Knife-DisplayName\", \"Caveworm Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Caveworm_Knife.ITEM_Caveworm_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Knife-Description\", \"A rare, highly durable blade.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Knife-FlavorText\", \"Evolved to resist prolonged sand abrasion, the worm\\'s chitin-analogue scales holds an excellent edge.\")", + "Weight": 500 + }, + { + "Name": "Item_Caveworm_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Spear-DisplayName\", \"Caveworm Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Caveworm_Spear.ITEM_Caveworm_Spear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Spear-Description\", \"A spear crafted from an ancient organism\\'s armor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Spear-FlavorText\", \"Many factions continue to research these worms, suspecting that subterranean evolution could hold clues to the bioeffects of exotics.\")", + "Weight": 1000 + }, + { + "Name": "Item_Caveworm_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Arrow-DisplayName\", \"Caveworm Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Caveworm_Arrow.ITEM_Caveworm_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Arrow-Description\", \"A rare and resilient projectile.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Arrow-FlavorText\", \"While the worms\\' existence inside the terrazone is a mystery, their scales make extraordinarily practical blades\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Caveworm_Bow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Bow-DisplayName\", \"Caveworm Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Caveworm_Bow.ITEM_Caveworm_Bow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Bow-Description\", \"A hard-won trophy turned into a weapon \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Bow-FlavorText\", \"Still smells a little strange though\")", + "Weight": 1000 + }, + { + "Name": "Item_Concrete_Railing", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Railing-DisplayName\", \"Concrete Railing\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Concrete_Railing.ITEM_Concrete_Railing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Railing-Description\", \"Safety first.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Railing", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Railing-DisplayName\", \"Aluminium Railing\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Iron_Railing.ITEM_Iron_Railing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Railing-Description\", \"Reduce risk, improve resale value.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Reinforced_Railing", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Railing-DisplayName\", \"Reinforced Railing\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Reinforced_Railing.ITEM_Reinforced_Railing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Reinforced_Railing-Description\", \"Build a better balcony.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Carcass_Pack_Wolf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Pack_Wolf-DisplayName\", \"Pack Wolf Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Conifer_Wolf.ITEM_AnimalCarcass_Conifer_Wolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Pack_Wolf-Description\", \"A once-savage hunter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Pack_Wolf-FlavorText\", \"A hyper-aggressive member of a genetically-altered wolf pack\")", + "Weight": 8000 + }, + { + "Name": "Item_Tech_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_1-DisplayName\", \"Device Component\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_FactionMission_Tech1.ITEM_FactionMission_Tech1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_1-Description\", \"Element from an experimental Larkwell Martinez device.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_1-FlavorText\", \"Some sort of signal or force transmitter.\")", + "Weight": 1000 + }, + { + "Name": "Item_Tech_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_2-DisplayName\", \"Device Component\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_FactionMission_Tech2.ITEM_FactionMission_Tech2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_2-Description\", \"Element from an experimental Larkwell Martinez device.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_2-FlavorText\", \"A generator of some kind.\")", + "Weight": 1000 + }, + { + "Name": "Item_Tech_3", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_3-DisplayName\", \"Device Component\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_FactionMission_Tech3.ITEM_FactionMission_Tech3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_3-Description\", \"Element from an experimental Larkwell Martinez device.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Tech_3-FlavorText\", \"A power control unit, possibly.\")", + "Weight": 1000 + }, + { + "Name": "Item_TechRecombined", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_TechRecombined-DisplayName\", \"Larkwell Martinez Device\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_FactionMission_TechRecombined.ITEM_FactionMission_TechRecombined", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_TechRecombined-Description\", \"Gravitation Shield Prototype\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_TechRecombined-FlavorText\", \"While the precise operation of this Larkwell Martinez prototype is confidential, general specifications suggest it uses the mass-distorting effects of exotic matter to generate a diametric field intended to dampen local gravitic influence.\")", + "Weight": 1000 + }, + { + "Name": "Item_Survey_Radar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Survey_Radar-DisplayName\", \"Geo-Station\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Survey_Radar.ITEM_Survey_Radar", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Survey_Radar-Description\", \"A portable microwave GPR system with a laser networking feature.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Survey_Radar-FlavorText\", \"The original UDA terraformers used seismic surveys, but these provoked local fauna. Ground-penetrating radar has proven less antagonizing, though still not without risk.\")", + "Weight": 2000 + }, + { + "Name": "Item_Survey_Transmitter", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Survey_Transmitter-DisplayName\", \"Uplink Transmitter\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Survey_Transmitter.ITEM_Survey_Transmitter", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Survey_Transmitter-Description\", \"A wideband, surface-to-orbit communication laser relay system.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Survey_Transmitter-FlavorText\", \"Inaris\\'s laser uplink transmitter was originally commissioned by Uniao for off-world mining communications. The federation reputedly owns a majority share in the manufacturing company itself.\")", + "Weight": 2000 + }, + { + "Name": "Item_Carcass_WildBoar", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_WildBoar-DisplayName\", \"Wild Boar Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_WildBoar.ITEM_AnimalCarcass_WildBoar", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_WildBoar-Description\", \"The remains of one of nature\\'s most feral creations.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_WildBoar-FlavorText\", \"Extraordinarily hardy and adaptable, this suid has become a wide-ranging pest in its short time on Icarus.\")", + "Weight": 6000 + }, + { + "Name": "Item_Carcass_Zebra", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Zebra-DisplayName\", \"Zebra Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Zebra.ITEM_AnimalCarcass_Zebra", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Zebra-Description\", \"A gregarious, migratory grazer and icon of the savannah.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Zebra-FlavorText\", \"The exact purpose of zebra stripes remains a mystery.\")", + "Weight": 10000 + }, + { + "Name": "Item_Meta_Ration", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Ration-DisplayName\", \"MicroMeal\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_MetaRation.ITEM_MetaRation", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Ration-Description\", \"Agrizero\\'s finest synthetic food product\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Ration-FlavorText\", \"For those with more pressing concerns than what their food actually tastes like, Agrizero\\'s MREs provide enduring sustenance.\")", + "Weight": 250 + }, + { + "Name": "Item_Meta_Super_Ration", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Super_Ration-DisplayName\", \"UltraMeal\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_MetaRation_1.ITEM_MetaRation_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Super_Ration-Description\", \"Protein- and energy- boosted high-density food product.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Super_Ration-FlavorText\", \"Agrizero\\'s \\'Eat and forget\\' campaign never truly hit home, suggesting the food was either immemorable or best wiped from one\\'s memory. Regardless, the product provides a huge amount of nutrition in a small space.\")", + "Weight": 250 + }, + { + "Name": "Item_Meta_Soda", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Soda-DisplayName\", \"Go\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_MetaRation_10.ITEM_MetaRation_10", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Soda-Description\", \"Xigo\\'s flagship lifestyle beverage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Soda-FlavorText\", \"Humanity\\'s favorite flavor.\")", + "Weight": 250 + }, + { + "Name": "Item_Meta_Oxygen_Gel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Oxygen_Gel-DisplayName\", \"Oxygel\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_MetaRation_7.ITEM_MetaRation_7", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Oxygen_Gel-Description\", \"Agrizero\\'s patented gel supplement lowers the heart rate, reducing oxygen consumption.\")", + 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"NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Halfpiece-Description\", \"Half- and quarter-sized building elements for detailed construction work.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Halfpiece-FlavorText\", \"These sets are useful for creating walkways, balconies, trims and a range of other smaller constructions.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Halfpiece", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Halfpiece-DisplayName\", \"Wood Halfpieces\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Halfpiece_0.ITEM_Wood_Halfpiece_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Halfpiece-Description\", \"Half- and quarter-sized building elements for detailed construction work.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Halfpiece-FlavorText\", \"These sets are useful for creating walkways, balconies, trims and a range of other smaller constructions.\")", + "Weight": 100, + 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\"Item_Refined_Halfpiece-Description\", \"Half- and quarter-sized building elements for detailed construction work.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Halfpiece-FlavorText\", \"These sets are useful for creating walkways, balconies, trims and a range of other smaller constructions.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Halfpiece", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Halfpiece-DisplayName\", \"Glass Halfpieces\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Halfpiece_0.ITEM_Glass_Halfpiece_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Halfpiece-Description\", \"Half- and quarter-sized building elements for detailed construction work.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Halfpiece-FlavorText\", \"These sets are useful for creating walkways, balconies, trims and a range of other smaller constructions.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Halfpiece", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Halfpiece-DisplayName\", \"Aluminium Halfpieces\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Halfpiece_0.ITEM_Iron_Halfpiece_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Halfpiece-Description\", \"Half- and quarter-sized building elements for detailed construction work.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Halfpiece-FlavorText\", \"These sets are useful for creating walkways, balconies, trims and a range of other smaller constructions.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Concrete_Halfpiece", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Halfpiece-DisplayName\", \"Concrete Halfpieces\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Concrete_Halfpiece_0.ITEM_Concrete_Halfpiece_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Halfpiece-Description\", \"Half- and quarter-sized building elements for detailed construction work.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Concrete_Halfpiece-FlavorText\", \"These sets are useful for creating walkways, balconies, trims and a range of other smaller constructions.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Thatch_Roof_Half_Pitch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Roof_Half_Pitch-DisplayName\", \"Thatch Halfpitches\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Thatch_Half_Pitch_2.ITEM_Thatch_Half_Pitch_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Roof_Half_Pitch-Description\", \"Shallow-sloped roof building elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thatch_Roof_Half_Pitch-FlavorText\", \"A two-part construction element, containing a base slope and an upper slope, for building low-pitched roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Wood_Roof_Half_Pitch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Roof_Half_Pitch-DisplayName\", \"Wood Halfpitches\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Half_Pitch_2.ITEM_Wood_Half_Pitch_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Roof_Half_Pitch-Description\", \"Shallow-sloped roof building elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Roof_Half_Pitch-FlavorText\", \"A two part construction element, containing a base slope and an upper slope, for building low-pitched roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Stone_Roof_Half_Pitch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Roof_Half_Pitch-DisplayName\", \"Stone Halfpitches\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Stone_Half_Pitch_2.ITEM_Stone_Half_Pitch_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Roof_Half_Pitch-Description\", \"Shallow-sloped roof building elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Roof_Half_Pitch-FlavorText\", \"A two part construction element, containing a base slope and an upper slope, for building low-pitched roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Refined_Roof_Half_Pitch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Roof_Half_Pitch-DisplayName\", \"Interior Wood Halfpitches\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Refined_Half_Pitch_0.ITEM_Refined_Half_Pitch_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Roof_Half_Pitch-Description\", \"Shallow-sloped roof building elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Refined_Roof_Half_Pitch-FlavorText\", \"A two part construction element, containing a base slope and an upper slope, for building low-pitched roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Glass_Roof_Half_Pitch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Roof_Half_Pitch-DisplayName\", \"Glass Halfpitches\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Half_Pitch_2.ITEM_Glass_Half_Pitch_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Roof_Half_Pitch-Description\", \"Shallow-sloped roof building elements.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Roof_Half_Pitch-FlavorText\", \"A two part construction element, containing a base slope and an upper slope, for building low-pitched roofs.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Iron_Roof_Half_Pitch", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Roof_Half_Pitch-DisplayName\", \"Aluminium Halfpitches\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Iron_Half_Pitch_2.ITEM_Iron_Half_Pitch_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Iron_Roof_Half_Pitch-Description\", \"Shallow-sloped roof building elements.\")", + 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\"Item_Module_Movement-DisplayName\", \"Mass Dampener Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Movement-Description\", \"Experimental, exotics-assisted movement enhancement unit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Movement-FlavorText\", \"Experiments by Larkwell Martinez into the gravitational effects of exotics have resulted in a prototype known as the \\'Dampener\\', which slightly lowers local mass, allowing swifter movement.\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Carry_Weight", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Carry_Weight-DisplayName\", \"AdLift Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Carry_Weight-Description\", \"Electro-active device that \\'hijacks\\' metallic envirosuit fibers to create a \\'virtual exoskeleton\\' that enhances carry capacity.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Carry_Weight-FlavorText\", \"Electro-active shape-memory fibers are highly flexible under normal conditions, but become rigid when exposed to an electric charge.\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Poison_Resistance", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Poison_Resistance-DisplayName\", \"Detoxifier Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Poison_Resistance-Description\", \"Releases a steady micro dose of antivenom, enhancing poison resistance.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Poison_Resistance-FlavorText\", \"The Detoxifier is classified under UDA regulations as technically qualifying users as a cyborg.\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Fire_Resistance", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Fire_Resistance-DisplayName\", \"Lowburn Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Fire_Resistance-Description\", \"Improves fire resistance by harnessing exotics\\' quasi-negative mass to create a nonlinear energy sink.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Fire_Resistance-FlavorText\", \"The sudden abundance of exotic matter produced an immense range of technological innovation in an exceedingly short time, resulting in an era for which the world \\'renaissance\\' is barely adequate.\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Inventory_Slots", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Inventory_Slots-DisplayName\", \"Patcher I Module\")", + "Icon": 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"NSLOCTEXT(\"D_Itemable\", \"Item_Module_Consumption-DisplayName\", \"DoseUp Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Consumption-Description\", \"Micro-doses the user with a high-potency enzyme supplement to reduce food, water and oxygen consumption.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Consumption-FlavorText\", \"\\\"Like terraforming for your body.\\\" - Anonymous Group 15 researcher\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Fall_Damage", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Fall_Damage-DisplayName\", \"KickFall Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Fall_Damage-Description\", \"Drastic movement causes a piezoelectric sensor to deliver an electric charge to a small fragment of exotics, briefly reducing mass and diminishing fall damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Fall_Damage-FlavorText\", \"TL;DR: Dark magic\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Axe_Shengong_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Alpha-DisplayName\", \"Shengong \\'Heike\\' Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Shengong_Alpha.ITEM_Meta_Axe_Shengong_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Alpha-Description\", \"A single-bit axe with 3D-printed handle and metallic head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Alpha-FlavorText\", \"While the Heike delivers a lot more wood with every strike, this lightweight power comes at the cost of swifter wear and tear.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Axe_Shengong_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Beta-DisplayName\", \"Shengong \\'Sen\\' Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Shengong_Beta.ITEM_Meta_Axe_Shengong_Beta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Beta-Description\", \"An efficient, if less than durable harvesting implement.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Beta-FlavorText\", \"Shengong Inc. was founded by Sinotai in 2082 CE.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Axe_Shengong_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Charlie-DisplayName\", \"Shengong \\'Lie\\' Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Shengong_Charlie.ITEM_Meta_Axe_Shengong_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Charlie-Description\", \"A basic, but respectable felling tool.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Shengong_Charlie-FlavorText\", \"For a single, simple reason, handtools such as this experienced a resurgence as humanity settle worlds other than Earth: reliability.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Pickaxe_Shengong_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Alpha-DisplayName\", \"Shengong \\'Kuang\\' Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Shengong_Alpha.ITEM_Meta_Pickaxe_Shengong_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Alpha-Description\", \"A high yield, heavy mining tool from an industrial giant.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Alpha-FlavorText\", \"Typically for Shengong, the Kuang\\'s weight translates to power and improved results, but tends to slow and tire its users.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Pickaxe_Shengong_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Beta-DisplayName\", \"Shengong \\'Dong\\' Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Shengong_Beta.ITEM_Meta_Pickaxe_Shengong_Beta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Beta-Description\", \"A robust and hard-bladed alloy steel mining axe.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Beta-FlavorText\", \"A tool to break the soil of many worlds.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Pickaxe_Shengong_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Charlie-DisplayName\", \"Shengong \\'Sui Shi\\' Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Shengong_Charlie.ITEM_Meta_Pickaxe_Shengong_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Charlie-Description\", \"A serviceable pickaxe, with an edge for fine metal.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Charlie-FlavorText\", \"Until it came to seem outdated, Shengong branded itself as \\'Armorer to the Solar System\\'.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Pickaxe_Shengong_Delta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Delta-DisplayName\", \"Shengong \\'Jushi\\' Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Shengong_Charlie.ITEM_Meta_Pickaxe_Shengong_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Delta-Description\", \"A basic pickaxe, robust if mass-produced.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Shengong_Delta-FlavorText\", \"\\\"A pick axe ain\\'t never run outta power.\\\" - Sol Berlinski\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Knife_Shengong_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Alpha-DisplayName\", \"Shengong \\'Qie\\' Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Shengong_Alpha.ITEM_Meta_Knife_Shengong_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Alpha-Description\", \"A heavy, powerful blade, but takes extra energy to use effectively.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Alpha-FlavorText\", \"An iconic knife found wherever humanity has spread, the Qie\\'s weight makes it a potent, if sometimes punishing weapon.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Knife_Shengong_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Beta-DisplayName\", \"Shengong \\'Daokou\\' Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Shengong_Beta.ITEM_Meta_Knife_Shengong_Beta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Beta-Description\", \"Resilient, if unremarkable.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Beta-FlavorText\", \"\\'The knife of the family does not cut.\\' ~ Proverb\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Knife_Shengong_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Charlie-DisplayName\", \"Shengong \\'Shui\\' Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Shengong_Charlie.ITEM_Meta_Knife_Shengong_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Charlie-Description\", \"A strong, if weighty close quarters weapon.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Charlie-FlavorText\", \"\\'A knife does not recognise its owner.\\' ~ Proverb\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Knife_Shengong_Delta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Delta-DisplayName\", \"Shengong \\'Sichou\\' Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Shengong_Charlie.ITEM_Meta_Knife_Shengong_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Delta-Description\", \"A basic but brutal straight-back skinning knife.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Shengong_Delta-FlavorText\", \"A rough weapon for tough conditions - slice, skin, stab or throw the Sichou, and watch your fingers.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Spear_Shengong_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Alpha-DisplayName\", \"Shengong \\'Xingxing\\' Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Shengong_Alpha.ITEM_Meta_Spear_Shengong_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Alpha-Description\", \"The Xingxing may not excel in any area, but represents unalloyed adequacy.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Alpha-FlavorText\", \"No weapons are more widespread in human space than Shengong\\'s.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Spear_Shengong_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Beta-DisplayName\", \"Shengong \\'Gong Bu\\' Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Shengong_Beta.ITEM_Meta_Spear_Shengong_Beta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Beta-Description\", \"Doesn\\'t need to last a lifetime, to save one.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Beta-FlavorText\", \"Shengong\\'s designs excel in no particular areas, but as a result have produced many classics of design economy.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Spear_Shengong_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Charlie-DisplayName\", \"Shengong \\'Dida\\' Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Shengong_Charlie.ITEM_Meta_Spear_Shengong_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Charlie-Description\", \"A decent spear that knows exactly what it is.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Charlie-FlavorText\", \"Shengong is a subsidary of Asia\\'s space administration, Sinotai. Its operation may be highly beauracratic, but its products are legendary for their efficiency.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Spear_Shengong_Detla", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Detla-DisplayName\", \"Shengong \\'Jiju\\' Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Shengong_Charlie.ITEM_Meta_Spear_Shengong_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Detla-Description\", \"A minor miracle of low cost production.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Shengong_Detla-FlavorText\", \"There\\'s a beauty to economy.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Hammer_Shengong_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Shengong_Alpha-DisplayName\", \"Shengong \\'Tetsuo\\' Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Hammer_Shengong_Alpha.ITEM_Meta_Hammer_Shengong_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Shengong_Alpha-Description\", \"A highly economic and affordable repair hammer, like so many Shengong products.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Shengong_Alpha-FlavorText\", \"Shengong resolve the scarcity of replacement parts in space by ensuring its products share many common parts.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Hammer_Shengong_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Shengong_Beta-DisplayName\", \"Shengong \\'Akira\\' Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Hammer_Shengong_Beta.ITEM_Meta_Hammer_Shengong_Beta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Shengong_Beta-Description\", \"A highly economic and affordable design, like so many Shengong products.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Shengong_Beta-FlavorText\", \"From hammers to space stations, Shengong Inc makes it all.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Bow_Shengong_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Alpha-DisplayName\", \"Shengong \\'Jijing\\' Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Bow_Shengong.ITEM_Meta_Bow_Shengong", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Alpha-Description\", \"An affordable, reliable and efficient bow with acceptable performance.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Alpha-FlavorText\", \"Shengong designs are not designed to last, but rather, for ease of repair, being defined by the high degree of interchangeability of parts between their products.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Bow_Shengong_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Beta-DisplayName\", \"Shengong \\'Ji\\' Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Bow_Shengong.ITEM_Meta_Bow_Shengong", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Beta-Description\", \"A powerful, if not especially durable recurve design.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Beta-FlavorText\", \"Silent, deadly, affordable.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Bow_Shengong_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Charlie-DisplayName\", \"Shengong \\'Zhang Hu\\' Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Bow_Shengong.ITEM_Meta_Bow_Shengong", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Charlie-Description\", \"Decently accurate, modestly priced.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Shengong_Charlie-FlavorText\", \"A Shengong knock-off of a classic design.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Arrow_Shengong", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Shengong-DisplayName\", \"Shengong \\'Wenhe\\' Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Shengong.ITEM_Meta_Arrow_Shengong", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Shengong-Description\", \"Arrows of decent quality, if unremarkable performance.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Shengong-FlavorText\", \"Shengong is the sister company of C.H.A.C., specializing in off-world equipment and weaponry.\")", + "Weight": 20, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Set_Shengong", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Shengong-DisplayName\", \"Shengong \\'Wenhe\\' Arrows Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Shengong_Set.ITEM_Meta_Arrow_Shengong_Set", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Shengong-Description\", \"25 arrows of decent quality, if unremarkable performance. \\'CONSUME\\' to open bundle.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Shengong-FlavorText\", \"Shengong Inc. are a wholly owned subsidary of Sinotai.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Oxygen_Tank_Shengong", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Oxygen_Tank_Shengong-DisplayName\", \"Shengong \\'Liwei\\' O2 Tank\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Oxygen_Tank_Shengong.ITEM_Meta_Oxygen_Tank_Shengong", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Oxygen_Tank_Shengong-Description\", \"A cheap, reliable air system.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Oxygen_Tank_Shengong-FlavorText\", \"Named in memory of Yang Liwei.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Canteen_Shengong", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Canteen_Shengong-DisplayName\", \"Shengong \\'Hulu\\' Canteen\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Canteen_Shengong.ITEM_Meta_Canteen_Shengong", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Canteen_Shengong-Description\", \"A durable and economic water container.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Canteen_Shengong-FlavorText\", \"Exactly how the Hulu became such an icon of off-world existence is lost in a froth of interplanetary memes.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Bandage_Shengong", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bandage_Shengong-DisplayName\", \"Shengong \\'Yeying\\' Bandage\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Bandage_Shengong.ITEM_Meta_Bandage_Shengong", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bandage_Shengong-Description\", \"Antimicrobial impregnated gauze bandages.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bandage_Shengong-FlavorText\", \"Heals the hurt.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Axe_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Printed-DisplayName\", \"MXC Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Printed.ITEM_Meta_Axe_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Printed-Description\", \"A low grade 3D-printed metal axe.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Printed-FlavorText\", \"The MX Collective provides 90% of printing designs to the ever-expanding AM market.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Pickaxe_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Printed-DisplayName\", \"MXC Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Printed.ITEM_Meta_Pickaxe_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Printed-Description\", \"An entry-level 3D printed metal pickaxe.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Printed-FlavorText\", \"The MX Collective provides a vast range of AM designs for a small licensing fee.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Knife_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Printed-DisplayName\", \"MXC Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Printed.ITEM_Meta_Knife_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Printed-Description\", \"A 3D printed metal hunting knife of no great quality.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Printed-FlavorText\", \"A staple of metallic AM printing, which has probably made its designer a small fortune in licensing fees.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Spear_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Printed-DisplayName\", \"MXC Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Printed.ITEM_Meta_Spear_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Printed-Description\", \"A low quality, but perfectly serviceable 3D printed spear.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Printed-FlavorText\", \"Using techniques pioneered in the early 21st century, additive manufacturing has rendered metal the new plastic.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Firewhacker_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Firewhacker_Printed-DisplayName\", \"MXC Firewhacker\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Firewhacker_Printed.ITEM_Meta_Firewhacker_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Firewhacker_Printed-Description\", \"A 3D printed fire fighting device.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Firewhacker_Printed-FlavorText\", \"Print, whack, snap, repeat.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Arrow_Printed_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Alpha-DisplayName\", \"MXC Venom Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Printed.ITEM_Meta_Arrow_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Alpha-Description\", \"A box of low-cost metallic 3D printed arrows, spiked with poison refined from Icarus marine life.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Alpha-FlavorText\", \"With the advent of widespread, domestic metallic 3D printing, modern archery entered a golden age of specialist bickering about arow design and composition.\")", + "Weight": 15, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Printed_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Beta-DisplayName\", \"MXC Nerve Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Printed.ITEM_Meta_Arrow_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Beta-Description\", \"3D printed arrows tipped with a fast-acting nerve agent that slows targets.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Beta-FlavorText\", \"The non-lethal, but highly effective toxin skirts a number of international - and interplanetary - chemical weapons agreements.\")", + "Weight": 15, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Printed_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Charlie-DisplayName\", \"MXC Flange Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Printed.ITEM_Meta_Arrow_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Charlie-Description\", \"Metallic 3D printed arrows with a micro-barbed head designed for inflicting lethal wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Printed_Charlie-FlavorText\", \"The legality of these projectiles is currently unclear.\")", + "Weight": 15, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Set_Printed_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Alpha-DisplayName\", \"MXC Venom Arrows Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Printed_Set.ITEM_Meta_Arrow_Printed_Set", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Alpha-Description\", \"Five low-cost, metallic 3D printed arrows, spiked with poison refined from Icarus marine life. \\'CONSUME\\' to open bundle.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Alpha-FlavorText\", \"If you hit, it\\'s skill, if you miss, it\\'s the rapidly crafted, low quality projectiles.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Arrow_Set_Printed_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Beta-DisplayName\", \"MXC Nerve Arrows Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Printed_Set.ITEM_Meta_Arrow_Printed_Set", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Beta-Description\", \"Five arrows tipped with a rapid-action nerve agent that slows targets. \\'CONSUME\\' to open bundle.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Beta-FlavorText\", \"Additive manufacturing became the production process of choice following much needed advances in micro-recycling, which allowed almost any mettalic compound to be processed, purified and reused as print material.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Arrow_Set_Printed_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Charlie-DisplayName\", \"MXC Flange Arrows Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Printed_Set.ITEM_Meta_Arrow_Printed_Set", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Charlie-Description\", \"Five swiftly printed metal polymer arrows with micro-barbed heads, designed to inflict more lethal wounds. \\'CONSUME\\' to open bundle.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Printed_Charlie-FlavorText\", \"The legality of these projectiles is currently unclear.\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Cot_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Cot_Printed-DisplayName\", \"MXC Cot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Meta_Cot_Printed.ITEM_Meta_Cot_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Cot_Printed-Description\", \"Once placed in shelter, a bed can be set as a respawn location. Can also be used to sleep through the night.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Cot_Printed-FlavorText\", \"A portable, collapsible sleeping surface.\")", + "Weight": 10000 + }, + { + "Name": "Item_Meta_Coal_Set", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Coal_Set-DisplayName\", \"Comet Coal (stack)\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Coal.ITEM_Ore_Coal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Coal_Set-Description\", \"A 25 unit stack of high density petrochemical material, refined from cometary hydrocarbons.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Coal_Set-FlavorText\", \"Retrieved, processed, compressed from stellar leftovers.\")", + "Weight": 10000 + }, + { + "Name": "Item_Meta_Coal", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Coal-DisplayName\", \"Comet Coal\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Voxels/ITEM_Ore_Coal.ITEM_Ore_Coal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Coal-Description\", \"A high density petrochemical material refined from cometary hydrocarbons.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Coal-FlavorText\", \"Comets are formed from material that never became planets, let alone stars. Burning it\\'s the next best thing.\")", + "Weight": 600, + "MaxStack": 100 + }, + { + "Name": "Item_Pumpkin", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pumpkin-DisplayName\", \"Pumpkin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Pumpkin.ITEM_Pumpkin", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pumpkin-Description\", \"A deep yellow squash cultivar.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pumpkin-FlavorText\", \"Ensuring that Halloween becomes a multi-planet holiday. Best cooked.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Mushroom", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mushroom-DisplayName\", \"Mushroom\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Mushroom.ITEM_Mushroom", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mushroom-Description\", \"A nutritious fungus, can be eaten raw, but best fried.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mushroom-FlavorText\", \"The full implications of introducing fungi to a new world are yet to be seen.\")", + "Weight": 100, + "MaxStack": 100 + }, + { + "Name": "Item_Squash", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Squash-DisplayName\", \"Squash\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Squash.ITEM_Squash", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Squash-Description\", \"An edible herbaceous vine fruit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Squash-FlavorText\", \"A myriad of squash varieties exist, but the effects of genetic tampering by xeno-biologiest have resulted in a variant with noticeable endurance-enhancing qualities.\")", + "Weight": 100, + "MaxStack": 100 + }, + { + "Name": "Item_Watermelon", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Watermelon-DisplayName\", \"Watermelon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Watermelon.ITEM_Watermelon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Watermelon-Description\", \"Mainly water and sugar.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Watermelon-FlavorText\", \"Icarus produces approximately 0.003% of humanity\\'s watermelons.\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Cooked_Corn", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Corn-DisplayName\", \"Charred Corn\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_CharredCorn.ITEM_CharredCorn", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Corn-Description\", \"Grilled to perfection, depending on your standards.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Corn-FlavorText\", \"A source of fuel for humans, animals and machines alike.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Cooked_Pumpkin", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Pumpkin-DisplayName\", \"Grilled Pumpkin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_GrilledPumpkin.ITEM_GrilledPumpkin", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Pumpkin-Description\", \"Lightly charred, fairly delicious.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Pumpkin-FlavorText\", \"The pumpkins natural beta-carotene improves endurance.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Cooked_Squash", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Squash-DisplayName\", \"Roast Squash\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_RoastSquash.ITEM_RoastSquash", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Squash-Description\", \"Like roast pumpkin, boasting a similar flavor and most of the same effects.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Squash-FlavorText\", \"Boosts stamina, if not the will to live.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Cooked_Carrot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Carrot-DisplayName\", \"Barbecue Carrot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_BarbequeCarrot.ITEM_BarbequeCarrot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Carrot-Description\", \"New planet, new rules.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Carrot-FlavorText\", \"Boosts stamina slightly, may prompt angst.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Cooked_Mushroom", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Mushroom-DisplayName\", \"Seared Mushroom\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_SearedMushroom.ITEM_SearedMushroom", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Mushroom-Description\", \"Lightly fried fungus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Mushroom-FlavorText\", \"Mushrooms are notably the only lifeform introduced from Earth that required no genetic adjustment whatsoever.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Corn_Soup", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Corn_Soup-DisplayName\", \"Sweetcorn Soup\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_CornSoup.ITEM_CornSoup", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Corn_Soup-Description\", \"A classic dish, even without shredded chicken.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Corn_Soup-FlavorText\", \"Boosts stamina and improves endurance. Drains nostalgia.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Fruit_Salad", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fruit_Salad-DisplayName\", \"Fruit Salad\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FruitSalad.ITEM_FruitSalad", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fruit_Salad-Description\", \"An all-natural, surprisingly delicious melon-berry mix, boosts stamina and health.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fruit_Salad-FlavorText\", \"A divisive desert, loved or hated, and very little in between.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Mushroom_Soup", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mushroom_Soup-DisplayName\", \"Mushroom Soup\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_MushroomSoup.ITEM_MushroomSoup", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mushroom_Soup-Description\", \"A passable impression of a classic dish.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mushroom_Soup-FlavorText\", \"While some critics regard this meal as pointless if made without butter, purists do not last long on Icarus.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Wild_Salad", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wild_Salad-DisplayName\", \"Wild Salad\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FieldSalad.ITEM_FieldSalad", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wild_Salad-Description\", \"Mixed pieces of squash and pumpkin at room temperature.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wild_Salad-FlavorText\", \"At home among the stars, yet no closer to answering the age old question: \\'What is a salad, exactly?\\'\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Meat_Stew", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meat_Stew-DisplayName\", \"Stew\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_MeatStew.ITEM_MeatStew", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meat_Stew-Description\", \"A rich, nourishing casserole.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meat_Stew-FlavorText\", \"Some foods profit from rustic conditions. Boosts health, lifts stamina.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Fried_Soy_Beans", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fried_Soy_Beans-DisplayName\", \"Soy Bean Stir-fry\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FriedSoyBeans.ITEM_FriedSoyBeans", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fried_Soy_Beans-Description\", \"Boosts health, lifts stamina, enhances self-satisfaction.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fried_Soy_Beans-FlavorText\", \"One of the original crops intended to sustain humanity on its first new extra-solar world.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Fish_Dish", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fish_Dish-DisplayName\", \"Fish curry\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FishDish.ITEM_FishDish", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fish_Dish-Description\", \"A simple curry with a large health boost.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fish_Dish-FlavorText\", \"Not the best fish curry in the galaxy, but far from the worst.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Creamed_Corn", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Creamed_Corn-DisplayName\", \"Creamed Corn\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_CreamedCorn.ITEM_CreamedCorn", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Creamed_Corn-Description\", \"Pureed corn, animal fat and water, easy to digest.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Creamed_Corn-FlavorText\", \"Slow release energy with a baby-food consistency, boosting health and stamina.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Roasted_Vegetables", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Roasted_Vegetables-DisplayName\", \"Roast Vegetables\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_RoastVeges.ITEM_RoastVeges", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Roasted_Vegetables-Description\", \"A melange of cooked vegetables, provides a serious stamina boost.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Roasted_Vegetables-FlavorText\", \"MELANGE: n. \\\"a varied mixture\\\"\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Animal_Fat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Animal_Fat-DisplayName\", \"Animal Fat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_AnimalFat.ITEM_AnimalFat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Animal_Fat-Description\", \"The next best thing to butter.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Animal_Fat-FlavorText\", \"A key ingredient in energy dense cooking, life on any world would be almost unliveable without some kind of lipid. \")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Pastry", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pastry-DisplayName\", \"Pastry\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Pastry.ITEM_Pastry", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pastry-Description\", \"A simple but satisfying shortcrust pastry.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pastry-FlavorText\", \"\\'Icarus was only truly colonized when we began making pastry on that planet\\' - Jacques Merrida\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Fruit_Pie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fruit_Pie-DisplayName\", \"Fruit Pie\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FruitPie.ITEM_FruitPie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fruit_Pie-Description\", \"Watermelon plus berries and pastry creates a passable, stamina boosting pie.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fruit_Pie-FlavorText\", \"Watermelons invite experimental cookery.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Meat_Pie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meat_Pie-DisplayName\", \"Meat Pie\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_MeatPie.ITEM_MeatPie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meat_Pie-Description\", \"A rustic pie that delivers a big health boost.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meat_Pie-FlavorText\", \"\\\"Stress cannot exist in the presence of a pie.\\\" - David Mamet\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Vegetable_Pie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Vegetable_Pie-DisplayName\", \"Vegetable Pie\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_VegePie.ITEM_VegePie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Vegetable_Pie-Description\", \"Warm, health-giving, stamina-boosting - virtue in every pie.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Vegetable_Pie-FlavorText\", \"If this pie had a slogan, it might be \\'Stay delicious\\'.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Pumpkin_Bread", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pumpkin_Bread-DisplayName\", \"Pumpkin Bread\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_PumpkinBread.ITEM_PumpkinBread", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pumpkin_Bread-Description\", \"A noticeably yellow loaf that significantly increases endurance.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pumpkin_Bread-FlavorText\", \"Just like \\'someone\\' used to make.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Crumbed_Fish_Fillet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Crumbed_Fish_Fillet-DisplayName\", \"Crumbed Fish Fillet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_CrumbedFishFillet.ITEM_CrumbedFishFillet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Crumbed_Fish_Fillet-Description\", \"Battered in breadcrumbs, lightly fried, boosts health and stamina.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Crumbed_Fish_Fillet-FlavorText\", \"Bread meets fish.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Pickled_Carrot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickled_Carrot-DisplayName\", \"Pickled Carrot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_PickledCarrot.ITEM_PickledCarrot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickled_Carrot-Description\", \"An acquired taste, boosts stamina.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickled_Carrot-FlavorText\", \"Like many other ancient ways, pickling has found a place on Icarus.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Chemistry_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Chemistry_Bench-DisplayName\", \"Chemistry Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Chemistry_Bench.ITEM_Chemistry_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Chemistry_Bench-Description\", \"A rough but effective laboratory.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Chemistry_Bench-FlavorText\", \"Unlikely to win anyone a Nobel Prize, but sufficient for the average Icarus alchemist.\")", + "Weight": 20000 + }, + { + "Name": "Item_Water_Generator", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Generator-DisplayName\", \"Waterwheel Generator\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_WaterWheel_Generator.ITEM_WaterWheel_Generator", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Generator-Description\", \"A combined wheel and generator, turns fluid motion into angular momentum.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Generator-FlavorText\", \"Still one of humanity\\'s greatest ideas.\")", + "Weight": 20000 + }, + { + "Name": "Item_Water_Sprinkler", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Sprinkler-DisplayName\", \"Water Sprinkler\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Water_Sprinkler.ITEM_Water_Sprinkler", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Sprinkler-Description\", \"Fire reduction, just add water.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Sprinkler-FlavorText\", \"Must be connected to a water source.\")", + "Weight": 500 + }, + { + "Name": "Item_Electric_Armor_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Armor_Bench-DisplayName\", \"Electric Textiles Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Electric_Armor_Bench.ITEM_Electric_Armor_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Armor_Bench-Description\", \"Powered workbench for advanced textiles production and maintenance.\")", + "Weight": 20000 + }, + { + "Name": "Item_Masonry_Bench_T4", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Masonry_Bench_T4-DisplayName\", \"Electric Masonry Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Masonry_Bench_T4.ITEM_Masonry_Bench_T4", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Masonry_Bench_T4-Description\", \"Powered bench for heavy stonework and carving.\")", + "Weight": 20000 + }, + { + "Name": "Item_Composter_Electric", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter_Electric-DisplayName\", \"Electric Composter\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Composter_Electric.ITEM_Composter_Electric", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter_Electric-Description\", \"Advanced biofuel unit for accelerated production.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composter_Electric-FlavorText\", \"An upshot of the Climate Emergency was a focus on efficient, sustainable technology that squeezes every ounce of energy from nature.\")", + "Weight": 30000 + }, + { + "Name": "Item_Electric_Stove", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Stove-DisplayName\", \"Electric Stove\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Electric_Stove.ITEM_Electric_Stove", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Stove-Description\", \"A swifter, safer cooking system.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Stove-FlavorText\", \"Less explosive than using home made biofuel.\")", + "Weight": 20000 + }, + { + "Name": "Item_Advanced_Kitchen_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Bench-DisplayName\", \"Marble Kitchen Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Advanced_Kitchen_Bench.ITEM_Advanced_Kitchen_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Bench-Description\", \"A full food preparation area.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Bench-FlavorText\", \"Cleaner and more durable than other benches on Icarus. \")", + "Weight": 20000 + }, + { + "Name": "Item_Advanced_Kitchen_Storage", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Storage-DisplayName\", \"Marble Kitchen Storage\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Advanced_Kitchen_Storage.ITEM_Advanced_Kitchen_Storage", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Storage-Description\", \"The best cabinets this planet can offer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Storage-FlavorText\", \"Can never have enough storage.\")", + "Weight": 20000 + }, + { + "Name": "Item_Advanced_Kitchen_Sink", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Sink-DisplayName\", \"Plumbed Sink\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Advanced_Kitchen_Sink.ITEM_Advanced_Kitchen_Sink", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Sink-Description\", \"Fully plumbed basin and running water, a luxury of sorts.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Kitchen_Sink-FlavorText\", \"Just like home.\")", + "Weight": 20000 + }, + { + "Name": "Item_Carcass_Buffalo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Buffalo-DisplayName\", \"Buffalo Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Buffalo.ITEM_AnimalCarcass_Buffalo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Buffalo-Description\", \"No longer roaming.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Buffalo-FlavorText\", \"Often confused with bison.\")", + "Weight": 10000 + }, + { + "Name": "Item_Cocoa", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cocoa-DisplayName\", \"Cocoa Seed\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Cocoa.ITEM_Cocoa", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cocoa-Description\", \"Fruit of the cocoa tree.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cocoa-FlavorText\", \"Mesoamerica\\'s second greatest export.\")", + "Weight": 100, + "MaxStack": 100 + }, + { + "Name": "Item_Coffee", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Coffee-DisplayName\", \"Coffee Bean\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Coffee.ITEM_Coffee", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Coffee-Description\", \"Seed of the coffee plant.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Coffee-FlavorText\", \"Humanity was never going to last long in Icarus without it.\")", + "Weight": 100, + "MaxStack": 100 + }, + { + "Name": "Item_GreenTea", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_GreenTea-DisplayName\", \"Tea\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_GreenTea.ITEM_GreenTea", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_GreenTea-Description\", \"Unprocessed leaves from a variant of the common tea tree.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_GreenTea-FlavorText\", \"Empires were built on less.\")", + "Weight": 50, + "MaxStack": 100 + }, + { + "Name": "Item_WildTea", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_WildTea-DisplayName\", \"Gorse Flower\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_WildTea.ITEM_WildTea", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_WildTea-Description\", \"Gorse flowers, can be turned into a warming drink.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_WildTea-FlavorText\", \"Whether invited or not, gorse followed humanity to Icarus.\")", + "Weight": 50, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Antibiotic_Vaccine_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Alpha-DisplayName\", \"Bacterial Vaccine I\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antibiotic.ITEM_Meta_Vaccine_Antibiotic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Alpha-Description\", \"Provides temporary immunity to a range of infections commonly encountered on Icarus, including pneumonia and infected wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Alpha-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antibiotic_Vaccine_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Beta-DisplayName\", \"Bacterial Vaccine II\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antibiotic_1.ITEM_Meta_Vaccine_Antibiotic_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Beta-Description\", \"Provides temporary immunity to a range of infections commonly encountered on Icarus, including pneumonia and infected wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Beta-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antibiotic_Vaccine_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Charlie-DisplayName\", \"Bacterial Vaccine III\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antibiotic_2.ITEM_Meta_Vaccine_Antibiotic_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Charlie-Description\", \"Provides extended immunity to a range of infections commonly encountered on Icarus, including pneumonia and infected wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antibiotic_Vaccine_Charlie-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antipoison_Vaccine_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Alpha-DisplayName\", \"Anti-poison Vaccine I\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antipoison.ITEM_Meta_Vaccine_Antipoison", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Alpha-Description\", \"Temporarily protects againsty various Icarusian poisons.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Alpha-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antipoison_Vaccine_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Beta-DisplayName\", \"Anti-poison Vaccine II\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antipoison_1.ITEM_Meta_Vaccine_Antipoison_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Beta-Description\", \"Temporary protection againsty various Icarusian poisons.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Beta-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antipoison_Vaccine_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Charlie-DisplayName\", \"Anti-poison Vaccine III\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antipoison_2.ITEM_Meta_Vaccine_Antipoison_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Charlie-Description\", \"Extended protection againsty various Icarusian poisons.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antipoison_Vaccine_Charlie-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antiparasitic_Vaccine_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Alpha-DisplayName\", \"Anti-parasitic Vaccine I\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antiparasitic.ITEM_Meta_Vaccine_Antiparasitic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Alpha-Description\", \"Temporary, heavyweight prevention against festering wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Alpha-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antiparasitic_Vaccine_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Beta-DisplayName\", \"Anti-parasitic Vaccine II\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antiparasitic_1.ITEM_Meta_Vaccine_Antiparasitic_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Beta-Description\", \"Temporary, heavyweight prevention against festering wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Beta-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Antiparasitic_Vaccine_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Charlie-DisplayName\", \"Antiparasitic Vaccine III\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Antiparasitic_2.ITEM_Meta_Vaccine_Antiparasitic_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Charlie-Description\", \"Extended heavyweight prevention against festering wounds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Antiparasitic_Vaccine_Charlie-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Blood_Thinning_Vaccines_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Alpha-DisplayName\", \"Blood Thinning Vaccine I\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Bloodthinner.ITEM_Meta_Vaccine_Bloodthinner", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Alpha-Description\", \"A cocktail of anti-inflammatories, steroids and stimulants that temporarily protect against the effects of contusions and concussions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Alpha-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Blood_Thinning_Vaccines_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Beta-DisplayName\", \"Blood Thinning Vaccine II\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Bloodthinner_1.ITEM_Meta_Vaccine_Bloodthinner_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Beta-Description\", \"A cocktail of anti-inflammatories, steroids and stimulants that temporarily protect against the effects of contusions and concussions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Beta-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Meta_Blood_Thinning_Vaccines_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Charlie-DisplayName\", \"Blood Thinning Vaccine III\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Vaccine_Bloodthinner_2.ITEM_Meta_Vaccine_Bloodthinner_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Charlie-Description\", \"A cocktail of anti-inflammatories, steroids and stimulants that temporarily protect against the effects of contusions and concussions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Blood_Thinning_Vaccines_Charlie-FlavorText\", \"Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.\")", + "Weight": 1 + }, + { + "Name": "Item_Electric_Dehumidier", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Dehumidier-DisplayName\", \"Electric Dehumidifier\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Electric_Dehumidifier.ITEM_Electric_Dehumidifier", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Dehumidier-Description\", \"Diminishes such health risks as pneumonia, while also seeming to dispel cave worms.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Electric_Dehumidier-FlavorText\", \"Whether cave worms are offended by the sudden aridity it produces, or the high pitched whine, research is yet to confirm.\")", + "Weight": 20000 + }, + { + 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"NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_Laser-Description\", \"A high intensity strontium vapor laser prototype. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_Laser-FlavorText\", \"Exactly why Group 15 had experimental weapons grade laser equipment lying around is anyone\\'s guess.\")", + "Weight": 2000 + }, + { + "Name": "Item_Mission_Sonic_Disrupter", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Sonic_Disrupter-DisplayName\", \"Acoustic Cavitation Cannon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Sonic_Disrupter.ITEM_Mission_Sonic_Disrupter", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Sonic_Disrupter-Description\", \"An experimental device for projecting densely clustered micro-shockwaves in a gas medium.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Sonic_Disrupter-FlavorText\", \"A product of collaborative research between Group 15 and one of Larkwell Martinez\\'s non-lethal weapons research units.\")", + "Weight": 1000 + }, + { + "Name": "Item_Heater_Large", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Heater_Large-DisplayName\", \"Heavy Heater \")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Heater_Large.ITEM_Heater_Large", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Heater_Large-Description\", \"A powered heating device for warming larger areas.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Heater_Large-FlavorText\", \"Entropy is your friend.\")", + "Weight": 20000 + }, + { + "Name": "Item_Cooler_Large", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooler_Large-DisplayName\", \"Heavy Air Conditioner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Cooler_Large.ITEM_Cooler_Large", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooler_Large-Description\", \"A powered heat exchange unit for cooling larger areas.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooler_Large-FlavorText\", \"Stay frosty.\")", + "Weight": 20000 + }, + { + "Name": "Item_WaterWheel_Generator", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_WaterWheel_Generator-DisplayName\", \"Water Wheel\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_WaterWheel_Generator.ITEM_WaterWheel_Generator", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_WaterWheel_Generator-Description\", \"A combined wheel and generator, turns fluid motion into angular momentum.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_WaterWheel_Generator-FlavorText\", \"Still one of humanity\\'s greatest ideas.\")", + "Weight": 15000 + }, + { + "Name": "Item_HighTech_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_1-DisplayName\", \"Unknown component\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_1-Description\", \"A small, minutely detailed object, extremely light to hold.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_1-FlavorText\", \"Close attention reveals a faint humming, or perhaps you are imagining it.\")", + "Weight": 10 + }, + { + "Name": "Item_HighTech_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_2-DisplayName\", \"Unknown component\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_2.ITEM_Mission_HighTech_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_2-Description\", \"A clearly functional item, with no clear function.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_2-FlavorText\", \"Something about this device feels immensely old.\")", + "Weight": 10 + }, + { + "Name": "Item_HighTech_3", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_3-DisplayName\", \"Unknown component\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_3.ITEM_Mission_HighTech_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_3-Description\", \"An ornately manufactured device of uncertain materials.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_3-FlavorText\", \"Wherever this came from, and whoever made it, you are certain you\\'ve never seen anything like it before.\")", + "Weight": 10 + }, + { + "Name": "Item_HighTech_Assembled", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_Assembled-DisplayName\", \"Unknown Device\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_Assembled.ITEM_Mission_HighTech_Assembled", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_Assembled-Description\", \"A device of uncertain age, properties and origin.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_HighTech_Assembled-FlavorText\", \"Something about this device just feels wrong, though whether it\\'s the uncanny weight, the extraordinary intricacy, its arcane purpose, or something else, who can say?\")", + "Weight": 50 + }, + { + "Name": "Item_Basic_Wall_Light", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Wall_Light-DisplayName\", \"Basic Wall Light\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Basic_Wall_Light.ITEM_Basic_Wall_Light", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Wall_Light-Description\", \"A wall-mounted lamp, providing wide illumination, needing power.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Wall_Light-FlavorText\", \"\\\"Darkness cannot drive out darkness.\\\"\")", + "Weight": 1000 + }, + { + "Name": "Item_Basic_Ceiling_Light", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Ceiling_Light-DisplayName\", \"Basic Ceiling Light\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Basic_Ceiling_Light.ITEM_Basic_Ceiling_Light", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Ceiling_Light-Description\", \"A ceiling-mounted lamp, providing wide illumination, needing power.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Ceiling_Light-FlavorText\", \"\\\"We forgive children who are afraid of the dark. The tragedy is adults afraid of the light.\\\" - Plato\")", + "Weight": 1000 + }, + { + "Name": "Item_Faction_Mission_WallDrill", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_WallDrill-DisplayName\", \"Tunnelling Drill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Faction_Mission_WallDrill.ITEM_Faction_Mission_WallDrill", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_WallDrill-Description\", \"An industrial-grade, portable electric mining rig designed for horizontal aperture drilling.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_WallDrill-FlavorText\", \"This micro-derrick rig was adapted from Inaris-designed asteroid mining equipment used in the early 22nd century.\")", + "Weight": 3000 + }, + { + "Name": "Item_Thermos_GreenTea", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_GreenTea-DisplayName\", \"Hot Tea\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Thermos.ITEM_Thermos", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_GreenTea-Description\", \"A nourishing, warming drink that soothes the spirit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_GreenTea-FlavorText\", \"Arguably humanity\\'s single greatest contribution to the galaxy.\")", + "Weight": 1000 + }, + { + "Name": "Item_Thermos_WildTea", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_WildTea-DisplayName\", \"Gorse Tea\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Thermos.ITEM_Thermos", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_WildTea-Description\", \"A slightly bitter, warming beverage that reduces thirst.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_WildTea-FlavorText\", \"Smells a little like coconut.\")", + "Weight": 1000 + }, + { + "Name": "Item_Thermos_Cocoa", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_Cocoa-DisplayName\", \"Hot Cocoa\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Thermos.ITEM_Thermos", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_Cocoa-Description\", \"A savory chocolate drink that slows hunger, and warms.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_Cocoa-FlavorText\", \"In the absence of sugar, Icarus\\'s cocoa drinks return to a classical, savory \\'Spanish\\' style.\")", + "Weight": 1000 + }, + { + "Name": "Item_Thermos_Coffee", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_Coffee-DisplayName\", \"Hot Coffee\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Thermos.ITEM_Thermos", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_Coffee-Description\", \"Do more.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Thermos_Coffee-FlavorText\", \"If it didn\\'t shield you from the leaden weight of fatigue, it wouldn\\'t be coffee.\")", + "Weight": 1000 + }, + { + "Name": "Item_Mesh_Backpack", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mesh_Backpack-DisplayName\", \"Leather Backpack\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Basic_Backpack.ITEM_Basic_Backpack", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mesh_Backpack-Description\", \"A tough leather backpack that increases inventory space, carry weight capacity and reduces the weight of ore.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mesh_Backpack-FlavorText\", \"Sol Berlinski, now Lagos Unit dispatcher on Ceres Station, claims the design of the \\'quietly iconic\\' prospector\\'s basic backpack was taught to him personally by Mo Chou.\")", + "Weight": 500 + }, + { + "Name": "Item_Delivery_Object", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Delivery_Object-DisplayName\", \"Terraforming Flechette\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Delivery_Object-Description\", \"A fragile flechette flask containing temperature-sensitive terraforming enzyme payload.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Delivery_Object-FlavorText\", \"Following the ban on terraforming, Inaris continued to secretly pursue the technology under the protection of their owner-directors, Uniao.\")", + "Weight": 250, + "MaxStack": 100 + }, + { + "Name": "Item_Mining_Backpack", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mining_Backpack-DisplayName\", \"Gatherer\\'s Backpack\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Mining_Backpack.ITEM_Mining_Backpack", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mining_Backpack-Description\", \"A reinforced backpack that greatly reduces the weight of ore and wood carried.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mining_Backpack-FlavorText\", \"For long-distance hauling and concerted construction pushes, the triple-layer leatherwork and heavy framing greatly reduces burdens.\")", + "Weight": 500 + }, + { + "Name": "Item_Basic_Quiver", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Quiver-DisplayName\", \"Archer\\'s Backpack\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Basic_Quiver.ITEM_Basic_Quiver", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Quiver-Description\", \"Dedicated arrow storage, allowing faster reloading, swifter aiming and higher arrow speeds.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Quiver-FlavorText\", \"Quick access for faster kills.\")", + "Weight": 500 + }, + { + "Name": "Item_Basic_Bandolier", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Bandolier-DisplayName\", \"Chou Bandolier\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Basic_Backpack.ITEM_Basic_Backpack", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Bandolier-Description\", \"A wearable ammo store, reducing firearms weight and reload speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Basic_Bandolier-FlavorText\", \"A bit like Chewie.\")", + "Weight": 500 + }, + { + "Name": "Item_Bait", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bait-DisplayName\", \"Animal Bait\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Bait.ITEM_Bait", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bait-Description\", \"A highly \\'fragrant\\' animal lure.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bait-FlavorText\", \"You\\'d hate it.\")", + "Weight": 50, + "MaxStack": 5 + }, + { + "Name": "Item_Poisoned_Bait", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Poisoned_Bait-DisplayName\", \"Poisoned Animal Bait\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_BaitPoisoned.ITEM_BaitPoisoned", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Poisoned_Bait-Description\", \"A poison-laced animal lure.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Poisoned_Bait-FlavorText\", \"Keep away from pets and children.\")", + "Weight": 50, + "MaxStack": 5 + }, + { + "Name": "Item_Wood_Cupboard_Small", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Cupboard_Small-DisplayName\", \"Small Wood Cupboard\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Wood_Cupboard_Small.ITEM_Wood_Cupboard_Small", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Cupboard_Small-Description\", \"A modest wooden cupboard for storing small items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Cupboard_Small-FlavorText\", \"Has 10 storage slots.\")", + "Weight": 2000 + }, + { + "Name": "Item_Interior_Wood_Cupboard_Small", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Cupboard_Small-DisplayName\", \"Small Interior Wood Cupboard\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Interior_Wood_Cupboard_Small.ITEM_Interior_Wood_Cupboard_Small", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Cupboard_Small-Description\", \"A small storage unit for items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Interior_Wood_Cupboard_Small-FlavorText\", \"Has 10 storage slots.\")", + "Weight": 2000 + }, + { + "Name": "Item_Metal_Cupboard_Small", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Cupboard_Small-DisplayName\", \"Small Iron Cupboard\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Metal_Cupboard_Small.ITEM_Metal_Cupboard_Small", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Cupboard_Small-Description\", \"Strong protective storage for items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Cupboard_Small-FlavorText\", \"Has 15 storage slots.\")", + "Weight": 3000 + }, + { + "Name": "Item_Meta_Campfire_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Campfire_Printed-DisplayName\", \"MXC Campfire\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Meta_Campfire_Printed.ITEM_Meta_Campfire_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Campfire_Printed-Description\", \"A simple, prefabricated campfire for heat, light and cooking, designed to remain lit under all conditions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Campfire_Printed-FlavorText\", \"Ancient technolgy meets modern construction.\")", + "Weight": 5000 + }, + { + "Name": "Item_Meta_Sickle_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Sickle_Printed-DisplayName\", \"MXC Sickle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Sickle_Printed.ITEM_Meta_Sickle_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Sickle_Printed-Description\", \"A metallic polymer blade, increasing harvesting yield.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Sickle_Printed-FlavorText\", \"MXC is a highly successful collective focused on licensing 3D printing blueprints.\")", + "Weight": 1000 + }, + { + "Name": "Item_Faction_Mission_AquaScanner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_AquaScanner-DisplayName\", \"Hydro-scanner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Faction_Mission_AquaScanner.ITEM_Faction_Mission_AquaScanner", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_AquaScanner-Description\", \"A multi-purpose water monitoring, sampling and analysis station.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Faction_Mission_AquaScanner-FlavorText\", \"Hydrology is an often overlooked, but critical discipline, foundational to an astonishing array of scientific endeavor.\")", + "Weight": 8000 + }, + { + "Name": "Item_Deep_Mining_Drill_Electric", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Deep_Mining_Drill_Electric-DisplayName\", \"Electric Deep-Mining Drill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Deep_Mining_Drill_Electric.ITEM_Deep_Mining_Drill_Electric", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Deep_Mining_Drill_Electric-Description\", \"A convenient drilling device that runs on electricity.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Deep_Mining_Drill_Electric-FlavorText\", \"Set it and forget it\")", + "Weight": 10000 + }, + { + "Name": "Item_Deep_Mining_Drill_Biofuel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Deep_Mining_Drill_Biofuel-DisplayName\", \"Biofuel Deep-Mining Drill\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Deep_Mining_Drill_Biofuel.ITEM_Deep_Mining_Drill_Biofuel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Deep_Mining_Drill_Biofuel-Description\", \"A biofuel-powered drill capable of mining ore trapped deep under the surface.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Deep_Mining_Drill_Biofuel-FlavorText\", \"Slow progress, but it\\'s worth it\")", + "Weight": 10000 + }, + { + "Name": "Item_Mission_Thruster", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster-DisplayName\", \"MXC Thruster MK-I (Repaired)\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster-Description\", \"A quickly repaired basic thruster made from on materials found on planet.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster-FlavorText\", \"How did this work to begin with?\")", + "Weight": 10 + }, + { + "Name": "Item_Mission_Thruster_Salvaged", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster_Salvaged-DisplayName\", \"MXC Thruster MK-I (Salvaged)\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster_Salvaged-Description\", \"A salvaged basic thruster found in some debris.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster_Salvaged-FlavorText\", \"How did this work to begin with?\")", + "Weight": 10 + }, + { + "Name": "Item_Mission_Thruster_Part", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster_Part-DisplayName\", \"Damaged Thruster Part\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster_Part-Description\", \"The remains of what was a Ship Thruster.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Thruster_Part-FlavorText\", \"Can be repaired on a Machining Bench\")", + "Weight": 10 + }, + { + "Name": "Item_Mission_Navigation", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Navigation-DisplayName\", \"MXC Navigation MK-I (Repaired)\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Navigation-Description\", \"A Navigation Module for a Ship held together with materials found on planet.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Navigation-FlavorText\", \"Lets hope this works.\")", + "Weight": 10 + }, + { + "Name": "Item_Mission_Navigation_Part", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Navigation_Part-DisplayName\", \"Damaged Guidance System Part\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Navigation_Part-Description\", \"A few electrical parts with frayed wires.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Navigation_Part-FlavorText\", \"Can be repaired on a Machining Bench\")", + "Weight": 10 + }, + { + "Name": "Item_Mission_Ship_Cargo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Ship_Cargo-DisplayName\", \"Strange Device\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Ship_Cargo-Description\", \"The ACS seem to want this pretty badly.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Ship_Cargo-FlavorText\", \"What is this? How does it work? One of lifes great mysteries...\")", + "Weight": 10 + }, + { + "Name": "Item_Buffalo_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Buffalo_Head-DisplayName\", \"Buffalo Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Buffalo_Head.ITEM_Buffalo_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Buffalo_Head-Description\", \"The head of a Buffalo, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1500 + }, + { + "Name": "Item_Buffalo_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Buffalo_Trophy-DisplayName\", \"Buffalo Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Buffalo_Trophy.ITEM_Buffalo_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Buffalo_Trophy-Description\", \"A mounted buffalo head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Buffalo_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_Mammoth_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Head-DisplayName\", \"Mammoth Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Mammoth_Head.ITEM_Mammoth_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Head-Description\", \"The head of a Mammoth, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 2000 + }, + { + "Name": "Item_Mammoth_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Trophy-DisplayName\", \"Mammoth Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Mammoth_Trophy.ITEM_Mammoth_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Trophy-Description\", \"A mounted mammoth head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mammoth_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_SnowLeopard_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowLeopard_Head-DisplayName\", \"Snow Leopard Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_SnowLeopard_Head.ITEM_SnowLeopard_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowLeopard_Head-Description\", \"The head of a Snow Leopard, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_SnowLeopard_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowLeopard_Trophy-DisplayName\", \"Snow Leopard Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_SnowLeopard_Trophy.ITEM_SnowLeopard_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowLeopard_Trophy-Description\", \"A mounted snow leopard head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowLeopard_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_AlphaWolf_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_AlphaWolf_Head-DisplayName\", \"Alpha Wolf Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_Alpha_Wolf_Head.ITEM_Alpha_Wolf_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_AlphaWolf_Head-Description\", \"The head of an Alpha Wolf, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_AlphaWolf_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_AlphaWolf_Trophy-DisplayName\", \"Alpha Wolf Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Alphawolf_Trophy.ITEM_Alphawolf_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_AlphaWolf_Trophy-Description\", \"A mounted alpha wolf head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_AlphaWolf_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_ConiferWolf_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_ConiferWolf_Head-DisplayName\", \"Conifer Wolf Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_ConiferWolf_Trophy.ITEM_ConiferWolf_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_ConiferWolf_Head-Description\", \"The head of a Conifer Wolf, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_ConiferWolf_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_ConiferWolf_Trophy-DisplayName\", \"Conifer Wolf Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_ConiferWolf_Trophy.ITEM_ConiferWolf_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_ConiferWolf_Trophy-Description\", \"A mounted conifer wolf head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_ConiferWolf_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_SnowWolf_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowWolf_Head-DisplayName\", \"Snow Wolf Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_SnowWolf_Trophy.ITEM_SnowWolf_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowWolf_Head-Description\", \"The head of a Snow Wolf, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_SnowWolf_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowWolf_Trophy-DisplayName\", \"Snow Wolf Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_SnowWolf_Trophy.ITEM_SnowWolf_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowWolf_Trophy-Description\", \"A mounted snow wolf head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_SnowWolf_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_DesertWolf_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_DesertWolf_Head-DisplayName\", \"Hyena Head\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_DesertWolf_Trophy.ITEM_DesertWolf_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_DesertWolf_Head-Description\", \"The head of a Hyena, can be crafted into a deployable trophy to hang on your wall.\")", + "Weight": 1000 + }, + { + "Name": "Item_DesertWolf_Trophy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_DesertWolf_Trophy-DisplayName\", \"Hyena Trophy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_DesertWolf_Trophy.ITEM_DesertWolf_Trophy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_DesertWolf_Trophy-Description\", \"A mounted hyena head.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_DesertWolf_Trophy-FlavorText\", \"Evidence of skill, patience and accuracy.\")", + "Weight": 2000 + }, + { + "Name": "Item_Meta_Arrow_Inaris_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Alpha-DisplayName\", \"Inaris \\\"Aruda\\\" Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Inaris_Alpha.ITEM_Meta_Arrow_Inaris_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Alpha-Description\", \"Good value arrows, nothing less\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Alpha-FlavorText\", \"Aim, breathe, and fire\")", + "Weight": 20, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Inaris_Bravo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Bravo-DisplayName\", \"Inaris \\\"Biana\\\" Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Inaris_Bravo.ITEM_Meta_Arrow_Inaris_Bravo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Bravo-Description\", \"Not your typical 3D printed arrow\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Bravo-FlavorText\", \"Cheaply mined metal keeps costs down for Inaris\")", + "Weight": 20, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Inaris_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Charlie-DisplayName\", \"Inaris \\\"Rouge\\\" Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Inaris_Charlie.ITEM_Meta_Arrow_Inaris_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Charlie-Description\", \"Sturdy arrows that fly mostly true\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Charlie-FlavorText\", \"Fire at will!\")", + "Weight": 20, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Inaris_Delta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Delta-DisplayName\", \"Inaris \\\"Netch\\\" Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Inaris_Delta.ITEM_Meta_Arrow_Inaris_Delta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Delta-Description\", \"Well crafted metal polymer arrows\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Inaris_Delta-FlavorText\", \"Inaris may not be the best, but they certainly aren\\'t the worst\")", + "Weight": 20, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Axe_Inaris_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Alpha-DisplayName\", \"Inaris \\\"Dias\\\" Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Inaris_Alpha.ITEM_Meta_Axe_Inaris_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Alpha-Description\", \"An axe geared towards felling trees and chopping lumber\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Alpha-FlavorText\", \"Discovering how to mine meteors really changed the game for Inaris\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Axe_Inaris_Bravo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Bravo-DisplayName\", \"Inaris \\\"Sali\\\" Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Inaris_Bravo.ITEM_Meta_Axe_Inaris_Bravo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Bravo-Description\", \"Slightly lighter, but less durable\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Bravo-FlavorText\", \"Black is always in fashion\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Axe_Inaris_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Charlie-DisplayName\", \"Inaris \\\"Dawn\\\" Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Inaris_Charlie.ITEM_Meta_Axe_Inaris_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Charlie-Description\", \"A simple but efficient tool\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Charlie-FlavorText\", \"Uniao owns the site of Earth\\'s first space elevator\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Axe_Inaris_Delta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Delta-DisplayName\", \"Inaris \\\"Ersa\\\" Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Inaris_Delta.ITEM_Meta_Axe_Inaris_Delta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Delta-Description\", \"A solid addition to your belt\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Inaris_Delta-FlavorText\", \"Timber!\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Knife_Inaris_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Alpha-DisplayName\", \"Inaris \\\"Ventura\\\" Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Inaris_Alpha.ITEM_Meta_Knife_Inaris_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Alpha-Description\", \"The perfect knife for hunting and skinning\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Alpha-FlavorText\", \"Inaris is partly owned by the Uniao alliance\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Knife_Inaris_Bravo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Bravo-DisplayName\", \"Inaris \\\"Shade\\\" Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Inaris_Bravo.ITEM_Meta_Knife_Inaris_Bravo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Bravo-Description\", \"A truly keen blade\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Bravo-FlavorText\", \"Brutal, but it gets the job done\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Knife_Inaris_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Charlie-DisplayName\", \"Inaris \\\"Crimson\\\" Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Inaris_Charlie.ITEM_Meta_Knife_Inaris_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Charlie-Description\", \"A trusty blade to keep by your side\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Charlie-FlavorText\", \"Perfect for hurling at your enemies\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Knife_Inaris_Delta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Delta-DisplayName\", \"Inaris \\\"Cerulean\\\" Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Inaris_Delta.ITEM_Meta_Knife_Inaris_Delta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Delta-Description\", \"The perfect knife to hone your skills with\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Inaris_Delta-FlavorText\", \"Cold, metallic and deadly\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Pickaxe_Inaris_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Alpha-DisplayName\", \"Inaris \\\"Neves\\\" Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Inaris_Alpha.ITEM_Meta_Pickaxe_Inaris_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Alpha-Description\", \"A heavy tool to mine with off-world\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Alpha-FlavorText\", \"A miner\\'s dream\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Pickaxe_Inaris_Bravo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Bravo-DisplayName\", \"Inaris \\\"Night\\\" Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Inaris_Bravo.ITEM_Meta_Pickaxe_Inaris_Bravo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Bravo-Description\", \"A metal base gives this mining axe great grip\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Bravo-FlavorText\", \"Mining is where all began for Inaris\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Pickaxe_Inaris_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Charlie-DisplayName\", \"Inaris \\\"Claret\\\" Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Inaris_Charlie.ITEM_Meta_Pickaxe_Inaris_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Charlie-Description\", \" A sturdy pickaxe that gets the job done\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Charlie-FlavorText\", \"Perfect for mining, or scaring away that pesky wildlife\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Pickaxe_Inaris_Delta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Delta-DisplayName\", \"Inaris \\\"Viridian\\\" Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Inaris_Delta.ITEM_Meta_Pickaxe_Inaris_Delta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Delta-Description\", \"A base model that performs well\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Inaris_Delta-FlavorText\", \"Built with precision in mind\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Spear_Inaris_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Alpha-DisplayName\", \"Inaris \\\"Gris\\\" Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Inaris_Alpha.ITEM_Meta_Spear_Inaris_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Alpha-Description\", \"Slow your foes with this hunting spear\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Alpha-FlavorText\", \"Hint: Use the pointy end\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Spear_Inaris_Bravo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Bravo-DisplayName\", \"Inaris \\\"Agua\\\" Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Inaris_Bravo.ITEM_Meta_Spear_Inaris_Bravo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Bravo-Description\", \"A sturdily built spear with excellent grip\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Bravo-FlavorText\", \"Try not to lose it\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Spear_Inaris_Charlie", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Charlie-DisplayName\", \"Inaris \\\"Dusk\\\" Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Inaris_Charlie.ITEM_Meta_Spear_Inaris_Charlie", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Charlie-Description\", \"A reliable addition to your arsenal\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Charlie-FlavorText\", \"Keep your weapons by your side, you\\'ll never know when you\\'ll need them\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Spear_Inaris_Delta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Delta-DisplayName\", \"Inaris \\\"Cobalt\\\" Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Inaris_Delta.ITEM_Meta_Spear_Inaris_Delta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Delta-Description\", \"A well made spear that\\'s also lightweight\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Inaris_Delta-FlavorText\", \"Inaris are central players in the off-world mining industry\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Furnace_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Furnace_Printed-DisplayName\", \"MXC Furnace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Meta_Furnace_Printed.ITEM_Meta_Furnace_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Furnace_Printed-Description\", \"A premade furnace for all of your basic smelting needs\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Furnace_Printed-FlavorText\", \"Basic but gets the job done\")", + "Weight": 5000 + }, + { + "Name": "Item_Meta_Crate_Printed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crate_Printed-DisplayName\", \"MXC Crate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Meta_Crate_Printed.ITEM_Meta_Crate_Printed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crate_Printed-Description\", \"A premade crate to store your supplies\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Crate_Printed-FlavorText\", \"Quicker than making your own\")", + "Weight": 2000 + }, + { + "Name": "Item_Meta_Arrow_Set_Inaris_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Inaris_Alpha-DisplayName\", \"Inaris \\\"Aruda\\\" Arrow Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Set_Inaris_Alpha.ITEM_Meta_Arrow_Set_Inaris_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Inaris_Alpha-Description\", \"25 good value arrows, nothing less. \\'CONSUME\\' to open bundle.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Inaris_Alpha-FlavorText\", \"Aim, breathe, and fire\")", + "Weight": 20 + }, + { + "Name": "Item_Meta_Corn_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Corn_Seed-DisplayName\", \"Corn Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Corn.ITEM_FarmingPacket_Corn", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Corn_Seed-Description\", \"Right click to open a packet of Corn that has been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Corn_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Pumpkin_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pumpkin_Seed-DisplayName\", \"Pumpkin Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Pumpkin.ITEM_FarmingPacket_Pumpkin", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pumpkin_Seed-Description\", \"Right click to open a packet of Pumpkin that has been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pumpkin_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Squash_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Squash_Seed-DisplayName\", \"Squash Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Squash.ITEM_FarmingPacket_Squash", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Squash_Seed-Description\", \"Right click to open a packet of Squash that has been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Squash_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Carrot_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Carrot_Seed-DisplayName\", \"Carrot Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Carrots.ITEM_FarmingPacket_Carrots", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Carrot_Seed-Description\", \"Right click to open a packet of Carrots that have been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Carrot_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Mushroom_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Mushroom_Seed-DisplayName\", \"Mushroom Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Mushroom.ITEM_FarmingPacket_Mushroom", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Mushroom_Seed-Description\", \"Right click to open a packet of Mushrooms that have been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Mushroom_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Berry_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Berry_Seed-DisplayName\", \"Berry Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Berries.ITEM_FarmingPacket_Berries", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Berry_Seed-Description\", \"Right click to open a packet of Berries that have been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Berry_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Wheat_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Wheat_Seed-DisplayName\", \"Wheat Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Wheat.ITEM_FarmingPacket_Wheat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Wheat_Seed-Description\", \"Right click to open a packet of Wheat that has been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Wheat_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Watermelon_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Watermelon_Seed-DisplayName\", \"Watermelon Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Watermelon.ITEM_FarmingPacket_Watermelon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Watermelon_Seed-Description\", \"Right click to open a packet of Watermelon that has been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Watermelon_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Meta_Bean_Seed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bean_Seed-DisplayName\", \"Bean Farming Packet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_FarmingPacket_Beans.ITEM_FarmingPacket_Beans", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bean_Seed-Description\", \"Right click to open a packet of Beans that have been stabilised for off-world farming\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bean_Seed-FlavorText\", \"Right click to open\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Animal_Healthbars", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Animal_Healthbars-DisplayName\", \"Animal Healthbar Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Animal_Healthbars-Description\", \"A fast way to view the health of your prey, or your enemies\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Animal_Healthbars-FlavorText\", \"Remember to keep an eye on your own health bar too\")", + "Weight": 100 + }, + { + "Name": "Item_Module_Animal_Highlighting", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Animal_Highlighting-DisplayName\", \"Animal Highlighting Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Player_Tracker.ITEM_Module_Player_Tracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Animal_Highlighting-Description\", \"A quicker way to track your prey\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Animal_Highlighting-FlavorText\", \"Don\\'t let them get away\")", + "Weight": 100 + }, + { + "Name": "Item_Survival_Backpack", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Survival_Backpack-DisplayName\", \"Survival Backpack\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Survival_Backpack.ITEM_Survival_Backpack", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Survival_Backpack-Description\", \"A backpack geared to help you survive in the wilderness\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Survival_Backpack-FlavorText\", \"Provides a quick and easy way to carry more items, with reduced fall damage\")", + "Weight": 500 + }, + { + "Name": "Item_Scale_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Head-DisplayName\", \"Sandworm Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scale_Head.ITEM_Scale_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Head-Description\", \"Provides decent all-round protection at the cost of aggravating nearby wildlife\")", + "Weight": 750 + }, + { + "Name": "Item_Scale_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Chest-DisplayName\", \"Sandworm Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scale_Chest.ITEM_Scale_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Chest-Description\", \"Provides decent all-round protection at the cost of aggravating nearby wildlife\")", + "Weight": 1000 + }, + { + "Name": "Item_Scale_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Arms-DisplayName\", \"Sandworm Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scale_Arms.ITEM_Scale_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Arms-Description\", \"Provides decent all-round protection at the cost of aggravating nearby wildlife\")", + "Weight": 375 + }, + { + "Name": "Item_Scale_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Legs-DisplayName\", \"Sandworm Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scale_Legs.ITEM_Scale_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Legs-Description\", \"Provides decent all-round protection at the cost of aggravating nearby wildlife\")", + "Weight": 1000 + }, + { + "Name": "Item_Scale_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Feet-DisplayName\", \"Sandworm Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scale_Feet.ITEM_Scale_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scale_Feet-Description\", \"Provides decent all-round protection at the cost of aggravating nearby wildlife\")", + "Weight": 375 + }, + { + "Name": "Item_Scorpion_Head_Armor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Head_Armor-DisplayName\", \"Scorpion Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scorpion_Head_Armor.ITEM_Scorpion_Head_Armor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Head_Armor-Description\", \"Provides excellent protection at the cost of significantly aggravating nearby wildlife.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Head_Armor-FlavorText\", \"No amount of washing will get rid of the smell.\")", + "Weight": 1000 + }, + { + "Name": "Item_Scorpion_Chest_Armor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Chest_Armor-DisplayName\", \"Scorpion Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scorpion_Chest_Armor.ITEM_Scorpion_Chest_Armor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Chest_Armor-Description\", \"Provides excellent protection at the cost of significantly aggravating nearby wildlife.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Chest_Armor-FlavorText\", \"No amount of washing will get rid of the smell.\")", + "Weight": 1250 + }, + { + "Name": "Item_Scorpion_Arms_Armor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Arms_Armor-DisplayName\", \"Scorpion Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scorpion_Arms_Armor.ITEM_Scorpion_Arms_Armor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Arms_Armor-Description\", \"Provides excellent protection at the cost of significantly aggravating nearby wildlife.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Arms_Armor-FlavorText\", \"No amount of washing will get rid of the smell.\")", + "Weight": 850 + }, + { + "Name": "Item_Scorpion_Legs_Armor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Legs_Armor-DisplayName\", \"Scorpion Legs Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scorpion_Legs_Armor.ITEM_Scorpion_Legs_Armor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Legs_Armor-Description\", \"Provides excellent protection at the cost of significantly aggravating nearby wildlife.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Legs_Armor-FlavorText\", \"No amount of washing will get rid of the smell.\")", + "Weight": 1250 + }, + { + "Name": "Item_Scorpion_Feet_Armor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Feet_Armor-DisplayName\", \"Scorpion Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Scorpion_Feet_Armor.ITEM_Scorpion_Feet_Armor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Feet_Armor-Description\", \"Provides excellent protection at the cost of significantly aggravating nearby wildlife.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Feet_Armor-FlavorText\", \"No amount of washing will get rid of the smell.\")", + "Weight": 850 + }, + { + "Name": "Item_Fertilizer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fertilizer-DisplayName\", \"Basic Fertilizer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Fertilizer_Basic.ITEM_Fertilizer_Basic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fertilizer-Description\", \"Provides a small bonus to growth speed and crop yield\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fertilizer-FlavorText\", \"A simple way to increase your harvest\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Yield_Fertilizer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Yield_Fertilizer-DisplayName\", \"High-Quality Fertilizer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Fertilizer_Growth.ITEM_Fertilizer_Growth", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Yield_Fertilizer-Description\", \"Increases the yield of your crops\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Yield_Fertilizer-FlavorText\", \"Fertilizer is a multivitamin for your plants\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Speed_Fertilizer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Speed_Fertilizer-DisplayName\", \"Growth Fertilizer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Fertilizer_Speed.ITEM_Fertilizer_Speed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Speed_Fertilizer-Description\", \"Helps your crops to grow faster\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Speed_Fertilizer-FlavorText\", \"Reach for the sky\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Spoiled_Plants", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Spoiled_Plants-DisplayName\", \"Spoiled Plants\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Spoiled_Plants.ITEM_Spoiled_Plants", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Spoiled_Plants-Description\", \"This produce is certainly past it\\'s best\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Spoiled_Plants-FlavorText\", \"I wouldn\\'t eat that if I were you\")", + "Weight": 25, + "MaxStack": 100 + }, + { + "Name": "Item_Farmers_Shotgun", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Farmers_Shotgun-DisplayName\", \"Rusty Shotgun\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Guns/ITEM_Farmers_Shotgun.ITEM_Farmers_Shotgun", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Farmers_Shotgun-Description\", \"A crude shotgun hastily pulled together\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Farmers_Shotgun-FlavorText\", \"A basic addition to your arsenal\")", + "Weight": 1000 + }, + { + "Name": "Item_Drying_Rack", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Drying_Rack-DisplayName\", \"Drying Rack\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_DryingRack.ITEM_DryingRack", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Drying_Rack-Description\", \"A rack for slowly drying various cuts of meat and curing leather.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Drying_Rack-FlavorText\", \"Jerky is always a winner\")", + "Weight": 1000 + }, + { + "Name": "Item_Giant_Steak", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak-DisplayName\", \"Giant Steak\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Raw_Prime_Meat.ITEM_Raw_Prime_Meat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak-Description\", \"A giant steak from the belly of only the largest creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak-FlavorText\", \"This should keep you going for a while\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Giant_Steak_Dried", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak_Dried-DisplayName\", \"Dried Giant Steak\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Cooked_Prime_MeatDried.ITEM_Cooked_Prime_MeatDried", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak_Dried-Description\", \"A large dried piece of meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak_Dried-FlavorText\", \"A tough, chewy snack\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Giant_Steak_Cooked", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak_Cooked-DisplayName\", \"Cooked Giant Steak\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Cooked_Prime_Meat.ITEM_Cooked_Prime_Meat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak_Cooked-Description\", \"A prime cut from the larger beasts\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Giant_Steak_Cooked-FlavorText\", \"A hard won prize\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Fatty_Tbone", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone-DisplayName\", \"Fatty T-Bone\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_TboneRaw.ITEM_Meat_TboneRaw", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone-Description\", \"The largest of steaks can typically only be found in the largest of creatures\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone-FlavorText\", \"Calories don\\'t count on Icarus\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Fatty_Tbone_Dried", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone_Dried-DisplayName\", \"Dried Fatty TBone\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_TboneDried.ITEM_Meat_TboneDried", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone_Dried-Description\", \"A large, fatty piece of dried meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone_Dried-FlavorText\", \"A tough, chewy snack\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Fatty_Tbone_Cooked", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone_Cooked-DisplayName\", \"Cooked Fatty TBone\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_TboneCooked.ITEM_Meat_TboneCooked", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone_Cooked-Description\", \"A fiercely won, delicious steak dinner\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fatty_Tbone_Cooked-FlavorText\", \"Gourmet food, Icarus style\")", + "Weight": 500, + "MaxStack": 20 + }, + { + "Name": "Item_Gamey_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat-DisplayName\", \"Gamey Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_GameyRaw.ITEM_Meat_GameyRaw", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat-Description\", \"Raw gamey meat, typically found amongst the more passive wildlife\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat-FlavorText\", \"Slimy, yet satisfying\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Gamey_Meat_Dried", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat_Dried-DisplayName\", \"Dried Gamey Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_GameyDried.ITEM_Meat_GameyDried", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat_Dried-Description\", \"A plain piece of dried meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat_Dried-FlavorText\", \"A tough, chewy snack\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Gamey_Meat_Cooked", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat_Cooked-DisplayName\", \"Cooked Gamey Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_GameyCooked.ITEM_Meat_GameyCooked", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat_Cooked-Description\", \"A reasonably well cooked piece of meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Gamey_Meat_Cooked-FlavorText\", \"Pungent but still edible\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Stringy_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat-DisplayName\", \"Stringy Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_StringyRaw.ITEM_Meat_StringyRaw", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat-Description\", \"Stringy meat, typically found in fast, predatory creatures\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat-FlavorText\", \"An adequate meal\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Stringy_Meat_Dried", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat_Dried-DisplayName\", \"Dried Stringy Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_StringyDried.ITEM_Meat_StringyDried", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat_Dried-Description\", \"A plain piece of dried meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat_Dried-FlavorText\", \"A tough, chewy snack\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Stringy_Meat_Cooked", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat_Cooked-DisplayName\", \"Cooked Stringy Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_StringyCooked.ITEM_Meat_StringyCooked", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat_Cooked-Description\", \"A tough, sinewy steak\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stringy_Meat_Cooked-FlavorText\", \"Get your revenge on those pesky wolves\")", + "Weight": 250, + "MaxStack": 20 + }, + { + "Name": "Item_Soft_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat-DisplayName\", \"Soft Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_SoftRaw.ITEM_Meat_SoftRaw", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat-Description\", \"A soft, supple meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat-FlavorText\", \"Tastes like guilt, doesn\\'t it?\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Soft_Meat_Dried", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat_Dried-DisplayName\", \"Dried Soft Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_SoftDried.ITEM_Meat_SoftDried", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat_Dried-Description\", \"A plain piece of dried meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat_Dried-FlavorText\", \"A tough, chewy snack\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Soft_Meat_Cooked", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat_Cooked-DisplayName\", \"Cooked Soft Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_SoftCooked.ITEM_Meat_SoftCooked", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat_Cooked-Description\", \"A wonderfully soft piece of meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Soft_Meat_Cooked-FlavorText\", \"Seasoned with tears\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_White_Meat", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat-DisplayName\", \"White Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_WhiteRaw.ITEM_Meat_WhiteRaw", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat-Description\", \"A small cut of white meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat-FlavorText\", \"Be careful of the bones\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_White_Meat_Dried", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat_Dried-DisplayName\", \"Dried White Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_WhiteDried.ITEM_Meat_WhiteDried", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat_Dried-Description\", \"A plain piece of dried meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat_Dried-FlavorText\", \"A tough, chewy snack\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_White_Meat_Cooked", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat_Cooked-DisplayName\", \"Cooked White Meat\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Meat_WhiteCooked.ITEM_Meat_WhiteCooked", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat_Cooked-Description\", \"A slightly overcooked piece of meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_White_Meat_Cooked-FlavorText\", \"Tastes like chicken\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Raw_Bacon", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Bacon-DisplayName\", \"Raw Bacon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Raw_Bacon.ITEM_Raw_Bacon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Bacon-Description\", \"Dropped By Boars\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Raw_Bacon-FlavorText\", \"Jackpot!\")", + "Weight": 100, + "MaxStack": 50 + }, + { + "Name": "Item_Cooked_Bacon", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Bacon-DisplayName\", \"Cooked Bacon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Cooked_Bacon.ITEM_Cooked_Bacon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Bacon-Description\", \"A delicately thin slice of meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Bacon-FlavorText\", \"Still tastes a little strange\")", + "Weight": 100, + "MaxStack": 50 + }, + { + "Name": "Item_Crispy_Bacon", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Crispy_Bacon-DisplayName\", \"Crispy Bacon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Consumeables/ITEM_Crispy_Bacon.ITEM_Crispy_Bacon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Crispy_Bacon-Description\", \"A deliciously fried rasher\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Crispy_Bacon-FlavorText\", \"Tastes like home\")", + "Weight": 100, + "MaxStack": 50 + }, + { + "Name": "Item_Caveworm_Scale", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Scale-DisplayName\", \"Worm Scale\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_CavewormScale.ITEM_CavewormScale", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Scale-Description\", \"A tough, durable scale\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Scale-FlavorText\", \"An item with endless uses\")", + "Weight": 1000, + "MaxStack": 25 + }, + { + "Name": "Item_Poison_Sack", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Sack-DisplayName\", \"Poison Sack\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_PoisonSack.ITEM_PoisonSack", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Sack-Description\", \"A slightly squishy organ harvested from native creatures\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Poison_Sack-FlavorText\", \"Handle with care\")", + "Weight": 1000, + "MaxStack": 25 + }, + { + "Name": "Faction_Mission_Mammoth_Sample", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Faction_Mission_Mammoth_Sample-DisplayName\", \"Mammoth Sample\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Faction_Mission_Mammoth_Sample-Description\", \"A standard research sample\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Faction_Mission_Mammoth_Sample-FlavorText\", \"Perfect for lab work\")", + "Weight": 250, + "MaxStack": 100 + }, + { + "Name": "Faction_Mission_Frozen_Mammoth_Sample", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Faction_Mission_Frozen_Mammoth_Sample-DisplayName\", \"Frozen Mammoth Sample\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Faction_Mission_Frozen_Mammoth_Sample-Description\", \"A sample from a thawed out Mammoth\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Faction_Mission_Frozen_Mammoth_Sample-FlavorText\", \"It\\'s still slightly cool to the touch\")", + "Weight": 250, + "MaxStack": 100 + }, + { + "Name": "Mission_Laser_Part_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_1-DisplayName\", \"Heating Device Base\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Laser_Part_1.ITEM_Mission_Laser_Part_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_1-Description\", \"The base for a high-powered heating device\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_1-FlavorText\", \"An excellent example of sturdy construction\")", + "Weight": 1000 + }, + { + "Name": "Mission_Laser_Part_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_2-DisplayName\", \"Heating Device Arm\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Laser_Part_2.ITEM_Mission_Laser_Part_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_2-Description\", \"The arm for a high-powered heating device\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_2-FlavorText\", \"Keep fingers and toes clear from all moving parts\")", + "Weight": 1000 + }, + { + "Name": "Mission_Laser_Part_3", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_3-DisplayName\", \"Heating Device Laser\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Laser_Part_3.ITEM_Mission_Laser_Part_3", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_3-Description\", \"The laser for a high-powered heating device\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Mission_Laser_Part_3-FlavorText\", \"Warning: Experimental technology\")", + "Weight": 1000 + }, + { + "Name": "Mission_Broken_Solar_Panel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Mission_Broken_Solar_Panel-DisplayName\", \"Broken Solar Panel\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Broken_Solar_Panel.ITEM_Mission_Broken_Solar_Panel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Mission_Broken_Solar_Panel-Description\", \"Could be repaired with a bit of patience\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Mission_Broken_Solar_Panel-FlavorText\", \"A lot of simple devices can be repaired on Icarus\")", + "Weight": 2000 + }, + { + "Name": "Item_Carcass_Kea", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Kea-DisplayName\", \"Kea Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Kea.ITEM_AnimalCarcass_Kea", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Kea-Description\", \"A now flightless bird.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Kea-FlavorText\", \"Once endangered on Earth, Icarus brings new life to this native bird.\")", + "Weight": 1250 + }, + { + "Name": "Item_Carcass_Scorpion", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Scorpion-DisplayName\", \"Scorpion Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Scorpion.ITEM_AnimalCarcass_Scorpion", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Scorpion-Description\", \"One of the most dangerous creatures in the desert\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Scorpion-FlavorText\", \"This smooth plating could still be useful\")", + "Weight": 8000 + }, + { + "Name": "Item_Bandage_Cooling", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bandage_Cooling-DisplayName\", \"Cooling Bandage\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Bandage_Cooling.ITEM_Bandage_Cooling", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bandage_Cooling-Description\", \"A bandage with a soothing balm to quickly lower temperatures\")", + "Weight": 100, + "MaxStack": 10 + }, + { + "Name": "Item_Meta_Axe_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Larkwell-DisplayName\", \"Larkwell Martinez Axe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Axe_Larkwell.ITEM_Meta_Axe_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Larkwell-Description\", \"A well-honed, but less durable axe.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Axe_Larkwell-FlavorText\", \"Larkwell Martinez is an old US-based industrial conglomerate with strong presence in off-world infrastructure.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Pickaxe_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Larkwell-DisplayName\", \"Larkwell Martinez Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Pickaxe_Larkwell.ITEM_Meta_Pickaxe_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Larkwell-Description\", \"A miner\\'s best friend.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Pickaxe_Larkwell-FlavorText\", \"One of Larkwell Martinez\\'s flagship products.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Hammer_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Larkwell-DisplayName\", \"Larkwell Martinez Hammer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Hammer_Larkwell.ITEM_Meta_Hammer_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Larkwell-Description\", \"A well made, mid-range repair hammer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Hammer_Larkwell-FlavorText\", \"Handy in a crisis.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Sickle_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Sickle_Larkwell-DisplayName\", \"Larkwell Martinez Sickle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Sickle_Larkwell.ITEM_Meta_Sickle_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Sickle_Larkwell-Description\", \"A mid-range sickle, perfect for gathering.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Sickle_Larkwell-FlavorText\", \"If it ain\\'t broken, why fix it?\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Knife_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Larkwell-DisplayName\", \"Larkwell Martinez Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Larkwell.ITEM_Meta_Knife_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Larkwell-Description\", \"A keen blade, honed to perfection.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Knife_Larkwell-FlavorText\", \"Larkwell Martinez is well-known as a manufacturer of hard-hitting weapons.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Spear_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Larkwell-DisplayName\", \"Larkwell Martinez Spear\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Spears/ITEM_Meta_Spear_Larkwell.ITEM_Meta_Spear_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Larkwell-Description\", \"A tough and deadly multi-purpose weapon.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Spear_Larkwell-FlavorText\", \"The LM brand has a very enthusiastic user base for its products.\")", + "Weight": 2000 + }, + { + "Name": "Item_Meta_Canteen_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Canteen_Larkwell-DisplayName\", \"Larkwell Martinez Canteen\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Canteen_Larkwell.ITEM_Meta_Canteen_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Canteen_Larkwell-Description\", \"A trusty drinking vessel using modern tech.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Canteen_Larkwell-FlavorText\", \"The ACS use these exclusively on their own missions.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_Frag_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Frag_Larkwell-DisplayName\", \"Larkwell Martinez Frag Grenade\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Frag_Larkwell.ITEM_Meta_Frag_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Frag_Larkwell-Description\", \"A well-engineered explosive.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Frag_Larkwell-FlavorText\", \"Larkwell Martinez is a prominent defence contractor to the ACS and its allies.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Bow_Larkwell", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Larkwell-DisplayName\", \"Larkwell Martinez Compound Bow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Meta_Bow_Larkwell.ITEM_Meta_Bow_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Larkwell-Description\", \"A powerful, military-grade Compound Bow.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bow_Larkwell-FlavorText\", \"For moments when remaining stealth is paramount.\")", + "Weight": 2000 + }, + { + "Name": "Item_Meta_Arrow_Larkwell_Standard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Standard-DisplayName\", \"Larkwell Martinez Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Larkwell_Standard.ITEM_Meta_Arrow_Larkwell_Standard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Standard-Description\", \"A well engineered, lightweight arrow.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Standard-FlavorText\", \"Larkwell Martinez used to be a very reliable brand, but recent cost-cutting has somewhat reduced their quality. \")", + "Weight": 30, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Larkwell_Bait", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Bait-DisplayName\", \"Larkwell Martinez Bait Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Larkwell_Bait.ITEM_Meta_Arrow_Larkwell_Bait", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Bait-Description\", \"An arrow that attracts nearby creatures via scent.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Bait-FlavorText\", \"Work smarter, not harder.\")", + "Weight": 40, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Larkwell_Ballistic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Ballistic-DisplayName\", \"Larkwell Martinez Ballistic Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Larkwell_Ballistic.ITEM_Meta_Arrow_Larkwell_Ballistic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Ballistic-Description\", \"An arrow that explodes on impact, dealing up to 200 damage in a 5m radius, in addition to the damage from the initial hit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Ballistic-FlavorText\", \"For the pyrotechnic at heart.\")", + "Weight": 50, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Larkwell_Bleed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Bleed-DisplayName\", \"Larkwell Martinez Bleed Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Larkwell_Bleed.ITEM_Meta_Arrow_Larkwell_Bleed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Bleed-Description\", \"A barbed arrow that causes bleeding, lasting 30s and dealing 3-7 damage per second.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Bleed-FlavorText\", \"\\'Tis but a scratch.\")", + "Weight": 30, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Larkwell_Tazer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Tazer-DisplayName\", \"Larkwell Martinez Tazer Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Larkwell_Tazer.ITEM_Meta_Arrow_Larkwell_Tazer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Tazer-Description\", \"An arrow that can slow it\\'s target for 4s, dealing 40-120 damage over that time period. The stronger the target, the more likely it is to resist the effects.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Tazer-FlavorText\", \"Larkwell Martinez was once the largest weapon supplier in America.\")", + "Weight": 50, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Larkwell_Whistling", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Whistling-DisplayName\", \"Larkwell Martinez Whistling Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Larkwell_Whistling.ITEM_Meta_Arrow_Larkwell_Whistling", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Whistling-Description\", \"An arrow that scares most creatures away with a high pitched noise.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Larkwell_Whistling-FlavorText\", \"This technology has been around for years, but LM manged to find a new application for it.\")", + "Weight": 30, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Arrow_Set_Larkwell_Standard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Standard-DisplayName\", \"Larkwell Arrow Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Set_Larkwell_Standard.ITEM_Meta_Arrow_Set_Larkwell_Standard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Standard-Description\", \"A set of 25 well engineered, lightweight arrows. \\'CONSUME\\' to open bundle.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Bolt_Set_Larkwell_Standard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Set_Larkwell_Standard-DisplayName\", \"Larkwell Bolt Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Bolt_Set_Larkwell_Standard.ITEM_Meta_Bolt_Set_Larkwell_Standard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Set_Larkwell_Standard-Description\", \"A set of 25 well engineered, lightweight bolts. \\'CONSUME\\' to open bundle.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Arrow_Set_Larkwell_Bait", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Bait-DisplayName\", \"Larkwell Bait Arrow Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Set_Larkwell_Bait.ITEM_Meta_Arrow_Set_Larkwell_Bait", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Bait-Description\", \"A set of 25 arrows which attract nearby creatures via scent. \\'CONSUME\\' to open bundle.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Arrow_Set_Larkwell_Ballistic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Ballistic-DisplayName\", \"Larkwell Ballistic Arrow Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Set_Larkwell_Ballistic.ITEM_Meta_Arrow_Set_Larkwell_Ballistic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Ballistic-Description\", \"A set of 25 arrows that explode on impact, dealing up to 200 damage in a 5m radius, in addition to the damage from the initial hit. \\'CONSUME\\' to open bundle.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Arrow_Set_Larkwell_Bleed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Bleed-DisplayName\", \"Larkwell Bleed Arrow Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Set_Larkwell_Bleed.ITEM_Meta_Arrow_Set_Larkwell_Bleed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Bleed-Description\", \"A set of 25 barbed arrows that cause bleeding, lasting 30s and dealing 3-7 damage per second. \\'CONSUME\\' to open bundle.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Arrow_Set_Larkwell_Tazer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Tazer-DisplayName\", \"Larkwell Tazer Arrow Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Set_Larkwell_Tazer.ITEM_Meta_Arrow_Set_Larkwell_Tazer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Tazer-Description\", \"A set of arrows that can slow it\\'s target for 4s, dealing 40-120 damage over that time period. The stronger the target, the more likely it is to resist the effects. \\'CONSUME\\' to open bundle.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Arrow_Set_Larkwell_Whilsting", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Whilsting-DisplayName\", \"Larkwell Whistling Arrow Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Arrow_Set_Larkwell_Whistling.ITEM_Meta_Arrow_Set_Larkwell_Whistling", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Arrow_Set_Larkwell_Whilsting-Description\", \"A set of 25 arrows which scare most creatures away with a high pitched noise. \\'CONSUME\\' to open bundle.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Bolt_Larkwell_Standard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Larkwell_Standard-DisplayName\", \"Larkwell Martinez Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Bolt_Larkwell_Standard.ITEM_Meta_Bolt_Larkwell_Standard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Larkwell_Standard-Description\", \"A standard bolt from a trusted brand.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Larkwell_Standard-FlavorText\", \"Designed specifically for your trusty crossbow.\")", + "Weight": 30, + "MaxStack": 100 + }, + { + "Name": "Item_Meta_Bolt_Larkwell_Whistling", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Larkwell_Whistling-DisplayName\", \"Larkwell Martinez Whistling Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Bolt_Larkwell_Whistling.ITEM_Meta_Bolt_Larkwell_Whistling", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Larkwell_Whistling-Description\", \"A bolt that scares most creatures away with a high pitched noise.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Bolt_Larkwell_Whistling-FlavorText\", \"Strike fear into your enemies.\")", + "Weight": 30, + "MaxStack": 100 + }, + { + "Name": "Item_Cave_Scanner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cave_Scanner-DisplayName\", \"Cave Scanner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Scanner_Cave.ITEM_Scanner_Cave", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cave_Scanner-Description\", \"A scanner that can locate caves within the surrounding area. Right click to toggle audible beeping.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cave_Scanner-FlavorText\", \"Making life easier, one piece of technology at a time.\")", + "Weight": 1000 + }, + { + "Name": "Item_DeepOre_Scanner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_DeepOre_Scanner-DisplayName\", \"Deep Mining Ore Scanner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Scanner_DeepOre.ITEM_Scanner_DeepOre", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_DeepOre_Scanner-Description\", \"A scanner that can locate various deep ore deposits within the surrounding area\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_DeepOre_Scanner-FlavorText\", \"A truly remarkable piece of equipment.\")", + "Weight": 1000 + }, + { + "Name": "Item_Meta_DeepOre_Scanner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_DeepOre_Scanner-DisplayName\", \"Advanced Deep Mining Ore Scanner\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Scanner_DeepOre.ITEM_Meta_Scanner_DeepOre", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_DeepOre_Scanner-Description\", \"A scanner that can be programmed to locate specific deep ore deposits within the surrounding area\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_DeepOre_Scanner-FlavorText\", \"The best that money can buy.\")", + "Weight": 1000 + }, + { + "Name": "Item_Exotic_Infused_Pickaxe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Exotic_Infused_Pickaxe-DisplayName\", \"Exotic Infused Pickaxe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Metal_Pickaxe.ITEM_Metal_Pickaxe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Exotic_Infused_Pickaxe-Description\", \"Unstable with high yield\")", + "Weight": 1000 + }, + { + "Name": "Item_Scorpion_Pincer", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Pincer-DisplayName\", \"Scorpion Pincer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Scorpion_Pincer.ITEM_Scorpion_Pincer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Pincer-Description\", \"A pincer taken from the body of a slain Scorpion\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Pincer-FlavorText\", \"Keep your fingers and toes clear at all times\")", + "Weight": 1000, + "MaxStack": 10 + }, + { + "Name": "Item_Scorpion_Tail", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Tail-DisplayName\", \"Scorpion Tail\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Scorpion_Tail.ITEM_Scorpion_Tail", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Tail-Description\", \"A dangerous prize taken from a deadly foe\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Tail-FlavorText\", \"Did that just.. twitch?\")", + "Weight": 1000, + "MaxStack": 10 + }, + { + "Name": "Item_Carcass_Crocodile", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Crocodile-DisplayName\", \"Crocodile Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Crocodile.ITEM_AnimalCarcass_Crocodile", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Crocodile-Description\", \"Mighty jaws, little legs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Crocodile-FlavorText\", \"From the prehistoric to today, prospectors will be dealing with these for a long time.\")", + "Weight": 5000 + }, + { + "Name": "Item_Mission_Gyro", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Gyro-DisplayName\", \"MXC Gyroscope MK-IV (Repaired)\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Gyro-Description\", \"A passably repaired navigational instrument.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Gyro-FlavorText\", \"This is just what this ship needs to get back home.\")", + "Weight": 10 + }, + { + "Name": "Item_Mission_Gyro_Broken", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Gyro_Broken-DisplayName\", \"Damaged Gyroscope\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_1.ITEM_Mission_HighTech_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Gyro_Broken-Description\", \"This instrument has been damaged almost beyond repair.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Gyro_Broken-FlavorText\", \"What could have broken this so badly?\")", + "Weight": 10 + }, + { + "Name": "Item_Carbon_Head_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head_Alpha-DisplayName\", \"ST-700 Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Head_V1.ITEM_Carbon_Head_V1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head_Alpha-Description\", \"A lightweight piece of armor designed with stealth and movement in mind.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head_Alpha-FlavorText\", \"One of the many triumphs of human engineering.\")", + "Weight": 1000 + }, + { + "Name": "Item_Carbon_Chest_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest_Alpha-DisplayName\", \"ST-700 Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Chest_V1.ITEM_Carbon_Chest_V1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest_Alpha-Description\", \"A lightweight piece of armor designed with stealth and movement in mind.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest_Alpha-FlavorText\", \"Disclaimer: Processed in a factory that also handles radioactive material.\")", + "Weight": 1500 + }, + { + "Name": "Item_Carbon_Arms_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms_Alpha-DisplayName\", \"ST-700 Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Arms_V1.ITEM_Carbon_Arms_V1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms_Alpha-Description\", \"A lightweight piece of armor designed with stealth and movement in mind.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms_Alpha-FlavorText\", \"Please report any unusal side effects to your local UDA office.\")", + "Weight": 500 + }, + { + "Name": "Item_Carbon_Legs_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs_Alpha-DisplayName\", \"ST-700 Legs Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Legs_V1.ITEM_Carbon_Legs_V1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs_Alpha-Description\", \"A lightweight piece of armor designed with stealth and movement in mind.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs_Alpha-FlavorText\", \"These armor pieces are made of the latest [REDACTED] materials.\")", + "Weight": 1500 + }, + { + "Name": "Item_Carbon_Feet_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet_Alpha-DisplayName\", \"ST-700 Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Feet_V1.ITEM_Carbon_Feet_V1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet_Alpha-Description\", \"A lightweight piece of armor designed with stealth and movement in mind.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet_Alpha-FlavorText\", \"Some users may notice a mild tingling sensation when wearing these boots for an extended period.\")", + "Weight": 500 + }, + { + "Name": "Item_Carbon_Head_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head_Beta-DisplayName\", \"CX-400 Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Head_V2.ITEM_Carbon_Head_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head_Beta-Description\", \"The latest technology, designed to assist with mining and felling.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Head_Beta-FlavorText\", \"The perfect companion for any aspiring miner or lumberjack.\")", + "Weight": 1000 + }, + { + "Name": "Item_Carbon_Chest_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest_Beta-DisplayName\", \"CX-400 Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Chest_V2.ITEM_Carbon_Chest_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest_Beta-Description\", \"The latest technology designed to assist with mining and felling.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Chest_Beta-FlavorText\", \"Get stronger, today!\")", + "Weight": 1500 + }, + { + "Name": "Item_Carbon_Arms_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms_Beta-DisplayName\", \"CX-400 Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Arms_V2.ITEM_Carbon_Arms_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms_Beta-Description\", \"The latest technology designed to assist with mining and felling.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Arms_Beta-FlavorText\", \"You\\'ll find you can lift more with this set.\")", + "Weight": 500 + }, + { + "Name": "Item_Carbon_Legs_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs_Beta-DisplayName\", \"CX-400 Legs Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Legs_V2.ITEM_Carbon_Legs_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs_Beta-Description\", \"The latest technology designed to assist with mining and felling.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Legs_Beta-FlavorText\", \"Never skip leg day, unless you have these to help.\")", + "Weight": 1500 + }, + { + "Name": "Item_Carbon_Feet_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet_Beta-DisplayName\", \"CX-400 Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Carbon_Feet_V2.ITEM_Carbon_Feet_V2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet_Beta-Description\", \"The latest technology designed to assist with mining and felling.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Feet_Beta-FlavorText\", \"The toughest boots on the orbital market.\")", + "Weight": 500 + }, + { + "Name": "Item_Envirosuit_Inaris_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Inaris_Alpha-DisplayName\", \"Inaris \\'Lua\\' Envirosuit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_InarisEnvirosuit_1.ITEM_InarisEnvirosuit_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Inaris_Alpha-Description\", \"An envirosuit with plenty of slots for upgrades to keep on your person.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Envirosuit_Inaris_Alpha-FlavorText\", \"Now there\\'s a few less things to carry around with you.\")", + "Weight": 500 + }, + { + "Name": "Item_Backpack_Larkwell_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Backpack_Larkwell_Alpha-DisplayName\", \"Larkwell Martinez Mercenary Backpack\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Backpack_Larkwell_Alpha.ITEM_Backpack_Larkwell_Alpha", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Backpack_Larkwell_Alpha-Description\", \"Provides excellent utilities for those who prefer a shotgun to a bow. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Backpack_Larkwell_Alpha-FlavorText\", \"Larkwell Martinez have been well known earthside since before Icarus was even discovered.\")", + "Weight": 500 + }, + { + "Name": "Item_Backpack_Larkwell_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Backpack_Larkwell_Beta-DisplayName\", \"Larkwell Martinez Tactical Backpack \")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Backpack_Larkwell_Beta.ITEM_Backpack_Larkwell_Beta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Backpack_Larkwell_Beta-Description\", \"Provides a huge boost to your storage capacity.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Backpack_Larkwell_Beta-FlavorText\", \"How many pockets can a backpack have? Larkwell Martinez provide the answer.\")", + "Weight": 500 + }, + { + "Name": "Item_Module_Alpha", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Alpha-DisplayName\", \"Strength Boost Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Generic_1.ITEM_Module_Generic_1", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Alpha-Description\", \"Enables prospectors near you to carry more weight. Buff does not apply to the wearer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Alpha-FlavorText\", \"Share the load, together.\")", + "Weight": 500 + }, + { + "Name": "Item_Module_Beta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Beta-DisplayName\", \"Healing Boost Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Generic_2.ITEM_Module_Generic_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Beta-Description\", \"Enables prospectors near you to heal from afflictions faster. Buff does not apply to the wearer.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_Beta-FlavorText\", \"Spread the love.\")", + "Weight": 500 + }, + { + "Name": "Item_Meta_Repair_Item", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Repair_Item-DisplayName\", \"Workshop Repair Kit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_RepairTool.ITEM_Meta_RepairTool", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Repair_Item-Description\", \"A kit that can repair most workshop items at a Repair Bench.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Repair_Item-FlavorText\", \"If you break it, buy this.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Meta_Repair_Item_Pack", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Repair_Item_Pack-DisplayName\", \"Workshop Repair Kit Bundle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Repair_Tool_Pack.ITEM_Meta_Repair_Tool_Pack", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Repair_Item_Pack-Description\", \"Use to collect 5x Workshop Repair Kits that can repair most Workshop Items at a Repair Bench.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Repair_Item_Pack-FlavorText\", \"For the clumsy prospector on the go.\")", + "Weight": 500 + }, + { + "Name": "Item_Carcass_Komodo", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Komodo-DisplayName\", \"Komodo Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Komodo.ITEM_AnimalCarcass_Komodo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Komodo-Description\", \"A dead Komodo dragon.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Komodo-FlavorText\", \"Probably safer than a live one.\")", + "Weight": 3500 + }, + { + "Name": "Item_Rustic_Cosmetics_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Cosmetics_Bench-DisplayName\", \"Rustic Decoration Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Decoration_Bench.ITEM_Rustic_Decoration_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Cosmetics_Bench-Description\", \"A bench for crafting items from the Rustic Decor Set\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Cosmetics_Bench-FlavorText\", \"Pick up a new hobby, today!\")", + "Weight": 20000 + }, + { + "Name": "Item_Rustic_SittingBench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_SittingBench-DisplayName\", \"Rustic Sitting Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_SittingBench.ITEM_Rustic_SittingBench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_SittingBench-Description\", \"A rudimentary bench from which to watch the world go by.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_SittingBench-FlavorText\", \"Perfect for your garden.\")", + "Weight": 20000 + }, + { + "Name": "Item_Rustic_Bookshelf", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Bookshelf-DisplayName\", \"Rustic Bookshelf\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Bookshelf.ITEM_Rustic_Bookshelf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Bookshelf-Description\", \"A handmade bookshelf for more storage in your home.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Bookshelf-FlavorText\", \"BYOB: Bring your own Books\")", + "Weight": 15000 + }, + { + "Name": "Item_Rustic_Cabinet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Cabinet-DisplayName\", \"Rustic Cabinet\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Cabinet.ITEM_Rustic_Cabinet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Cabinet-Description\", \"A simple cabinet for all of your collections.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Cabinet-FlavorText\", \"Reducing clutter, one knicknack at a time.\")", + "Weight": 15000 + }, + { + "Name": "Item_Rustic_Candles", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Candles-DisplayName\", \"Rustic Candles\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Candles.ITEM_Rustic_Candles", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Candles-Description\", \"A cluster of candles, with four variations.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Candles-FlavorText\", \"How romantic.\")", + "Weight": 500 + }, + { + "Name": "Item_Rustic_CoffeeTable", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CoffeeTable-DisplayName\", \"Rustic Coffee Table\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_CoffeeTable.ITEM_Rustic_CoffeeTable", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CoffeeTable-Description\", \"A simple coffee table for your home.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CoffeeTable-FlavorText\", \"Don\\'t put a ring on it!\")", + "Weight": 10000 + }, + { + "Name": "Item_Rustic_CouchLarge", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CouchLarge-DisplayName\", \"Rustic 3 Seater Couch\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_CouchLarge.ITEM_Rustic_CouchLarge", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CouchLarge-Description\", \"A large and cozy couch to share.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CouchLarge-FlavorText\", \"Or to keep all for yourself.\")", + "Weight": 20000 + }, + { + "Name": "Item_Rustic_CouchMedium", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CouchMedium-DisplayName\", \"Rustic 2 Seater Couch\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_CouchMedium.ITEM_Rustic_CouchMedium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CouchMedium-Description\", \"A lovingly crafted loveseat.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_CouchMedium-FlavorText\", \"It could also just be a really big armchair.\")", + "Weight": 15000 + }, + { + "Name": "Item_Rustic_DiningChair", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_DiningChair-DisplayName\", \"Rustic Dining Room Chair\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_DiningChair.ITEM_Rustic_DiningChair", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_DiningChair-Description\", \"A basic dining chair for your home.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_DiningChair-FlavorText\", \"Watch out for the splinters.\")", + "Weight": 5000 + }, + { + "Name": "Item_Rustic_LivingChair", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_LivingChair-DisplayName\", \"Rustic Armchair\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_LivingChair.ITEM_Rustic_LivingChair", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_LivingChair-Description\", \"A comfortable armchair to relax in.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_LivingChair-FlavorText\", \"The perfect thing after a hard day of prospecting.\")", + "Weight": 5000 + }, + { + "Name": "Item_Rustic_NightStand", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_NightStand-DisplayName\", \"Rustic Nightstand\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_NightStand.ITEM_Rustic_NightStand", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_NightStand-Description\", \"A basic nightstand to accompany your bed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_NightStand-FlavorText\", \"There\\'s nothing better than a complete set.\")", + "Weight": 5000 + }, + { + "Name": "Item_Rustic_Pot", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Pot-DisplayName\", \"Rustic Pot\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Pot.ITEM_Rustic_Pot", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Pot-Description\", \"A simple pot to decorate your home.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Pot-FlavorText\", \"It\\'s empty, don\\'t smash it.\")", + "Weight": 500 + }, + { + "Name": "Item_Rustic_Stool", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Stool-DisplayName\", \"Rustic Stool\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Stool.ITEM_Rustic_Stool", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Stool-Description\", \"A humble handmade stool.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Stool-FlavorText\", \"Perfect for reaching those higher shelves.\")", + "Weight": 1000 + }, + { + "Name": "Item_Rustic_Table", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Table-DisplayName\", \"Rustic Table\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Table.ITEM_Rustic_Table", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Table-Description\", \"A simple dining table.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Table-FlavorText\", \"So homely.\")", + "Weight": 10000 + }, + { + "Name": "Item_Rustic_TableLarge", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_TableLarge-DisplayName\", \"Rustic Large Table\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_TableLarge.ITEM_Rustic_TableLarge", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_TableLarge-Description\", \"A long homemade dining table.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_TableLarge-FlavorText\", \"For when you want to throw a planetside dinner party.\")", + "Weight": 15000 + }, + { + "Name": "Item_Rustic_TableRound", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_TableRound-DisplayName\", \"Rustic Round Table\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_TableRound.ITEM_Rustic_TableRound", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_TableRound-Description\", \"A homemade round wooden table.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_TableRound-FlavorText\", \"Perfect for planning a mission around.\")", + "Weight": 10000 + }, + { + "Name": "Item_Rustic_Wardrobe", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Wardrobe-DisplayName\", \"Rustic Wardrobe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Wardrobe.ITEM_Rustic_Wardrobe", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Wardrobe-Description\", \"An expansive wardrobe with three variations.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Wardrobe-FlavorText\", \"The history of the wardrobe goes all the way back to the Romans.\")", + "Weight": 15000 + }, + { + "Name": "Item_Rustic_WardrobeNarrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_WardrobeNarrow-DisplayName\", \"Rustic Narrow Wardrobe\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_WardrobeNarrow.ITEM_Rustic_WardrobeNarrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_WardrobeNarrow-Description\", \"A narrower wardrobe for smaller homes, with two variations.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_WardrobeNarrow-FlavorText\", \"A smaller version but useful nonetheless.\")", + "Weight": 10000 + }, + { + "Name": "Item_Rustic_Bed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Bed-DisplayName\", \"Rustic Bed\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Bed.ITEM_Rustic_Bed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Bed-Description\", \"An extra sturdy and comfortable bed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Bed-FlavorText\", \"Something a little fancier.\")", + "Weight": 15000 + }, + { + "Name": "Item_Rustic_Statue", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Statue-DisplayName\", \"Rustic Icarus Statue\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Statue.ITEM_Rustic_Statue", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Statue-Description\", \"A statue commemorating the discovery of Icarus with two variations.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Statue-FlavorText\", \"A piece of history.\")", + "Weight": 500 + }, + { + "Name": "Item_Rustic_Dresser", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Dresser-DisplayName\", \"Rustic Dresser\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Rustic_Dresser.ITEM_Rustic_Dresser", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Dresser-Description\", \"A simple dresser for all your bedroom needs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Rustic_Dresser-FlavorText\", \"Would probably be worth a pretty penny back home.\")", + "Weight": 20000 + }, + { + "Name": "Item_Mission_Explosive", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Explosive-DisplayName\", \"Unstable Prototype Explosive\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Explosive.ITEM_Mission_Explosive", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Explosive-Description\", \"An explosive device provided by the UDA for special operations.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Explosive-FlavorText\", \"The countdown timer usually works.\")", + "Weight": 500 + }, + { + "Name": "Item_Biofuel_Can_Meta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Biofuel_Can_Meta-DisplayName\", \"MXC Fuel Canister\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Biofuel_Can_Meta.ITEM_Biofuel_Can_Meta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Biofuel_Can_Meta-Description\", \"A makeshift fuel canister, that can hold biofuel, comes prefilled.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Biofuel_Can_Meta-FlavorText\", \"The caps a bit loose, still sealed, but thats fine right?\")", + "Weight": 1000 + }, + { + "Name": "Item_Radar_Biofuel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Biofuel-DisplayName\", \"Biofuel Radar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Radar_Biofuel.ITEM_Radar_Biofuel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Biofuel-Description\", \"A portable topographical radar unit powered by Biofuel. Nearby Local wildlife become agressive when this is active.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Biofuel-FlavorText\", \"Powered by good old Icarus Biofuel.\")", + "Weight": 2000 + }, + { + "Name": "Item_Radar_Electric", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Electric-DisplayName\", \"Electric Radar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Radar.ITEM_Kit_Radar", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Electric-Description\", \"A portable topographical radar unit powered by Electricity, angers local wildlife when active.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Electric-FlavorText\", \"Connect this baby up to a generator and you are good to go.\")", + "Weight": 2000 + }, + { + "Name": "Item_Radar_Meta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Meta-DisplayName\", \"IC-001 Radar\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Radar_Meta.ITEM_Radar_Meta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Meta-Description\", \"Uses an internal power system to scan, though this does seem to attract a large amount of local wildlife when active.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Radar_Meta-FlavorText\", \"Prime First Cohort Scanning Technology\")", + "Weight": 2000 + }, + { + "Name": "Item_Extractor_Biofuel", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Biofuel-DisplayName\", \"Biofuel Extractor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Kit_Extractor.ITEM_Kit_Extractor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Biofuel-Description\", \"A portable, powered mining unit powered by biofuel for extracting exotics deposits.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Biofuel-FlavorText\", \"I mean, it works.\")", + "Weight": 2000 + }, + { + "Name": "Item_Extractor_Electric", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Electric-DisplayName\", \"Electric Extractor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Extractor_Electric.ITEM_Extractor_Electric", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Electric-Description\", \"A portable, powered mining unit powered by electricity for extracting exotics deposits.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Electric-FlavorText\", \"For all your exotic mining needs.\")", + "Weight": 2000 + }, + { + "Name": "Item_Extractor_Meta", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Meta-DisplayName\", \"IC-001 Extractor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Extractor_Meta.ITEM_Extractor_Meta", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Meta-Description\", \"Requires the IC-001 Power Source to Run\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Extractor_Meta-FlavorText\", \"Prime First Cohort Extraction Technology\")", + "Weight": 2000 + }, + { + "Name": "Item_Mission_Prototype_Laser", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Prototype_Laser-DisplayName\", \"MK-200 Weaponized Laser (Repaired)\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Prototype_Laser.ITEM_Mission_Prototype_Laser", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Prototype_Laser-Description\", \"The result of a makeshift repair.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Prototype_Laser-FlavorText\", \"It doesn\\'t look that unstable....\")", + "Weight": 2000 + }, + { + "Name": "Item_Mission_Broken_Prototype_Laser", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Broken_Prototype_Laser-DisplayName\", \"Broken MK-200 Laser Parts\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Broken_Prototype_Laser.ITEM_Mission_Broken_Prototype_Laser", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Broken_Prototype_Laser-Description\", \"Broken prototype laser, it could be repaired at a crafting bench.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Broken_Prototype_Laser-FlavorText\", \"Once a cutting edge prototype, now a pile of scrap.\")", + "Weight": 2000 + }, + { + "Name": "Item_Meta_Power_Source", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Power_Source-DisplayName\", \"IC-001 Prototype Power Source\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Power_Source.ITEM_Meta_Power_Source", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Power_Source-Description\", \"Used to power the IC-001 Extractor. Single use. Cannot be returned to Station.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Meta_Power_Source-FlavorText\", \"WARNING: Handle with care, contains unstable material.\")", + "Weight": 500 + }, + { + "Name": "Mission_Knife_Lion", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Mission_Knife_Lion-DisplayName\", \"Exotic Infused Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Meta_Knife_Larkwell.ITEM_Meta_Knife_Larkwell", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Mission_Knife_Lion-Description\", \"Exotic infused blade, good for gathering rare meat\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Mission_Knife_Lion-FlavorText\", \"Sharp with a faint purple glow.\")", + "Weight": 500 + }, + { + "Name": "Item_Module_WorldBoss", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_WorldBoss-DisplayName\", \"World Boss Module\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Compass.ITEM_Module_Compass", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_WorldBoss-Description\", \"Provides realtime location data on World Bosses\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Module_WorldBoss-FlavorText\", \"Equip in a module slot to view your world bosses on the map.\")", + "Weight": 100 + }, + { + "Name": "Item_Mission_Analyzer_Egg", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Analyzer_Egg-DisplayName\", \"Organic Matter Analyzer\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Analyzer_Egg.ITEM_Mission_Analyzer_Egg", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Analyzer_Egg-Description\", \"Scans and locates nearby organic matter of the same type.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Analyzer_Egg-FlavorText\", \"Another machined designed by a scientist who has never stepped foot on Icarus.\")", + "Weight": 2000 + }, + { + "Name": "Item_Mission_CaveWormEgg", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_CaveWormEgg-DisplayName\", \"Caveworm Egg\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_CaveWormEgg.ITEM_Mission_CaveWormEgg", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_CaveWormEgg-Description\", \"An egg snatched from a caveworm nest.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_CaveWormEgg-FlavorText\", \"Its all slimy and gross.\")", + "Weight": 100 + }, + { + "Name": "Item_Delivery_Temperature", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Delivery_Temperature-DisplayName\", \"Unstable Terraforming Flechette\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Delivery_Temperature-Description\", \"Very unstable, matches prospectors temperature.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Delivery_Temperature-FlavorText\", \"Following the ban on terraforming, Inaris continued to secretly pursue the technology under the protection of their owner-directors, Uniao.\")", + "Weight": 250 + }, + { + "Name": "Item_Carcass_BearCub", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BearCub-DisplayName\", \"Bear Cub Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_BearCub.ITEM_AnimalCarcass_BearCub", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BearCub-Description\", \"A deceased bear cub.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BearCub-FlavorText\", \"You\\'d better hope mumma bear isn\\'t around.\")", + "Weight": 2500 + }, + { + "Name": "Item_Scorpion_Carapace", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Carapace-DisplayName\", \"Scorpion Carapace\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Scorpion_Carapace.ITEM_Scorpion_Carapace", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Carapace-Description\", \"A remnant of a great beast.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Carapace-FlavorText\", \"A flake of light, but fairly strong armor.\")", + "Weight": 1000, + "MaxStack": 5 + }, + { + "Name": "Item_Prototype_Boss_Tracker", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Prototype_Boss_Tracker-DisplayName\", \"Prototype Threat Tracker\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Portable_Beacon.ITEM_Portable_Beacon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Prototype_Boss_Tracker-Description\", \"Certain large threats will be displayed on your map with this item if nearby.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Prototype_Boss_Tracker-FlavorText\", \"Lets go Hunting!\")", + "Weight": 10000 + }, + { + "Name": "Item_Vapour_Condenser", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Vapour_Condenser-DisplayName\", \"Vapor Condenser\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Vapour_Condenser.ITEM_Vapour_Condenser", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Vapour_Condenser-Description\", \"Can be placed over Enzyme Geysers across Icarus to condense vapor into exotics or condensed enzymes. WARNING: Attracts creatures while active.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Vapour_Condenser-FlavorText\", \"Pretty high tech, considering it was created on planet.\")", + "Weight": 5000 + }, + { + "Name": "Item_Mission_Prototype_Battery", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Prototype_Battery-DisplayName\", \"Prototype Battery\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_HighTech_Assembled.ITEM_Mission_HighTech_Assembled", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Prototype_Battery-Description\", \"An experimental battery unit\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Prototype_Battery-FlavorText\", \"Strangely heavy for its size, the low hum it emits is slightly unnerving\")", + "Weight": 10000 + }, + { + "Name": "Item_Mission_Crystal", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Crystal-DisplayName\", \"Geo-Crystal\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Delivery_Crystal.ITEM_Mission_Delivery_Crystal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Crystal-Description\", \"Atmospheric sensitive geological crystal formation\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Crystal-FlavorText\", \"This crystal seems to be a perfect candidate for large scale map resonance\")", + "Weight": 400, + "MaxStack": 100 + }, + { + "Name": "Item_Condensed_Enzymes", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Condensed_Enzymes-DisplayName\", \"Condensed Enzymes\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Delivery_Crystal.ITEM_Mission_Delivery_Crystal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Condensed_Enzymes-Description\", \"Condensed Enzymes Extracted from an Enzyme Geyser\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Condensed_Enzymes-FlavorText\", \"I\\'m sure there is a use for this.\")", + "Weight": 200, + "MaxStack": 100 + }, + { + "Name": "Item_Deer_Statue_Decoration_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Deer_Statue_Decoration_Wood-DisplayName\", \"Wood Deer Statue\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Deer_Statue_Decoration_Wood.ITEM_Deer_Statue_Decoration_Wood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Deer_Statue_Decoration_Wood-Description\", \"A trophy worthy of celebration.\")", + "Weight": 1000 + }, + { + "Name": "Item_Scorpion_Statue_Decoration_Bronze", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Statue_Decoration_Bronze-DisplayName\", \"Bronze Scorpion Statue\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Scorpion_Statue_Decoration_Bronze.ITEM_Scorpion_Statue_Decoration_Bronze", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Scorpion_Statue_Decoration_Bronze-Description\", \"A trophy worthy of celebration.\")", + "Weight": 1000 + }, + { + "Name": "Item_PolarBear_Statue_Decoration_Bronze", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_PolarBear_Statue_Decoration_Bronze-DisplayName\", \"Bronze Polar Bear Statue\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_PolarBear_Statue_Decoration_Bronze.ITEM_PolarBear_Statue_Decoration_Bronze", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_PolarBear_Statue_Decoration_Bronze-Description\", \"A trophy worthy of celebration.\")", + "Weight": 1000 + }, + { + "Name": "Item_Bear_Statue_Decoration_Bronze", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bear_Statue_Decoration_Bronze-DisplayName\", \"Bronze Bear Statue\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Bear_Statue_Decoration_Bronze.ITEM_Bear_Statue_Decoration_Bronze", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bear_Statue_Decoration_Bronze-Description\", \"A trophy worthy of celebration.\")", + "Weight": 1000 + }, + { + "Name": "Item_Mission_STYX_D_Research2_Bomb", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Bomb-DisplayName\", \"Environmental Monitoring Station\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Monitoring_Station.ITEM_Monitoring_Station", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Bomb-Description\", \"A device used for monitoring the nearby environment.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Bomb-FlavorText\", \"A hospitible terraspace was the goal..\")", + "Weight": 1000 + }, + { + "Name": "Item_Mission_STYX_D_Research2_Scanner", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Scanner-DisplayName\", \"Monitoring Device\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Health_Monitor.ITEM_Health_Monitor", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Scanner-Description\", \"A device designed to monitor the effects of Abyssal Oxite on organic life.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Scanner-FlavorText\", \"The things we do for Ren.\")", + "Weight": 1000 + }, + { + "Name": "Item_Mission_STYX_D_Research2_Containment", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Containment-DisplayName\", \"Containment Unit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_AbyssalO_Container.ITEM_AbyssalO_Container", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Containment-Description\", \"A generic containment unit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Containment-FlavorText\", \"Preventing mortal injury to prospectors is good for the bottom line.\")", + "Weight": 1000 + }, + { + "Name": "Item_Mission_STYX_D_Research2_Catalyst", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Catalyst-DisplayName\", \"Stabilization Catalyst\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Catalyst.ITEM_Catalyst", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Catalyst-Description\", \"A catalyst to stablize volatile materials.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_Catalyst-FlavorText\", \"Making it a little safer to handle certain raw materials.\")", + "Weight": 1000 + }, + { + "Name": "Item_Mission_STYX_D_Research2_BombParts", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_BombParts-DisplayName\", \"Monitoring Station Components\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_MachineParts.ITEM_MachineParts", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_BombParts-Description\", \"A control system for an environmental monitoring device.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_STYX_D_Research2_BombParts-FlavorText\", \"Some circuitry, a little tape, good as new.\")", + "Weight": 1000 + }, + { + "Name": "Item_Saddle_Standard", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Standard-DisplayName\", \"Basic Riding Saddle\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Saddle_Standard.ITEM_Saddle_Standard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Standard-Description\", \"Place this saddle inside a tamed creature\\'s inventory to allow it to become rideable\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Standard-FlavorText\", \"Feel the wind in your hair.\")", + "Weight": 1500 + }, + { + "Name": "Item_Digested_Enzymes", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Digested_Enzymes-DisplayName\", \"Partially Digested Enzymes\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Mission_Delivery_Crystal.ITEM_Mission_Delivery_Crystal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Digested_Enzymes-Description\", \"Partially Digested Enzymes taken from the Stomach of Icarus Wildlife.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Digested_Enzymes-FlavorText\", \"Covered in stomach acid.\")", + "Weight": 200, + "MaxStack": 20 + }, + { + "Name": "Item_Mission_Power_Source", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Power_Source-DisplayName\", \"Biological Contaimment Power Source\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Meta_Power_Source.ITEM_Meta_Power_Source", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Power_Source-Description\", \"A state of the art Power Cell for a Biological Containment Unit.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Power_Source-FlavorText\", \"This is making a very weird humming noise.\")", + "Weight": 1000 + }, + { + "Name": "Item_Mission_Empty_Enzyme_Container", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Empty_Enzyme_Container-DisplayName\", \"Empty Enzyme Containment Unit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Empty_Enzyme_Container-Description\", \"A container which used to hold stable Enzymes\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Empty_Enzyme_Container-FlavorText\", \"Not a trace of enzymes remain.\")", + "Weight": 1000 + }, + { + "Name": "Item_Mission_Full_Enzyme_Container", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Full_Enzyme_Container-DisplayName\", \"Full Enzyme Containment Unit\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Full_Enzyme_Container-Description\", \"A container full of partially digested Enzymes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Full_Enzyme_Container-FlavorText\", \"This should be fine, right?\")", + "Weight": 5000 + }, + { + "Name": "Item_Glass_Floor", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Floor-DisplayName\", \"Glass Floor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Glass_Floor_0.ITEM_Glass_Floor_0", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Floor-Description\", \"A fully transparent floor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Glass_Floor-FlavorText\", \"Watch your step.\")", + "Weight": 100, + "MaxStack": 20 + }, + { + "Name": "Item_Food_Trough", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Food_Trough-DisplayName\", \"Food Trough\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Food_Trough.ITEM_Food_Trough", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Food_Trough-Description\", \"A basic trough to provide food for juvenile and tamed creatures. Accepts most fresh fruits and vegetables.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Food_Trough-FlavorText\", \"Essential for a happy creature.\")", + "Weight": 3000 + }, + { + "Name": "Item_Alteration_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Alteration_Bench-DisplayName\", \"Alteration Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Alteration_Bench.ITEM_Alteration_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Alteration_Bench-Description\", \"A bench with built-in drill press for crafting attachments and a workspace for altering Items.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Alteration_Bench-FlavorText\", \"Time to get creative.\")", + "Weight": 20000 + }, + { + "Name": "Item_Advanced_Atleration_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Atleration_Bench-DisplayName\", \"Advanced Alteration Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Advanced_Alteration_Bench.ITEM_Advanced_Alteration_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Atleration_Bench-Description\", \"A bench with a 3d printer to create any attachment. Allows faster altering of items than the basic Alteration Bench.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Atleration_Bench-FlavorText\", \"Think outside the box.\")", + "Weight": 20000 + }, + { + "Name": "Item_Attachment_Melee_Damage_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Melee_Damage_1-DisplayName\", \"Melee Damage Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachMeleeDmg.ITEM_AttachMeleeDmg", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Melee_Damage_1-Description\", \"An attachment that increases your melee damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Melee_Damage_1-FlavorText\", \"Can be equipped to a valid weapon at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Melee_Damage_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Melee_Damage_2-DisplayName\", \"Advanced Melee Damage Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachMeleeDmg.ITEM_AttachMeleeDmg", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Melee_Damage_2-Description\", \"An attachment that greatly increases your melee damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Melee_Damage_2-FlavorText\", \"Can be equipped to a valid weapon at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Attack_Speed_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Attack_Speed_1-DisplayName\", \"Attack Speed Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachMeleeSpd.ITEM_AttachMeleeSpd", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Attack_Speed_1-Description\", \"An attachment that increases your attack speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Attack_Speed_1-FlavorText\", \"Can be equipped to a valid weapon at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Attack_Speed_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Attack_Speed_2-DisplayName\", \"Advanced Attack Speed Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachMeleeSpd.ITEM_AttachMeleeSpd", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Attack_Speed_2-Description\", \"An attachment that greatly increases your attack speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Attack_Speed_2-FlavorText\", \"Can be equipped to a valid weapon at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Prime_Meat_Chance_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Prime_Meat_Chance_1-DisplayName\", \"Prime Meat Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachPrimeSteak.ITEM_AttachPrimeSteak", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Prime_Meat_Chance_1-Description\", \"An attachment that increases your chance of gathering Prime Meat from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Prime_Meat_Chance_1-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Prime_Meat_Chance_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Prime_Meat_Chance_2-DisplayName\", \"Advanced Prime Meat Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachPrimeSteak.ITEM_AttachPrimeSteak", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Prime_Meat_Chance_2-Description\", \"An attachment that greatly increases your chance of gathering Prime Meat from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Prime_Meat_Chance_2-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Leather_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Leather_Yield_1-DisplayName\", \"Leather Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachLeather.ITEM_AttachLeather", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Leather_Yield_1-Description\", \"An attachment that increases your chance of gathering leather from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Leather_Yield_1-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Leather_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Leather_Yield_2-DisplayName\", \"Advanced Leather Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachLeather.ITEM_AttachLeather", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Leather_Yield_2-Description\", \"An attachment that greatly increases your chance of gathering leather from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Leather_Yield_2-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Meat_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Meat_Yield_1-DisplayName\", \"Meat Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachMeatYeild.ITEM_AttachMeatYeild", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Meat_Yield_1-Description\", \"An attachment that increases the yield of meat from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Meat_Yield_1-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Meat_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Meat_Yield_2-DisplayName\", \"Advanced Meat Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachMeatYeild.ITEM_AttachMeatYeild", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Meat_Yield_2-Description\", \"An attachment that greatly increases the yield of meat from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Meat_Yield_2-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Bone_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Bone_Yield_1-DisplayName\", \"Carcass Harvesting Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachBone.ITEM_AttachBone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Bone_Yield_1-Description\", \"An attachment that increases the yield of bone from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Bone_Yield_1-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Knife_Attachment_Bone_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Bone_Yield_2-DisplayName\", \"Advanced Carcass Harvesting Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachBone.ITEM_AttachBone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Bone_Yield_2-Description\", \"An attachment that greatly increases the yield of bone from creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Knife_Attachment_Bone_Yield_2-FlavorText\", \"Can be equipped to a valid knife at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Axe_Attachment_Felling_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Axe_Attachment_Felling_Yield_1-DisplayName\", \"Felling Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachWood.ITEM_AttachWood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Axe_Attachment_Felling_Yield_1-Description\", \"An attachment that increases the yield of wood from felling trees.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Axe_Attachment_Felling_Yield_1-FlavorText\", \"Can be equipped to a valid axe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Axe_Attachment_Felling_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Axe_Attachment_Felling_Yield_2-DisplayName\", \"Advanced Felling Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachWood.ITEM_AttachWood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Axe_Attachment_Felling_Yield_2-Description\", \"An attachment that greatly increases the yield of wood from felling trees.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Axe_Attachment_Felling_Yield_2-FlavorText\", \"Can be equipped to a valid axe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Pickaxe_Attachment_Gold_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Gold_Yield_1-DisplayName\", \"Gold Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachGold.ITEM_AttachGold", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Gold_Yield_1-Description\", \"An attachment that increases the yield of Gold from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Gold_Yield_1-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Pickaxe_Attachment_Gold_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Gold_Yield_2-DisplayName\", \"Advanced Gold Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachGold.ITEM_AttachGold", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Gold_Yield_2-Description\", \"An attachment that greatly increases the yield of Gold from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Gold_Yield_2-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Pickaxe_Attachment_Copper_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Copper_Yield_1-DisplayName\", \"Copper Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachCopper.ITEM_AttachCopper", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Copper_Yield_1-Description\", \"An attachment that increases the yield of Copper from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Copper_Yield_1-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Pickaxe_Attachment_Copper_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Copper_Yield_2-DisplayName\", \"Advanced Copper Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachCopper.ITEM_AttachCopper", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Copper_Yield_2-Description\", \"An attachment that greatly increases the yield of Copper from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Copper_Yield_2-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Pickaxe_Attachment_Platinum_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Platinum_Yield_1-DisplayName\", \"Platinum Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachPlat.ITEM_AttachPlat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Platinum_Yield_1-Description\", \"An attachment that increases the yield of Platinum from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Platinum_Yield_1-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Pickaxe_Attachment_Platinum_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Platinum_Yield_2-DisplayName\", \"Advanced Platinum Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachPlat.ITEM_AttachPlat", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Platinum_Yield_2-Description\", \"An attachment that greatly increases the yield of Platinum from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Pickaxe_Attachment_Platinum_Yield_2-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Sickle_Attachment_Reaping_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle_Attachment_Reaping_Yield_1-DisplayName\", \"Reaping Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachFibre.ITEM_AttachFibre", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle_Attachment_Reaping_Yield_1-Description\", \"An attachment that increases the yield of plants from reaping.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle_Attachment_Reaping_Yield_1-FlavorText\", \"Can be equipped to a valid sickle at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Sickle_Attachment_Reaping_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle_Attachment_Reaping_Yield_2-DisplayName\", \"Advanced Reaping Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachFibre.ITEM_AttachFibre", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle_Attachment_Reaping_Yield_2-Description\", \"An attachment that greatly increases the yield of plants from reaping.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sickle_Attachment_Reaping_Yield_2-FlavorText\", \"Can be equipped to a valid sickle at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Hammer_Attachment_Repair_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hammer_Attachment_Repair_1-DisplayName\", \"Repair Speed Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachRepair.ITEM_AttachRepair", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hammer_Attachment_Repair_1-Description\", \"An attachment that increases your speed of repairs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Hammer_Attachment_Repair_1-FlavorText\", \"Can be equipped to a valid repair hammer at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Hammer_Attachment_Repair_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hammer_Attachment_Repair_2-DisplayName\", \"Advanced Repair Speed Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachRepair.ITEM_AttachRepair", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hammer_Attachment_Repair_2-Description\", \"An attachment that greatly increases your speed of repairs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Hammer_Attachment_Repair_2-FlavorText\", \"Can be equipped to a valid repair hammer at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Electroshock_Attacks", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Electroshock_Attacks-DisplayName\", \"Electroshock Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachTazer.ITEM_AttachTazer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Electroshock_Attacks-Description\", \"An attachment that has a chance to inflict Electroshock on hit creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Electroshock_Attacks-FlavorText\", \"Can be equipped to a valid weapon at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Bleed_Attacks", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Bleed_Attacks-DisplayName\", \"Bleed Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachBleed.ITEM_AttachBleed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Bleed_Attacks-Description\", \"An attachment that has a chance to inflict Bleed on hit creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Bleed_Attacks-FlavorText\", \"Can be equipped to a valid weapon at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Poison_Attacks", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Attacks-DisplayName\", \"Poison Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachPoison.ITEM_AttachPoison", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Attacks-Description\", \"An attachment that has a chance to inflict Poison on hit creatures.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Attacks-FlavorText\", \"Can be equipped to a valid weapon at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Black_Wolf_Arrow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Arrow-DisplayName\", \"Black Wolf Arrow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Black_Wolf_Arrow.ITEM_Black_Wolf_Arrow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Arrow-Description\", \"An arrow made from the teeth of an intimidating predator.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Arrow-FlavorText\", \"A lethal projectile.\")", + "Weight": 10, + "MaxStack": 100 + }, + { + "Name": "Item_Black_Wolf_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Knife-DisplayName\", \"Black Wolf Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Tools/ITEM_Black_Wolf_Knife.ITEM_Black_Wolf_Knife", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Knife-Description\", \"A knife made from the teeth of an intimidating predator.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Knife-FlavorText\", \"Sharp as ever.\")", + "Weight": 500 + }, + { + "Name": "Item_Black_Wolf_Tooth", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Tooth-DisplayName\", \"Black Wolf Tooth\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Black_Wolf_Tooth.ITEM_Black_Wolf_Tooth", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Tooth-Description\", \"A razor sharp canine pulled from the mouth of a beast.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Tooth-FlavorText\", \"Handle with care, or lose a finger.\")", + "Weight": 50, + "MaxStack": 20 + }, + { + "Name": "Item_Target_Dummy", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Target_Dummy-DisplayName\", \"Target Dummy\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Target_Dummy.ITEM_Target_Dummy", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Target_Dummy-Description\", \"Can be used to test out Damage Per Second.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Target_Dummy-FlavorText\", \"If only real bears would stay this still.\")", + "Weight": 12500 + }, + { + "Name": "Item_Target_Bullseye", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Target_Bullseye-DisplayName\", \"Bullseye Target\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Target_Bullseye.ITEM_Target_Bullseye", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Target_Bullseye-Description\", \"Can be used to test out Ranged Damage Per Second.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Target_Bullseye-FlavorText\", \"A Bullseye made out of locally sourced materials.\")", + "Weight": 12500 + }, + { + "Name": "Item_Carcass_Moa", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Moa-DisplayName\", \"Moa Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Moa.ITEM_AnimalCarcass_Moa", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Moa-Description\", \"A once-extinct large predatory bird, native to New Zealand, brought back to life on Icarus through the terraforming process. And then killed again, by you.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Moa-FlavorText\", \"At its peak, reaching almost 12 feet tall and over 500 pounds, this long neck means business.\")", + "Weight": 5000 + }, + { + "Name": "Item_Attachment_Titanium_Yield_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Titanium_Yield_1-DisplayName\", \"Titanium Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachTitan.ITEM_AttachTitan", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Titanium_Yield_1-Description\", \"An attachment that increases the yield of Titanium from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Titanium_Yield_1-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Titanium_Yield_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Titanium_Yield_2-DisplayName\", \"Advanced Titanium Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_AttachTitan.ITEM_AttachTitan", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Titanium_Yield_2-Description\", \"An attachment that greatly increases the yield of Titanium from ore nodes.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Titanium_Yield_2-FlavorText\", \"Can be equipped to a valid pickaxe at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Cave_Resistance_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Cave_Resistance_1-DisplayName\", \"Supplemental Respiration Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachCaveHealthRegen_Pneumonia_Chance.ITEM_ArmorAttachCaveHealthRegen_Pneumonia_Chance", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Cave_Resistance_1-Description\", \"An attachment that helps prevent pneumonia and improves health regeneration while in caves.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Cave_Resistance_1-FlavorText\", \"Can be equipped to head armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Cave_Resistance_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Cave_Resistance_2-DisplayName\", \"Advanced Supplemental Respiration Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachCaveHealthRegen_Pneumonia_Chance.ITEM_ArmorAttachCaveHealthRegen_Pneumonia_Chance", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Cave_Resistance_2-Description\", \"An attachment that greatly helps prevent pneumonia and greatly improves health regeneration while in caves.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Cave_Resistance_2-FlavorText\", \"Can be equipped to head armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Storm_Resistance_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Storm_Resistance_1-DisplayName\", \"Storm Visor Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachStormStaminaRegen_Exposure_Res.ITEM_ArmorAttachStormStaminaRegen_Exposure_Res", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Storm_Resistance_1-Description\", \"An attachment that improves stamina regenration in storms and exposure resistance. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Storm_Resistance_1-FlavorText\", \"Can be equipped to head armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Storm_Resistance_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Storm_Resistance_2-DisplayName\", \"Advanced Storm Visor Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachStormStaminaRegen_Exposure_Res.ITEM_ArmorAttachStormStaminaRegen_Exposure_Res", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Storm_Resistance_2-Description\", \"An attachment that greatly improves stamina regenration in storms and exposure resistance. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Storm_Resistance_2-FlavorText\", \"Can be equipped to head armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Poison_Water_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Water_1-DisplayName\", \"Supplemental Filtration Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachPoisonResist.ITEM_ArmorAttachPoisonResist", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Water_1-Description\", \"An attachment that reduces the chance of poison and water usage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Water_1-FlavorText\", \"Can be equipped to head armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Poison_Water_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Water_2-DisplayName\", \"Advanced Supplemental Filtration Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachPoisonResist.ITEM_ArmorAttachPoisonResist", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Water_2-Description\", \"An attachment that greatly reduces the chance of poison and water usage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Poison_Water_2-FlavorText\", \"Can be equipped to head armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Tool_Use_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Tool_Use_1-DisplayName\", \"Calibrated Grip Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachStaminaToolUsage.ITEM_ArmorAttachStaminaToolUsage", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Tool_Use_1-Description\", \"An attachment that reduces the stamina used for tool actions and the durability loss of tools.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Tool_Use_1-FlavorText\", \"Can be equipped to hands armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Tool_Use_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Tool_Use_2-DisplayName\", \"Advanced Calibrated Grip Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachStaminaToolUsage.ITEM_ArmorAttachStaminaToolUsage", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Tool_Use_2-Description\", \"An attachment that greatly reduces the stamina used for tool actions and the durability loss of tools.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Tool_Use_2-FlavorText\", \"Can be equipped to hands armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Movement_Bonus_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Movement_Bonus_1-DisplayName\", \"Aerodynamic Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachSwimClimbSpeed.ITEM_ArmorAttachSwimClimbSpeed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Movement_Bonus_1-Description\", \"An attachment that improves swimming and climbing speed, and reduces jumping stamina cost.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Movement_Bonus_1-FlavorText\", \"Can be equipped to feet or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Movement_Bonus_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Movement_Bonus_2-DisplayName\", \"Advanced Aerodynamic Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachSwimClimbSpeed.ITEM_ArmorAttachSwimClimbSpeed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Movement_Bonus_2-Description\", \"An attachment that greatly improves swimming and climbing speed, and greatly reduces jumping stamina cost.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Movement_Bonus_2-FlavorText\", \"Can be equipped to feet or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Fall_Resistance_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Fall_Resistance_1-DisplayName\", \"Rubberized Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachFallRes.ITEM_ArmorAttachFallRes", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Fall_Resistance_1-Description\", \"An attachment that reduces falling damage taken and chance to receive a sprain.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Fall_Resistance_1-FlavorText\", \"Can be equipped to feet or hands armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Fall_Resistance_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Fall_Resistance_2-DisplayName\", \"Advanced Rubberized Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachFallRes.ITEM_ArmorAttachFallRes", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Fall_Resistance_2-Description\", \"An attachment that greatly reduces falling damage taken and chance to receive a sprain.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Fall_Resistance_2-FlavorText\", \"Can be equipped to feet or hands armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Stealth_Movement_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stealth_Movement_1-DisplayName\", \"Noise Suppression Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachThreatWhileStealth.ITEM_ArmorAttachThreatWhileStealth", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stealth_Movement_1-Description\", \"An attachment that reduces the threat while stealth and improves crouched movement speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stealth_Movement_1-FlavorText\", \"Can be equipped to feet, body or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Stealth_Movement_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stealth_Movement_2-DisplayName\", \"Advanced Noise Suppression Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachThreatWhileStealth.ITEM_ArmorAttachThreatWhileStealth", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stealth_Movement_2-Description\", \"An attachment that greatly reduces the threat while stealth and greatly improves crouched movement speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stealth_Movement_2-FlavorText\", \"Can be equipped to feet, body or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Carrying_Bonus_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Carrying_Bonus_1-DisplayName\", \"Pockets Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachWeightCapacity.ITEM_ArmorAttachWeightCapacity", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Carrying_Bonus_1-Description\", \"An attachment that increases carrying capacity and inventory slots.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Carrying_Bonus_1-FlavorText\", \"Can be equipped to body, hands or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Carrying_Bonus_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Carrying_Bonus_2-DisplayName\", \"Advanced Pockets Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachWeightCapacity.ITEM_ArmorAttachWeightCapacity", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Carrying_Bonus_2-Description\", \"An attachment that greatly increases carrying capacity and inventory slots.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Carrying_Bonus_2-FlavorText\", \"Can be equipped to body, hands or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Regen_Resistance_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Regen_Resistance_1-DisplayName\", \"Plating Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachHealthRegenandPhysRes.ITEM_ArmorAttachHealthRegenandPhysRes", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Regen_Resistance_1-Description\", \"An attachment that improves health regeneration and physical resistance.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Regen_Resistance_1-FlavorText\", \"Can be equipped to body or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Regen_Resistance_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Regen_Resistance_2-DisplayName\", \"Advanced Plating Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachHealthRegenandPhysRes.ITEM_ArmorAttachHealthRegenandPhysRes", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Regen_Resistance_2-Description\", \"An attachment that greatly improves health regeneration and physical resistance.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Regen_Resistance_2-FlavorText\", \"Can be equipped to body or legs armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Boss_Tracker", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Boss_Tracker-DisplayName\", \"Tracking Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachBossTracker.ITEM_ArmorAttachBossTracker", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Boss_Tracker-Description\", \"An attachment that allows the tracking of world bosses and improves damage to enemy weak points.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Boss_Tracker-FlavorText\", \"Can be equipped to head armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Stomach_Capacity", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stomach_Capacity-DisplayName\", \"Nutrition Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachStomachCap.ITEM_ArmorAttachStomachCap", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stomach_Capacity-Description\", \"An attachment that allows an extra active food buff and increases the duration of food buffs.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Stomach_Capacity-FlavorText\", \"Can be equipped to body armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Quick_Healing", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Quick_Healing-DisplayName\", \"Recovery Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_ArmorAttachFasterAfflictionHeal.ITEM_ArmorAttachFasterAfflictionHeal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Quick_Healing-Description\", \"An attachment that improves the recovery speed of all afflictions.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Quick_Healing-FlavorText\", \"Can be equipped to head or body armor at an Alteration Bench.\")", + "Weight": 1000 + }, + { + "Name": "Item_Hard_Leather_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Head-DisplayName\", \"Cured Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hard_Leather_Head.ITEM_Hard_Leather_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Head-Description\", \"Headgear, providing some insulation and damage protection.\")", + "Weight": 1000 + }, + { + "Name": "Item_Hard_Leather_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Chest-DisplayName\", \"Cured Leather Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hard_Leather_Chest.ITEM_Hard_Leather_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Chest-Description\", \"A basic cuirass, gives limited insulation and damage protection\")", + "Weight": 2000 + }, + { + "Name": "Item_Hard_Leather_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Arms-DisplayName\", \"Cured Leather Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hard_Leather_Arms.ITEM_Hard_Leather_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Arms-Description\", \"Gauntlets, providing basic protection and insulation.\")", + "Weight": 1000 + }, + { + "Name": "Item_Hard_Leather_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Legs-DisplayName\", \"Cured Leather Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hard_Leather_Legs.ITEM_Hard_Leather_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Legs-Description\", \"Simple chausses, improving insulation and damage resistance.\")", + "Weight": 2000 + }, + { + "Name": "Item_Hard_Leather_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Feet-DisplayName\", \"Cured Leather Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Hard_Leather_Feet.ITEM_Hard_Leather_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Hard_Leather_Feet-Description\", \"Roughly made boots, increase temperature and damage resistance.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_ADS_Upgrade_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_ADS_Upgrade_1-DisplayName\", \"Basic Scope Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_Scope.ITEM_WeaponAttach_Scope", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_ADS_Upgrade_1-Description\", \"An attachment that increases your aiming speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_ADS_Upgrade_1-FlavorText\", \"Can be attached to a valid pistol, rifle, shotgun, bow, or crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_ADS_Upgrade_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_ADS_Upgrade_2-DisplayName\", \"Advanced Scope Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_Scope.ITEM_WeaponAttach_Scope", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_ADS_Upgrade_2-Description\", \"An attachment that greatly increases your aiming speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_ADS_Upgrade_2-FlavorText\", \"Can be attached to a valid pistol, rifle, shotgun, bow, or crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Ammo_Highlight_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Ammo_Highlight_1-DisplayName\", \"Trajectory Module Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_TrajectoryModule.ITEM_WeaponAttach_TrajectoryModule", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Ammo_Highlight_1-Description\", \"An attachment that increases the speed of projectiles.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Ammo_Highlight_1-FlavorText\", \"Can be attached to a valid bow, or crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Ammo_Highlight_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Ammo_Highlight_2-DisplayName\", \"Advanced Trajectory Module Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_TrajectoryModule.ITEM_WeaponAttach_TrajectoryModule", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Ammo_Highlight_2-Description\", \"An attachment that greatly increases the speed of projectiles.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Ammo_Highlight_2-FlavorText\", \"Can be attached to a valid bow, or crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Wear_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Wear_1-DisplayName\", \"Strengthened Strings Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_StrengthenedStrings.ITEM_WeaponAttach_StrengthenedStrings", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Wear_1-Description\", \"An attachment that increases the speed of projectiles and uses less stamina.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Wear_1-FlavorText\", \"Can be attached to a valid bow, or crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Wear_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Wear_2-DisplayName\", \"Advanced Strengthened Strings Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_StrengthenedStrings.ITEM_WeaponAttach_StrengthenedStrings", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Wear_2-Description\", \"An attachment that greatly increases the speed of projectiles and uses less stamina.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Wear_2-FlavorText\", \"Can be attached to a valid bow, or crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Stealth_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Stealth_1-DisplayName\", \"Silencer Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_Silencer.ITEM_WeaponAttach_Silencer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Stealth_1-Description\", \"An attachment that increases your damage while stealthed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Stealth_1-FlavorText\", \"Can be attached to a valid pistol, shotgun, or rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Stealth_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Stealth_2-DisplayName\", \"Advanced Silencer Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_Silencer.ITEM_WeaponAttach_Silencer", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Stealth_2-Description\", \"An attachment that greatly increases your damage while stealthed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Stealth_2-FlavorText\", \"Can be attached to a valid pistol, shotgun, or rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Lightweight_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Lightweight_1-DisplayName\", \"Flexible Frame Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_FlexibleFrame.ITEM_WeaponAttach_FlexibleFrame", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Lightweight_1-Description\", \"An attachment that increases your movement speed while aiming, and the amount you can carry.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Lightweight_1-FlavorText\", \"Can be attached to a valid pistol, shotgun, or rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Lightweight_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Lightweight_2-DisplayName\", \"Advanced Flexible Frame Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_FlexibleFrame.ITEM_WeaponAttach_FlexibleFrame", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Lightweight_2-Description\", \"An attachment that increases your movement speed while aiming, and the amount you can carry.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Lightweight_2-FlavorText\", \"Can be attached to a valid pistol, shotgun, or rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Economic_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Economic_1-DisplayName\", \"Economic Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_EconomicAttachment.ITEM_WeaponAttach_EconomicAttachment", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Economic_1-Description\", \"An attachment that increases the durability of your weapon.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Economic_1-FlavorText\", \"Can be attached to a valid bow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Economic_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Economic_2-DisplayName\", \"Advanced Economic Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_EconomicAttachment.ITEM_WeaponAttach_EconomicAttachment", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Economic_2-Description\", \"An attachment that increases the durability of your weapon.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Economic_2-FlavorText\", \"Can be attached to a valid bow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Rapid_Fire", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Rapid_Fire-DisplayName\", \"Rapid Fire Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_RapidFire.ITEM_WeaponAttach_RapidFire", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Rapid_Fire-Description\", \"An attachment that increases the speed of projectiles and your reload speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Rapid_Fire-FlavorText\", \"Can be attached to a valid bow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Damage_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Damage_1-DisplayName\", \"Handcannon Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_Handcannon.ITEM_WeaponAttach_Handcannon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Damage_1-Description\", \"An attachment that increases both projectile and critical damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Damage_1-FlavorText\", \"Can be attached to a valid pistol.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Damage_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Damage_2-DisplayName\", \"Advanced Handcannon Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_Handcannon.ITEM_WeaponAttach_Handcannon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Damage_2-Description\", \"An attachment that greatly increases both projectile and critical damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Damage_2-FlavorText\", \"Can be attached to a valid pistol.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Extended_Mag", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Extended_Mag-DisplayName\", \"Extended Chamber Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_ExtendedChamber.ITEM_WeaponAttach_ExtendedChamber", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Extended_Mag-Description\", \"An attachment that increases your ammo capacity and reload speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Extended_Mag-FlavorText\", \"Can be attached to a valid pistol.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Speed_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Speed_1-DisplayName\", \"Lightweight Frame Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_LightweightFrame.ITEM_WeaponAttach_LightweightFrame", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Speed_1-Description\", \"An attachment that increases your movement speed while aiming and your reload speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Speed_1-FlavorText\", \"Can be attached to a valid crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Speed_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Speed_2-DisplayName\", \"Advanced Lightweight Frame Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_LightweightFrame.ITEM_WeaponAttach_LightweightFrame", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Speed_2-Description\", \"An attachment that increases your movement speed while aiming and your reload speed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Speed_2-FlavorText\", \"Can be attached to a valid crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Additional_Projectiles", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Additional_Projectiles-DisplayName\", \"Prototype Notch Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_PrototypeNotch.ITEM_WeaponAttach_PrototypeNotch", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Additional_Projectiles-Description\", \"An attachment that increases your chance to fire two bolts at once.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Additional_Projectiles-FlavorText\", \"Can be attached to a valid crossbow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Sniper_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Sniper_1-DisplayName\", \"Sniper Scope Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_SniperScope.ITEM_WeaponAttach_SniperScope", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Sniper_1-Description\", \"An attachment that allows you a closer view of your target, and increases damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Sniper_1-FlavorText\", \"Can be attached to a valid rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Sniper_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Sniper_2-DisplayName\", \"Advanced Sniper Scope Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_SniperScope.ITEM_WeaponAttach_SniperScope", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Sniper_2-Description\", \"An attachment that allows you an even closer view of your target, and greatly increases damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Sniper_2-FlavorText\", \"Can be attached to a valid rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Animal_Highlight", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Animal_Highlight-DisplayName\", \"Hunting Scope Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_HuntingScope.ITEM_WeaponAttach_HuntingScope", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Animal_Highlight-Description\", \"An attachment that highlights your target when aiming.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Animal_Highlight-FlavorText\", \"Can be attached to a valid rifle.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Increased_Spread", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Increased_Spread-DisplayName\", \"Barrel Widening Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_SpreadIncreaseModule.ITEM_WeaponAttach_SpreadIncreaseModule", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Increased_Spread-Description\", \"An attachment that increases the spread of your shots.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Increased_Spread-FlavorText\", \"Can be attached to a valid shotgun.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Decreased_Spread_1", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Decreased_Spread_1-DisplayName\", \"Narrow Barrel Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_SpreadReductionModule.ITEM_WeaponAttach_SpreadReductionModule", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Decreased_Spread_1-Description\", \"An attachment that reduces the spread of your shots.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Decreased_Spread_1-FlavorText\", \"Can be attached to a valid shotgun.\")", + "Weight": 1000 + }, + { + "Name": "Item_Attachment_Ranged_Weapon_Decreased_Spread_2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Decreased_Spread_2-DisplayName\", \"Advanced Narrow Barrel Attachment\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Attachments/ITEM_WeaponAttach_SpreadReductionModule.ITEM_WeaponAttach_SpreadReductionModule", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Decreased_Spread_2-Description\", \"An attachment that greatly reduces the spread of your shots.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Attachment_Ranged_Weapon_Decreased_Spread_2-FlavorText\", \"Can be attached to a valid shotgun.\")", + "Weight": 1000 + }, + { + "Name": "Item_Tranquilizer_Bolt", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Tranquilizer_Bolt-DisplayName\", \"Tranquilizer Bolt\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Projectiles/ITEM_Meta_Bolt_Larkwell_Standard.ITEM_Meta_Bolt_Larkwell_Standard", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Tranquilizer_Bolt-Description\", \"A crossbow bolt specially designed to tranquilize wild creatures and start the taming process.\")", + "Weight": 125, + "MaxStack": 10 + }, + { + "Name": "Item_Advanced_Armor_Bench", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Armor_Bench-DisplayName\", \"Advanced Textiles Bench\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Advanced_Armor_Bench.ITEM_Advanced_Armor_Bench", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Armor_Bench-Description\", \"Craft and assemble advanced protective items and garments.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Armor_Bench-FlavorText\", \"With the ability to weave platinum into fiber and cure leather on a drying rack prospectors can craft tougher outfits for the harsh environment of Icarus.\")", + "Weight": 20000 + }, + { + "Name": "Item_Advanced_Leather", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Leather-DisplayName\", \"Cured Leather\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Advanced_Leather.ITEM_Advanced_Leather", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Leather-Description\", \"Treated leather for a more durable prospector protection solution.\")", + "Weight": 10, + "MaxStack": 250 + }, + { + "Name": "Item_Platinum_Weave", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Weave-DisplayName\", \"Platinum Weave\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Platinum_Weave.ITEM_Platinum_Weave", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Weave-Description\", \"Platinum strands interwoven with a fiber based fabric.\")", + "Weight": 10, + "MaxStack": 250 + }, + { + "Name": "Item_Advanced_Cloth_Head", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Head-DisplayName\", \"Wayfarer Head Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Advanced_Cloth_Head.ITEM_Advanced_Cloth_Head", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Head-Description\", \"Light and breathable, designed for long journeys through the harsh sands of Icarus.\")", + "Weight": 1000 + }, + { + "Name": "Item_Advanced_Cloth_Chest", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Chest-DisplayName\", \"Wayfarer Chest Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Advanced_Cloth_Chest.ITEM_Advanced_Cloth_Chest", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Chest-Description\", \"Light and breathable, designed for long journeys through the harsh sands of Icarus.\")", + "Weight": 2000 + }, + { + "Name": "Item_Advanced_Cloth_Arms", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Arms-DisplayName\", \"Wayfarer Arms Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Advanced_Cloth_Arms.ITEM_Advanced_Cloth_Arms", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Arms-Description\", \"Light and breathable, designed for long journeys through the harsh sands of Icarus.\")", + "Weight": 1000 + }, + { + "Name": "Item_Advanced_Cloth_Legs", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Legs-DisplayName\", \"Wayfarer Leg Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Advanced_Cloth_Legs.ITEM_Advanced_Cloth_Legs", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Legs-Description\", \"Light and breathable, designed for long journeys through the harsh sands of Icarus.\")", + "Weight": 2000 + }, + { + "Name": "Item_Advanced_Cloth_Feet", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Feet-DisplayName\", \"Wayfarer Feet Armor\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Armour/ITEM_Advanced_Cloth_Feet.ITEM_Advanced_Cloth_Feet", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Cloth_Feet-Description\", \"Light and breathable, designed for long journeys through the harsh sands of Icarus.\")", + "Weight": 1000 + }, + { + "Name": "Item_Animal_Bed", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Animal_Bed-DisplayName\", \"Animal Bed\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Animal_Bed.ITEM_Animal_Bed", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Animal_Bed-Description\", \"Juvenile animals can use this as a designated sleeping spot\")", + "Weight": 1500 + }, + { + "Name": "Item_Spotlight_Tripod", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Spotlight_Tripod-DisplayName\", \"Tripod Spotlight\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Spotlight_Tripod.ITEM_Spotlight_Tripod", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Spotlight_Tripod-Description\", \"A high intensity spotlight mounted to a tripod stand\")", + "Weight": 5000, + "MaxStack": 20 + }, + { + "Name": "Item_Shield_Wooden", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Shield_Wooden-DisplayName\", \"Wood Shield\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Shields/ITEM_Wood_Shield.ITEM_Wood_Shield", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Shield_Wooden-Description\", \"A rudimentary shield that can be used to block incoming attacks.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Shield_Wooden-FlavorText\", \"Simple, but effective.\")", + "Weight": 1500 + }, + { + "Name": "Item_Mission_Communicator_T2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Communicator_T2-DisplayName\", \"Short Range Radio\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Mission_Communication_Device_T2.ITEM_Mission_Communication_Device_T2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Communicator_T2-Description\", \"Interact to Recieve a Mission From \\'SMPL3\\' - Simplified Mission Prospector Liaison V3\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Communicator_T2-FlavorText\", \"Replacing UDA agents one mission at a time.\")", + "Weight": 10000 + }, + { + "Name": "Item_Saddle_Standard_Bag", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Standard_Bag-DisplayName\", \"Buffalo Pack Harness\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Saddle_Standard_Bag.ITEM_Saddle_Standard_Bag", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Standard_Bag-Description\", \"Place this harness inside a tamed Buffalo\\'s inventory to increase it\\'s carrying capacity. This harness cannot be used as a seat by players.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Standard_Bag-FlavorText\", \"Lending a helping hand, or hoof.\")", + "Weight": 1500 + }, + { + "Name": "Item_Carcass_Moa_Juvenile", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Moa_Juvenile-DisplayName\", \"Juvenile Moa Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Moa.ITEM_AnimalCarcass_Moa", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Moa_Juvenile-Description\", \"A juvenile Moa which never quite made it to full adulthood.\")", + "Weight": 3500 + }, + { + "Name": "Item_Carcass_Buffalo_Juvenile", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Buffalo_Juvenile-DisplayName\", \"Juvenile Buffalo Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Buffalo.ITEM_AnimalCarcass_Buffalo", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Buffalo_Juvenile-Description\", \"A juvenile Buffalo which never quite made it to full adulthood.\")", + "Weight": 4500 + }, + { + "Name": "Item_Water_Trough", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Trough-DisplayName\", \"Water Trough\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Water_Trough.ITEM_Water_Trough", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Trough-Description\", \"A simple, fillable trough to provide water for tamed creatures. Use a water container to fill, or let nature do its thing when it rains.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Water_Trough-FlavorText\", \"Hydration is key.\")", + "Weight": 3000 + }, + { + "Name": "Item_Advanced_Leather_Process", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Leather_Process-DisplayName\", \"Curing Leather\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Resources/ITEM_Advanced_Leather.ITEM_Advanced_Leather", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Leather_Process-Description\", \"Treated leather in the process of drying.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Advanced_Leather_Process-FlavorText\", \"Given time this leather will be able to be put to good use.\")", + "Weight": 10 + }, + { + "Name": "Item_Mission_Flora_Biomatter_Sample", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Flora_Biomatter_Sample-DisplayName\", \"Flora Biomatter Sample\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Flora_Biomatter_Sample-Description\", \"A sample taken from a poisonous plant\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Flora_Biomatter_Sample-FlavorText\", \"Doesn\\'t look safe.\")", + "Weight": 250, + "MaxStack": 100 + }, + { + "Name": "Item_Mission_Digested_Biomatter_Sample", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Digested_Biomatter_Sample-DisplayName\", \"Digested Biomatter Sample\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Digested_Biomatter_Sample-Description\", \"A sample taken from a contaiminated bear.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Digested_Biomatter_Sample-FlavorText\", \"Its essentially some kind of Acid\")", + "Weight": 250, + "MaxStack": 100 + }, + { + "Name": "Item_Mission_Damaged_Bioweapon_Sample", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Damaged_Bioweapon_Sample-DisplayName\", \"Damaged Bio-weapon Sample\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Damaged_Bioweapon_Sample-Description\", \"A damaged bio-weapon, it seems to be leaking.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Damaged_Bioweapon_Sample-FlavorText\", \"Probably get rid of the ASAP\")", + "Weight": 250, + "MaxStack": 100 + }, + { + "Name": "Item_Carcass_Bear_Contaminated", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Bear_Contaminated-DisplayName\", \"Contaminated Bear Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Bear.ITEM_AnimalCarcass_Bear", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Bear_Contaminated-Description\", \"Poor creature seems to be contaminated by some toxin.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Bear_Contaminated-FlavorText\", \"Within the zone of failed terraforming, little can challenge the grizzly variant as an apex predator. Outside the zone, however, is another matter.\")", + "Weight": 10000 + }, + { + "Name": "Item_Wood_Railing_Gate", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing_Gate-DisplayName\", \"Wood Railing Gate\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Buildables/ITEM_Wood_Railing_Gate.ITEM_Wood_Railing_Gate", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Railing_Gate-Description\", \"A rough, but serviceable wooden railing with a gate.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Fortification_Wood_Wall", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Wall-DisplayName\", \"Wood Wall Fortification\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fortification_Wood_Wall.ITEM_Fortification_Wood_Wall", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Wall-Description\", \"A large, strong wood wall fortification.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Wall-FlavorText\", \"Claim your territory through the wonders of construction.\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Fortification_Wood_Spikes", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Spikes-DisplayName\", \"Wood Spikes Fortification\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fortification_Wood_Spikes.ITEM_Fortification_Wood_Spikes", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Spikes-Description\", \"A large collection of spiked defenses which can be mounted to fortification walls.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Spikes-FlavorText\", \"An extra layer of defense, prevents wildlife from working their way through your walls. \")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Fortification_Wood_Gate", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Gate-DisplayName\", \"Wood Gate Fortification\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fortification_Wood_Gate.ITEM_Fortification_Wood_Gate", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Gate-Description\", \"A large, strong wood gate fortification which can be opened and closed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Gate-FlavorText\", \"From safety to wilderness, an entryway to the danger of Icarus.\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Fortification_Wood_Walkway", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Walkway-DisplayName\", \"Wood Walkway Fortification\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Fortification_Wood_Walkway.ITEM_Fortification_Wood_Walkway", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Walkway-Description\", \"A walkway and ramp set for the wood fortification walls.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Fortification_Wood_Walkway-FlavorText\", \"A protected vantage point to survey the nearby area.\")", + "Weight": 2000, + "MaxStack": 20 + }, + { + "Name": "Item_Exotic_Delivery_Interface", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Exotic_Delivery_Interface-DisplayName\", \"Orbital Exchange Interface\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Exotic_Delivery_Interface.ITEM_Exotic_Delivery_Interface", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Exotic_Delivery_Interface-Description\", \"Allows you to order a Delivery Pod for Exotic Retrieval\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Exotic_Delivery_Interface-FlavorText\", \"Part of the Icarus Orbital Exchange System developed by Sinotai.\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_BatDog", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BatDog-DisplayName\", \"Bat Dog Carcass\")", + "Description": "INVTEXT(\"[DNT] Bat Dog Corpse\")", + "FlavorText": "INVTEXT(\"[DNT] Bat Dog Corpse\")", + "Weight": 8000 + }, + { + "Name": "Item_Mission_Communication_Blueprint_T2", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Communication_Blueprint_T2-DisplayName\", \"Prototype UDA Communication Blueprint\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/QuestItems/ITEM_Bio_Needle.ITEM_Bio_Needle", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Communication_Blueprint_T2-Description\", \"A USB drive with the plans for a new Communication Device\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_Communication_Blueprint_T2-FlavorText\", \"Once Downloaded to the suit, there is not need for this item.\")", + "Weight": 250 + }, + { + "Name": "Item_Carcass_Needler", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Needler-DisplayName\", \"Needler Carcass\")", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Needler-Description\", \"[DNT} Needler Carcass\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Needler-FlavorText\", \"[DNT} Needler Carcass\")", + "Weight": 5000 + }, + { + "Name": "Item_Mission_AudioLog_Prometheus_1", + "DisplayName": "INVTEXT(\"[DNT] Damaged Audio Log\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Compass.ITEM_Module_Compass", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_AudioLog_Prometheus_1-Description\", \"A Strange Audio log taken from a prospectors suit.\")", + "Weight": 500 + }, + { + "Name": "Item_Mission_AudioLog_Prometheus_2", + "DisplayName": "INVTEXT(\"[DNT] Damaged Audio Log\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Compass.ITEM_Module_Compass", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Mission_AudioLog_Prometheus_2-Description\", \"A Strange Audio log taken from a prospectors suit.\")", + "Weight": 500 + }, + { + "Name": "Item_Carcass_Deer_Var", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Deer_Var-DisplayName\", \"Deer Variant Carcass\")", + "Description": "INVTEXT(\"[DNT] Deer Variant carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Deer Variant carcass\")", + "Weight": 10000 + }, + { + "Name": "Item_Stone_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Throwing_Knife-DisplayName\", \"Stone Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_Stone.ITEM_ThrowingKnife_Stone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Throwing_Knife-Description\", \"A basic, balanced blade for taking down foes at medium distances.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stone_Throwing_Knife-FlavorText\", \"Icarus\\'s unusually active tectonics provide a ready source of sedimentary rocks, making for easily knapped, sharp, but weak blades.\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Bone_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Throwing_Knife-DisplayName\", \"Bone Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife__Bone.ITEM_ThrowingKnife__Bone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Throwing_Knife-Description\", \"Stronger, lighter and sharper than its stone cousin. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Throwing_Knife-FlavorText\", \"Did any UDA xenobiologist ever foresee that the bones of animals they adapted for life on Icarus would one day be used to fashion rudimentary hunting weapons?\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Metal_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Throwing_Knife-DisplayName\", \"Iron Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_Metal.ITEM_ThrowingKnife_Metal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Throwing_Knife-Description\", \"A short, clip-point blade for better defense and swifter skinning.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Throwing_Knife-FlavorText\", \"\\'A mind all logic is like a knife all blade. It makes the hand bleed that uses it.\\' -- Rabindranath Tagore\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Titanium_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Throwing_Knife-DisplayName\", \"Titanium Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_Titanium.ITEM_ThrowingKnife_Titanium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Throwing_Knife-Description\", \"A blade as hard and lightweight as life itself.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Throwing_Knife-FlavorText\", \"Named for the Greek Titans, titanium is harder than steel, corrosion resistant and extremely light. Its only flaw is brittleness, meaning it falls short of its indestructible reputation.\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Steel_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Throwing_Knife-DisplayName\", \"Steel Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_Steel.ITEM_ThrowingKnife_Steel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Throwing_Knife-Description\", \"A tempered needlepoint hunting blade.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Throwing_Knife-FlavorText\", \"Finely balanced knives like this can be thrown accurately with a little practice.\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Platinum_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Throwing_Knife-DisplayName\", \"Platinum Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_Platinum.ITEM_ThrowingKnife_Platinum", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Throwing_Knife-Description\", \"A precision blade, stronger than steel.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Throwing_Knife-FlavorText\", \"Platinum\\'s durablity gives an incredibly accurate, lethal cutting edge.\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Sandworm_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Throwing_Knife-DisplayName\", \"Sandworm Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_Sandworm.ITEM_ThrowingKnife_Sandworm", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Throwing_Knife-Description\", \"A rare, highly durable blade.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Throwing_Knife-FlavorText\", \"Evolved to resist prolonged sand abrasion, the sandworm\\'s chitin-analogue scales holds an excellent edge.\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Caveworm_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Throwing_Knife-DisplayName\", \"Caveworm Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_Caveworm.ITEM_ThrowingKnife_Caveworm", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Throwing_Knife-Description\", \"A rare, highly durable blade.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Throwing_Knife-FlavorText\", \"Evolved to resist prolonged sand abrasion, the worm\\'s chitin-analogue scales holds an excellent edge.\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Black_Wolf_Throwing_Knife", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Throwing_Knife-DisplayName\", \"Black Wolf Throwing Knife\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_ThrowingKnife_BlackWolf.ITEM_ThrowingKnife_BlackWolf", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Throwing_Knife-Description\", \"A knife made from the teeth of an intimidating predator.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Black_Wolf_Throwing_Knife-FlavorText\", \"Sharp as ever.\")", + "Weight": 200, + "MaxStack": 50 + }, + { + "Name": "Item_Wood_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Throwing_Spear-DisplayName\", \"Wood Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Wood.ITEM_Javelin_Wood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Throwing_Spear-Description\", \"Simple to make, easy to break.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Wood_Throwing_Spear-FlavorText\", \"An effective defensive weapon, and erratic low range projectile, rapidly surpassed by improved versions.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Bone_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Throwing_Spear-DisplayName\", \"Bone Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Bone.ITEM_Javelin_Bone", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Throwing_Spear-Description\", \"A bone blade improves ranged damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Bone_Throwing_Spear-FlavorText\", \"As most new arrivals on Icarus realise at some stage, there is a certain elegance to hunting an animal for its bones, in order to craft a more effective weapon to hunt further animals.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Metal_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Throwing_Spear-DisplayName\", \"Iron Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Metal.ITEM_Javelin_Metal", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Throwing_Spear-Description\", \"An iron spearhead, improving defensive power and range.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Metal_Throwing_Spear-FlavorText\", \"\\'I throw a spear into the darkness. That is intuition. Then I must send an army into the darkness to find the spear. That is intellect.\\' -- Ingmar Bergman\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Steel_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Throwing_Spear-DisplayName\", \"Steel Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Steel.ITEM_Javelin_Steel", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Throwing_Spear-Description\", \"A light, strong traditional spear design that holds its edge.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Steel_Throwing_Spear-FlavorText\", \"The word \\'spear\\' has descended to us through the ages largely unchanged.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Titanium_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Throwing_Spear-DisplayName\", \"Titanium Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Titanium.ITEM_Javelin_Titanium", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Throwing_Spear-Description\", \"A powerful, precise projectile weapon. \")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Throwing_Spear-FlavorText\", \"Extremely strong and lightweight, the titanium spear is a devastating hunting and protective tool in well-trained hands.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Platinum_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Throwing_Spear-DisplayName\", \"Platinum Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Platinum.ITEM_Javelin_Platinum", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Throwing_Spear-Description\", \"Priceless on Earth. A projectile on Icarus.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Throwing_Spear-FlavorText\", \"A midweight, short-shafted ahlspeiss spear that, composition aside, would not have looked out of place in 16th century Prussia.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Carbon_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Throwing_Spear-DisplayName\", \"Carbon Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Carbon.ITEM_Javelin_Carbon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Throwing_Spear-Description\", \"A light, resilient spear made of layered carbon fiber.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carbon_Throwing_Spear-FlavorText\", \"Kills faster, flies further.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Composite_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Throwing_Spear-DisplayName\", \"Composite Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Composite.ITEM_Javelin_Composite", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Throwing_Spear-Description\", \"Low weight, high strength, extreme damage.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Composite_Throwing_Spear-FlavorText\", \"Bringing two thousand years of materials technology to a sharp stick, the composite spear is lethal at long range or close quarters.\")", + "Weight": 1000, + "MaxStack": 20 + }, + { + "Name": "Item_Sandworm_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Throwing_Spear-DisplayName\", \"Sandworm Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Sandworm.ITEM_Javelin_Sandworm", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Throwing_Spear-Description\", \"A spear crafted from an ancient organism\\'s armor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sandworm_Throwing_Spear-FlavorText\", \"Group 15 continues to research sandworms, suspecting its subterranean evolution could hold clues to the bioeffects of exotics.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Caveworm_Throwing_Spear", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Throwing_Spear-DisplayName\", \"Caveworm Javelin\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/ThrowingWeapons/ITEM_Javelin_Caveworm.ITEM_Javelin_Caveworm", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Throwing_Spear-Description\", \"A spear crafted from an ancient organism\\'s armor.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Caveworm_Throwing_Spear-FlavorText\", \"Many factions continue to research these worms, suspecting that subterranean evolution could hold clues to the bioeffects of exotics.\")", + "Weight": 400, + "MaxStack": 20 + }, + { + "Name": "Item_Carcass_Swamp_Quad", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Swamp_Quad-DisplayName\", \"Swamp Quadruped Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "INVTEXT(\"[DNT] Swamp Quadruped carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Swamp Quadruped carcass\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_SwampBird", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_SwampBird-DisplayName\", \"Swamp Bird Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "INVTEXT(\"[DNT] Swamp Bird carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Swamp Bird carcass\")", + "Weight": 5000 + }, + { + "Name": "Item_Platinum_Crossbow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Crossbow-DisplayName\", \"Platinum Crossbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Platinum_Crossbow.ITEM_Platinum_Crossbow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Crossbow-Description\", \"A crossbow that automatically reloads for rapid fire.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Platinum_Crossbow-FlavorText\", \"It\\'s time for some serious damage.\")", + "Weight": 1000 + }, + { + "Name": "Item_Titanium_Crossbow", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Crossbow-DisplayName\", \"Titanium Crossbow\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Weapons/Bows/ITEM_Titanium_Crossbow.ITEM_Titanium_Crossbow", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Crossbow-Description\", \"A powerful weapon to help you tackle whatever Icarus throws at you.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Titanium_Crossbow-FlavorText\", \"Classier than a gun, more exciting than a bow.\")", + "Weight": 1000 + }, + { + "Name": "Item_Carcass_Chamois_Var", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Chamois_Var-DisplayName\", \"Chamois Variant Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "INVTEXT(\"[DNT] Chamois variant carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Chamois variant carcass\")", + "Weight": 8000 + }, + { + "Name": "Item_Carcass_BlueBack", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BlueBack-DisplayName\", \"BlueBack Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "INVTEXT(\"[DNT] BlueBack carcass\")", + "FlavorText": "INVTEXT(\"[DNT] BlueBack carcass\")", + "Weight": 10000 + }, + { + "Name": "Item_Carcass_Roat_Swamp", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Roat_Swamp-DisplayName\", \"Swamp Roat Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Roat.ITEM_AnimalCarcass_Roat", + "Description": "INVTEXT(\"[DNT] Swamp roat carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Swamp roat carcass\")", + "Weight": 1000 + }, + { + "Name": "Item_Carcass_BlueBack_Lava", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_BlueBack_Lava-DisplayName\", \"BlueBack Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "INVTEXT(\"[DNT] BlueBack carcass\")", + "FlavorText": "INVTEXT(\"[DNT] BlueBack carcass\")", + "Weight": 10000 + }, + { + "Name": "Item_ProspectorID", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_ProspectorID-DisplayName\", \"Prospector Identification\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Modules/ITEM_Module_Generic_2.ITEM_Module_Generic_2", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_ProspectorID-Description\", \"The Standard ID of a Prospector Issued by the UDA\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_ProspectorID-FlavorText\", \"DO NOT LOSE\")", + "Weight": 300 + }, + { + "Name": "Item_Carcass_PredatorBird", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_PredatorBird-DisplayName\", \"Predator Bird Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "INVTEXT(\"[DNT] Predator Bird Carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Predator Bird Carcass\")", + "Weight": 1250 + }, + { + "Name": "Item_Cooked_Soy_Bean", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Soy_Bean-DisplayName\", \"Crunchy Soy Bean\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Soy_Bean-Description\", \"Filling and healthy.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Cooked_Soy_Bean-FlavorText\", \"Boosts health and health regeneration.\")", + "Weight": 500, + "MaxStack": 10 + }, + { + "Name": "Item_Carcass_Spider", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Spider-DisplayName\", \"Spider Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "INVTEXT(\"[DNT] Spider carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Spider carcass\")", + "Weight": 8000 + }, + { + "Name": "Item_Health_Enhancement_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Health_Enhancement_Tonic-DisplayName\", \"Health Enhancement Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Health_Enhancement_Tonic.ITEM_Health_Enhancement_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Health_Enhancement_Tonic-Description\", \"Providing a large amount of health and boosting maximum health and health regen for a short time.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Health_Enhancement_Tonic-FlavorText\", \"When it comes to survival, prospectors on Icarus try everything.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Stamina_Enhancement_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Stamina_Enhancement_Tonic-DisplayName\", \"Stamina Enhancement Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Stamina_Enhancement_Tonic.ITEM_Stamina_Enhancement_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Stamina_Enhancement_Tonic-Description\", \"Providing a large amount of stamina and boosting maximum stamina and stamina regen for a short time.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Stamina_Enhancement_Tonic-FlavorText\", \"Like the energy drinks of old, sometimes you need a little pick me up.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Sustenence_Enhancement_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Sustenence_Enhancement_Tonic-DisplayName\", \"Sustenance Enhancement Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Sustenence_Enhancement_Tonic.ITEM_Sustenence_Enhancement_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Sustenence_Enhancement_Tonic-Description\", \"Providing a large amount of food, water and oxygen, and reducing their consumption for a short time.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Sustenence_Enhancement_Tonic-FlavorText\", \"Perfect for the prospector on the go.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Strength_Enhancement_Tonic", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Strength_Enhancement_Tonic-DisplayName\", \"Strength Enhancement Tonic\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Strength_Enhancement_Tonic.ITEM_Strength_Enhancement_Tonic", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Strength_Enhancement_Tonic-Description\", \"Provides a large boost to melee damage, throwing speed and physical resistance, for a short time.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Strength_Enhancement_Tonic-FlavorText\", \"For when you want to get up close and personal.\")", + "Weight": 250, + "MaxStack": 10 + }, + { + "Name": "Item_Carcass_Snow_Striker", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_Snow_Striker-DisplayName\", \"Snow Striker Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Snow_Wolf.ITEM_AnimalCarcass_Snow_Wolf", + "Description": "INVTEXT(\"[DNT] Snow Striker Carcass\")", + "FlavorText": "INVTEXT(\"[DNT] Snow Striker Carcass\")", + "Weight": 8000 + }, + { + "Name": "Item_Dynamic_Mission_Beacon", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dynamic_Mission_Beacon-DisplayName\", \"Prototype Portable Beacon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Deployables/ITEM_Portable_Beacon.ITEM_Portable_Beacon", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dynamic_Mission_Beacon-Description\", \"Displays a map marker when deployed.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Dynamic_Mission_Beacon-FlavorText\", \"Lightly mapped and largely unexplored, human markers on the surface of Icarus are few and far between. The beacon offers a BYO solution.\")", + "Weight": 10000 + }, + { + "Name": "Item_Dropship_Grenade_T4", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dropship_Grenade_T4-DisplayName\", \"Composite Dropship Recall Beacon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Dropship_Grenade_T4.ITEM_Dropship_Grenade_T4", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dropship_Grenade_T4-Description\", \"Once thrown if the landing area is determined to be valid, will call your dropship to your current location.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Dropship_Grenade_T4-FlavorText\", \"Made on planet with the materials at hand, lets hope it works.\")", + "Weight": 500 + }, + { + "Name": "Item_Dropship_Grenade_Workshop", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Dropship_Grenade_Workshop-DisplayName\", \"Sinotai Dropship Recall Beacon\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ITEM_Dropship_Grenade_Workshop.ITEM_Dropship_Grenade_Workshop", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Dropship_Grenade_Workshop-Description\", \"Once thrown if the landing area is determined to be valid, will call your dropship to your current location.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Dropship_Grenade_Workshop-FlavorText\", \"Another amazing innovation thanks to Sinotai\")", + "Weight": 500 + }, + { + "Name": "Item_Saddle_Cart_Wood", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Cart_Wood-DisplayName\", \"Wooden Buffalo Cart\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/UseableItems/ICON_Cart_Wood.ICON_Cart_Wood", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Cart_Wood-Description\", \"Place this cart inside a tamed Buffalo\\'s inventory to greatly increase it\\'s carrying capacity. This cart cannot be used as a seat by players.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Saddle_Cart_Wood-FlavorText\", \"Lending a helping hand, or hoof.\")", + "Weight": 80000 + }, + { + "Name": "Item_Landmine", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Landmine-DisplayName\", \"Makeshift Landmine\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/ITEM_Missing.ITEM_Missing", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Landmine-Description\", \"Place to Trigger and Arm, Explodes if fast movement is detected nearby.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Landmine-FlavorText\", \"Dangerous... Very Dangerous....\")", + "Weight": 1000 + }, + { + "Name": "Item_Carcass_WoolyZebra", + "DisplayName": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_WoolyZebra-DisplayName\", \"Wooly Zebra Carcass\")", + "Icon": "/Game/Assets/2DArt/UI/Items/Item_Icons/Carcasses/ITEM_AnimalCarcass_Zebra.ITEM_AnimalCarcass_Zebra", + "Description": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_WoolyZebra-Description\", \"A gregarious, migratory grazer and icon of the savannah.\")", + "FlavorText": "NSLOCTEXT(\"D_Itemable\", \"Item_Carcass_WoolyZebra-FlavorText\", \"The exact purpose of zebra stripes remains a mystery.\")", + "Weight": 10000 + } + ] +} \ No newline at end of file From 79baeef74eaea63fc0f6dafaf5cf37f9c8e5b05c Mon Sep 17 00:00:00 2001 From: Wannes Gennar Date: Sat, 31 Dec 2022 02:28:22 +0100 Subject: [PATCH 3/3] load names, durability and identifiers Load names, durability and translations from extracted JSON files and display them in the app --- scripts/Extract-Packs.ps1 | 16 + .../lib/services/icarus_inventory.dart | 19 +- .../widgets/inventory/inventory_overview.dart | 34 +- src/icarus_editor/pubspec.lock | 284 ++++- src/icarus_editor/pubspec.yaml | 2 + src/icarus_editor/test/widget_test.dart | 48 +- src/icarus_editor_core/Extract-Packs.ps1 | 13 - src/icarus_editor_core/build.yaml | 13 + .../example/icarus_editor_core_example.dart | 10 +- .../lib/icarus_editor_core.dart | 3 +- .../lib/src/builders/durable.dart | 17 + .../lib/src/builders/itemable.dart | 32 + .../lib/src/builders/items_static.dart | 23 + .../lib/src/builders/json_dart_builder.dart | 33 + .../src/generated/Items/D_ItemsStatic.g.dart | 1086 +++++++++++++++++ .../src/generated}/Items/D_ItemsStatic.json | 0 .../lib/src/generated/Traits/D_Durable.g.dart | 117 ++ .../src/generated}/Traits/D_Durable.json | 0 .../src/generated/Traits/D_Itemable.g.dart | 1077 ++++++++++++++++ .../src/generated}/Traits/D_Itemable.json | 0 .../lib/src/generated/generated.dart | 3 + .../lib/src/icarus_editor_core_base.dart | 6 - .../lib/src/models/item_static.dart | 25 + src/icarus_editor_core/pubspec.yaml | 8 +- .../test/icarus_editor_core_test.dart | 26 +- 25 files changed, 2807 insertions(+), 88 deletions(-) create mode 100644 scripts/Extract-Packs.ps1 delete mode 100644 src/icarus_editor_core/Extract-Packs.ps1 create mode 100644 src/icarus_editor_core/build.yaml create mode 100644 src/icarus_editor_core/lib/src/builders/durable.dart create mode 100644 src/icarus_editor_core/lib/src/builders/itemable.dart create mode 100644 src/icarus_editor_core/lib/src/builders/items_static.dart create mode 100644 src/icarus_editor_core/lib/src/builders/json_dart_builder.dart create mode 100644 src/icarus_editor_core/lib/src/generated/Items/D_ItemsStatic.g.dart rename src/icarus_editor_core/{assets/json => lib/src/generated}/Items/D_ItemsStatic.json (100%) create mode 100644 src/icarus_editor_core/lib/src/generated/Traits/D_Durable.g.dart rename src/icarus_editor_core/{assets/json => lib/src/generated}/Traits/D_Durable.json (100%) create mode 100644 src/icarus_editor_core/lib/src/generated/Traits/D_Itemable.g.dart rename src/icarus_editor_core/{assets/json => lib/src/generated}/Traits/D_Itemable.json (100%) create mode 100644 src/icarus_editor_core/lib/src/generated/generated.dart delete mode 100644 src/icarus_editor_core/lib/src/icarus_editor_core_base.dart create mode 100644 src/icarus_editor_core/lib/src/models/item_static.dart diff --git a/scripts/Extract-Packs.ps1 b/scripts/Extract-Packs.ps1 new file mode 100644 index 0000000..fe90c09 --- /dev/null +++ b/scripts/Extract-Packs.ps1 @@ -0,0 +1,16 @@ +Add-Type -AssemblyName System.Windows.Forms +$FileBrowser = New-Object System.Windows.Forms.FolderBrowserDialog +$FileBrowser.ShowDialog() +$icarus = $FileBrowser.SelectedPath +$packFile = Join-Path $icarus "Icarus\Content\Data\data.pak" + +if (Test-Path -Path $packFile -PathType Leaf) { + ..\src\UnrealPakTool\UnrealPak.exe -Filter="*D_ItemsStatic.json" -Extract $packFile ../icarus_editor_core/lib/src/generated + ..\src\UnrealPakTool\UnrealPak.exe -Filter="*D_Itemable.json" -Extract $packFile ../icarus_editor_core/lib/src/generated + ..\src\UnrealPakTool\UnrealPak.exe -Filter="*D_Durable.json" -Extract $packFile ../icarus_editor_core/lib/src/generated + + cd ../src/icarus_editor_core + flutter pub run build_runner build +} else { + Write-Error "Failed to find data.pak file, please select the Icarus root folder" +} \ No newline at end of file diff --git a/src/icarus_editor/lib/services/icarus_inventory.dart b/src/icarus_editor/lib/services/icarus_inventory.dart index c7fe828..5356dad 100644 --- a/src/icarus_editor/lib/services/icarus_inventory.dart +++ b/src/icarus_editor/lib/services/icarus_inventory.dart @@ -2,6 +2,7 @@ import 'dart:convert'; import 'package:icarus_editor/exceptions/icarus_exception.dart'; import 'package:icarus_editor/services/icarus_save.dart'; +import 'package:icarus_editor_core/icarus_editor_core.dart'; class IcarusInventory { final Map inventory; @@ -20,20 +21,28 @@ class IcarusInventory { class IcarusInventoryItem { final Map item; late int _durabilityIndex; + ItemStaticEntry? _entry; IcarusInventoryItem({required this.item}) { _durabilityIndex = _getDynamicDataIndex('Durability'); + if (itemsStatic.containsKey(item['ItemStaticData']['RowName'])) { + _entry = itemsStatic[item['ItemStaticData']['RowName']]; + } } - String get name { - return item['ItemStaticData']['RowName']; + String get displayName { + return _entry?.displayName ?? item['ItemStaticData']['RowName']; } - set name(String value) { - item['ItemStaticData']['RowName'] = value; + bool get hasDurability => _durabilityIndex != -1; + + int get maxDurability { + return _entry?.durability ?? -1; } - bool get hasDurability => _durabilityIndex != -1; + double get durabilityPercentage { + return (durability / maxDurability) * 100; + } int get durability { if (hasDurability == false) { diff --git a/src/icarus_editor/lib/widgets/inventory/inventory_overview.dart b/src/icarus_editor/lib/widgets/inventory/inventory_overview.dart index 0e2b528..f17439f 100644 --- a/src/icarus_editor/lib/widgets/inventory/inventory_overview.dart +++ b/src/icarus_editor/lib/widgets/inventory/inventory_overview.dart @@ -1,15 +1,21 @@ import 'package:fluent_ui/fluent_ui.dart'; import 'package:icarus_editor/services/icarus_inventory.dart'; -class InventoryOverview extends StatelessWidget { +class InventoryOverview extends StatefulWidget { final IcarusInventory inventory; const InventoryOverview({super.key, required this.inventory}); + @override + State createState() => _InventoryOverviewState(); +} + +class _InventoryOverviewState extends State { @override Widget build(BuildContext context) { - var itemsWithDurability = - inventory.items.where((element) => element.hasDurability).toList(); + var itemsWithDurability = widget.inventory.items + .where((element) => element.hasDurability) + .toList(); return ColoredBox( color: FluentTheme.of(context).scaffoldBackgroundColor, @@ -20,19 +26,15 @@ class InventoryOverview extends StatelessWidget { var item = itemsWithDurability[index]; return ListTile( - title: Text(item.name), - subtitle: item.hasDurability - ? TextBox( - keyboardType: TextInputType.number, - initialValue: item.durability.toString(), - onChanged: (value) { - var number = int.tryParse(value); - if (number != null) { - item.durability = number; - } - }, - ) - : null, + trailing: FilledButton( + child: const Text('Repair'), + onPressed: () { + item.durability = item.maxDurability; + setState(() {}); + }, + ), + title: Text( + '${item.displayName} (${item.durabilityPercentage.toStringAsFixed(2)}%)'), ); }, ), diff --git a/src/icarus_editor/pubspec.lock b/src/icarus_editor/pubspec.lock index ee798ea..4a92b75 100644 --- a/src/icarus_editor/pubspec.lock +++ b/src/icarus_editor/pubspec.lock @@ -1,6 +1,27 @@ # Generated by pub # See https://dart.dev/tools/pub/glossary#lockfile packages: + _fe_analyzer_shared: + dependency: transitive + description: + name: _fe_analyzer_shared + url: "https://pub.dartlang.org" + source: hosted + version: "50.0.0" + analyzer: + dependency: transitive + description: + name: analyzer + url: "https://pub.dartlang.org" + source: hosted + version: "5.2.0" + args: + dependency: transitive + description: + name: args + url: "https://pub.dartlang.org" + source: hosted + version: "2.3.1" async: dependency: transitive description: @@ -9,7 +30,7 @@ packages: source: hosted version: "2.9.0" bloc: - dependency: transitive + dependency: "direct main" description: name: bloc url: "https://pub.dartlang.org" @@ -22,6 +43,62 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "2.1.0" + build: + dependency: transitive + description: + name: build + url: "https://pub.dartlang.org" + source: hosted + version: "2.3.1" + build_config: + dependency: transitive + description: + name: build_config + url: "https://pub.dartlang.org" + source: hosted + version: "1.1.1" + build_daemon: + dependency: transitive + description: + name: build_daemon + url: "https://pub.dartlang.org" + source: hosted + version: "3.1.0" + build_resolvers: + dependency: transitive + description: + name: build_resolvers + url: "https://pub.dartlang.org" + source: hosted + version: "2.1.0" + build_runner: + dependency: transitive + description: + name: build_runner + url: "https://pub.dartlang.org" + source: hosted + version: "2.3.3" + build_runner_core: + dependency: transitive + description: + name: build_runner_core + url: "https://pub.dartlang.org" + source: hosted + version: "7.2.7" + built_collection: + dependency: transitive + description: + name: built_collection + url: "https://pub.dartlang.org" + source: hosted + version: "5.1.1" + built_value: + dependency: transitive + description: + name: built_value + url: "https://pub.dartlang.org" + source: hosted + version: "8.4.2" characters: dependency: transitive description: @@ -29,6 +106,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "1.2.1" + checked_yaml: + dependency: transitive + description: + name: checked_yaml + url: "https://pub.dartlang.org" + source: hosted + version: "2.0.1" clock: dependency: transitive description: @@ -36,6 +120,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "1.1.1" + code_builder: + dependency: transitive + description: + name: code_builder + url: "https://pub.dartlang.org" + source: hosted + version: "4.4.0" collection: dependency: transitive description: @@ -43,6 +134,20 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "1.16.0" + convert: + dependency: transitive + description: + name: convert + url: "https://pub.dartlang.org" + source: hosted + version: "3.1.1" + crypto: + dependency: transitive + description: + name: crypto + url: "https://pub.dartlang.org" + source: hosted + version: "3.0.2" cupertino_icons: dependency: "direct main" description: @@ -50,6 +155,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "1.0.5" + dart_style: + dependency: transitive + description: + name: dart_style + url: "https://pub.dartlang.org" + source: hosted + version: "2.2.4" fake_async: dependency: transitive description: @@ -71,6 +183,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "6.1.4" + fixnum: + dependency: transitive + description: + name: fixnum + url: "https://pub.dartlang.org" + source: hosted + version: "1.0.1" fluent_ui: dependency: "direct main" description: @@ -114,6 +233,41 @@ packages: description: flutter source: sdk version: "0.0.0" + frontend_server_client: + dependency: transitive + description: + name: frontend_server_client + url: "https://pub.dartlang.org" + source: hosted + version: "3.2.0" + glob: + dependency: transitive + description: + name: glob + url: "https://pub.dartlang.org" + source: hosted + version: "2.1.1" + graphs: + dependency: transitive + description: + name: graphs + url: "https://pub.dartlang.org" + source: hosted + version: "2.2.0" + http_multi_server: + dependency: transitive + description: + name: http_multi_server + url: "https://pub.dartlang.org" + source: hosted + version: "3.2.1" + http_parser: + dependency: transitive + description: + name: http_parser + url: "https://pub.dartlang.org" + source: hosted + version: "4.0.2" icarus_editor_core: dependency: "direct main" description: @@ -128,6 +282,27 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "0.17.0" + io: + dependency: transitive + description: + name: io + url: "https://pub.dartlang.org" + source: hosted + version: "1.0.3" + js: + dependency: transitive + description: + name: js + url: "https://pub.dartlang.org" + source: hosted + version: "0.6.5" + json_annotation: + dependency: transitive + description: + name: json_annotation + url: "https://pub.dartlang.org" + source: hosted + version: "4.7.0" lints: dependency: transitive description: @@ -135,6 +310,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "2.0.1" + logging: + dependency: transitive + description: + name: logging + url: "https://pub.dartlang.org" + source: hosted + version: "1.1.0" matcher: dependency: transitive description: @@ -150,12 +332,19 @@ packages: source: hosted version: "0.1.5" meta: - dependency: transitive + dependency: "direct main" description: name: meta url: "https://pub.dartlang.org" source: hosted version: "1.8.0" + mime: + dependency: transitive + description: + name: mime + url: "https://pub.dartlang.org" + source: hosted + version: "1.0.3" nested: dependency: transitive description: @@ -163,6 +352,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "1.0.0" + package_config: + dependency: transitive + description: + name: package_config + url: "https://pub.dartlang.org" + source: hosted + version: "2.1.0" path: dependency: "direct main" description: @@ -233,6 +429,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "2.1.3" + pool: + dependency: transitive + description: + name: pool + url: "https://pub.dartlang.org" + source: hosted + version: "1.5.1" process: dependency: transitive description: @@ -247,6 +450,20 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "6.0.5" + pub_semver: + dependency: transitive + description: + name: pub_semver + url: "https://pub.dartlang.org" + source: hosted + version: "2.1.3" + pubspec_parse: + dependency: transitive + description: + name: pubspec_parse + url: "https://pub.dartlang.org" + source: hosted + version: "1.2.1" recase: dependency: transitive description: @@ -261,11 +478,32 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "0.3.0" + shelf: + dependency: transitive + description: + name: shelf + url: "https://pub.dartlang.org" + source: hosted + version: "1.4.0" + shelf_web_socket: + dependency: transitive + description: + name: shelf_web_socket + url: "https://pub.dartlang.org" + source: hosted + version: "1.0.3" sky_engine: dependency: transitive description: flutter source: sdk version: "0.0.99" + source_gen: + dependency: transitive + description: + name: source_gen + url: "https://pub.dartlang.org" + source: hosted + version: "1.2.6" source_span: dependency: transitive description: @@ -287,6 +525,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "2.1.0" + stream_transform: + dependency: transitive + description: + name: stream_transform + url: "https://pub.dartlang.org" + source: hosted + version: "2.1.0" string_scanner: dependency: transitive description: @@ -308,6 +553,20 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "0.4.12" + timing: + dependency: transitive + description: + name: timing + url: "https://pub.dartlang.org" + source: hosted + version: "1.0.0" + typed_data: + dependency: transitive + description: + name: typed_data + url: "https://pub.dartlang.org" + source: hosted + version: "1.3.1" vector_math: dependency: transitive description: @@ -315,6 +574,20 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "2.1.2" + watcher: + dependency: transitive + description: + name: watcher + url: "https://pub.dartlang.org" + source: hosted + version: "1.0.2" + web_socket_channel: + dependency: transitive + description: + name: web_socket_channel + url: "https://pub.dartlang.org" + source: hosted + version: "2.2.0" win32: dependency: transitive description: @@ -329,6 +602,13 @@ packages: url: "https://pub.dartlang.org" source: hosted version: "0.2.0+2" + yaml: + dependency: transitive + description: + name: yaml + url: "https://pub.dartlang.org" + source: hosted + version: "3.1.1" sdks: dart: ">=2.18.6 <3.0.0" flutter: ">=3.0.0" diff --git a/src/icarus_editor/pubspec.yaml b/src/icarus_editor/pubspec.yaml index 8616a63..cd306ea 100644 --- a/src/icarus_editor/pubspec.yaml +++ b/src/icarus_editor/pubspec.yaml @@ -43,6 +43,8 @@ dependencies: path: ^1.8.2 icarus_editor_core: path: ../icarus_editor_core + bloc: ^8.1.0 + meta: ^1.8.0 dev_dependencies: flutter_test: diff --git a/src/icarus_editor/test/widget_test.dart b/src/icarus_editor/test/widget_test.dart index de7fbb5..419d0e8 100644 --- a/src/icarus_editor/test/widget_test.dart +++ b/src/icarus_editor/test/widget_test.dart @@ -1,30 +1,30 @@ -// This is a basic Flutter widget test. -// -// To perform an interaction with a widget in your test, use the WidgetTester -// utility in the flutter_test package. For example, you can send tap and scroll -// gestures. You can also use WidgetTester to find child widgets in the widget -// tree, read text, and verify that the values of widget properties are correct. +// // This is a basic Flutter widget test. +// // +// // To perform an interaction with a widget in your test, use the WidgetTester +// // utility in the flutter_test package. For example, you can send tap and scroll +// // gestures. You can also use WidgetTester to find child widgets in the widget +// // tree, read text, and verify that the values of widget properties are correct. -import 'package:flutter/material.dart'; -import 'package:flutter_test/flutter_test.dart'; +// import 'package:flutter/material.dart'; +// import 'package:flutter_test/flutter_test.dart'; -import 'package:icarus_editor/main.dart'; +// import 'package:icarus_editor/main.dart'; -void main() { - testWidgets('Counter increments smoke test', (WidgetTester tester) async { - // Build our app and trigger a frame. - await tester.pumpWidget(const MyApp()); +// void main() { +// testWidgets('Counter increments smoke test', (WidgetTester tester) async { +// // Build our app and trigger a frame. +// await tester.pumpWidget(const MyApp()); - // Verify that our counter starts at 0. - expect(find.text('0'), findsOneWidget); - expect(find.text('1'), findsNothing); +// // Verify that our counter starts at 0. +// expect(find.text('0'), findsOneWidget); +// expect(find.text('1'), findsNothing); - // Tap the '+' icon and trigger a frame. - await tester.tap(find.byIcon(Icons.add)); - await tester.pump(); +// // Tap the '+' icon and trigger a frame. +// await tester.tap(find.byIcon(Icons.add)); +// await tester.pump(); - // Verify that our counter has incremented. - expect(find.text('0'), findsNothing); - expect(find.text('1'), findsOneWidget); - }); -} +// // Verify that our counter has incremented. +// expect(find.text('0'), findsNothing); +// expect(find.text('1'), findsOneWidget); +// }); +// } diff --git a/src/icarus_editor_core/Extract-Packs.ps1 b/src/icarus_editor_core/Extract-Packs.ps1 deleted file mode 100644 index 1d96556..0000000 --- a/src/icarus_editor_core/Extract-Packs.ps1 +++ /dev/null @@ -1,13 +0,0 @@ -Add-Type -AssemblyName System.Windows.Forms -$FileBrowser = New-Object System.Windows.Forms.FolderBrowserDialog -$FileBrowser.ShowDialog() -$icarus = $FileBrowser.SelectedPath -$packFile = Join-Path $icarus "Icarus\Content\Data\data.pak" - -if (Test-Path -Path $packFile -PathType Leaf) { - ..\UnrealPakTool\UnrealPak.exe -Filter="*D_ItemsStatic.json" -Extract $packFile ../icarus_editor_core/assets/json - ..\UnrealPakTool\UnrealPak.exe -Filter="*D_Itemable.json" -Extract $packFile ../icarus_editor_core/assets/json - ..\UnrealPakTool\UnrealPak.exe -Filter="*D_Durable.json" -Extract $packFile ../icarus_editor_core/assets/json -} else { - Write-Error "Failed to find data.pak file, please select the Icarus root folder" -} \ No newline at end of file diff --git a/src/icarus_editor_core/build.yaml b/src/icarus_editor_core/build.yaml new file mode 100644 index 0000000..051427f --- /dev/null +++ b/src/icarus_editor_core/build.yaml @@ -0,0 +1,13 @@ +targets: + $default: + builders: + icarus_editor_core:json_generator: + enabled: true + +builders: + json_generator: + import: "package:icarus_editor_core/src/builders/json_dart_builder.dart" + builder_factories: ["getIcarusEditorGenerator"] + build_extensions: { ".json": ["icarus_editor.dart"] } + # auto_apply: dependents + build_to: source \ No newline at end of file diff --git a/src/icarus_editor_core/example/icarus_editor_core_example.dart b/src/icarus_editor_core/example/icarus_editor_core_example.dart index 4ba6a34..04cbb60 100644 --- a/src/icarus_editor_core/example/icarus_editor_core_example.dart +++ b/src/icarus_editor_core/example/icarus_editor_core_example.dart @@ -1,6 +1,6 @@ -import 'package:icarus_editor_core/icarus_editor_core.dart'; +// import 'package:icarus_editor_core/icarus_editor_core.dart'; -void main() { - var awesome = Awesome(); - print('awesome: ${awesome.isAwesome}'); -} +// void main() { +// var awesome = Awesome(); +// print('awesome: ${awesome.isAwesome}'); +// } diff --git a/src/icarus_editor_core/lib/icarus_editor_core.dart b/src/icarus_editor_core/lib/icarus_editor_core.dart index a62e1b0..6fecba5 100644 --- a/src/icarus_editor_core/lib/icarus_editor_core.dart +++ b/src/icarus_editor_core/lib/icarus_editor_core.dart @@ -3,6 +3,7 @@ /// More dartdocs go here. library icarus_editor_core; -export 'src/icarus_editor_core_base.dart'; +export 'src/models/item_static.dart'; +export 'src/generated/generated.dart' show itemsStatic; // TODO: Export any libraries intended for clients of this package. diff --git a/src/icarus_editor_core/lib/src/builders/durable.dart b/src/icarus_editor_core/lib/src/builders/durable.dart new file mode 100644 index 0000000..ba24eb6 --- /dev/null +++ b/src/icarus_editor_core/lib/src/builders/durable.dart @@ -0,0 +1,17 @@ +String generateDurable(Map json) { + var rows = json['Rows']; + var buffer = StringBuffer(); + buffer.writeln('// --- GENERATED FILE, DO NOT EDIT ---'); + buffer.writeln(''); + buffer.writeln('const durables = {'); + + for (Map row in rows) { + var name = row['Name']; + var durability = row['Max_Durability']; + + buffer.writeln(' "$name": $durability,'); + } + + buffer.writeln('};'); + return buffer.toString(); +} diff --git a/src/icarus_editor_core/lib/src/builders/itemable.dart b/src/icarus_editor_core/lib/src/builders/itemable.dart new file mode 100644 index 0000000..fa1571f --- /dev/null +++ b/src/icarus_editor_core/lib/src/builders/itemable.dart @@ -0,0 +1,32 @@ +String generateItemable(Map json) { + var rows = json['Rows']; + var buffer = StringBuffer(); + buffer.writeln('// --- GENERATED FILE, DO NOT EDIT ---'); + buffer.writeln(''); + buffer.writeln('const itemables = {'); + + for (Map row in rows) { + var name = row['Name']; + var test = {'test': 'test'}; + var displayName = _extractDisplayName(row['DisplayName']); + + buffer.writeln(' "$name": "$displayName",'); + } + + buffer.writeln('};'); + return buffer.toString(); +} + +String _extractDisplayName(String raw) { + if (raw.startsWith('NSLOCTEXT')) { + String description = raw.split(',')[2]; + + return description.substring(2, description.length - 2); + } else if (raw.startsWith('INVTEXT')) { + var offset = 'INVTEXT("'.length; + var length = raw.length - offset - 2; + return raw.substring(offset, length); + } + + return raw; +} diff --git a/src/icarus_editor_core/lib/src/builders/items_static.dart b/src/icarus_editor_core/lib/src/builders/items_static.dart new file mode 100644 index 0000000..1965c4e --- /dev/null +++ b/src/icarus_editor_core/lib/src/builders/items_static.dart @@ -0,0 +1,23 @@ +String generateItemsStatic(Map json) { + var rows = json['Rows']; + var buffer = StringBuffer(); + buffer.writeln('// --- GENERATED FILE, DO NOT EDIT ---'); + buffer.writeln( + 'import \'package:icarus_editor_core/icarus_editor_core.dart\';'); + buffer.writeln(''); + buffer.writeln(''); + buffer.writeln('const itemsStatic = {'); + + for (Map row in rows) { + var name = row['Name']; + var item = + row.containsKey('Itemable') ? '"${row['Itemable']['RowName']}"' : null; + var durable = + row.containsKey('Durable') ? '"${row['Durable']['RowName']}"' : null; + + buffer.writeln(' "$name": ItemStaticEntry("$name", $item, $durable),'); + } + + buffer.writeln('};'); + return buffer.toString(); +} diff --git a/src/icarus_editor_core/lib/src/builders/json_dart_builder.dart b/src/icarus_editor_core/lib/src/builders/json_dart_builder.dart new file mode 100644 index 0000000..1e7a2ef --- /dev/null +++ b/src/icarus_editor_core/lib/src/builders/json_dart_builder.dart @@ -0,0 +1,33 @@ +import 'dart:async'; +import 'dart:convert' as convert; +import 'package:build/build.dart'; +import 'package:icarus_editor_core/src/builders/durable.dart'; +import 'package:icarus_editor_core/src/builders/itemable.dart'; +import 'package:icarus_editor_core/src/builders/items_static.dart'; + +Builder getIcarusEditorGenerator(BuilderOptions options) => JsonDartBuilder(); + +class JsonDartBuilder extends Builder { + @override + Future build(BuildStep buildStep) async { + var path = buildStep.inputId.path; + var copy = buildStep.inputId.changeExtension('.g.dart'); + var json = await buildStep.readAsString(buildStep.inputId); + var map = convert.json.decode(json); + + if (path.endsWith('D_ItemsStatic.json')) { + await buildStep.writeAsString(copy, generateItemsStatic(map)); + } else if (path.endsWith('D_Itemable.json')) { + await buildStep.writeAsString(copy, generateItemable(map)); + } else if (path.endsWith('D_Durable.json')) { + await buildStep.writeAsString(copy, generateDurable(map)); + } else { + print('Unrecognized JSON input $path'); + } + } + + @override + Map> get buildExtensions => const { + '.json': ['.g.dart'] + }; +} diff --git a/src/icarus_editor_core/lib/src/generated/Items/D_ItemsStatic.g.dart b/src/icarus_editor_core/lib/src/generated/Items/D_ItemsStatic.g.dart new file mode 100644 index 0000000..9e19b46 --- /dev/null +++ b/src/icarus_editor_core/lib/src/generated/Items/D_ItemsStatic.g.dart @@ -0,0 +1,1086 @@ +// --- GENERATED FILE, DO NOT EDIT --- +import 'package:icarus_editor_core/icarus_editor_core.dart'; + + +const itemsStatic = { + "Fiber": ItemStaticEntry("Fiber", "Item_Fiber", null), + "Stone": ItemStaticEntry("Stone", "Item_Stone", null), + "Wood": ItemStaticEntry("Wood", "Item_Wood", null), + "Stick": ItemStaticEntry("Stick", "Item_Stick", null), + "Wood_Floor": ItemStaticEntry("Wood_Floor", "Item_Wood_Floor", "Wood_Building"), + "Wood_Wall": ItemStaticEntry("Wood_Wall", "Item_Wood_Wall", "Wood_Building"), + "Campfire": ItemStaticEntry("Campfire", "Item_Campfire", "Deployable_1000"), + "Crafting_Bench": ItemStaticEntry("Crafting_Bench", "Item_Crafting_Bench", "Deployable_500"), + "Wood_Door": ItemStaticEntry("Wood_Door", "Item_Wood_Door", "Deployable_500"), + "Wood_Frame": ItemStaticEntry("Wood_Frame", "Item_Wood_Frame", "Wood_Building"), + "Sulfur": ItemStaticEntry("Sulfur", "Item_Sulfur", null), + "Stone_Axe": ItemStaticEntry("Stone_Axe", "Item_Stone_Axe", "Stone_Axe"), + "DEV_Thor_Hammer": ItemStaticEntry("DEV_Thor_Hammer", "DEV_Thor_Hammer", null), + "Stone_Knife": ItemStaticEntry("Stone_Knife", "Item_Stone_Knife", "Stone_Knife"), + "Wood_Spear": ItemStaticEntry("Wood_Spear", "Item_Wood_Spear", "Wood_Spear"), + "Bone_Spear": ItemStaticEntry("Bone_Spear", "Item_Bone_Spear", "Bone_Spear"), + "Metal_Spear": ItemStaticEntry("Metal_Spear", "Item_Metal_Spear", "Metal_Spear"), + "Steel_Spear": ItemStaticEntry("Steel_Spear", "Item_Steel_Spear", "Steel_Spear"), + "Titanium_Spear": ItemStaticEntry("Titanium_Spear", "Item_Titanium_Spear", "Titanium_Spear"), + "Platinum_Spear": ItemStaticEntry("Platinum_Spear", "Item_Platinum_Spear", "Platinum_Spear"), + "Carbon_Spear": ItemStaticEntry("Carbon_Spear", "Item_Carbon_Spear", "Carbon_Spear"), + "Composite_Spear": ItemStaticEntry("Composite_Spear", "Item_Composite_Spear", "Composite_Spear"), + "Wood_Flare": ItemStaticEntry("Wood_Flare", "Item_Wood_Flare", "Wood_Flare"), + "Wood_Ramp": ItemStaticEntry("Wood_Ramp", "Item_Wood_Ramp", "Wood_Building"), + "Berry": ItemStaticEntry("Berry", "Item_Berry", null), + "Waterskin": ItemStaticEntry("Waterskin", "Item_Waterskin", null), + "Oxygen_Bladder": ItemStaticEntry("Oxygen_Bladder", "Item_Oxygen_Bladder", null), + "Stone_Arrow": ItemStaticEntry("Stone_Arrow", "Item_Stone_Arrow", null), + "Wood_Bow": ItemStaticEntry("Wood_Bow", "Item_Wood_Bow", "Wood_Bow"), + "Refined_Metal": ItemStaticEntry("Refined_Metal", "Item_Refined_Metal", null), + "Charcoal": ItemStaticEntry("Charcoal", "Item_Charcoal", null), + "Wood_Crate_Small": ItemStaticEntry("Wood_Crate_Small", "Item_Wood_Crate_Small", "Deployable_250"), + "Raw_Meat": ItemStaticEntry("Raw_Meat", "Item_Raw_Meat", null), + "Tree_Sap": ItemStaticEntry("Tree_Sap", "Item_Tree_Sap", null), + "Copper_Ore": ItemStaticEntry("Copper_Ore", "Item_Copper_Ore", null), + "Gold_Ore": ItemStaticEntry("Gold_Ore", "Item_Gold_Ore", null), + "Bauxite": ItemStaticEntry("Bauxite", "Item_Bauxite", null), + "Leather": ItemStaticEntry("Leather", "Item_Leather", null), + "Bone": ItemStaticEntry("Bone", "Item_Bone", null), + "Organic_Resin": ItemStaticEntry("Organic_Resin", "Item_Organic_Resin", null), + "Fur": ItemStaticEntry("Fur", "Item_Fur", null), + "Oxite": ItemStaticEntry("Oxite", "Item_Oxite", null), + "Metal_Ore": ItemStaticEntry("Metal_Ore", "Item_Metal_Ore", null), + "Rope": ItemStaticEntry("Rope", "Item_Rope", null), + "Glass": ItemStaticEntry("Glass", "Item_Glass", null), + "Refined_Copper": ItemStaticEntry("Refined_Copper", "Item_Refined_Copper", null), + "Cooked_Meat": ItemStaticEntry("Cooked_Meat", "Item_Cooked_Meat", null), + "Epoxy": ItemStaticEntry("Epoxy", "Item_Epoxy", null), + "Gunpowder": ItemStaticEntry("Gunpowder", "Item_Gunpowder", null), + "Electronics": ItemStaticEntry("Electronics", "Item_Electronics", null), + "Concrete_Mix": ItemStaticEntry("Concrete_Mix", "Item_Concrete_Mix", null), + "Bone_Knife": ItemStaticEntry("Bone_Knife", "Item_Bone_Knife", "Bone_Knife"), + "Bone_Arrow": ItemStaticEntry("Bone_Arrow", "Item_Bone_Arrow", null), + "Longbow": ItemStaticEntry("Longbow", "Item_Longbow", "Longbow"), + "Oxygen_Tank": ItemStaticEntry("Oxygen_Tank", "Item_Oxygen_Tank", null), + "Metal_Knife": ItemStaticEntry("Metal_Knife", "Item_Metal_Knife", "Metal_Knife"), + "Metal_Axe": ItemStaticEntry("Metal_Axe", "Item_Metal_Axe", "Metal_Axe"), + "Metal_Pickaxe": ItemStaticEntry("Metal_Pickaxe", "Item_Metal_Pickaxe", "Metal_Pickaxe"), + "Metal_Bolt": ItemStaticEntry("Metal_Bolt", "Item_Metal_Bolt", null), + "Copper_Bolt": ItemStaticEntry("Copper_Bolt", "Item_Copper_Bolt", null), + "Canteen": ItemStaticEntry("Canteen", "Item_Canteen", null), + "Crossbow": ItemStaticEntry("Crossbow", "Item_Crossbow", "Crossbow"), + "Lantern": ItemStaticEntry("Lantern", "Item_Lantern", null), + "Rifle_Hunting": ItemStaticEntry("Rifle_Hunting", "Item_Rifle_Hunting", "Rifle_Hunting"), + "Ammo_Rifle_Round": ItemStaticEntry("Ammo_Rifle_Round", "Item_Rifle_Round", null), + "Machete": ItemStaticEntry("Machete", "Item_Machete", "Machete"), + "Shotgun": ItemStaticEntry("Shotgun", "Item_Shotgun", "Shotgun"), + "Recurve_Bow": ItemStaticEntry("Recurve_Bow", "Item_Recurve_Bow", "Recurve_Bow"), + "Aluminium_Arrow": ItemStaticEntry("Aluminium_Arrow", "Item_Aluminium_Arrow", null), + "Kit_Extractor": ItemStaticEntry("Kit_Extractor", "Item_Kit_Extractor", "Deployable_2000"), + "Kit_Mortar_And_Pestle": ItemStaticEntry("Kit_Mortar_And_Pestle", "Item_Kit_Mortar_And_Pestle", "Deployable_250"), + "Kit_Oxite_Dissolver": ItemStaticEntry("Kit_Oxite_Dissolver", "Item_Kit_Oxite_Dissolver", "Deployable_250"), + "Kit_Stone_Furnace": ItemStaticEntry("Kit_Stone_Furnace", "Item_Kit_Stone_Furnace", "Deployable_1000"), + "Kit_Concrete_Furnace": ItemStaticEntry("Kit_Concrete_Furnace", "Item_Kit_Concrete_Furnace", "Deployable_1500"), + "Concrete_Furnace_V2": ItemStaticEntry("Concrete_Furnace_V2", "Item_Concrete_Furnace_V2", "Deployable_1500"), + "Kit_Electric_Furnace": ItemStaticEntry("Kit_Electric_Furnace", "Item_Kit_Electric_Furnace", "Deployable_2000"), + "Electric_Furnace_Large": ItemStaticEntry("Electric_Furnace_Large", "Item_Electric_Furnace_Large", "Deployable_2000"), + "Kit_Generator": ItemStaticEntry("Kit_Generator", "Item_Kit_Generator", "Deployable_1000"), + "MetaResource": ItemStaticEntry("MetaResource", "Item_MetaResource", null), + "Silica": ItemStaticEntry("Silica", "Item_Silica", null), + "Kit_Radar": ItemStaticEntry("Kit_Radar", "Item_Kit_Radar", "Deployable_2000"), + "Refined_Gold": ItemStaticEntry("Refined_Gold", "Item_Refined_Gold", null), + "Aluminium": ItemStaticEntry("Aluminium", "Item_Aluminium", null), + "Carbon_Fiber": ItemStaticEntry("Carbon_Fiber", "Item_Carbon_Fiber", null), + "Carbon_Paste": ItemStaticEntry("Carbon_Paste", "Item_Carbon_Paste", null), + "Composite_Paste": ItemStaticEntry("Composite_Paste", "Item_Composite_Paste", null), + "Composites": ItemStaticEntry("Composites", "Item_Composites", null), + "Stone_Pickaxe": ItemStaticEntry("Stone_Pickaxe", "Item_Stone_Pickaxe", "Stone_Pickaxe"), + "Flint_Arrow": ItemStaticEntry("Flint_Arrow", "Item_Flint_Arrow", null), + "Steel_Arrow": ItemStaticEntry("Steel_Arrow", "Item_Steel_Arrow", null), + "Leather_Head": ItemStaticEntry("Leather_Head", "Item_Leather_Head", "Armor_Leather"), + "Leather_Chest": ItemStaticEntry("Leather_Chest", "Item_Leather_Chest", "Armor_Leather"), + "Leather_Feet": ItemStaticEntry("Leather_Feet", "Item_Leather_Feet", "Armor_Leather"), + "Leather_Arms": ItemStaticEntry("Leather_Arms", "Item_Leather_Arms", "Armor_Leather"), + "Leather_Legs": ItemStaticEntry("Leather_Legs", "Item_Leather_Legs", "Armor_Leather"), + "Fur_Head": ItemStaticEntry("Fur_Head", "Item_Fur_Head", "Armor_Fur"), + "Fur_Chest": ItemStaticEntry("Fur_Chest", "Item_Fur_Chest", "Armor_Fur"), + "Fur_Feet": ItemStaticEntry("Fur_Feet", "Item_Fur_Feet", "Armor_Fur"), + "Fur_Arms": ItemStaticEntry("Fur_Arms", "Item_Fur_Arms", "Armor_Fur"), + "Fur_Legs": ItemStaticEntry("Fur_Legs", "Item_Fur_Legs", "Armor_Fur"), + "Wood_Ladder": ItemStaticEntry("Wood_Ladder", "Item_Wood_Ladder", "Deployable_250"), + "Stone_Frame": ItemStaticEntry("Stone_Frame", "Item_Stone_Frame", "Stone_Building"), + "Stone_Wall": ItemStaticEntry("Stone_Wall", "Item_Stone_Wall", "Stone_Building"), + "Stone_Floor": ItemStaticEntry("Stone_Floor", "Item_Stone_Floor", "Stone_Building"), + "Reinforced_Door": ItemStaticEntry("Reinforced_Door", "Item_Reinforced_Door", "Deployable_750"), + "Kit_Machining_Bench": ItemStaticEntry("Kit_Machining_Bench", "Item_Kit_Machining_Bench", "Deployable_1000"), + "Envirosuit": ItemStaticEntry("Envirosuit", "Item_Envirosuit", null), + "Envirosuit_Deluxe": ItemStaticEntry("Envirosuit_Deluxe", "Item_Envirosuit_Deluxe", null), + "Envirosuit_Shengong": ItemStaticEntry("Envirosuit_Shengong", "Item_Envirosuit_Shengong", null), + "Envirosuit_Shengong_2": ItemStaticEntry("Envirosuit_Shengong_2", "Item_Envirosuit_Shengong_2", null), + "Fire_Arrow": ItemStaticEntry("Fire_Arrow", "Item_Fire_Arrow", null), + "Stone_Ramp": ItemStaticEntry("Stone_Ramp", "Item_Stone_Ramp", "Stone_Building"), + "Combat_Knife": ItemStaticEntry("Combat_Knife", "Item_Combat_Knife", "Combat_Knife"), + "Compound_Bow": ItemStaticEntry("Compound_Bow", "Item_Compound_Bow", "Compound_Bow"), + "Carbon_Arrow": ItemStaticEntry("Carbon_Arrow", "Item_Carbon_Arrow", null), + "Composite_Arrow": ItemStaticEntry("Composite_Arrow", "Item_Composite_Arrow", null), + "Flare_Arrow": ItemStaticEntry("Flare_Arrow", "Item_Flare_Arrow", null), + "Flashlight": ItemStaticEntry("Flashlight", "Item_Flashlight", null), + "Fabricator": ItemStaticEntry("Fabricator", "Item_Fabricator", "Deployable_2000"), + "Cooking_Station": ItemStaticEntry("Cooking_Station", "Item_Cooking_Station", "Deployable_750"), + "Cooking_Station_V2": ItemStaticEntry("Cooking_Station_V2", "Item_Cooking_Station_V2", "Deployable_750"), + "Bean": ItemStaticEntry("Bean", "Item_Bean", null), + "Carrot": ItemStaticEntry("Carrot", "Item_Carrot", null), + "Flour": ItemStaticEntry("Flour", "Item_Flour", null), + "Wheat": ItemStaticEntry("Wheat", "Item_Wheat", null), + "Concrete_Floor": ItemStaticEntry("Concrete_Floor", "Item_Concrete_Floor", "Concrete_Building"), + "Concrete_Frame": ItemStaticEntry("Concrete_Frame", "Item_Concrete_Frame", "Concrete_Building"), + "Concrete_Wall": ItemStaticEntry("Concrete_Wall", "Item_Concrete_Wall", "Concrete_Building"), + "Concrete_Wall_Angle": ItemStaticEntry("Concrete_Wall_Angle", "Item_Concrete_Wall_Angle", "Concrete_Building"), + "Concrete_Ramp": ItemStaticEntry("Concrete_Ramp", "Item_Concrete_Ramp", "Concrete_Building"), + "Binoculars": ItemStaticEntry("Binoculars", "Item_Binoculars", null), + "Kit_Water_Barrel": ItemStaticEntry("Kit_Water_Barrel", "Item_Kit_Water_Barrel", "Deployable"), + "Kit_Road": ItemStaticEntry("Kit_Road", "Item_Kit_Road", null), + "Composter": ItemStaticEntry("Composter", "Item_Composter", "Deployable_1500"), + "Kit_Metal_Cupboard": ItemStaticEntry("Kit_Metal_Cupboard", "Item_Kit_Metal_Cupboard", "Deployable_1500"), + "Kit_Wood_Cupboard": ItemStaticEntry("Kit_Wood_Cupboard", "Item_Kit_Wood_Cupboard", "Deployable_1000"), + "DEV_Fireball": ItemStaticEntry("DEV_Fireball", "Item_Dev_Fireball", null), + "Frag_Grenade": ItemStaticEntry("Frag_Grenade", "Item_Frag_Grenade", null), + "Molotov": ItemStaticEntry("Molotov", "Item_Frag_Grenade", null), + "Ammo_Shell_Buckshot": ItemStaticEntry("Ammo_Shell_Buckshot", "Item_Shell_Buckshot", null), + "DEV_Inspection_Tool": ItemStaticEntry("DEV_Inspection_Tool", "Item_Dev_Inspection_Tool", null), + "Smoke_Grenade": ItemStaticEntry("Smoke_Grenade", "Item_Smoke_Grenade", null), + "DropShip": ItemStaticEntry("DropShip", "Item_Proxy_Dropship", null), + "Water_Pump": ItemStaticEntry("Water_Pump", "Item_Water_Pump", null), + "Bed_Bedroll": ItemStaticEntry("Bed_Bedroll", "Item_Bed_Bedroll", "Deployable_100"), + "Bed_Wood": ItemStaticEntry("Bed_Wood", "Item_Bed_Wood", "Deployable_500"), + "Bed_Interior_Wood": ItemStaticEntry("Bed_Interior_Wood", "Item_Bed_Interior_Wood", "Deployable_500"), + "Fireplace": ItemStaticEntry("Fireplace", "Item_Fireplace", "Deployable_1000"), + "Kit_Skinning_Bench": ItemStaticEntry("Kit_Skinning_Bench", "Item_Kit_Skinning_Bench", "Deployable_500"), + "AnimalCarcass_Roat": ItemStaticEntry("AnimalCarcass_Roat", "Item_Carcass_Roat", "Carcass_Small"), + "AnimalCarcass_Wulv": ItemStaticEntry("AnimalCarcass_Wulv", "Item_Carcass_Wulv", "Carcass_Medium"), + "Sickle": ItemStaticEntry("Sickle", "Item_Sickle", "Sickle"), + "Farming_CropPlot": ItemStaticEntry("Farming_CropPlot", "Item_Farming_CropPlot_T2", "Deployable_750"), + "Farming_CropPlot_T3": ItemStaticEntry("Farming_CropPlot_T3", "Item_Farming_CropPlot_T3", "Deployable_1000"), + "Farming_CropPlot_T4": ItemStaticEntry("Farming_CropPlot_T4", "Item_Farming_CropPlot_T4", "Deployable_1500"), + "Material_Processor": ItemStaticEntry("Material_Processor", "Item_Material_Processor", "Deployable_1000"), + "Kit_Wall_Torch": ItemStaticEntry("Kit_Wall_Torch", "Item_Kit_Wall_Torch", "Deployable_250"), + "Kit_Floor_Torch": ItemStaticEntry("Kit_Floor_Torch", "Item_Kit_Floor_Torch", "Deployable_250"), + "Meta_Axe": ItemStaticEntry("Meta_Axe", "Item_Meta_Axe", "Meta_Axe"), + "Meta_Pickaxe": ItemStaticEntry("Meta_Pickaxe", "Item_Meta_Pickaxe", "Meta_Pickaxe"), + "Meta_Knife": ItemStaticEntry("Meta_Knife", "Item_Meta_Knife", "Meta_Knife"), + "Wood_Window": ItemStaticEntry("Wood_Window", "Item_Wood_Window", "Deployable_500"), + "Fishing_Trap": ItemStaticEntry("Fishing_Trap", "Item_Fishing_Trap", "Deployable_750"), + "Raw_Fish": ItemStaticEntry("Raw_Fish", "Item_Raw_Fish", null), + "Wood_Rag_Torch": ItemStaticEntry("Wood_Rag_Torch", "Item_Wood_Rag_Torch", "Wood_Rag_Torch"), + "AnimalCarcass_RedGoat": ItemStaticEntry("AnimalCarcass_RedGoat", "Item_Carcass_RedGoat", "Carcass_Medium"), + "Fishing_Rod": ItemStaticEntry("Fishing_Rod", "Item_Fishing_Rod", "Basic"), + "Shovel": ItemStaticEntry("Shovel", "Item_Shovel", "Shovel"), + "Carpentry_Bench": ItemStaticEntry("Carpentry_Bench", "Item_Carpentry_Bench", "Deployable_500"), + "Carpentry_Bench_T4": ItemStaticEntry("Carpentry_Bench_T4", "Item_Carpentry_Bench_T4", "Deployable_1500"), + "Wood_Refined": ItemStaticEntry("Wood_Refined", "Item_Wood_Refined", null), + "Wood_Floor_Refined": ItemStaticEntry("Wood_Floor_Refined", "Item_Wood_Floor_Refined", "Wood_Building"), + "Wood_Frame_Refined": ItemStaticEntry("Wood_Frame_Refined", "Item_Wood_Frame_Refined", "Wood_Building"), + "Wood_Wall_Refined": ItemStaticEntry("Wood_Wall_Refined", "Item_Wood_Wall_Refined", "Wood_Building"), + "Wood_Ramp_Refined": ItemStaticEntry("Wood_Ramp_Refined", "Item_Wood_Ramp_Refined", "Wood_Building"), + "AnimalCarcass_Snow_Wolf": ItemStaticEntry("AnimalCarcass_Snow_Wolf", "Item_Carcass_Snow_Wolf", "Carcass_Medium"), + "Cooked_Fish": ItemStaticEntry("Cooked_Fish", "Item_Cooked_Fish", null), + "Wood_Door_Refined": ItemStaticEntry("Wood_Door_Refined", "Item_Wood_Door_Refined", "Deployable_250"), + "AnimalCarcass_Bear": ItemStaticEntry("AnimalCarcass_Bear", "Item_Carcass_Bear", "Carcass_Large"), + "AnimalCarcass_Raccoon": ItemStaticEntry("AnimalCarcass_Raccoon", "Item_Carcass_Raccoon", "Carcass_Small"), + "Ice": ItemStaticEntry("Ice", "Item_Ice", null), + "FireExtinguisher": ItemStaticEntry("FireExtinguisher", "Item_FireExtinguisher", "FireExtinguisher"), + "Reinforced_Window": ItemStaticEntry("Reinforced_Window", "Item_Reinforced_Window", "Deployable_500"), + "Wood_Table": ItemStaticEntry("Wood_Table", "Item_Table_Wood", "Deployable_250"), + "AnimalCarcass_Chamois_M": ItemStaticEntry("AnimalCarcass_Chamois_M", "Item_Carcass_Chamois_M", "Carcass_Medium"), + "FireWhacker": ItemStaticEntry("FireWhacker", "Item_FireWhacker", "FireWhacker"), + "Wood_Crate_Medium": ItemStaticEntry("Wood_Crate_Medium", "Item_Wood_Crate_Medium", "Deployable_500"), + "Wood_Chair": ItemStaticEntry("Wood_Chair", "Item_Chair_Wood", "Deployable_100"), + "Fireplace_Chimney_Ext": ItemStaticEntry("Fireplace_Chimney_Ext", "Item_Fireplace_Chimney_Ext", "Deployable_1000"), + "Fireplace_Chimney_Cap": ItemStaticEntry("Fireplace_Chimney_Cap", "Item_Fireplace_Chimney_Cap", "Deployable_1000"), + "Fireplace_Chimney_Cap_Half": ItemStaticEntry("Fireplace_Chimney_Cap_Half", "Item_Fireplace_Chimney_Cap_Half", "Deployable_1000"), + "Wood_Wall_Angle": ItemStaticEntry("Wood_Wall_Angle", "Item_Wood_Wall_Angle", "Wood_Building"), + "Wood_Wall_Angle_Refined": ItemStaticEntry("Wood_Wall_Angle_Refined", "Item_Wood_Wall_Angle_Refined", "Wood_Building"), + "Wood_Railing": ItemStaticEntry("Wood_Railing", "Item_Wood_Railing", "Deployable_250"), + "AnimalCarcass_Elephant": ItemStaticEntry("AnimalCarcass_Elephant", "Item_Carcass_Elephant", "Carcass_Large"), + "Wood_Railing_Refined": ItemStaticEntry("Wood_Railing_Refined", "Item_Wood_Railing_Refined", "Deployable_100"), + "Wood_Railing_Gate_Refined": ItemStaticEntry("Wood_Railing_Gate_Refined", "Item_Wood_Railing_Gate_Refined", "Deployable_100"), + "Light_Worklamp_Directional": ItemStaticEntry("Light_Worklamp_Directional", "Item_Worklamp_Directional", "Deployable_250"), + "Light_Worklamp_Omnidirectional": ItemStaticEntry("Light_Worklamp_Omnidirectional", "Item_Worklamp_OmniDirectional", "Deployable_250"), + "Wood_TrapDoor": ItemStaticEntry("Wood_TrapDoor", "Item_Wood_TrapDoor", "Deployable_250"), + "Wood_TrapDoor_Refined": ItemStaticEntry("Wood_TrapDoor_Refined", "Item_Wood_TrapDoor_Refined", "Deployable_100"), + "Spoiled_Meat": ItemStaticEntry("Spoiled_Meat", "Item_Spoiled_Meat", null), + "Sponge": ItemStaticEntry("Sponge", "Item_Sponge", null), + "Wood_Sign_Small": ItemStaticEntry("Wood_Sign_Small", "Item_Wood_Sign_Small", "Deployable_100"), + "Module_Compass": ItemStaticEntry("Module_Compass", "Item_Module_Compass", null), + "Module_Waypoint": ItemStaticEntry("Module_Waypoint", "Item_Module_Waypoint", null), + "Module_Player_Status": ItemStaticEntry("Module_Player_Status", "Item_Module_Player_Status", null), + "Lily": ItemStaticEntry("Lily", "Item_Lily", null), + "Reed_Flower": ItemStaticEntry("Reed_Flower", "Item_Reed_Flower", null), + "Canteen_Lightweight": ItemStaticEntry("Canteen_Lightweight", "Item_Canteen_Lightweight", null), + "Module_Player_Tracker": ItemStaticEntry("Module_Player_Tracker", "Item_Module_Player_Tracker", null), + "Rocket_Part_Top_Mk1": ItemStaticEntry("Rocket_Part_Top_Mk1", "Rocket_Part_Top", null), + "Rocket_Part_Mid_Mk1": ItemStaticEntry("Rocket_Part_Mid_Mk1", "Rocket_Part_Mid", null), + "Rocket_Part_Bot_Mk1": ItemStaticEntry("Rocket_Part_Bot_Mk1", "Rocket_Part_Bottom", null), + "Refrigerator": ItemStaticEntry("Refrigerator", "Item_Refrigerator", "Deployable_1500"), + "AnimalCarcass_PolarBear": ItemStaticEntry("AnimalCarcass_PolarBear", "Item_Carcass_PolarBear", "Carcass_Large"), + "Envirosuit_Tier2": ItemStaticEntry("Envirosuit_Tier2", "Item_Envirosuit_Tier2", null), + "Envirosuit_Tier3": ItemStaticEntry("Envirosuit_Tier3", "Item_Envirosuit_Tier3", null), + "Envirosuit_Tier4": ItemStaticEntry("Envirosuit_Tier4", "Item_Envirosuit_Tier4", null), + "Envirosuit_Tier5": ItemStaticEntry("Envirosuit_Tier5", "Item_Envirosuit_Tier5", null), + "Envirosuit_Tier6": ItemStaticEntry("Envirosuit_Tier6", "Item_Envirosuit_Tier6", null), + "Envirosuit_Tier7": ItemStaticEntry("Envirosuit_Tier7", "Item_Envirosuit_Tier7", null), + "AnimalCarcass_BabyDeer": ItemStaticEntry("AnimalCarcass_BabyDeer", "Item_Carcass_BabyDeer", "Carcass_Small"), + "Metal_Frame": ItemStaticEntry("Metal_Frame", "Item_Metal_Frame", "Metal_Building"), + "Building_UpgradeTool": ItemStaticEntry("Building_UpgradeTool", "Item_Building_UpgradeTool", null), + "Ghillie_Head": ItemStaticEntry("Ghillie_Head", "Item_Ghillie_Head", "Armor_Ghillie"), + "Ghillie_Chest": ItemStaticEntry("Ghillie_Chest", "Item_Ghillie_Chest", "Armor_Ghillie"), + "Ghillie_Feet": ItemStaticEntry("Ghillie_Feet", "Item_Ghillie_Feet", "Armor_Ghillie"), + "Ghillie_Arms": ItemStaticEntry("Ghillie_Arms", "Item_Ghillie_Arms", "Armor_Ghillie"), + "Ghillie_Legs": ItemStaticEntry("Ghillie_Legs", "Item_Ghillie_Legs", "Armor_Ghillie"), + "Hunter_Head": ItemStaticEntry("Hunter_Head", "Item_Hunter_Head", "Armor_Hunter"), + "Hunter_Chest": ItemStaticEntry("Hunter_Chest", "Item_Hunter_Chest", "Armor_Hunter"), + "Hunter_Arms": ItemStaticEntry("Hunter_Arms", "Item_Hunter_Arms", "Armor_Hunter"), + "Hunter_Legs": ItemStaticEntry("Hunter_Legs", "Item_Hunter_Legs", "Armor_Hunter"), + "Hunter_Feet": ItemStaticEntry("Hunter_Feet", "Item_Hunter_Feet", "Armor_Hunter"), + "Yeast": ItemStaticEntry("Yeast", "Item_Yeast", null), + "Food_Bread": ItemStaticEntry("Food_Bread", "Item_Bread", null), + "Food_Flatbread": ItemStaticEntry("Food_Flatbread", "Item_Flatbread", null), + "Dough_Bread": ItemStaticEntry("Dough_Bread", "Item_Dough_Bread", null), + "Dough_Flatbread": ItemStaticEntry("Dough_Flatbread", "Item_Dough_Flatbread", null), + "Beer": ItemStaticEntry("Beer", "Item_Beer", null), + "Wine": ItemStaticEntry("Wine", "Item_Wine", null), + "Glass_Bottle_Beer": ItemStaticEntry("Glass_Bottle_Beer", "Item_Glass_Bottle_Beer", null), + "DEV_Bug_Tool": ItemStaticEntry("DEV_Bug_Tool", "Item_Dev_Bug_Tool", null), + "Pistol_Handgun": ItemStaticEntry("Pistol_Handgun", "Item_Pistol_Handgun", "Pistol_Handgun"), + "Ammo_Pistol_Round": ItemStaticEntry("Ammo_Pistol_Round", "Item_Pistol_Round", null), + "Glass_Bottle_Wine": ItemStaticEntry("Glass_Bottle_Wine", "Item_Glass_Bottle_Wine", null), + "Thermos": ItemStaticEntry("Thermos", "Item_Thermos", null), + "Thermos_IceWater": ItemStaticEntry("Thermos_IceWater", "Item_Thermos_IceWater", null), + "Jerrycan": ItemStaticEntry("Jerrycan", "Item_Jerrycan", null), + "Cloth_Head": ItemStaticEntry("Cloth_Head", "Item_Cloth_Head", "Armor_Cloth"), + "Cloth_Chest": ItemStaticEntry("Cloth_Chest", "Item_Cloth_Chest", "Armor_Cloth"), + "Cloth_Legs": ItemStaticEntry("Cloth_Legs", "Item_Cloth_Legs", "Armor_Cloth"), + "Cloth_Arms": ItemStaticEntry("Cloth_Arms", "Item_Cloth_Arms", "Armor_Cloth"), + "Cloth_Feet": ItemStaticEntry("Cloth_Feet", "Item_Cloth_Feet", "Armor_Cloth"), + "Metal_Crate_Small": ItemStaticEntry("Metal_Crate_Small", "Item_Metal_Crate_Small", "Deployable_750"), + "Biofuel_Lamp": ItemStaticEntry("Biofuel_Lamp", "Item_Biofuel_Lamp", null), + "Carbon_Chest": ItemStaticEntry("Carbon_Chest", "Item_Carbon_Chest", "Meta_Armor_Naneo"), + "Carbon_Arms": ItemStaticEntry("Carbon_Arms", "Item_Carbon_Arms", "Meta_Armor_Naneo"), + "Carbon_Legs": ItemStaticEntry("Carbon_Legs", "Item_Carbon_Legs", "Meta_Armor_Naneo"), + "Carbon_Feet": ItemStaticEntry("Carbon_Feet", "Item_Carbon_Feet", "Meta_Armor_Naneo"), + "Carbon_Head": ItemStaticEntry("Carbon_Head", "Item_Carbon_Head", "Meta_Armor_Naneo"), + "Stone_Wall_Angle": ItemStaticEntry("Stone_Wall_Angle", "Item_Stone_Wall_Angle", "Stone_Building"), + "Composter_Wood": ItemStaticEntry("Composter_Wood", "Item_Composter_Wood", "Deployable_500"), + "Module_Creature_Tracker": ItemStaticEntry("Module_Creature_Tracker", "Item_Module_Creature_Tracker", null), + "PotBellyStove": ItemStaticEntry("PotBellyStove", "Item_PotBellyStove", "Deployable_750"), + "Rain_Reservoir": ItemStaticEntry("Rain_Reservoir", "Item_Rain_Reservoir", "Deployable_1500"), + "WoodBarrel": ItemStaticEntry("WoodBarrel", "Item_WoodBarrel", "Deployable_500"), + "Brazier": ItemStaticEntry("Brazier", "Item_Brazier", "Deployable_750"), + "Composite_Chest": ItemStaticEntry("Composite_Chest", "Item_Composite_Chest", "Armor_Composite"), + "Composite_Arms": ItemStaticEntry("Composite_Arms", "Item_Composite_Arms", "Armor_Composite"), + "Composite_Legs": ItemStaticEntry("Composite_Legs", "Item_Composite_Legs", "Armor_Composite"), + "Composite_Feet": ItemStaticEntry("Composite_Feet", "Item_Composite_Feet", "Armor_Composite"), + "Composite_Head": ItemStaticEntry("Composite_Head", "Item_Composite_Head", "Armor_Composite"), + "Rocket_Part_Mid_RespawnPod": ItemStaticEntry("Rocket_Part_Mid_RespawnPod", "Rocket_Part_Mid", null), + "Metal_Oxite_Dissolver": ItemStaticEntry("Metal_Oxite_Dissolver", "Item_Metal_Oxite_Dissolver", "Deployable_1000"), + "Building_RepairTool": ItemStaticEntry("Building_RepairTool", "Item_Building_RepairTool", "Wood_Repair_Hammer"), + "Iron_Hammer": ItemStaticEntry("Iron_Hammer", "Item_Iron_Hammer", "Iron_Hammer"), + "Steel_Hammer": ItemStaticEntry("Steel_Hammer", "Item_Steel_Hammer", "Steel_Hammer"), + "AnimalCarcass_Lion_F": ItemStaticEntry("AnimalCarcass_Lion_F", "Item_Carcass_Lion_F", "Carcass_Medium"), + "AnimalCarcass_Cougar_Alpha": ItemStaticEntry("AnimalCarcass_Cougar_Alpha", "Item_Carcass_Cougar_Alpha", "Carcass_Medium"), + "DebugViking": ItemStaticEntry("DebugViking", "Item_Raw_Meat", null), + "Wood_Hedgehog_Medium": ItemStaticEntry("Wood_Hedgehog_Medium", "Item_Wood_Hedgehog_Medium", "Deployable_1000"), + "Scorpion_Hedgehog_Medium": ItemStaticEntry("Scorpion_Hedgehog_Medium", "Item_Scorpion_Hedgehog_Medium", "Deployable_1000"), + "Scorpion_Trap_Medium": ItemStaticEntry("Scorpion_Trap_Medium", "Item_Scorpion_Trap_Medium", "Deployable_250"), + "Wood_Beam": ItemStaticEntry("Wood_Beam", "Item_Wood_Beam", "Wood_Building"), + "SplineTool_Electricity": ItemStaticEntry("SplineTool_Electricity", "Item_SplineTool_Electricity", null), + "SplineTool_Water": ItemStaticEntry("SplineTool_Water", "Item_SplineTool_Water", null), + "SplineTool_Fuel": ItemStaticEntry("SplineTool_Fuel", "Item_SplineTool_Fuel", null), + "Thatch_Frame": ItemStaticEntry("Thatch_Frame", "Item_Thatch_Frame", "Thatch_Building"), + "Thatch_Floor": ItemStaticEntry("Thatch_Floor", "Item_Thatch_Floor", "Thatch_Building"), + "Thatch_Wall": ItemStaticEntry("Thatch_Wall", "Item_Thatch_Wall", "Thatch_Building"), + "Thatch_Wall_Angle": ItemStaticEntry("Thatch_Wall_Angle", "Item_Thatch_Wall_Angle", "Thatch_Building"), + "Thatch_Ramp": ItemStaticEntry("Thatch_Ramp", "Item_Thatch_Ramp", "Thatch_Building"), + "Bandage_Basic": ItemStaticEntry("Bandage_Basic", "Item_Bandage_Basic", null), + "Faction_Body": ItemStaticEntry("Faction_Body", "Item_Faction_Body", null), + "Player_Fist": ItemStaticEntry("Player_Fist", "Item_Player_Fist", null), + "Basic_Oxite_Dissolver": ItemStaticEntry("Basic_Oxite_Dissolver", "Item_Kit_Basic_Oxite_Dissolver", "Deployable_500"), + "ResourceStack_Wood": ItemStaticEntry("ResourceStack_Wood", "Item_ResourceStack_Wood", "Deployable_1000"), + "ResourceStack_Stone": ItemStaticEntry("ResourceStack_Stone", "Item_ResourceStack_Stone", "Deployable_1000"), + "Collision_Projectile": ItemStaticEntry("Collision_Projectile", "Item_Flint_Arrow", null), + "Titanium_Ore": ItemStaticEntry("Titanium_Ore", "Item_Titanium_Ore", null), + "Titanium_Ingot": ItemStaticEntry("Titanium_Ingot", "Item_Titanium_Ingot", null), + "Platinum_Ore": ItemStaticEntry("Platinum_Ore", "Item_Platinum_Ore", null), + "Platinum_Ingot": ItemStaticEntry("Platinum_Ingot", "Item_Platinum_Ingot", null), + "Coal_Ore": ItemStaticEntry("Coal_Ore", "Item_Coal_Ore", null), + "Interior_Wood_Beam": ItemStaticEntry("Interior_Wood_Beam", "Item_Interior_Wood_Beam", "Wood_Building"), + "Stone_Beam": ItemStaticEntry("Stone_Beam", "Item_Stone_Beam", "Stone_Building"), + "Concrete_Beam": ItemStaticEntry("Concrete_Beam", "Item_Concrete_Beam", "Concrete_Building"), + "Thatch_Beam": ItemStaticEntry("Thatch_Beam", "Item_Thatch_Beam", "Thatch_Building"), + "AnimalTrap_Small": ItemStaticEntry("AnimalTrap_Small", "Item_Fishing_Trap", "Deployable_250"), + "DEV_Pyromancy_Flame": ItemStaticEntry("DEV_Pyromancy_Flame", "Item_Dev_Pyromancy_Flame", null), + "Solar_Panel": ItemStaticEntry("Solar_Panel", "Item_Solar_Panel", null), + "LightningRod_Basic": ItemStaticEntry("LightningRod_Basic", "Item_LightningRod_Basic", "Deployable_250"), + "Interior_Wood_Ladder": ItemStaticEntry("Interior_Wood_Ladder", "Item_Interior_Wood_Ladder", "Deployable_250"), + "Thatch_Ladder": ItemStaticEntry("Thatch_Ladder", "Item_Thatch_Ladder", "Deployable_100"), + "Reinforced_Ladder": ItemStaticEntry("Reinforced_Ladder", "Item_Reinforced_Ladder", "Deployable_500"), + "Metal_Ladder": ItemStaticEntry("Metal_Ladder", "Item_Metal_Ladder", "Deployable_750"), + "Armor_Bench": ItemStaticEntry("Armor_Bench", "Item_Armor_Bench", "Deployable_500"), + "Masonry_Bench": ItemStaticEntry("Masonry_Bench", "Item_Masonry_Bench", "Deployable_500"), + "Cement_Mixer": ItemStaticEntry("Cement_Mixer", "Item_Cement_Mixer", "Deployable_500"), + "Thatch_Door": ItemStaticEntry("Thatch_Door", "Item_Thatch_Door", "Deployable_250"), + "Thatch_Window": ItemStaticEntry("Thatch_Window", "Item_Thatch_Window", "Deployable_250"), + "Thatch_Railing": ItemStaticEntry("Thatch_Railing", "Item_Thatch_Railing", "Deployable_250"), + "Thatch_TrapDoor": ItemStaticEntry("Thatch_TrapDoor", "Item_Thatch_TrapDoor", "Deployable_250"), + "Metal_Crate_Medium": ItemStaticEntry("Metal_Crate_Medium", "Item_Metal_Crate_Medium", "Deployable_750"), + "Interior_Wood_Crate_Small": ItemStaticEntry("Interior_Wood_Crate_Small", "Item_Interior_Wood_Crate_Small", "Deployable_250"), + "Interior_Wood_Crate_Medium": ItemStaticEntry("Interior_Wood_Crate_Medium", "Item_Interior_Wood_Crate_Medium", "Deployable_500"), + "Interior_Wood_Cupboard": ItemStaticEntry("Interior_Wood_Cupboard", "Item_Interior_Wood_Cupboard", "Deployable_750"), + "Herbalism_Bench": ItemStaticEntry("Herbalism_Bench", "Item_Herbalism_Bench", "Deployable_500"), + "Spacesuit_Cap_Male": ItemStaticEntry("Spacesuit_Cap_Male", null, null), + "Spacesuit_Cap_Female": ItemStaticEntry("Spacesuit_Cap_Female", null, null), + "Spacesuit_Cap_Male_01": ItemStaticEntry("Spacesuit_Cap_Male_01", null, null), + "Spacesuit_Cap_Female_01": ItemStaticEntry("Spacesuit_Cap_Female_01", null, null), + "Spacesuit_Cap_Male_02": ItemStaticEntry("Spacesuit_Cap_Male_02", null, null), + "Spacesuit_Cap_Female_02": ItemStaticEntry("Spacesuit_Cap_Female_02", null, null), + "Spacesuit_Cap_Male_03": ItemStaticEntry("Spacesuit_Cap_Male_03", null, null), + "Spacesuit_Cap_Female_03": ItemStaticEntry("Spacesuit_Cap_Female_03", null, null), + "AnimalCarcass_Mammoth": ItemStaticEntry("AnimalCarcass_Mammoth", "Item_Carcass_Mammoth", "Carcass_Large"), + "WildSeed_Lily": ItemStaticEntry("WildSeed_Lily", "Item_WildSeed_Lily", null), + "Spacesuit_Male": ItemStaticEntry("Spacesuit_Male", null, null), + "Spacesuit_Female": ItemStaticEntry("Spacesuit_Female", null, null), + "Titanium_Pickaxe": ItemStaticEntry("Titanium_Pickaxe", "Item_Titanium_Pickaxe", "Titanium_Pickaxe"), + "Titanium_Axe": ItemStaticEntry("Titanium_Axe", "Item_Titanium_Axe", "Titanium_Axe"), + "Rug_Deer": ItemStaticEntry("Rug_Deer", "Item_Rug_Deer", "Deployable_250"), + "Rug_AlphaWolf": ItemStaticEntry("Rug_AlphaWolf", "Item_Rug_AlphaWolf", "Deployable_250"), + "Rug_Conifer_Wolf": ItemStaticEntry("Rug_Conifer_Wolf", "Item_Rug_Conifer_Wolf", "Deployable_250"), + "Rug_Weave_Thin": ItemStaticEntry("Rug_Weave_Thin", "Item_Rug_Weave_Thin", "Deployable_250"), + "Rug_Weave_Thick": ItemStaticEntry("Rug_Weave_Thick", "Item_Rug_Weave_Thick", "Deployable_250"), + "Trophy_Bench": ItemStaticEntry("Trophy_Bench", "Item_Trophy_Bench", "Deployable_500"), + "Deer_Head": ItemStaticEntry("Deer_Head", "Item_Deer_Head", null), + "Deer_Trophy": ItemStaticEntry("Deer_Trophy", "Item_Deer_Trophy", "Deployable_250"), + "Bear_Head": ItemStaticEntry("Bear_Head", "Item_Bear_Head", null), + "Bear_Trophy": ItemStaticEntry("Bear_Trophy", "Item_Bear_Trophy", "Deployable_250"), + "PolarBear_Head": ItemStaticEntry("PolarBear_Head", "Item_PolarBear_Head", null), + "PolarBear_Trophy": ItemStaticEntry("PolarBear_Trophy", "Item_PolarBear_Trophy", "Deployable_250"), + "Cougar_Head": ItemStaticEntry("Cougar_Head", "Item_Cougar_Head", null), + "Cougar_Trophy": ItemStaticEntry("Cougar_Trophy", "Item_Cougar_Trophy", "Deployable_250"), + "Jaguar_Head": ItemStaticEntry("Jaguar_Head", "Item_Jaguar_Head", null), + "Jaguar_Trophy": ItemStaticEntry("Jaguar_Trophy", "Item_Jaguar_Trophy", "Deployable_250"), + "Jaguar_Black_Head": ItemStaticEntry("Jaguar_Black_Head", "Item_Jaguar_Black_Head", null), + "Jaguar_Black_Trophy": ItemStaticEntry("Jaguar_Black_Trophy", "Item_Jaguar_Black_Trophy", "Deployable_250"), + "Taxidermy_Knife": ItemStaticEntry("Taxidermy_Knife", "Item_Taxidermy_Knife", "Taxidermy_Knife"), + "Iron_Floor": ItemStaticEntry("Iron_Floor", "Item_Iron_Floor", "Wood_Building"), + "Iron_Wall": ItemStaticEntry("Iron_Wall", "Item_Iron_Wall", "Wood_Building"), + "Iron_Wall_Angle": ItemStaticEntry("Iron_Wall_Angle", "Item_Iron_Wall_Angle", "Wood_Building"), + "Iron_Ramp": ItemStaticEntry("Iron_Ramp", "Item_Iron_Ramp", "Wood_Building"), + "Iron_Beam": ItemStaticEntry("Iron_Beam", "Item_Iron_Beam", "Wood_Building"), + "Iron_Door": ItemStaticEntry("Iron_Door", "Item_Iron_Door", "Deployable_500"), + "Iron_TrapDoor": ItemStaticEntry("Iron_TrapDoor", "Item_Iron_TrapDoor", "Deployable_500"), + "Iron_Window": ItemStaticEntry("Iron_Window", "Item_Iron_Window", "Deployable_500"), + "Paste_Health_Regen": ItemStaticEntry("Paste_Health_Regen", "Item_Paste_Health_Regen", null), + "Paste_Health_Buff": ItemStaticEntry("Paste_Health_Buff", "Item_Paste_Health_Buff", null), + "Paste_Health_Restore": ItemStaticEntry("Paste_Health_Restore", "Item_Paste_Health_Restore", null), + "Paste_Stamina_Regen": ItemStaticEntry("Paste_Stamina_Regen", "Item_Paste_Stamina_Regen", null), + "Paste_Stamina_Buff": ItemStaticEntry("Paste_Stamina_Buff", "Item_Paste_Stamina_Buff", null), + "Paste_Stamina_Restore": ItemStaticEntry("Paste_Stamina_Restore", "Item_Paste_Stamina_Restore", null), + "Paste_Stamina_Consumption": ItemStaticEntry("Paste_Stamina_Consumption", "Item_Paste_Stamina_Consumption", null), + "Paste_Oxygen_Buff": ItemStaticEntry("Paste_Oxygen_Buff", "Item_Paste_Oxygen_Buff", null), + "Paste_Oxygen_Restore": ItemStaticEntry("Paste_Oxygen_Restore", "Item_Paste_Oxygen_Restore", null), + "Paste_Oxygen_Consumption": ItemStaticEntry("Paste_Oxygen_Consumption", "Item_Paste_Oxygen_Consumption", null), + "Paste_Food_Consumption": ItemStaticEntry("Paste_Food_Consumption", "Item_Paste_Food_Consumption", null), + "Paste_Water_Consumption": ItemStaticEntry("Paste_Water_Consumption", "Item_Paste_Water_Consumption", null), + "Debug_Target": ItemStaticEntry("Debug_Target", "Item_Bone", "Deployable_2000"), + "Reinforced_TrapDoor": ItemStaticEntry("Reinforced_TrapDoor", "Item_Reinforced_TrapDoor", "Deployable_750"), + "Concrete_TrapDoor": ItemStaticEntry("Concrete_TrapDoor", "Item_Concrete_TrapDoor", "Deployable_1000"), + "IceBox": ItemStaticEntry("IceBox", "Item_IceBox", "Deployable_250"), + "AnimalCarcass_Deer": ItemStaticEntry("AnimalCarcass_Deer", "Item_Carcass_Deer", "Carcass_Medium"), + "AnimalCarcass_DeerLarge": ItemStaticEntry("AnimalCarcass_DeerLarge", "Item_Carcass_DeerLarge", "Carcass_Medium"), + "AnimalCarcass_DeerDesert": ItemStaticEntry("AnimalCarcass_DeerDesert", "Item_Carcass_DesertDeer", "Carcass_Medium"), + "AnimalCarcass_DeerDesertLarge": ItemStaticEntry("AnimalCarcass_DeerDesertLarge", "Item_Carcass_DesertDeerLarge", "Carcass_Medium"), + "Glass_Beam": ItemStaticEntry("Glass_Beam", "Item_Glass_Beam", "Thatch_Building"), + "Glass_Wall": ItemStaticEntry("Glass_Wall", "Item_Glass_Wall", "Thatch_Building"), + "Glass_Wall_Angle": ItemStaticEntry("Glass_Wall_Angle", "Item_Glass_Wall_Angle", "Thatch_Building"), + "Glass_Ramp": ItemStaticEntry("Glass_Ramp", "Item_Glass_Ramp", "Thatch_Building"), + "Glass_Door": ItemStaticEntry("Glass_Door", "Item_Glass_Door", "Deployable_250"), + "Glass_Window": ItemStaticEntry("Glass_Window", "Item_Glass_Window", "Deployable_250"), + "Concrete_Window": ItemStaticEntry("Concrete_Window", "Item_Concrete_Window", "Deployable_500"), + "Corn": ItemStaticEntry("Corn", "Item_Corn", null), + "AnimalCarcass_Desert_Wolf": ItemStaticEntry("AnimalCarcass_Desert_Wolf", "Item_Carcass_Desert_Wolf", "Carcass_Medium"), + "Player_Gravestone_MIA": ItemStaticEntry("Player_Gravestone_MIA", "Item_Player_Sleeping", null), + "Player_Gravestone_DBNO": ItemStaticEntry("Player_Gravestone_DBNO", "Item_Player_Gravestone", null), + "Titanium_Knife": ItemStaticEntry("Titanium_Knife", "Item_Titanium_Knife", "Titanium_Knife"), + "Platinum_Knife": ItemStaticEntry("Platinum_Knife", "Item_Platinum_Knife", "Platinum_Knife"), + "Titanium_Arrow": ItemStaticEntry("Titanium_Arrow", "Item_Titanium_Arrow", null), + "Titanium_Sickle": ItemStaticEntry("Titanium_Sickle", "Item_Titanium_Sickle", "Titanium_Sickle"), + "Raw_Prime_Meat": ItemStaticEntry("Raw_Prime_Meat", "Item_Raw_Prime_Meat", null), + "Cooked_Prime_Meat": ItemStaticEntry("Cooked_Prime_Meat", "Item_Cooked_Prime_Meat", null), + "Repair_Bench": ItemStaticEntry("Repair_Bench", "Item_Repair_Bench", "Deployable_500"), + "WaterBomb": ItemStaticEntry("WaterBomb", "Item_WaterBomb", null), + "Coconut_young": ItemStaticEntry("Coconut_young", "Item_Coconut", null), + "Coconut_mid": ItemStaticEntry("Coconut_mid", "Item_Coconut_Mid", null), + "Coconut_mature": ItemStaticEntry("Coconut_mature", "Item_Coconut_Mature", null), + "Bandage_Heat": ItemStaticEntry("Bandage_Heat", "Item_Bandage_Heat", null), + "Skin_Head_Female_01": ItemStaticEntry("Skin_Head_Female_01", null, null), + "Skin_Head_Female_02": ItemStaticEntry("Skin_Head_Female_02", null, null), + "Skin_Head_Female_03": ItemStaticEntry("Skin_Head_Female_03", null, null), + "Skin_Head_Female_04": ItemStaticEntry("Skin_Head_Female_04", null, null), + "Skin_Head_Female_05": ItemStaticEntry("Skin_Head_Female_05", null, null), + "Skin_Head_Female_06": ItemStaticEntry("Skin_Head_Female_06", null, null), + "Skin_Head_Male_01": ItemStaticEntry("Skin_Head_Male_01", null, null), + "Skin_Head_Male_02": ItemStaticEntry("Skin_Head_Male_02", null, null), + "Skin_Head_Male_03": ItemStaticEntry("Skin_Head_Male_03", null, null), + "Skin_Head_Male_04": ItemStaticEntry("Skin_Head_Male_04", null, null), + "Skin_Head_Male_05": ItemStaticEntry("Skin_Head_Male_05", null, null), + "Skin_Head_Male_06": ItemStaticEntry("Skin_Head_Male_06", null, null), + "Faction_Satellite": ItemStaticEntry("Faction_Satellite", "Item_Faction_Body", null), + "Poison_Arrow": ItemStaticEntry("Poison_Arrow", "Item_Poison_Arrow", null), + "Poison_Paste": ItemStaticEntry("Poison_Paste", "Item_Poison_Paste", null), + "Anvil_Bench": ItemStaticEntry("Anvil_Bench", "Item_Anvil_Bench", "Deployable_500"), + "AnimalCarcass_Alpha_Wolf": ItemStaticEntry("AnimalCarcass_Alpha_Wolf", "Item_Carcass_Alpha_Wolf", "Carcass_Medium"), + "AnimalCarcass_Alpha_Snow_Wolf": ItemStaticEntry("AnimalCarcass_Alpha_Snow_Wolf", "Item_Carcass_Alpha_Wolf", "Carcass_Medium"), + "AnimalCarcass_Alpha_Desert_Wolf": ItemStaticEntry("AnimalCarcass_Alpha_Desert_Wolf", "Item_Carcass_Alpha_Desert_Wolf", "Carcass_Medium"), + "Steel_Ingot": ItemStaticEntry("Steel_Ingot", "Item_Steel_Ingot", null), + "Steel_Bloom": ItemStaticEntry("Steel_Bloom", "Item_Steel_Bloom", null), + "Steel_Knife": ItemStaticEntry("Steel_Knife", "Item_Steel_Knife", "Steel_Knife"), + "Steel_Pickaxe": ItemStaticEntry("Steel_Pickaxe", "Item_Steel_Pickaxe", "Steel_Pickaxe"), + "Steel_Bolt": ItemStaticEntry("Steel_Bolt", "Item_Steel_Bolt", null), + "Steel_Axe": ItemStaticEntry("Steel_Axe", "Item_Steel_Axe", "Steel_Axe"), + "AnimalCarcass_Jaguar": ItemStaticEntry("AnimalCarcass_Jaguar", "Item_Carcass_Jaguar", "Carcass_Medium"), + "Suture_Kit": ItemStaticEntry("Suture_Kit", "Item_Suture_Kit", null), + "Antiseptic_Paste": ItemStaticEntry("Antiseptic_Paste", "Item_Antiseptic", null), + "Antiparasitic_Item": ItemStaticEntry("Antiparasitic_Item", "Item_Antiparasitic", null), + "Antipoison_Item": ItemStaticEntry("Antipoison_Item", "Item_Antipoison", null), + "Blood_Thinner": ItemStaticEntry("Blood_Thinner", "Item_Blood_Thinner", null), + "Wood_Roof_Corner": ItemStaticEntry("Wood_Roof_Corner", "Item_Wood_Roof_Corner", "Wood_Building"), + "Stone_Roof_Corner": ItemStaticEntry("Stone_Roof_Corner", "Item_Stone_Roof_Corner", "Stone_Building"), + "Concrete_Roof_Corner": ItemStaticEntry("Concrete_Roof_Corner", "Item_Concrete_Roof_Corner", "Concrete_Building"), + "Thatch_Roof_Corner": ItemStaticEntry("Thatch_Roof_Corner", "Item_Thatch_Roof_Corner", "Thatch_Building"), + "Iron_Roof_Corner": ItemStaticEntry("Iron_Roof_Corner", "Item_Iron_Roof_Corner", "Wood_Building"), + "Glass_Roof_Corner": ItemStaticEntry("Glass_Roof_Corner", "Item_Glass_Roof_Corner", "Thatch_Building"), + "FirePit": ItemStaticEntry("FirePit", "Item_FirePit", "Deployable_2000"), + "Rifle_BoltAction": ItemStaticEntry("Rifle_BoltAction", "Item_Rifle_BoltAction", "Rifle_BoltAction"), + "AnimalCarcass_Pronghorn": ItemStaticEntry("AnimalCarcass_Pronghorn", "Item_Carcass_Pronghorn", "Carcass_Medium"), + "Dehumidifier": ItemStaticEntry("Dehumidifier", "Item_Dehumidifier", "Basic"), + "AnimalCarcass_Conifer_Wolf": ItemStaticEntry("AnimalCarcass_Conifer_Wolf", "Item_Carcass_Conifer_Wolf", "Carcass_Medium"), + "Portable_Beacon": ItemStaticEntry("Portable_Beacon", "Item_Portable_Beacon", null), + "Crushed_Bone": ItemStaticEntry("Crushed_Bone", "Item_Crushed_Bone", null), + "Glassworking_Bench": ItemStaticEntry("Glassworking_Bench", "Item_Glassworking_Bench", "Deployable_1000"), + "Glassworking_Bench_V2": ItemStaticEntry("Glassworking_Bench_V2", "Item_Glassworking_Bench_V2", "Deployable_1000"), + "Leather_Curtain_Door": ItemStaticEntry("Leather_Curtain_Door", "Item_Leather_Curtain_Door", "Deployable_100"), + "Kitchen_Stove": ItemStaticEntry("Kitchen_Stove", "Item_Kitchen_Stove", "Deployable_750"), + "Kitchen_Storage": ItemStaticEntry("Kitchen_Storage", "Item_Kitchen_Storage", "Deployable_750"), + "Kitchen_Bench": ItemStaticEntry("Kitchen_Bench", "Item_Kitchen_Bench", "Deployable_750"), + "AnimalCarcass_SnowLeopard": ItemStaticEntry("AnimalCarcass_SnowLeopard", "Item_Carcass_SnowLeopard", "Carcass_Medium"), + "AnimalCarcass_SnowLeopard_Alpha": ItemStaticEntry("AnimalCarcass_SnowLeopard_Alpha", "Item_Carcass_SnowLeopard_Alpha", "Carcass_Medium"), + "Mammoth_Tusk": ItemStaticEntry("Mammoth_Tusk", "Item_Mammoth_Tusk", null), + "Bone_Sickle": ItemStaticEntry("Bone_Sickle", "Item_Bone_Sickle", "Bone_Sickle"), + "Glass_Jar": ItemStaticEntry("Glass_Jar", "Item_Glass_Jar", null), + "Glass_Jar_Jam": ItemStaticEntry("Glass_Jar_Jam", "Item_Glass_Jar_Jam", null), + "Polarbear_Pelt": ItemStaticEntry("Polarbear_Pelt", "Item_Polarbear_Pelt", null), + "PolarBear_Armor_Head": ItemStaticEntry("PolarBear_Armor_Head", "Item_Polarbear_Head_Armor", "Armor_PolarBear"), + "Polarbear_Chest": ItemStaticEntry("Polarbear_Chest", "Item_Polarbear_Chest", "Armor_PolarBear"), + "Polarbear_Feet": ItemStaticEntry("Polarbear_Feet", "Item_Polarbear_Feet", "Armor_PolarBear"), + "Polarbear_Arms": ItemStaticEntry("Polarbear_Arms", "Item_Polarbear_Arms", "Armor_PolarBear"), + "Polarbear_Legs": ItemStaticEntry("Polarbear_Legs", "Item_Polarbear_Legs", "Armor_PolarBear"), + "Iron_Nail": ItemStaticEntry("Iron_Nail", "Item_Iron_Nail", null), + "Copper_Nail": ItemStaticEntry("Copper_Nail", "Item_Copper_Nail", null), + "Steel_Screw": ItemStaticEntry("Steel_Screw", "Item_Steel_Screw", null), + "Ammo_Rifle_Round_Incendiary": ItemStaticEntry("Ammo_Rifle_Round_Incendiary", "Item_Rifle_Round_Incendiary", null), + "Faction_Satellite_Defend": ItemStaticEntry("Faction_Satellite_Defend", "Faction_Satellite", null), + "Steel_Rebar": ItemStaticEntry("Steel_Rebar", "Item_Steel_Rebar", null), + "Platinum_Bolt": ItemStaticEntry("Platinum_Bolt", "Item_Platinum_Bolt", null), + "Titanium_Bolt": ItemStaticEntry("Titanium_Bolt", "Item_Titanium_Bolt", null), + "AnimalCarcass_Snow_Rabbit": ItemStaticEntry("AnimalCarcass_Snow_Rabbit", "Item_Carcass_Snow_Rabbit", "Carcass_Small"), + "AnimalCarcass_Rabbit": ItemStaticEntry("AnimalCarcass_Rabbit", "Item_Carcass_Rabbit", "Carcass_Small"), + "AnimalCarcass_Jaguar_Black": ItemStaticEntry("AnimalCarcass_Jaguar_Black", "Item_Carcass_Jaguar_Black", "Carcass_Medium"), + "Bio_Needle": ItemStaticEntry("Bio_Needle", "Item_Bio_Needle", null), + "Splint": ItemStaticEntry("Splint", "Item_Splint", null), + "Antibiotic_Paste": ItemStaticEntry("Antibiotic_Paste", "Item_Antibiotic_Paste", null), + "Antiparasitic_Paste": ItemStaticEntry("Antiparasitic_Paste", "Item_Antiparasitic_Paste", null), + "Antipoison_Paste": ItemStaticEntry("Antipoison_Paste", "Item_Antipoison_Paste", null), + "Blood_Thinning_Paste": ItemStaticEntry("Blood_Thinning_Paste", "Item_Blood_Thinning_Paste", null), + "Antibiotic_Tonic": ItemStaticEntry("Antibiotic_Tonic", "Item_Antibiotic_Tonic", null), + "Antiparasitic_Tonic": ItemStaticEntry("Antiparasitic_Tonic", "Item_Antiparasitic_Tonic", null), + "Antipoison_Tonic": ItemStaticEntry("Antipoison_Tonic", "Item_Antipoison_Tonic", null), + "Blood_Thinning_Tonic": ItemStaticEntry("Blood_Thinning_Tonic", "Item_Blood_Thinning_Tonic", null), + "Antibiotic_Pill": ItemStaticEntry("Antibiotic_Pill", "Item_Antibiotic_Pill", null), + "Antiparasitic_Pill": ItemStaticEntry("Antiparasitic_Pill", "Item_Antiparastic_Pill", null), + "Antipoison_Pill": ItemStaticEntry("Antipoison_Pill", "Item_Antipoison_Pill", null), + "Blood_Thinning_Pill": ItemStaticEntry("Blood_Thinning_Pill", "Item_Blood_Thinning_Pill", null), + "Faction_Mission_Drill": ItemStaticEntry("Faction_Mission_Drill", "Item_Faction_Mission_Drill", null), + "Sandworm_Scale": ItemStaticEntry("Sandworm_Scale", "Item_Sandworm_Scale", null), + "Platinum_Sickle": ItemStaticEntry("Platinum_Sickle", "Item_Platinum_Sickle", "Platinum_Sickle"), + "Platinum_Hammer": ItemStaticEntry("Platinum_Hammer", "Item_Platinum_Hammer", "Platinum_Hammer"), + "Titanium_Hammer": ItemStaticEntry("Titanium_Hammer", "Item_Titanium_Hammer", "Titanium_Hammer"), + "Platinum_Axe": ItemStaticEntry("Platinum_Axe", "Item_Platinum_Axe", "Platinum_Axe"), + "Platinum_Pickaxe": ItemStaticEntry("Platinum_Pickaxe", "Item_Platinum_Pickaxe", "Platinum_Pickaxe"), + "SandWorm_Spit": ItemStaticEntry("SandWorm_Spit", null, null), + "Leather_Curtain_Window": ItemStaticEntry("Leather_Curtain_Window", "Item_Leather_Curtain_Window", "Deployable_100"), + "SandWorm_Spit_Large": ItemStaticEntry("SandWorm_Spit_Large", null, null), + "Wood_Build_HalfPitch": ItemStaticEntry("Wood_Build_HalfPitch", "Item_Wood_Build_HalfPitch", "Wood_Building"), + "Wood_Build_HalfNormal": ItemStaticEntry("Wood_Build_HalfNormal", "Item_Wood_Build_HalfNormal", "Wood_Building"), + "Sandworm_Knife": ItemStaticEntry("Sandworm_Knife", "Item_Sandworm_Knife", "Sandworm_Knife"), + "Sandworm_Spear": ItemStaticEntry("Sandworm_Spear", "Item_Sandworm_Spear", "Sandworm_Spear"), + "Sandworm_Arrow": ItemStaticEntry("Sandworm_Arrow", "Item_Sandworm_Arrow", null), + "Sandworm_Bow": ItemStaticEntry("Sandworm_Bow", "Item_Sandworm_Bow", "Sandworm_Bow"), + "Caveworm_Knife": ItemStaticEntry("Caveworm_Knife", "Item_Caveworm_Knife", "Caveworm_Knife"), + "Caveworm_Spear": ItemStaticEntry("Caveworm_Spear", "Item_Caveworm_Spear", "Caveworm_Spear"), + "Caveworm_Arrow": ItemStaticEntry("Caveworm_Arrow", "Item_Caveworm_Arrow", null), + "Caveworm_Bow": ItemStaticEntry("Caveworm_Bow", "Item_Caveworm_Bow", "Caveworm_Bow"), + "SandWorm_Spit_Multi": ItemStaticEntry("SandWorm_Spit_Multi", null, null), + "Concrete_Railing": ItemStaticEntry("Concrete_Railing", "Item_Concrete_Railing", "Deployable_750"), + "Iron_Railing": ItemStaticEntry("Iron_Railing", "Item_Iron_Railing", "Deployable_500"), + "Reinforced_Railing": ItemStaticEntry("Reinforced_Railing", "Item_Reinforced_Railing", "Deployable_500"), + "AnimalCarcass_Pack_Wolf": ItemStaticEntry("AnimalCarcass_Pack_Wolf", "Item_Carcass_Pack_Wolf", "Carcass_Medium"), + "FactionMission_Tech1": ItemStaticEntry("FactionMission_Tech1", "Item_Tech_1", null), + "FactionMission_Tech2": ItemStaticEntry("FactionMission_Tech2", "Item_Tech_2", null), + "FactionMission_Tech3": ItemStaticEntry("FactionMission_Tech3", "Item_Tech_3", null), + "FactionMission_TechRecombined": ItemStaticEntry("FactionMission_TechRecombined", "Item_TechRecombined", null), + "Survey_Radar": ItemStaticEntry("Survey_Radar", "Item_Survey_Radar", null), + "Mission_Sonic_Disrupter": ItemStaticEntry("Mission_Sonic_Disrupter", "Item_Mission_Sonic_Disrupter", null), + "Faction_Mission_AquaScanner": ItemStaticEntry("Faction_Mission_AquaScanner", "Item_Faction_Mission_AquaScanner", null), + "Survey_Transmitter": ItemStaticEntry("Survey_Transmitter", "Item_Survey_Transmitter", "Deployable_2000"), + "AnimalCarcass_WildBoar": ItemStaticEntry("AnimalCarcass_WildBoar", "Item_Carcass_WildBoar", "Carcass_Medium"), + "AnimalCarcass_Zebra": ItemStaticEntry("AnimalCarcass_Zebra", "Item_Carcass_Zebra", "Carcass_Medium"), + "CaveWorm_Spit": ItemStaticEntry("CaveWorm_Spit", null, null), + "TeenageCaveWorm_Spit": ItemStaticEntry("TeenageCaveWorm_Spit", null, null), + "Meta_Ration": ItemStaticEntry("Meta_Ration", "Item_Meta_Ration", null), + "Meta_Super_Ration": ItemStaticEntry("Meta_Super_Ration", "Item_Meta_Super_Ration", null), + "Meta_Soda": ItemStaticEntry("Meta_Soda", "Item_Meta_Soda", null), + "Meta_Oxygen_Gel": ItemStaticEntry("Meta_Oxygen_Gel", "Item_Meta_Oxygen_Gel", null), + "Meta_Stamina_Gel": ItemStaticEntry("Meta_Stamina_Gel", "Item_Meta_Stamina_Gel", null), + "Thatch_Half_Pitch": ItemStaticEntry("Thatch_Half_Pitch", "Item_Thatch_Roof_Half_Pitch", "Thatch_Building"), + "Wood_Half_Pitch": ItemStaticEntry("Wood_Half_Pitch", "Item_Wood_Roof_Half_Pitch", "Wood_Building"), + "Stone_Half_Pitch": ItemStaticEntry("Stone_Half_Pitch", "Item_Stone_Roof_Half_Pitch", "Stone_Building"), + "Glass_Half_Pitch": ItemStaticEntry("Glass_Half_Pitch", "Item_Glass_Roof_Half_Pitch", "Thatch_Building"), + "Refined_Half_Pitch": ItemStaticEntry("Refined_Half_Pitch", "Item_Refined_Roof_Half_Pitch", "Wood_Building"), + "Iron_Half_Pitch": ItemStaticEntry("Iron_Half_Pitch", "Item_Iron_Roof_Half_Pitch", "Wood_Building"), + "Concrete_Half_Pitch": ItemStaticEntry("Concrete_Half_Pitch", "Item_Concrete_Roof_Half_Pitch", "Concrete_Building"), + "Wood_Halfpiece": ItemStaticEntry("Wood_Halfpiece", "Item_Wood_Halfpiece", "Wood_Building"), + "Thatch_Halfpiece": ItemStaticEntry("Thatch_Halfpiece", "Item_Thatch_Halfpiece", "Thatch_Building"), + "Stone_Halfpiece": ItemStaticEntry("Stone_Halfpiece", "Item_Stone_Halfpiece", "Stone_Building"), + "Glass_Halfpiece": ItemStaticEntry("Glass_Halfpiece", "Item_Glass_Halfpiece", "Thatch_Building"), + "Refined_Halfpiece": ItemStaticEntry("Refined_Halfpiece", "Item_Refined_Halfpiece", "Wood_Building"), + "Iron_Halfpiece": ItemStaticEntry("Iron_Halfpiece", "Item_Iron_Halfpiece", "Wood_Building"), + "Concrete_Halfpiece": ItemStaticEntry("Concrete_Halfpiece", "Item_Concrete_Halfpiece", "Concrete_Building"), + "Meta_Module_PlayerTracker": ItemStaticEntry("Meta_Module_PlayerTracker", "Item_Module_Player_Tracker", null), + "Meta_Module_Movement": ItemStaticEntry("Meta_Module_Movement", "Item_Module_Movement", null), + "Meta_Module_Carry_Weight": ItemStaticEntry("Meta_Module_Carry_Weight", "Item_Module_Carry_Weight", null), + "Meta_Module_Poison_Resistance": ItemStaticEntry("Meta_Module_Poison_Resistance", "Item_Module_Poison_Resistance", null), + "Meta_Module_Fire_Resistance": ItemStaticEntry("Meta_Module_Fire_Resistance", "Item_Module_Fire_Resistance", null), + "Meta_Module_Inventory_Slots": ItemStaticEntry("Meta_Module_Inventory_Slots", "Item_Module_Inventory_Slots", null), + "Meta_Module_Inventory_Slots_2": ItemStaticEntry("Meta_Module_Inventory_Slots_2", "Item_Module_Inventory_Slots_2", null), + "Meta_Module_Consumption": ItemStaticEntry("Meta_Module_Consumption", "Item_Module_Consumption", null), + "Meta_Module_Fall_Damage": ItemStaticEntry("Meta_Module_Fall_Damage", "Item_Module_Fall_Damage", null), + "Meta_Axe_Shengong_Alpha": ItemStaticEntry("Meta_Axe_Shengong_Alpha", "Item_Meta_Axe_Shengong_Alpha", "Meta_Item_Shengong"), + "Meta_Axe_Shengong_Beta": ItemStaticEntry("Meta_Axe_Shengong_Beta", "Item_Meta_Axe_Shengong_Beta", "Meta_Item_Shengong"), + "Meta_Axe_Shengong_Charlie": ItemStaticEntry("Meta_Axe_Shengong_Charlie", "Item_Meta_Axe_Shengong_Charlie", "Meta_Item_Shengong"), + "Meta_Pickaxe_Shengong_Alpha": ItemStaticEntry("Meta_Pickaxe_Shengong_Alpha", "Item_Meta_Pickaxe_Shengong_Alpha", "Meta_Item_Shengong"), + "Meta_Pickaxe_Shengong_Beta": ItemStaticEntry("Meta_Pickaxe_Shengong_Beta", "Item_Meta_Pickaxe_Shengong_Beta", "Meta_Item_Shengong"), + "Meta_Pickaxe_Shengong_Charlie": ItemStaticEntry("Meta_Pickaxe_Shengong_Charlie", "Item_Meta_Pickaxe_Shengong_Charlie", "Meta_Item_Shengong"), + "Meta_Pickaxe_Shengong_Delta": ItemStaticEntry("Meta_Pickaxe_Shengong_Delta", "Item_Meta_Pickaxe_Shengong_Delta", "Meta_Item_Shengong"), + "Meta_Knife_Shengong_Alpha": ItemStaticEntry("Meta_Knife_Shengong_Alpha", "Item_Meta_Knife_Shengong_Alpha", "Meta_Item_Shengong"), + "Meta_Knife_Shengong_Beta": ItemStaticEntry("Meta_Knife_Shengong_Beta", "Item_Meta_Knife_Shengong_Beta", "Meta_Item_Shengong"), + "Meta_Knife_Shengong_Charlie": ItemStaticEntry("Meta_Knife_Shengong_Charlie", "Item_Meta_Knife_Shengong_Charlie", "Meta_Item_Shengong"), + "Meta_Knife_Shengong_Delta": ItemStaticEntry("Meta_Knife_Shengong_Delta", "Item_Meta_Knife_Shengong_Delta", "Meta_Item_Shengong"), + "Pumpkin": ItemStaticEntry("Pumpkin", "Item_Pumpkin", null), + "Mushroom": ItemStaticEntry("Mushroom", "Item_Mushroom", null), + "Squash": ItemStaticEntry("Squash", "Item_Squash", null), + "Watermelon": ItemStaticEntry("Watermelon", "Item_Watermelon", null), + "Cooked_Corn": ItemStaticEntry("Cooked_Corn", "Item_Cooked_Corn", null), + "Cooked_Pumpkin": ItemStaticEntry("Cooked_Pumpkin", "Item_Cooked_Pumpkin", null), + "Cooked_Squash": ItemStaticEntry("Cooked_Squash", "Item_Cooked_Squash", null), + "Cooked_Carrot": ItemStaticEntry("Cooked_Carrot", "Item_Cooked_Carrot", null), + "Cooked_Mushroom": ItemStaticEntry("Cooked_Mushroom", "Item_Cooked_Mushroom", null), + "Food_Corn_Soup": ItemStaticEntry("Food_Corn_Soup", "Item_Corn_Soup", null), + "Food_Fruit_Salad": ItemStaticEntry("Food_Fruit_Salad", "Item_Fruit_Salad", null), + "Food_Mushroom_Soup": ItemStaticEntry("Food_Mushroom_Soup", "Item_Mushroom_Soup", null), + "Food_Wild_Salad": ItemStaticEntry("Food_Wild_Salad", "Item_Wild_Salad", null), + "Food_Meat_Stew": ItemStaticEntry("Food_Meat_Stew", "Item_Meat_Stew", null), + "Food_Fried_Soy_Beans": ItemStaticEntry("Food_Fried_Soy_Beans", "Item_Fried_Soy_Beans", null), + "Food_Fish_Dish": ItemStaticEntry("Food_Fish_Dish", "Item_Fish_Dish", null), + "Food_Creamed_Corn": ItemStaticEntry("Food_Creamed_Corn", "Item_Creamed_Corn", null), + "Food_Roasted_Vegetables": ItemStaticEntry("Food_Roasted_Vegetables", "Item_Roasted_Vegetables", null), + "Animal_Fat": ItemStaticEntry("Animal_Fat", "Item_Animal_Fat", null), + "Pastry": ItemStaticEntry("Pastry", "Item_Pastry", null), + "Food_Fruit_Pie": ItemStaticEntry("Food_Fruit_Pie", "Item_Fruit_Pie", null), + "Food_Meat_Pie": ItemStaticEntry("Food_Meat_Pie", "Item_Meat_Pie", null), + "Food_Vegetable_Pie": ItemStaticEntry("Food_Vegetable_Pie", "Item_Vegetable_Pie", null), + "Food_Pumpkin_Bread": ItemStaticEntry("Food_Pumpkin_Bread", "Item_Pumpkin_Bread", null), + "Food_Crumbed_Fish_Fillet": ItemStaticEntry("Food_Crumbed_Fish_Fillet", "Item_Crumbed_Fish_Fillet", null), + "Food_Pickled_Carrot": ItemStaticEntry("Food_Pickled_Carrot", "Item_Pickled_Carrot", null), + "AnimalCarcass_Buffalo": ItemStaticEntry("AnimalCarcass_Buffalo", "Item_Carcass_Buffalo", "Carcass_Large"), + "Cocoa": ItemStaticEntry("Cocoa", "Item_Cocoa", null), + "Coffee": ItemStaticEntry("Coffee", "Item_Coffee", null), + "GreenTea": ItemStaticEntry("GreenTea", "Item_GreenTea", null), + "WildTea": ItemStaticEntry("WildTea", "Item_WildTea", null), + "Meta_Spear_Shengong_Alpha": ItemStaticEntry("Meta_Spear_Shengong_Alpha", "Item_Meta_Spear_Shengong_Alpha", "Meta_Item_Shengong"), + "Meta_Spear_Shengong_Beta": ItemStaticEntry("Meta_Spear_Shengong_Beta", "Item_Meta_Spear_Shengong_Beta", "Meta_Item_Shengong"), + "Meta_Spear_Shengong_Charlie": ItemStaticEntry("Meta_Spear_Shengong_Charlie", "Item_Meta_Spear_Shengong_Charlie", "Meta_Item_Shengong"), + "Meta_Spear_Shengong_Delta": ItemStaticEntry("Meta_Spear_Shengong_Delta", "Item_Meta_Spear_Shengong_Detla", "Meta_Item_Shengong"), + "Meta_Hammer_Shengong_Alpha": ItemStaticEntry("Meta_Hammer_Shengong_Alpha", "Item_Meta_Hammer_Shengong_Alpha", "Meta_Item_Shengong"), + "Meta_Hammer_Shengong_Beta": ItemStaticEntry("Meta_Hammer_Shengong_Beta", "Item_Meta_Hammer_Shengong_Beta", "Meta_Item_Shengong"), + "Meta_Bow_Shengong_Alpha": ItemStaticEntry("Meta_Bow_Shengong_Alpha", "Item_Meta_Bow_Shengong_Alpha", "Meta_Item_Shengong"), + "Meta_Bow_Shengong_Beta": ItemStaticEntry("Meta_Bow_Shengong_Beta", "Item_Meta_Bow_Shengong_Beta", "Meta_Item_Shengong"), + "Meta_Bow_Shengong_Charlie": ItemStaticEntry("Meta_Bow_Shengong_Charlie", "Item_Meta_Bow_Shengong_Charlie", "Meta_Item_Shengong"), + "Meta_Arrow_Shengong": ItemStaticEntry("Meta_Arrow_Shengong", "Item_Meta_Arrow_Shengong", null), + "Meta_Arrow_Set_Shengong": ItemStaticEntry("Meta_Arrow_Set_Shengong", "Item_Meta_Arrow_Set_Shengong", null), + "Meta_Canteen_Shengong": ItemStaticEntry("Meta_Canteen_Shengong", "Item_Meta_Canteen_Shengong", "Meta_Item_Shengong"), + "Meta_Bandage_Shengong": ItemStaticEntry("Meta_Bandage_Shengong", "Item_Meta_Bandage_Shengong", null), + "Meta_Oxygen_Tank_Shengong": ItemStaticEntry("Meta_Oxygen_Tank_Shengong", "Item_Meta_Oxygen_Tank_Shengong", null), + "Meta_Axe_Printed": ItemStaticEntry("Meta_Axe_Printed", "Item_Meta_Axe_Printed", "Meta_Item_Printed"), + "Meta_Knife_Printed": ItemStaticEntry("Meta_Knife_Printed", "Item_Meta_Knife_Printed", "Meta_Item_Printed"), + "Meta_Pickaxe_Printed": ItemStaticEntry("Meta_Pickaxe_Printed", "Item_Meta_Pickaxe_Printed", "Meta_Item_Printed"), + "Meta_Spear_Printed": ItemStaticEntry("Meta_Spear_Printed", "Item_Meta_Spear_Printed", "Meta_Item_Printed"), + "Meta_Firewhacker_Printed": ItemStaticEntry("Meta_Firewhacker_Printed", "Item_Meta_Firewhacker_Printed", "Meta_Item_Printed"), + "Meta_Arrow_Set_Printed_Alpha": ItemStaticEntry("Meta_Arrow_Set_Printed_Alpha", "Item_Meta_Arrow_Set_Printed_Alpha", null), + "Meta_Arrow_Set_Printed_Beta": ItemStaticEntry("Meta_Arrow_Set_Printed_Beta", "Item_Meta_Arrow_Set_Printed_Beta", null), + "Meta_Arrow_Set_Printed_Charlie": ItemStaticEntry("Meta_Arrow_Set_Printed_Charlie", "Item_Meta_Arrow_Set_Printed_Charlie", null), + "Meta_Arrow_Printed_Alpha": ItemStaticEntry("Meta_Arrow_Printed_Alpha", "Item_Meta_Arrow_Printed_Alpha", null), + "Meta_Arrow_Printed_Beta": ItemStaticEntry("Meta_Arrow_Printed_Beta", "Item_Meta_Arrow_Printed_Beta", null), + "Meta_Arrow_Printed_Charlie": ItemStaticEntry("Meta_Arrow_Printed_Charlie", "Item_Meta_Arrow_Printed_Charlie", null), + "Meta_Cot_Printed": ItemStaticEntry("Meta_Cot_Printed", "Item_Meta_Cot_Printed", "Meta_Item_Printed"), + "Meta_Antibiotic_Vaccine_Alpha": ItemStaticEntry("Meta_Antibiotic_Vaccine_Alpha", "Item_Meta_Antibiotic_Vaccine_Alpha", null), + "Meta_Antibiotic_Vaccine_Beta": ItemStaticEntry("Meta_Antibiotic_Vaccine_Beta", "Item_Meta_Antibiotic_Vaccine_Beta", null), + "Meta_Antibiotic_Vaccine_Charlie": ItemStaticEntry("Meta_Antibiotic_Vaccine_Charlie", "Item_Meta_Antibiotic_Vaccine_Charlie", null), + "Meta_Antiparasitic_Vaccine_Alpha": ItemStaticEntry("Meta_Antiparasitic_Vaccine_Alpha", "Item_Meta_Antiparasitic_Vaccine_Alpha", null), + "Meta_Antiparasitic_Vaccine_Beta": ItemStaticEntry("Meta_Antiparasitic_Vaccine_Beta", "Item_Meta_Antiparasitic_Vaccine_Beta", null), + "Meta_Antiparasitic_Vaccine_Charlie": ItemStaticEntry("Meta_Antiparasitic_Vaccine_Charlie", "Item_Meta_Antiparasitic_Vaccine_Charlie", null), + "Meta_Antipoison_Vaccine_Alpha": ItemStaticEntry("Meta_Antipoison_Vaccine_Alpha", "Item_Meta_Antipoison_Vaccine_Alpha", null), + "Meta_Antipoison_Vaccine_Beta": ItemStaticEntry("Meta_Antipoison_Vaccine_Beta", "Item_Meta_Antipoison_Vaccine_Beta", null), + "Meta_Antipoison_Vaccine_Charlie": ItemStaticEntry("Meta_Antipoison_Vaccine_Charlie", "Item_Meta_Antipoison_Vaccine_Charlie", null), + "Meta_Blood_Thinning_Vaccine_Alpha": ItemStaticEntry("Meta_Blood_Thinning_Vaccine_Alpha", "Item_Meta_Blood_Thinning_Vaccines_Alpha", null), + "Meta_Blood_Thinning_Vaccine_Beta": ItemStaticEntry("Meta_Blood_Thinning_Vaccine_Beta", "Item_Meta_Blood_Thinning_Vaccines_Beta", null), + "Meta_Blood_Thinning_Vaccine_Charlie": ItemStaticEntry("Meta_Blood_Thinning_Vaccine_Charlie", "Item_Meta_Blood_Thinning_Vaccines_Charlie", null), + "Faction_Mission_Radar": ItemStaticEntry("Faction_Mission_Radar", "Item_Kit_Radar", "Deployable_2000"), + "Electric_Dehumidifier": ItemStaticEntry("Electric_Dehumidifier", "Item_Electric_Dehumidier", "Basic"), + "Electric_Dehumidifier_V2": ItemStaticEntry("Electric_Dehumidifier_V2", "Item_Electric_Dehumidier_V2", "Basic"), + "Faction_Mission_Laser": ItemStaticEntry("Faction_Mission_Laser", "Item_Faction_Mission_Laser", null), + "Heater_Large": ItemStaticEntry("Heater_Large", "Item_Heater_Large", "Deployable_1500"), + "Cooler_Large": ItemStaticEntry("Cooler_Large", "Item_Cooler_Large", "Deployable_1500"), + "WaterWheel_Generator": ItemStaticEntry("WaterWheel_Generator", "Item_WaterWheel_Generator", "Deployable_1000"), + "Mission_HighTech_1": ItemStaticEntry("Mission_HighTech_1", "Item_HighTech_1", null), + "Mission_HighTech_2": ItemStaticEntry("Mission_HighTech_2", "Item_HighTech_2", null), + "Mission_HighTech_3": ItemStaticEntry("Mission_HighTech_3", "Item_HighTech_3", null), + "Mission_HighTech_Assembled": ItemStaticEntry("Mission_HighTech_Assembled", "Item_HighTech_Assembled", null), + "Meta_Coal_Set": ItemStaticEntry("Meta_Coal_Set", "Item_Meta_Coal_Set", null), + "Meta_Coal": ItemStaticEntry("Meta_Coal", "Item_Meta_Coal", null), + "Basic_Wall_Light": ItemStaticEntry("Basic_Wall_Light", "Item_Basic_Wall_Light", "Deployable_100"), + "Basic_Ceiling_Light": ItemStaticEntry("Basic_Ceiling_Light", "Item_Basic_Ceiling_Light", "Deployable_100"), + "Chemistry_Bench": ItemStaticEntry("Chemistry_Bench", "Item_Chemistry_Bench", "Deployable_1500"), + "Masonry_Bench_T4": ItemStaticEntry("Masonry_Bench_T4", "Item_Masonry_Bench_T4", "Deployable_1500"), + "Composter_Electric": ItemStaticEntry("Composter_Electric", "Item_Composter_Electric", "Deployable_2000"), + "Faction_Mission_WallDrill": ItemStaticEntry("Faction_Mission_WallDrill", "Item_Faction_Mission_WallDrill", null), + "Thermos_GreenTea": ItemStaticEntry("Thermos_GreenTea", "Item_Thermos_GreenTea", null), + "Thermos_WildTea": ItemStaticEntry("Thermos_WildTea", "Item_Thermos_WildTea", null), + "Thermos_Cocoa": ItemStaticEntry("Thermos_Cocoa", "Item_Thermos_Cocoa", null), + "Thermos_Coffee": ItemStaticEntry("Thermos_Coffee", "Item_Thermos_Coffee", null), + "Basic_Backpack": ItemStaticEntry("Basic_Backpack", "Item_Mesh_Backpack", "Deployable_500"), + "Delivery_Object": ItemStaticEntry("Delivery_Object", "Item_Delivery_Object", null), + "Mining_Backpack": ItemStaticEntry("Mining_Backpack", "Item_Mining_Backpack", "Meta_Armor"), + "Basic_Quiver": ItemStaticEntry("Basic_Quiver", "Item_Basic_Quiver", "Meta_Armor"), + "Basic_Bandolier": ItemStaticEntry("Basic_Bandolier", "Item_Basic_Bandolier", "Meta_Armor"), + "Bait": ItemStaticEntry("Bait", "Item_Bait", "Deployable_100"), + "Poisoned_Bait": ItemStaticEntry("Poisoned_Bait", "Item_Poisoned_Bait", "Deployable_100"), + "Wood_Cupboard_Small": ItemStaticEntry("Wood_Cupboard_Small", "Item_Wood_Cupboard_Small", "Deployable_250"), + "Interior_Wood_Cupboard_Small": ItemStaticEntry("Interior_Wood_Cupboard_Small", "Item_Interior_Wood_Cupboard_Small", "Deployable_250"), + "Metal_Cupboard_Small": ItemStaticEntry("Metal_Cupboard_Small", "Item_Metal_Cupboard_Small", "Deployable_750"), + "Meta_Campfire_Printed": ItemStaticEntry("Meta_Campfire_Printed", "Item_Meta_Campfire_Printed", "Meta_Item_Printed"), + "Meta_Hammer_Printed": ItemStaticEntry("Meta_Hammer_Printed", "Item_Meta_Hammer_Printed", "Meta_Item_Printed"), + "Meta_Sickle_Printed": ItemStaticEntry("Meta_Sickle_Printed", "Item_Meta_Sickle_Printed", "Meta_Item_Printed"), + "Deep_Mining_Drill_Electric": ItemStaticEntry("Deep_Mining_Drill_Electric", "Item_Deep_Mining_Drill_Electric", "Deployable_750"), + "Deep_Mining_Drill_Biofuel": ItemStaticEntry("Deep_Mining_Drill_Biofuel", "Item_Deep_Mining_Drill_Biofuel", "Deployable_750"), + "Water_Sprinkler": ItemStaticEntry("Water_Sprinkler", "Item_Water_Sprinkler", "Deployable_750"), + "Mission_Ship_Thruster": ItemStaticEntry("Mission_Ship_Thruster", "Item_Mission_Thruster", null), + "Mission_Ship_Thruster_Salvaged": ItemStaticEntry("Mission_Ship_Thruster_Salvaged", "Item_Mission_Thruster_Salvaged", null), + "Mission_Ship_Navigation": ItemStaticEntry("Mission_Ship_Navigation", "Item_Mission_Navigation", null), + "Mission_Ship_Navigation_Part": ItemStaticEntry("Mission_Ship_Navigation_Part", "Item_Mission_Navigation_Part", null), + "Mission_Ship_Thruster_Part": ItemStaticEntry("Mission_Ship_Thruster_Part", "Item_Mission_Thruster_Part", null), + "Mission_Ship_Cargo": ItemStaticEntry("Mission_Ship_Cargo", "Item_Mission_Ship_Cargo", null), + "Buffalo_Head": ItemStaticEntry("Buffalo_Head", "Item_Buffalo_Head", null), + "Buffalo_Trophy": ItemStaticEntry("Buffalo_Trophy", "Item_Buffalo_Trophy", "Deployable_250"), + "SnowLeopard_Head": ItemStaticEntry("SnowLeopard_Head", "Item_SnowLeopard_Head", null), + "SnowLeopard_Trophy": ItemStaticEntry("SnowLeopard_Trophy", "Item_SnowLeopard_Trophy", "Deployable_250"), + "Mammoth_Head": ItemStaticEntry("Mammoth_Head", "Item_Mammoth_Head", null), + "Mammoth_Trophy": ItemStaticEntry("Mammoth_Trophy", "Item_Mammoth_Trophy", "Deployable_250"), + "Alphawolf_Head": ItemStaticEntry("Alphawolf_Head", "Item_AlphaWolf_Head", null), + "Alphawolf_Trophy": ItemStaticEntry("Alphawolf_Trophy", "Item_AlphaWolf_Trophy", "Deployable_250"), + "ConiferWolf_Head": ItemStaticEntry("ConiferWolf_Head", "Item_ConiferWolf_Head", null), + "ConiferWolf_Trophy": ItemStaticEntry("ConiferWolf_Trophy", "Item_ConiferWolf_Trophy", "Deployable_250"), + "SnowWolf_Head": ItemStaticEntry("SnowWolf_Head", "Item_SnowWolf_Head", null), + "SnowWolf_Trophy": ItemStaticEntry("SnowWolf_Trophy", "Item_SnowWolf_Trophy", "Deployable_250"), + "DesertWolf_Head": ItemStaticEntry("DesertWolf_Head", "Item_DesertWolf_Head", null), + "DesertWolf_Trophy": ItemStaticEntry("DesertWolf_Trophy", "Item_DesertWolf_Trophy", "Deployable_250"), + "Meta_Arrow_Inaris_Alpha": ItemStaticEntry("Meta_Arrow_Inaris_Alpha", "Item_Meta_Arrow_Inaris_Alpha", null), + "Meta_Arrow_Inaris_Bravo": ItemStaticEntry("Meta_Arrow_Inaris_Bravo", "Item_Meta_Arrow_Inaris_Bravo", null), + "Meta_Arrow_Inaris_Charlie": ItemStaticEntry("Meta_Arrow_Inaris_Charlie", "Item_Meta_Arrow_Inaris_Charlie", null), + "Meta_Arrow_Inaris_Delta": ItemStaticEntry("Meta_Arrow_Inaris_Delta", "Item_Meta_Arrow_Inaris_Delta", null), + "Meta_Axe_Inaris_Alpha": ItemStaticEntry("Meta_Axe_Inaris_Alpha", "Item_Meta_Axe_Inaris_Alpha", "Meta_Item_Inaris"), + "Meta_Axe_Inaris_Bravo": ItemStaticEntry("Meta_Axe_Inaris_Bravo", "Item_Meta_Axe_Inaris_Bravo", "Meta_Item_Inaris"), + "Meta_Axe_Inaris_Charlie": ItemStaticEntry("Meta_Axe_Inaris_Charlie", "Item_Meta_Axe_Inaris_Charlie", "Meta_Item_Inaris"), + "Meta_Axe_Inaris_Delta": ItemStaticEntry("Meta_Axe_Inaris_Delta", "Item_Meta_Axe_Inaris_Delta", "Meta_Item_Inaris"), + "Meta_Knife_Inaris_Alpha": ItemStaticEntry("Meta_Knife_Inaris_Alpha", "Item_Meta_Knife_Inaris_Alpha", "Meta_Item_Inaris"), + "Meta_Knife_Inaris_Bravo": ItemStaticEntry("Meta_Knife_Inaris_Bravo", "Item_Meta_Knife_Inaris_Bravo", "Meta_Item_Inaris"), + "Meta_Knife_Inaris_Charlie": ItemStaticEntry("Meta_Knife_Inaris_Charlie", "Item_Meta_Knife_Inaris_Charlie", "Meta_Item_Inaris"), + "Meta_Knife_Inaris_Delta": ItemStaticEntry("Meta_Knife_Inaris_Delta", "Item_Meta_Knife_Inaris_Delta", "Meta_Item_Inaris"), + "Meta_Pickaxe_Inaris_Alpha": ItemStaticEntry("Meta_Pickaxe_Inaris_Alpha", "Item_Meta_Pickaxe_Inaris_Alpha", "Meta_Item_Inaris"), + "Meta_Pickaxe_Inaris_Bravo": ItemStaticEntry("Meta_Pickaxe_Inaris_Bravo", "Item_Meta_Pickaxe_Inaris_Bravo", "Meta_Item_Inaris"), + "Meta_Pickaxe_Inaris_Charlie": ItemStaticEntry("Meta_Pickaxe_Inaris_Charlie", "Item_Meta_Pickaxe_Inaris_Charlie", "Meta_Item_Inaris"), + "Meta_Pickaxe_Inaris_Delta": ItemStaticEntry("Meta_Pickaxe_Inaris_Delta", "Item_Meta_Pickaxe_Inaris_Delta", "Meta_Item_Inaris"), + "Meta_Spear_Inaris_Alpha": ItemStaticEntry("Meta_Spear_Inaris_Alpha", "Item_Meta_Spear_Inaris_Alpha", "Meta_Item_Inaris"), + "Meta_Spear_Inaris_Bravo": ItemStaticEntry("Meta_Spear_Inaris_Bravo", "Item_Meta_Spear_Inaris_Bravo", "Meta_Item_Inaris"), + "Meta_Spear_Inaris_Charlie": ItemStaticEntry("Meta_Spear_Inaris_Charlie", "Item_Meta_Spear_Inaris_Charlie", "Meta_Item_Inaris"), + "Meta_Spear_Inaris_Delta": ItemStaticEntry("Meta_Spear_Inaris_Delta", "Item_Meta_Spear_Inaris_Delta", "Meta_Item_Inaris"), + "Meta_Furnace_Printed": ItemStaticEntry("Meta_Furnace_Printed", "Item_Meta_Furnace_Printed", "Meta_Item_Printed"), + "Meta_Crate_Printed": ItemStaticEntry("Meta_Crate_Printed", "Item_Meta_Crate_Printed", "Meta_Item_Printed"), + "Meta_Arrow_Set_Inaris_Alpha": ItemStaticEntry("Meta_Arrow_Set_Inaris_Alpha", "Item_Meta_Arrow_Set_Inaris_Alpha", null), + "Meta_Corn_Seed": ItemStaticEntry("Meta_Corn_Seed", "Item_Meta_Corn_Seed", null), + "Meta_Pumpkin_Seed": ItemStaticEntry("Meta_Pumpkin_Seed", "Item_Meta_Pumpkin_Seed", null), + "Meta_Squash_Seed": ItemStaticEntry("Meta_Squash_Seed", "Item_Meta_Squash_Seed", null), + "Meta_Carrot_Seed": ItemStaticEntry("Meta_Carrot_Seed", "Item_Meta_Carrot_Seed", null), + "Meta_Mushroom_Seed": ItemStaticEntry("Meta_Mushroom_Seed", "Item_Meta_Mushroom_Seed", null), + "Meta_Berry_Seed": ItemStaticEntry("Meta_Berry_Seed", "Item_Meta_Berry_Seed", null), + "Meta_Watermelon_Seed": ItemStaticEntry("Meta_Watermelon_Seed", "Item_Meta_Watermelon_Seed", null), + "Meta_Wheat_Seed": ItemStaticEntry("Meta_Wheat_Seed", "Item_Meta_Wheat_Seed", null), + "Meta_Bean_Seed": ItemStaticEntry("Meta_Bean_Seed", "Item_Meta_Bean_Seed", null), + "Meta_Module_Animal_Healthbar": ItemStaticEntry("Meta_Module_Animal_Healthbar", "Item_Module_Animal_Healthbars", null), + "Meta_Module_Animal_Highlighting": ItemStaticEntry("Meta_Module_Animal_Highlighting", "Item_Module_Animal_Highlighting", null), + "Survival_Backpack": ItemStaticEntry("Survival_Backpack", "Item_Survival_Backpack", "Meta_Armor"), + "Scale_Head": ItemStaticEntry("Scale_Head", "Item_Scale_Head", "Armor_Scale"), + "Scale_Chest": ItemStaticEntry("Scale_Chest", "Item_Scale_Chest", "Armor_Scale"), + "Scale_Arms": ItemStaticEntry("Scale_Arms", "Item_Scale_Arms", "Armor_Scale"), + "Scale_Legs": ItemStaticEntry("Scale_Legs", "Item_Scale_Legs", "Armor_Scale"), + "Scale_Feet": ItemStaticEntry("Scale_Feet", "Item_Scale_Feet", "Armor_Scale"), + "Scorpion_Head_Armor": ItemStaticEntry("Scorpion_Head_Armor", "Item_Scorpion_Head_Armor", "Armor_Scorpion"), + "Scorpion_Chest_Armor": ItemStaticEntry("Scorpion_Chest_Armor", "Item_Scorpion_Chest_Armor", "Armor_Scorpion"), + "Scorpion_Arms_Armor": ItemStaticEntry("Scorpion_Arms_Armor", "Item_Scorpion_Arms_Armor", "Armor_Scorpion"), + "Scorpion_Legs_Armor": ItemStaticEntry("Scorpion_Legs_Armor", "Item_Scorpion_Legs_Armor", "Armor_Scorpion"), + "Scorpion_Feet_Armor": ItemStaticEntry("Scorpion_Feet_Armor", "Item_Scorpion_Feet_Armor", "Armor_Scorpion"), + "Basic_Fertilizer": ItemStaticEntry("Basic_Fertilizer", "Item_Fertilizer", "Fertilizer"), + "Yield_Fertilizer": ItemStaticEntry("Yield_Fertilizer", "Item_Yield_Fertilizer", "Fertilizer"), + "Speed_Fertilizer": ItemStaticEntry("Speed_Fertilizer", "Item_Speed_Fertilizer", "Fertilizer"), + "Spoiled_Plants": ItemStaticEntry("Spoiled_Plants", "Item_Spoiled_Plants", null), + "Farmers_Shotgun": ItemStaticEntry("Farmers_Shotgun", "Item_Farmers_Shotgun", "Farmers_Shotgun"), + "Drying_Rack": ItemStaticEntry("Drying_Rack", "Item_Drying_Rack", "Deployable_1000"), + "Giant_Steak": ItemStaticEntry("Giant_Steak", "Item_Giant_Steak", null), + "Giant_Steak_Dried": ItemStaticEntry("Giant_Steak_Dried", "Item_Giant_Steak_Dried", null), + "Giant_Steak_Cooked": ItemStaticEntry("Giant_Steak_Cooked", "Item_Giant_Steak_Cooked", null), + "Fatty_Tbone": ItemStaticEntry("Fatty_Tbone", "Item_Fatty_Tbone", null), + "Fatty_Tbone_Dried": ItemStaticEntry("Fatty_Tbone_Dried", "Item_Fatty_Tbone_Dried", null), + "Fatty_Tbone_Cooked": ItemStaticEntry("Fatty_Tbone_Cooked", "Item_Fatty_Tbone_Cooked", null), + "Gamey_Meat": ItemStaticEntry("Gamey_Meat", "Item_Gamey_Meat", null), + "Gamey_Meat_Dried": ItemStaticEntry("Gamey_Meat_Dried", "Item_Gamey_Meat_Dried", null), + "Gamey_Meat_Cooked": ItemStaticEntry("Gamey_Meat_Cooked", "Item_Gamey_Meat_Cooked", null), + "Soft_Meat": ItemStaticEntry("Soft_Meat", "Item_Soft_Meat", null), + "Soft_Meat_Dried": ItemStaticEntry("Soft_Meat_Dried", "Item_Soft_Meat_Dried", null), + "Soft_Meat_Cooked": ItemStaticEntry("Soft_Meat_Cooked", "Item_Soft_Meat_Cooked", null), + "Stringy_Meat": ItemStaticEntry("Stringy_Meat", "Item_Stringy_Meat", null), + "Stringy_Meat_Dried": ItemStaticEntry("Stringy_Meat_Dried", "Item_Stringy_Meat_Dried", null), + "Stringy_Meat_Cooked": ItemStaticEntry("Stringy_Meat_Cooked", "Item_Stringy_Meat_Cooked", null), + "White_Meat": ItemStaticEntry("White_Meat", "Item_White_Meat", null), + "White_Meat_Dried": ItemStaticEntry("White_Meat_Dried", "Item_White_Meat_Dried", null), + "White_Meat_Cooked": ItemStaticEntry("White_Meat_Cooked", "Item_White_Meat_Cooked", null), + "Raw_Bacon": ItemStaticEntry("Raw_Bacon", "Item_Raw_Bacon", null), + "Cooked_Bacon": ItemStaticEntry("Cooked_Bacon", "Item_Cooked_Bacon", null), + "Crispy_Bacon": ItemStaticEntry("Crispy_Bacon", "Item_Crispy_Bacon", null), + "Caveworm_Scale": ItemStaticEntry("Caveworm_Scale", "Item_Caveworm_Scale", null), + "Poison_Sack": ItemStaticEntry("Poison_Sack", "Item_Poison_Sack", null), + "Faction_MIssion_Analyzer": ItemStaticEntry("Faction_MIssion_Analyzer", "Item_Composter_Electric", "Deployable_2000"), + "Faction_Mission_Mammoth_Sample": ItemStaticEntry("Faction_Mission_Mammoth_Sample", "Faction_Mission_Mammoth_Sample", null), + "Faction_Mission_Frozen_Mammoth_Sample": ItemStaticEntry("Faction_Mission_Frozen_Mammoth_Sample", "Faction_Mission_Frozen_Mammoth_Sample", null), + "Mission_Laser_Part_1": ItemStaticEntry("Mission_Laser_Part_1", "Mission_Laser_Part_1", null), + "Mission_Laser_Part_2": ItemStaticEntry("Mission_Laser_Part_2", "Mission_Laser_Part_2", null), + "Mission_Laser_Part_3": ItemStaticEntry("Mission_Laser_Part_3", "Mission_Laser_Part_3", null), + "Mission_Broken_Solar_Panel": ItemStaticEntry("Mission_Broken_Solar_Panel", "Mission_Broken_Solar_Panel", null), + "AnimalCarcass_Kea": ItemStaticEntry("AnimalCarcass_Kea", "Item_Carcass_Kea", "Carcass_Small"), + "AnimalCarcass_Scorpion": ItemStaticEntry("AnimalCarcass_Scorpion", "Item_Carcass_Scorpion", "Carcass_Medium"), + "Bandage_Cooling": ItemStaticEntry("Bandage_Cooling", "Item_Bandage_Cooling", null), + "Meta_Axe_Larkwell": ItemStaticEntry("Meta_Axe_Larkwell", "Item_Meta_Axe_Larkwell", "Meta_Item_Larkwell"), + "Meta_Pickaxe_Larkwell": ItemStaticEntry("Meta_Pickaxe_Larkwell", "Item_Meta_Pickaxe_Larkwell", "Meta_Item_Larkwell"), + "Meta_Hammer_Larkwell": ItemStaticEntry("Meta_Hammer_Larkwell", "Item_Meta_Hammer_Larkwell", "Meta_Item_Larkwell"), + "Meta_Sickle_Larkwell": ItemStaticEntry("Meta_Sickle_Larkwell", "Item_Meta_Sickle_Larkwell", "Meta_Item_Larkwell"), + "Meta_Knife_Larkwell": ItemStaticEntry("Meta_Knife_Larkwell", "Item_Meta_Knife_Larkwell", "Meta_Item_Larkwell"), + "Meta_Spear_Larkwell": ItemStaticEntry("Meta_Spear_Larkwell", "Item_Meta_Spear_Larkwell", "Meta_Item_Larkwell"), + "Meta_Canteen_Larkwell": ItemStaticEntry("Meta_Canteen_Larkwell", "Item_Meta_Canteen_Larkwell", null), + "Meta_Frag_Larkwell": ItemStaticEntry("Meta_Frag_Larkwell", "Item_Meta_Frag_Larkwell", null), + "Meta_Arrow_Larkwell_Standard": ItemStaticEntry("Meta_Arrow_Larkwell_Standard", "Item_Meta_Arrow_Larkwell_Standard", null), + "Meta_Arrow_Larkwell_Bait": ItemStaticEntry("Meta_Arrow_Larkwell_Bait", "Item_Meta_Arrow_Larkwell_Bait", null), + "Meta_Arrow_Larkwell_Ballistic": ItemStaticEntry("Meta_Arrow_Larkwell_Ballistic", "Item_Meta_Arrow_Larkwell_Ballistic", null), + "Meta_Arrow_Larkwell_Bleed": ItemStaticEntry("Meta_Arrow_Larkwell_Bleed", "Item_Meta_Arrow_Larkwell_Bleed", null), + "Meta_Arrow_Larkwell_Tazer": ItemStaticEntry("Meta_Arrow_Larkwell_Tazer", "Item_Meta_Arrow_Larkwell_Tazer", null), + "Meta_Arrow_Larkwell_Whistling": ItemStaticEntry("Meta_Arrow_Larkwell_Whistling", "Item_Meta_Arrow_Larkwell_Whistling", null), + "Meta_Bolt_Larkwell_Standard": ItemStaticEntry("Meta_Bolt_Larkwell_Standard", "Item_Meta_Bolt_Larkwell_Standard", null), + "Meta_Bolt_Larkwell_Whistling": ItemStaticEntry("Meta_Bolt_Larkwell_Whistling", "Item_Meta_Bolt_Larkwell_Whistling", null), + "Scanner_DeepOre": ItemStaticEntry("Scanner_DeepOre", "Item_DeepOre_Scanner", null), + "Scanner_Cave": ItemStaticEntry("Scanner_Cave", "Item_Cave_Scanner", null), + "Meta_Scanner_DeepOre": ItemStaticEntry("Meta_Scanner_DeepOre", "Item_Meta_DeepOre_Scanner", null), + "Mission_STYX_D_Research2_Scanner": ItemStaticEntry("Mission_STYX_D_Research2_Scanner", "Item_Mission_STYX_D_Research2_Scanner", null), + "Meta_Bow_Larkwell": ItemStaticEntry("Meta_Bow_Larkwell", "Item_Meta_Bow_Larkwell", "Meta_Item_Larkwell"), + "Metal_Exotic_Infused_Pickaxe": ItemStaticEntry("Metal_Exotic_Infused_Pickaxe", "Item_Exotic_Infused_Pickaxe", "Meta_Pickaxe"), + "Scorpion_Pincer": ItemStaticEntry("Scorpion_Pincer", "Item_Scorpion_Pincer", null), + "Scorpion_Tail": ItemStaticEntry("Scorpion_Tail", "Item_Scorpion_Tail", null), + "AnimalCarcass_Crocodile": ItemStaticEntry("AnimalCarcass_Crocodile", "Item_Carcass_Crocodile", "Carcass_Medium"), + "Mission_Ship_Gyro": ItemStaticEntry("Mission_Ship_Gyro", "Item_Mission_Gyro", null), + "Mission_Ship_Gyro_Broken": ItemStaticEntry("Mission_Ship_Gyro_Broken", "Item_Mission_Gyro_Broken", null), + "Meta_Carbon_Head_Alpha": ItemStaticEntry("Meta_Carbon_Head_Alpha", "Item_Carbon_Head_Alpha", "Meta_Armor"), + "Meta_Carbon_Chest_Alpha": ItemStaticEntry("Meta_Carbon_Chest_Alpha", "Item_Carbon_Chest_Alpha", "Meta_Armor"), + "Meta_Carbon_Arms_Alpha": ItemStaticEntry("Meta_Carbon_Arms_Alpha", "Item_Carbon_Arms_Alpha", "Meta_Armor"), + "Meta_Carbon_Legs_Alpha": ItemStaticEntry("Meta_Carbon_Legs_Alpha", "Item_Carbon_Legs_Alpha", "Meta_Armor"), + "Meta_Carbon_Feet_Alpha": ItemStaticEntry("Meta_Carbon_Feet_Alpha", "Item_Carbon_Feet_Alpha", "Meta_Armor"), + "Meta_Carbon_Head_Beta": ItemStaticEntry("Meta_Carbon_Head_Beta", "Item_Carbon_Head_Beta", "Meta_Armor"), + "Meta_Carbon_Chest_Beta": ItemStaticEntry("Meta_Carbon_Chest_Beta", "Item_Carbon_Chest_Beta", "Meta_Armor"), + "Meta_Carbon_Arms_Beta": ItemStaticEntry("Meta_Carbon_Arms_Beta", "Item_Carbon_Arms_Beta", "Meta_Armor"), + "Meta_Carbon_Legs_Beta": ItemStaticEntry("Meta_Carbon_Legs_Beta", "Item_Carbon_Legs_Beta", "Meta_Armor"), + "Meta_Carbon_Feet_Beta": ItemStaticEntry("Meta_Carbon_Feet_Beta", "Item_Carbon_Feet_Beta", "Meta_Armor"), + "Meta_Backpack_Larkwell_Alpha": ItemStaticEntry("Meta_Backpack_Larkwell_Alpha", "Item_Backpack_Larkwell_Alpha", "Meta_Armor"), + "Meta_Backpack_Larkwell_Beta": ItemStaticEntry("Meta_Backpack_Larkwell_Beta", "Item_Backpack_Larkwell_Beta", "Meta_Armor"), + "Envirosuit_Inaris_Alpha": ItemStaticEntry("Envirosuit_Inaris_Alpha", "Item_Envirosuit_Inaris_Alpha", null), + "Meta_Module_Alpha": ItemStaticEntry("Meta_Module_Alpha", "Item_Module_Alpha", null), + "Meta_Module_Beta": ItemStaticEntry("Meta_Module_Beta", "Item_Module_Beta", null), + "AnimalCarcass_Komodo": ItemStaticEntry("AnimalCarcass_Komodo", "Item_Carcass_Komodo", "Carcass_Medium"), + "Meta_Repair_Item": ItemStaticEntry("Meta_Repair_Item", "Item_Meta_Repair_Item", null), + "Meta_Repair_Item_Pack": ItemStaticEntry("Meta_Repair_Item_Pack", "Item_Meta_Repair_Item_Pack", null), + "Rustic_Decoration_Bench": ItemStaticEntry("Rustic_Decoration_Bench", "Item_Rustic_Cosmetics_Bench", "Deployable_500"), + "Rustic_Bench": ItemStaticEntry("Rustic_Bench", "Item_Rustic_SittingBench", "Deployable_500"), + "Rustic_Bookshelf": ItemStaticEntry("Rustic_Bookshelf", "Item_Rustic_Bookshelf", "Deployable_500"), + "Rustic_Cabinet": ItemStaticEntry("Rustic_Cabinet", "Item_Rustic_Cabinet", "Deployable_500"), + "Rustic_Candles": ItemStaticEntry("Rustic_Candles", "Item_Rustic_Candles", "Deployable_500"), + "Rustic_CoffeeTable": ItemStaticEntry("Rustic_CoffeeTable", "Item_Rustic_CoffeeTable", "Deployable_500"), + "Rustic_CouchLarge": ItemStaticEntry("Rustic_CouchLarge", "Item_Rustic_CouchLarge", "Deployable_500"), + "Rustic_CouchMedium": ItemStaticEntry("Rustic_CouchMedium", "Item_Rustic_CouchMedium", "Deployable_500"), + "Rustic_DiningChair": ItemStaticEntry("Rustic_DiningChair", "Item_Rustic_DiningChair", "Deployable_500"), + "Rustic_LivingChair": ItemStaticEntry("Rustic_LivingChair", "Item_Rustic_LivingChair", "Deployable_500"), + "Rustic_NightStand": ItemStaticEntry("Rustic_NightStand", "Item_Rustic_NightStand", "Deployable_500"), + "Rustic_Pot": ItemStaticEntry("Rustic_Pot", "Item_Rustic_Pot", "Deployable_500"), + "Rustic_Stool": ItemStaticEntry("Rustic_Stool", "Item_Rustic_Stool", "Deployable_500"), + "Rustic_Table": ItemStaticEntry("Rustic_Table", "Item_Rustic_Table", "Deployable_500"), + "Rustic_TableLarge": ItemStaticEntry("Rustic_TableLarge", "Item_Rustic_TableLarge", "Deployable_500"), + "Rustic_TableRound": ItemStaticEntry("Rustic_TableRound", "Item_Rustic_TableRound", "Deployable_500"), + "Rustic_Wardrobe": ItemStaticEntry("Rustic_Wardrobe", "Item_Rustic_Wardrobe", "Deployable_500"), + "Rustic_WardrobeNarrow": ItemStaticEntry("Rustic_WardrobeNarrow", "Item_Rustic_WardrobeNarrow", "Deployable_500"), + "Rustic_Bed": ItemStaticEntry("Rustic_Bed", "Item_Rustic_Bed", "Deployable_500"), + "Rustic_Statue": ItemStaticEntry("Rustic_Statue", "Item_Rustic_Statue", "Deployable_500"), + "Rustic_Dresser": ItemStaticEntry("Rustic_Dresser", "Item_Rustic_Dresser", "Deployable_500"), + "Mission_Explosive": ItemStaticEntry("Mission_Explosive", "Item_Mission_Explosive", "Deployable_500"), + "Radar_Biofuel": ItemStaticEntry("Radar_Biofuel", "Item_Radar_Biofuel", "Deployable_2000"), + "Radar_Electric": ItemStaticEntry("Radar_Electric", "Item_Radar_Electric", "Deployable_2500"), + "Radar_Meta": ItemStaticEntry("Radar_Meta", "Item_Radar_Meta", "Deployable_5000"), + "Extractor_Biofuel": ItemStaticEntry("Extractor_Biofuel", "Item_Extractor_Biofuel", "Deployable_2000"), + "Extractor_Electric": ItemStaticEntry("Extractor_Electric", "Item_Extractor_Electric", "Deployable_2500"), + "Extractor_Meta": ItemStaticEntry("Extractor_Meta", "Item_Extractor_Meta", "Deployable_5000"), + "Biofuel_Can_Meta": ItemStaticEntry("Biofuel_Can_Meta", "Item_Biofuel_Can_Meta", null), + "Mission_Prototype_Laser": ItemStaticEntry("Mission_Prototype_Laser", "Item_Mission_Prototype_Laser", null), + "Mission_Broken_Prototype_Laser": ItemStaticEntry("Mission_Broken_Prototype_Laser", "Item_Mission_Broken_Prototype_Laser", null), + "Meta_Power_Source": ItemStaticEntry("Meta_Power_Source", "Item_Meta_Power_Source", null), + "Mission_Knife_Lion": ItemStaticEntry("Mission_Knife_Lion", "Mission_Knife_Lion", "Mission_Knife_Lion"), + "Meta_Module_WorldBoss": ItemStaticEntry("Meta_Module_WorldBoss", "Item_Module_WorldBoss", null), + "Mission_Analyzer_Egg": ItemStaticEntry("Mission_Analyzer_Egg", "Item_Mission_Analyzer_Egg", null), + "Mission_CaveWormEgg": ItemStaticEntry("Mission_CaveWormEgg", "Item_Mission_CaveWormEgg", null), + "Delivery_Object_Temperature": ItemStaticEntry("Delivery_Object_Temperature", "Item_Delivery_Temperature", null), + "Caveworm_Spit_Large": ItemStaticEntry("Caveworm_Spit_Large", null, null), + "AnimalCarcass_BearCub": ItemStaticEntry("AnimalCarcass_BearCub", "Item_Carcass_BearCub", "Carcass_Medium"), + "Meta_Arrow_Set_Larkwell_Standard": ItemStaticEntry("Meta_Arrow_Set_Larkwell_Standard", "Item_Meta_Arrow_Set_Larkwell_Standard", null), + "Meta_Bolt_Set_Larkwell_Standard": ItemStaticEntry("Meta_Bolt_Set_Larkwell_Standard", "Item_Meta_Bolt_Set_Larkwell_Standard", null), + "Meta_Arrow_Set_Larkwell_Bait": ItemStaticEntry("Meta_Arrow_Set_Larkwell_Bait", "Item_Meta_Arrow_Set_Larkwell_Bait", null), + "Meta_Arrow_Set_Larkwell_Ballistic": ItemStaticEntry("Meta_Arrow_Set_Larkwell_Ballistic", "Item_Meta_Arrow_Set_Larkwell_Ballistic", null), + "Meta_Arrow_Set_Larkwell_Bleed": ItemStaticEntry("Meta_Arrow_Set_Larkwell_Bleed", "Item_Meta_Arrow_Set_Larkwell_Bleed", null), + "Meta_Arrow_Set_Larkwell_Tazer": ItemStaticEntry("Meta_Arrow_Set_Larkwell_Tazer", "Item_Meta_Arrow_Set_Larkwell_Tazer", null), + "Meta_Arrow_Set_Larkwell_Whistling": ItemStaticEntry("Meta_Arrow_Set_Larkwell_Whistling", "Item_Meta_Arrow_Set_Larkwell_Whilsting", null), + "Scorpion_Carapace": ItemStaticEntry("Scorpion_Carapace", "Item_Scorpion_Carapace", null), + "Prototype_Boss_Tracker": ItemStaticEntry("Prototype_Boss_Tracker", "Item_Prototype_Boss_Tracker", null), + "Vapour_Condenser": ItemStaticEntry("Vapour_Condenser", "Item_Vapour_Condenser", "Deployable_2000"), + "Mission_Delivery_Crystal": ItemStaticEntry("Mission_Delivery_Crystal", "Item_Mission_Crystal", null), + "Mission_Prototype_Battery": ItemStaticEntry("Mission_Prototype_Battery", "Item_Mission_Prototype_Battery", null), + "Condensed_Enzymes": ItemStaticEntry("Condensed_Enzymes", "Item_Condensed_Enzymes", null), + "Deer_Statue_Decoration_Wood": ItemStaticEntry("Deer_Statue_Decoration_Wood", "Item_Deer_Statue_Decoration_Wood", "Deployable_100"), + "Scorpion_Statue_Decoration_Bronze": ItemStaticEntry("Scorpion_Statue_Decoration_Bronze", "Item_Scorpion_Statue_Decoration_Bronze", "Deployable_100"), + "PolarBear_Statue_Decoration_Bronze": ItemStaticEntry("PolarBear_Statue_Decoration_Bronze", "Item_PolarBear_Statue_Decoration_Bronze", "Deployable_100"), + "Bear_Statue_Decoration_Bronze": ItemStaticEntry("Bear_Statue_Decoration_Bronze", "Item_Bear_Statue_Decoration_Bronze", "Deployable_100"), + "Mission_STYX_D_Research2_Abyssal_Oxite": ItemStaticEntry("Mission_STYX_D_Research2_Abyssal_Oxite", "Item_Mission_Research2_Abyssal_Oxite", null), + "Mission_STYX_D_Research2_Containment": ItemStaticEntry("Mission_STYX_D_Research2_Containment", "Item_Mission_STYX_D_Research2_Containment", null), + "Mission_STYX_D_Research2_Catalyst": ItemStaticEntry("Mission_STYX_D_Research2_Catalyst", "Item_Mission_STYX_D_Research2_Catalyst", null), + "Mission_STYX_D_Research2_BombParts": ItemStaticEntry("Mission_STYX_D_Research2_BombParts", "Item_Mission_STYX_D_Research2_BombParts", null), + "Mission_STYX_D_Research2_Bomb": ItemStaticEntry("Mission_STYX_D_Research2_Bomb", "Item_Mission_STYX_D_Research2_Bomb", "Deployable_2500"), + "Saddle_Standard": ItemStaticEntry("Saddle_Standard", "Item_Saddle_Standard", null), + "Digested_Enzymes": ItemStaticEntry("Digested_Enzymes", "Item_Digested_Enzymes", null), + "Mission_Power_Source": ItemStaticEntry("Mission_Power_Source", "Item_Mission_Power_Source", null), + "Mission_Empty_Enzyme_Container": ItemStaticEntry("Mission_Empty_Enzyme_Container", "Item_Mission_Empty_Enzyme_Container", null), + "Mission_Full_Enzyme_Container": ItemStaticEntry("Mission_Full_Enzyme_Container", "Item_Mission_Full_Enzyme_Container", null), + "Glass_Floor": ItemStaticEntry("Glass_Floor", "Item_Glass_Floor", "Thatch_Building"), + "Food_Trough": ItemStaticEntry("Food_Trough", "Item_Food_Trough", "Deployable_500"), + "Alteration_Bench": ItemStaticEntry("Alteration_Bench", "Item_Alteration_Bench", "Deployable_500"), + "Advanced_Alteration_Bench": ItemStaticEntry("Advanced_Alteration_Bench", "Item_Advanced_Atleration_Bench", "Deployable_500"), + "Tool_Attachment_Melee_Damage_1": ItemStaticEntry("Tool_Attachment_Melee_Damage_1", "Item_Attachment_Melee_Damage_1", null), + "Tool_Attachment_Melee_Damage_2": ItemStaticEntry("Tool_Attachment_Melee_Damage_2", "Item_Attachment_Melee_Damage_2", null), + "Tool_Attachment_Attack_Speed_1": ItemStaticEntry("Tool_Attachment_Attack_Speed_1", "Item_Attachment_Attack_Speed_1", null), + "Tool_Attachment_Attack_Speed_2": ItemStaticEntry("Tool_Attachment_Attack_Speed_2", "Item_Attachment_Attack_Speed_2", null), + "Knife_Attachment_Prime_Meat_Chance_1": ItemStaticEntry("Knife_Attachment_Prime_Meat_Chance_1", "Item_Knife_Attachment_Prime_Meat_Chance_1", null), + "Knife_Attachment_Prime_Meat_Chance_2": ItemStaticEntry("Knife_Attachment_Prime_Meat_Chance_2", "Item_Knife_Attachment_Prime_Meat_Chance_2", null), + "Knife_Attachment_Leather_Yield_1": ItemStaticEntry("Knife_Attachment_Leather_Yield_1", "Item_Knife_Attachment_Leather_Yield_1", null), + "Knife_Attachment_Leather_Yield_2": ItemStaticEntry("Knife_Attachment_Leather_Yield_2", "Item_Knife_Attachment_Leather_Yield_2", null), + "Knife_Attachment_Bone_Yield_1": ItemStaticEntry("Knife_Attachment_Bone_Yield_1", "Item_Knife_Attachment_Bone_Yield_1", null), + "Knife_Attachment_Bone_Yield_2": ItemStaticEntry("Knife_Attachment_Bone_Yield_2", "Item_Knife_Attachment_Bone_Yield_2", null), + "Axe_Attachment_Felling_Yield_1": ItemStaticEntry("Axe_Attachment_Felling_Yield_1", "Item_Axe_Attachment_Felling_Yield_1", null), + "Axe_Attachment_Felling_Yield_2": ItemStaticEntry("Axe_Attachment_Felling_Yield_2", "Item_Axe_Attachment_Felling_Yield_2", null), + "Pickaxe_Attachment_Gold_Yield_1": ItemStaticEntry("Pickaxe_Attachment_Gold_Yield_1", "Item_Pickaxe_Attachment_Gold_Yield_1", null), + "Pickaxe_Attachment_Gold_Yield_2": ItemStaticEntry("Pickaxe_Attachment_Gold_Yield_2", "Item_Pickaxe_Attachment_Gold_Yield_2", null), + "Pickaxe_Attachment_Copper_Yield_1": ItemStaticEntry("Pickaxe_Attachment_Copper_Yield_1", "Item_Pickaxe_Attachment_Copper_Yield_1", null), + "Pickaxe_Attachment_Copper_Yield_2": ItemStaticEntry("Pickaxe_Attachment_Copper_Yield_2", "Item_Pickaxe_Attachment_Copper_Yield_2", null), + "Pickaxe_Attachment_Platnium_Yield_1": ItemStaticEntry("Pickaxe_Attachment_Platnium_Yield_1", "Item_Pickaxe_Attachment_Platinum_Yield_1", null), + "Pickaxe_Attachment_Platnium_Yield_2": ItemStaticEntry("Pickaxe_Attachment_Platnium_Yield_2", "Item_Pickaxe_Attachment_Platinum_Yield_2", null), + "Sickle_Attachment_Reaping_Yield_1": ItemStaticEntry("Sickle_Attachment_Reaping_Yield_1", "Item_Sickle_Attachment_Reaping_Yield_1", null), + "Sickle_Attachment_Reaping_Yield_2": ItemStaticEntry("Sickle_Attachment_Reaping_Yield_2", "Item_Sickle_Attachment_Reaping_Yield_2", null), + "Hammer_Attachment_Repair_1": ItemStaticEntry("Hammer_Attachment_Repair_1", "Item_Hammer_Attachment_Repair_1", null), + "Hammer_Attachment_Repair_2": ItemStaticEntry("Hammer_Attachment_Repair_2", "Item_Hammer_Attachment_Repair_2", null), + "Black_Wolf_Arrow": ItemStaticEntry("Black_Wolf_Arrow", "Item_Black_Wolf_Arrow", null), + "Black_Wolf_Knife": ItemStaticEntry("Black_Wolf_Knife", "Item_Black_Wolf_Knife", "Caveworm_Knife"), + "Black_Wolf_Tooth": ItemStaticEntry("Black_Wolf_Tooth", "Item_Black_Wolf_Tooth", null), + "Meta_Crossbow_Inaris_A": ItemStaticEntry("Meta_Crossbow_Inaris_A", "Item_Meta_Crossbow_Inaris_A", "Meta_Item_Inaris"), + "Meta_Crossbow_Inaris_B": ItemStaticEntry("Meta_Crossbow_Inaris_B", "Item_Meta_Crossbow_Inaris_B", "Meta_Item_Inaris"), + "Meta_Crossbow_Inaris_C": ItemStaticEntry("Meta_Crossbow_Inaris_C", "Item_Meta_Crossbow_Inaris_C", "Meta_Item_Inaris"), + "Meta_Crossbow_Inaris_D": ItemStaticEntry("Meta_Crossbow_Inaris_D", "Item_Meta_Crossbow_Inaris_D", "Meta_Item_Inaris"), + "AnimalCarcass_Scorpion_Arctic": ItemStaticEntry("AnimalCarcass_Scorpion_Arctic", "Item_Carcass_Scorpion", "Carcass_Medium"), + "Tool_Attachment_Electroshock": ItemStaticEntry("Tool_Attachment_Electroshock", "Item_Attachment_Electroshock_Attacks", null), + "Tool_Attachment_Bleed": ItemStaticEntry("Tool_Attachment_Bleed", "Item_Attachment_Bleed_Attacks", null), + "Tool_Attachment_Poison": ItemStaticEntry("Tool_Attachment_Poison", "Item_Attachment_Poison_Attacks", null), + "Target_Dummy": ItemStaticEntry("Target_Dummy", "Item_Target_Dummy", "Target_Dummy"), + "Target_DPSDummy": ItemStaticEntry("Target_DPSDummy", "Item_Target_Dummy", "Target_Dummy"), + "Target_Bullseye": ItemStaticEntry("Target_Bullseye", "Item_Target_Bullseye", "Target_Dummy"), + "AnimalCarcass_Moa": ItemStaticEntry("AnimalCarcass_Moa", "Item_Carcass_Moa", "Carcass_Medium"), + "Pickaxe_Attachment_Titanium_1": ItemStaticEntry("Pickaxe_Attachment_Titanium_1", "Item_Attachment_Titanium_Yield_1", null), + "Pickaxe_Attachment_Titanium_2": ItemStaticEntry("Pickaxe_Attachment_Titanium_2", "Item_Attachment_Titanium_Yield_2", null), + "Helment_Attachment_Cave_Resistance_1": ItemStaticEntry("Helment_Attachment_Cave_Resistance_1", "Item_Attachment_Cave_Resistance_1", null), + "Helment_Attachment_Cave_Resistance_2": ItemStaticEntry("Helment_Attachment_Cave_Resistance_2", "Item_Attachment_Cave_Resistance_2", null), + "Helment_Attachment_Storm_Resistance_1": ItemStaticEntry("Helment_Attachment_Storm_Resistance_1", "Item_Attachment_Storm_Resistance_1", null), + "Helment_Attachment_Storm_Resistance_2": ItemStaticEntry("Helment_Attachment_Storm_Resistance_2", "Item_Attachment_Storm_Resistance_2", null), + "Helment_Attachment_Poison_Water_1": ItemStaticEntry("Helment_Attachment_Poison_Water_1", "Item_Attachment_Poison_Water_1", null), + "Helment_Attachment_Poison_Water_2": ItemStaticEntry("Helment_Attachment_Poison_Water_2", "Item_Attachment_Poison_Water_1", null), + "Arms_Attachment_Tool_Use_1": ItemStaticEntry("Arms_Attachment_Tool_Use_1", "Item_Attachment_Tool_Use_1", null), + "Arms_Attachment_Tool_Use_2": ItemStaticEntry("Arms_Attachment_Tool_Use_2", "Item_Attachment_Tool_Use_2", null), + "Feet_Legs_Attachment_Movement_Bonus_1": ItemStaticEntry("Feet_Legs_Attachment_Movement_Bonus_1", "Item_Attachment_Movement_Bonus_1", null), + "Feet_Legs_Attachment_Movement_Bonus_2": ItemStaticEntry("Feet_Legs_Attachment_Movement_Bonus_2", "Item_Attachment_Movement_Bonus_2", null), + "Feet_Arms_Attachment_Fall_Resistance_1": ItemStaticEntry("Feet_Arms_Attachment_Fall_Resistance_1", "Item_Attachment_Fall_Resistance_1", null), + "Feet_Arms_Attachment_Fall_Resistance_2": ItemStaticEntry("Feet_Arms_Attachment_Fall_Resistance_2", "Item_Attachment_Fall_Resistance_2", null), + "Feet_Body_Legs_Attachment_Stealth_Movement_1": ItemStaticEntry("Feet_Body_Legs_Attachment_Stealth_Movement_1", "Item_Attachment_Stealth_Movement_1", null), + "Feet_Body_Legs_Attachment_Stealth_Movement_2": ItemStaticEntry("Feet_Body_Legs_Attachment_Stealth_Movement_2", "Item_Attachment_Stealth_Movement_2", null), + "Body_Legs_Arms_Attachment_Carrying_Bonus_1": ItemStaticEntry("Body_Legs_Arms_Attachment_Carrying_Bonus_1", "Item_Attachment_Carrying_Bonus_1", null), + "Body_Legs_Arms_Attachment_Carrying_Bonus_2": ItemStaticEntry("Body_Legs_Arms_Attachment_Carrying_Bonus_2", "Item_Attachment_Carrying_Bonus_2", null), + "Body_Legs_Attachment_Regen_Resistance_1": ItemStaticEntry("Body_Legs_Attachment_Regen_Resistance_1", "Item_Attachment_Regen_Resistance_1", null), + "Body_Legs_Attachment_Regen_Resistance_2": ItemStaticEntry("Body_Legs_Attachment_Regen_Resistance_2", "Item_Attachment_Regen_Resistance_2", null), + "Head_Attachment_Boss_Tracker": ItemStaticEntry("Head_Attachment_Boss_Tracker", "Item_Attachment_Boss_Tracker", null), + "Body_Attachment_Stomach_Capacity": ItemStaticEntry("Body_Attachment_Stomach_Capacity", "Item_Attachment_Stomach_Capacity", null), + "Body_Head_Attachment_Quick_Healing": ItemStaticEntry("Body_Head_Attachment_Quick_Healing", "Item_Attachment_Quick_Healing", null), + "Hard_Leather_Head": ItemStaticEntry("Hard_Leather_Head", "Item_Hard_Leather_Head", "Armor_Advanced_Leather"), + "Hard_Leather_Chest": ItemStaticEntry("Hard_Leather_Chest", "Item_Hard_Leather_Chest", "Armor_Advanced_Leather"), + "Hard_Leather_Feet": ItemStaticEntry("Hard_Leather_Feet", "Item_Hard_Leather_Feet", "Armor_Advanced_Leather"), + "Hard_Leather_Arms": ItemStaticEntry("Hard_Leather_Arms", "Item_Hard_Leather_Arms", "Armor_Advanced_Leather"), + "Hard_Leather_Legs": ItemStaticEntry("Hard_Leather_Legs", "Item_Hard_Leather_Legs", "Armor_Advanced_Leather"), + "Ranged_Weapon_Attachment_ADS_Upgrade_1": ItemStaticEntry("Ranged_Weapon_Attachment_ADS_Upgrade_1", "Item_Attachment_Ranged_Weapon_ADS_Upgrade_1", null), + "Ranged_Weapon_Attachment_ADS_Upgrade_2": ItemStaticEntry("Ranged_Weapon_Attachment_ADS_Upgrade_2", "Item_Attachment_Ranged_Weapon_ADS_Upgrade_2", null), + "Ranged_Weapon_Attachment_Ammo_Highlight_1": ItemStaticEntry("Ranged_Weapon_Attachment_Ammo_Highlight_1", "Item_Attachment_Ranged_Weapon_Ammo_Highlight_1", null), + "Ranged_Weapon_Attachment_Ammo_Highlight_2": ItemStaticEntry("Ranged_Weapon_Attachment_Ammo_Highlight_2", "Item_Attachment_Ranged_Weapon_Ammo_Highlight_2", null), + "Ranged_Weapon_Attachment_Wear_1": ItemStaticEntry("Ranged_Weapon_Attachment_Wear_1", "Item_Attachment_Ranged_Weapon_Wear_1", null), + "Ranged_Weapon_Attachment_Wear_2": ItemStaticEntry("Ranged_Weapon_Attachment_Wear_2", "Item_Attachment_Ranged_Weapon_Wear_2", null), + "Ranged_Weapon_Attachment_Stealth_1": ItemStaticEntry("Ranged_Weapon_Attachment_Stealth_1", "Item_Attachment_Ranged_Weapon_Stealth_1", null), + "Ranged_Weapon_Attachment_Stealth_2": ItemStaticEntry("Ranged_Weapon_Attachment_Stealth_2", "Item_Attachment_Ranged_Weapon_Stealth_2", null), + "Ranged_Weapon_Attachment_Lightweight_1": ItemStaticEntry("Ranged_Weapon_Attachment_Lightweight_1", "Item_Attachment_Ranged_Weapon_Lightweight_1", null), + "Ranged_Weapon_Attachment_Lightweight_2": ItemStaticEntry("Ranged_Weapon_Attachment_Lightweight_2", "Item_Attachment_Ranged_Weapon_Lightweight_2", null), + "Ranged_Weapon_Attachment_Economic_1": ItemStaticEntry("Ranged_Weapon_Attachment_Economic_1", "Item_Attachment_Ranged_Weapon_Economic_1", null), + "Ranged_Weapon_Attachment_Economic_2": ItemStaticEntry("Ranged_Weapon_Attachment_Economic_2", "Item_Attachment_Ranged_Weapon_Economic_2", null), + "Ranged_Weapon_Attachment_Rapid_Fire": ItemStaticEntry("Ranged_Weapon_Attachment_Rapid_Fire", "Item_Attachment_Ranged_Weapon_Rapid_Fire", null), + "Ranged_Weapon_Attachment_Damage_1": ItemStaticEntry("Ranged_Weapon_Attachment_Damage_1", "Item_Attachment_Ranged_Weapon_Damage_1", null), + "Ranged_Weapon_Attachment_Damage_2": ItemStaticEntry("Ranged_Weapon_Attachment_Damage_2", "Item_Attachment_Ranged_Weapon_Damage_2", null), + "Ranged_Weapon_Attachment_Extended_Mag": ItemStaticEntry("Ranged_Weapon_Attachment_Extended_Mag", "Item_Attachment_Ranged_Weapon_Extended_Mag", null), + "Ranged_Weapon_Attachment_Speed_1": ItemStaticEntry("Ranged_Weapon_Attachment_Speed_1", "Item_Attachment_Ranged_Weapon_Speed_1", null), + "Ranged_Weapon_Attachment_Speed_2": ItemStaticEntry("Ranged_Weapon_Attachment_Speed_2", "Item_Attachment_Ranged_Weapon_Speed_2", null), + "Ranged_Weapon_Attachment_Additional_Projectiles": ItemStaticEntry("Ranged_Weapon_Attachment_Additional_Projectiles", "Item_Attachment_Ranged_Weapon_Additional_Projectiles", null), + "Ranged_Weapon_Attachment_Sniper_1": ItemStaticEntry("Ranged_Weapon_Attachment_Sniper_1", "Item_Attachment_Ranged_Weapon_Sniper_1", null), + "Ranged_Weapon_Attachment_Sniper_2": ItemStaticEntry("Ranged_Weapon_Attachment_Sniper_2", "Item_Attachment_Ranged_Weapon_Sniper_2", null), + "Ranged_Weapon_Attachment_Animal_Highlight": ItemStaticEntry("Ranged_Weapon_Attachment_Animal_Highlight", "Item_Attachment_Ranged_Weapon_Animal_Highlight", null), + "Ranged_Weapon_Attachment_Increased_Spread": ItemStaticEntry("Ranged_Weapon_Attachment_Increased_Spread", "Item_Attachment_Ranged_Weapon_Increased_Spread", null), + "Ranged_Weapon_Attachment_Decreased_Spread_1": ItemStaticEntry("Ranged_Weapon_Attachment_Decreased_Spread_1", "Item_Attachment_Ranged_Weapon_Decreased_Spread_1", null), + "Ranged_Weapon_Attachment_Decreased_Spread_2": ItemStaticEntry("Ranged_Weapon_Attachment_Decreased_Spread_2", "Item_Attachment_Ranged_Weapon_Decreased_Spread_2", null), + "Advanced_Armor_Bench": ItemStaticEntry("Advanced_Armor_Bench", "Item_Advanced_Armor_Bench", "Deployable_500"), + "Electric_Armor_Bench": ItemStaticEntry("Electric_Armor_Bench", "Item_Electric_Armor_Bench", "Deployable_500"), + "Advanced_Leather": ItemStaticEntry("Advanced_Leather", "Item_Advanced_Leather", null), + "Platinum_Weave": ItemStaticEntry("Platinum_Weave", "Item_Platinum_Weave", null), + "Advanced_Cloth_Head": ItemStaticEntry("Advanced_Cloth_Head", "Item_Advanced_Cloth_Head", "Armor_Advanced_Cloth"), + "Advanced_Cloth_Chest": ItemStaticEntry("Advanced_Cloth_Chest", "Item_Advanced_Cloth_Chest", "Armor_Advanced_Cloth"), + "Advanced_Cloth_Feet": ItemStaticEntry("Advanced_Cloth_Feet", "Item_Advanced_Cloth_Feet", "Armor_Advanced_Cloth"), + "Advanced_Cloth_Arms": ItemStaticEntry("Advanced_Cloth_Arms", "Item_Advanced_Cloth_Arms", "Armor_Advanced_Cloth"), + "Advanced_Cloth_Legs": ItemStaticEntry("Advanced_Cloth_Legs", "Item_Advanced_Cloth_Legs", "Armor_Advanced_Cloth"), + "Animal_Bed": ItemStaticEntry("Animal_Bed", "Item_Animal_Bed", "Deployable_1000"), + "Spotlight_Tripod": ItemStaticEntry("Spotlight_Tripod", "Item_Spotlight_Tripod", "Deployable_250"), + "Wooden_Shield": ItemStaticEntry("Wooden_Shield", "Item_Shield_Wooden", "Shield_Wooden"), + "Mission_Communication_Device_T2": ItemStaticEntry("Mission_Communication_Device_T2", "Item_Mission_Communicator_T2", "Deployable_500"), + "Saddle_Standard_Bag": ItemStaticEntry("Saddle_Standard_Bag", "Item_Saddle_Standard_Bag", null), + "AnimalCarcass_Moa_Juvenile": ItemStaticEntry("AnimalCarcass_Moa_Juvenile", "Item_Carcass_Moa_Juvenile", "Carcass_Medium"), + "AnimalCarcass_Buffalo_Juvenile": ItemStaticEntry("AnimalCarcass_Buffalo_Juvenile", "Item_Carcass_Buffalo_Juvenile", "Carcass_Medium"), + "Water_Trough": ItemStaticEntry("Water_Trough", "Item_Water_Trough", "Deployable_500"), + "AnimalCarcass_Buffalo_Mount": ItemStaticEntry("AnimalCarcass_Buffalo_Mount", "Item_Carcass_Buffalo", "Carcass_Large"), + "AnimalCarcass_Moa_Mount": ItemStaticEntry("AnimalCarcass_Moa_Mount", "Item_Carcass_Moa", "Carcass_Medium"), + "Advanced_Leather_Process": ItemStaticEntry("Advanced_Leather_Process", "Item_Advanced_Leather_Process", null), + "Mission_Flora_Biomatter_Sample": ItemStaticEntry("Mission_Flora_Biomatter_Sample", "Item_Mission_Flora_Biomatter_Sample", null), + "Mission_Digested_Biomatter_Sample": ItemStaticEntry("Mission_Digested_Biomatter_Sample", "Item_Mission_Digested_Biomatter_Sample", null), + "Mission_Damaged_Bioweapon_Sample": ItemStaticEntry("Mission_Damaged_Bioweapon_Sample", "Item_Mission_Damaged_Bioweapon_Sample", null), + "AnimalCarcass_Bear_Contaminated": ItemStaticEntry("AnimalCarcass_Bear_Contaminated", "Item_Carcass_Bear_Contaminated", "Carcass_Large"), + "Wood_Railing_Gate": ItemStaticEntry("Wood_Railing_Gate", "Item_Wood_Railing_Gate", "Deployable_500"), + "Fortification_Wood_Wall": ItemStaticEntry("Fortification_Wood_Wall", "Item_Fortification_Wood_Wall", "Deployable_5000"), + "Fortification_Wood_Spikes": ItemStaticEntry("Fortification_Wood_Spikes", "Item_Fortification_Wood_Spikes", "Deployable_5000"), + "Fortification_Wood_Gate": ItemStaticEntry("Fortification_Wood_Gate", "Item_Fortification_Wood_Gate", "Deployable_5000"), + "Fortification_Wood_Walkway": ItemStaticEntry("Fortification_Wood_Walkway", "Item_Fortification_Wood_Walkway", "Deployable_5000"), + "AnimalCarcass_RockDog": ItemStaticEntry("AnimalCarcass_RockDog", "Item_Carcass_RockDog", "Carcass_Large"), + "Exotic_Delivery_Interface": ItemStaticEntry("Exotic_Delivery_Interface", "Item_Exotic_Delivery_Interface", null), + "AnimalCarcass_BatDog": ItemStaticEntry("AnimalCarcass_BatDog", "Item_Carcass_BatDog", "Carcass_Medium"), + "Mission_Communication_Blueprint_T2": ItemStaticEntry("Mission_Communication_Blueprint_T2", "Item_Mission_Communication_Blueprint_T2", null), + "AnimalCarcass_Needler": ItemStaticEntry("AnimalCarcass_Needler", "Item_Carcass_Needler", "Carcass_Medium"), + "CollectionShipBeacon": ItemStaticEntry("CollectionShipBeacon", "Item_Collection_Ship_Beacon", "Deployable_1000"), + "Mission_AudioLog_Prometheus_1": ItemStaticEntry("Mission_AudioLog_Prometheus_1", "Item_Mission_AudioLog_Prometheus_1", null), + "Mission_AudioLog_Prometheus_2": ItemStaticEntry("Mission_AudioLog_Prometheus_2", "Item_Mission_AudioLog_Prometheus_2", null), + "AnimalCarcass_Deer_Variant": ItemStaticEntry("AnimalCarcass_Deer_Variant", "Item_Carcass_Deer_Var", "Carcass_Medium"), + "Stone_Throwing_Knife": ItemStaticEntry("Stone_Throwing_Knife", "Item_Stone_Throwing_Knife", null), + "Bone_Throwing_Knife": ItemStaticEntry("Bone_Throwing_Knife", "Item_Bone_Throwing_Knife", null), + "Metal_Throwing_Knife": ItemStaticEntry("Metal_Throwing_Knife", "Item_Metal_Throwing_Knife", null), + "Titanium_Throwing_Knife": ItemStaticEntry("Titanium_Throwing_Knife", "Item_Titanium_Throwing_Knife", null), + "Steel_Throwing_Knife": ItemStaticEntry("Steel_Throwing_Knife", "Item_Steel_Throwing_Knife", null), + "Platinum_Throwing_Knife": ItemStaticEntry("Platinum_Throwing_Knife", "Item_Platinum_Throwing_Knife", null), + "Sandworm_Throwing_Knife": ItemStaticEntry("Sandworm_Throwing_Knife", "Item_Sandworm_Throwing_Knife", null), + "Caveworm_Throwing_Knife": ItemStaticEntry("Caveworm_Throwing_Knife", "Item_Caveworm_Throwing_Knife", null), + "Black_Wolf_Throwing_Knife": ItemStaticEntry("Black_Wolf_Throwing_Knife", "Item_Black_Wolf_Throwing_Knife", null), + "Wood_Throwing_Spear": ItemStaticEntry("Wood_Throwing_Spear", "Item_Wood_Throwing_Spear", null), + "Bone_Throwing_Spear": ItemStaticEntry("Bone_Throwing_Spear", "Item_Bone_Throwing_Spear", null), + "Metal_Throwing_Spear": ItemStaticEntry("Metal_Throwing_Spear", "Item_Metal_Throwing_Spear", null), + "Steel_Throwing_Spear": ItemStaticEntry("Steel_Throwing_Spear", "Item_Steel_Throwing_Spear", null), + "Titanium_Throwing_Spear": ItemStaticEntry("Titanium_Throwing_Spear", "Item_Titanium_Throwing_Spear", null), + "Platinum_Throwing_Spear": ItemStaticEntry("Platinum_Throwing_Spear", "Item_Platinum_Throwing_Spear", null), + "Carbon_Throwing_Spear": ItemStaticEntry("Carbon_Throwing_Spear", "Item_Carbon_Throwing_Spear", null), + "Composite_Throwing_Spear": ItemStaticEntry("Composite_Throwing_Spear", "Item_Composite_Throwing_Spear", null), + "Sandworm_Throwing_Spear": ItemStaticEntry("Sandworm_Throwing_Spear", "Item_Sandworm_Throwing_Spear", null), + "Caveworm_Throwing_Spear": ItemStaticEntry("Caveworm_Throwing_Spear", "Item_Caveworm_Throwing_Spear", null), + "AnimalCarcass_Swamp_Quad": ItemStaticEntry("AnimalCarcass_Swamp_Quad", "Item_Carcass_Swamp_Quad", "Carcass_Medium"), + "AnimalCarcass_SwampBird": ItemStaticEntry("AnimalCarcass_SwampBird", "Item_Carcass_SwampBird", "Carcass_Medium"), + "Platinum_Crossbow": ItemStaticEntry("Platinum_Crossbow", "Item_Platinum_Crossbow", "Platinum_Crossbow"), + "Titanium_Crossbow": ItemStaticEntry("Titanium_Crossbow", "Item_Titanium_Crossbow", "Titanium_Crossbow"), + "AnimalCarcass_Chamois_Var": ItemStaticEntry("AnimalCarcass_Chamois_Var", "Item_Carcass_Chamois_Var", "Carcass_Medium"), + "AnimalCarcass_BlueBack": ItemStaticEntry("AnimalCarcass_BlueBack", "Item_Carcass_BlueBack", "Carcass_Large"), + "AnimalCarcass_Blueback_Mount": ItemStaticEntry("AnimalCarcass_Blueback_Mount", "Item_Carcass_BlueBack", "Carcass_Large"), + "AnimalCarcass_Roat_Swamp": ItemStaticEntry("AnimalCarcass_Roat_Swamp", "Item_Carcass_Roat", "Carcass_Small"), + "AnimalCarcass_BlueBack_Lava": ItemStaticEntry("AnimalCarcass_BlueBack_Lava", "Item_Carcass_BlueBack_Lava", "Carcass_Large"), + "AnimalCarcass_Blueback_Lava_Mount": ItemStaticEntry("AnimalCarcass_Blueback_Lava_Mount", "Item_Carcass_BlueBack_Lava", "Carcass_Large"), + "ProspectorID": ItemStaticEntry("ProspectorID", "Item_ProspectorID", null), + "AnimalCarcass_PredatorBird": ItemStaticEntry("AnimalCarcass_PredatorBird", "Item_Carcass_PredatorBird", "Carcass_Small"), + "Advanced_Kitchen_Sink": ItemStaticEntry("Advanced_Kitchen_Sink", "Item_Advanced_Kitchen_Sink", "Deployable_1000"), + "Advanced_Kitchen_Storage": ItemStaticEntry("Advanced_Kitchen_Storage", "Item_Advanced_Kitchen_Storage", "Deployable_1000"), + "Advanced_Kitchen_Bench": ItemStaticEntry("Advanced_Kitchen_Bench", "Item_Advanced_Kitchen_Bench", "Deployable_1000"), + "Electric_Stove": ItemStaticEntry("Electric_Stove", "Item_Electric_Stove", "Deployable_750"), + "Health_Enhancement_Tonic": ItemStaticEntry("Health_Enhancement_Tonic", "Item_Health_Enhancement_Tonic", null), + "Stamina_Enhancement_Tonic": ItemStaticEntry("Stamina_Enhancement_Tonic", "Item_Stamina_Enhancement_Tonic", null), + "Sustenence_Enhancement_Tonic": ItemStaticEntry("Sustenence_Enhancement_Tonic", "Item_Sustenence_Enhancement_Tonic", null), + "Strength_Enhancement_Tonic": ItemStaticEntry("Strength_Enhancement_Tonic", "Item_Strength_Enhancement_Tonic", null), + "Dynamic_Mission_Beacon": ItemStaticEntry("Dynamic_Mission_Beacon", "Item_Dynamic_Mission_Beacon", null), + "AnimalCarcass_SwampQuad_Mount": ItemStaticEntry("AnimalCarcass_SwampQuad_Mount", "Item_Carcass_Swamp_Quad", "Carcass_Medium"), + "AnimalCarcass_Snow_Striker_Mount": ItemStaticEntry("AnimalCarcass_Snow_Striker_Mount", "Item_Carcass_Snow_Striker", "Carcass_Medium"), + "Saddle_Cart": ItemStaticEntry("Saddle_Cart", "Item_Saddle_Cart_Wood", null), + "Dropship_Grenade_T4": ItemStaticEntry("Dropship_Grenade_T4", "Item_Dropship_Grenade_T4", null), + "Dropship_Grenade_Workshop": ItemStaticEntry("Dropship_Grenade_Workshop", "Item_Dropship_Grenade_Workshop", null), + "Dropship_Grenade_Flare": ItemStaticEntry("Dropship_Grenade_Flare", null, null), + "Landmine": ItemStaticEntry("Landmine", "Item_Landmine", "Deployable_100"), + "AnimalCarcass_Wooly_Zebra": ItemStaticEntry("AnimalCarcass_Wooly_Zebra", "Item_Carcass_WoolyZebra", "Carcass_Medium"), +}; diff --git a/src/icarus_editor_core/assets/json/Items/D_ItemsStatic.json b/src/icarus_editor_core/lib/src/generated/Items/D_ItemsStatic.json similarity index 100% rename from src/icarus_editor_core/assets/json/Items/D_ItemsStatic.json rename to src/icarus_editor_core/lib/src/generated/Items/D_ItemsStatic.json diff --git a/src/icarus_editor_core/lib/src/generated/Traits/D_Durable.g.dart b/src/icarus_editor_core/lib/src/generated/Traits/D_Durable.g.dart new file mode 100644 index 0000000..47b5af0 --- /dev/null +++ b/src/icarus_editor_core/lib/src/generated/Traits/D_Durable.g.dart @@ -0,0 +1,117 @@ +// --- GENERATED FILE, DO NOT EDIT --- + +const durables = { + "Basic": null, + "Destroyed": null, + "Destroyed_Tool": 10000, + "Deployable": 1000, + "Stone_Axe": 20000, + "Metal_Axe": 40000, + "Steel_Axe": 80000, + "Titanium_Axe": 120000, + "Platinum_Axe": 120000, + "Meta_Axe": 500000, + "Stone_Pickaxe": 20000, + "Metal_Pickaxe": 40000, + "Titanium_Pickaxe": 120000, + "Platinum_Pickaxe": 120000, + "Meta_Pickaxe": 500000, + "Stone_Knife": 1000, + "Bone_Knife": 1500, + "Caveworm_Knife": 2500, + "Metal_Knife": 8000, + "Sandworm_Knife": 5000, + "Steel_Knife": 16000, + "Titanium_Knife": 30000, + "Platinum_Knife": 24000, + "Combat_Knife": 24000, + "Machete": 40000, + "Meta_Knife": 1000000, + "Wood_Bow": 5000, + "Longbow": 7500, + "Caveworm_Bow": 8500, + "Sandworm_Bow": 10000, + "Recurve_Bow": 12500, + "Compound_Bow": 20000, + "Meta_Item_Shengong": 50000, + "Meta_Item_Inaris": 60000, + "Meta_Item_Larkwell": 40000, + "Meta_Item_Printed": 30000, + "Crossbow": 10000, + "Voxel": 1000000, + "Rock": 1000, + "Wood_Rag_Torch": 10000, + "Wood_Flare": 15000, + "Small_Bush": 25, + "Wood_Spear": 1000, + "Bone_Spear": 2000, + "Caveworm_Spear": 5000, + "Metal_Spear": 10000, + "Sandworm_Spear": 15000, + "Steel_Spear": 20000, + "Titanium_Spear": 30000, + "Platinum_Spear": 30000, + "Carbon_Spear": 30000, + "Composite_Spear": 50000, + "Meta_Spear": 50000, + "Thatch_Building": 500, + "Wood_Building": 1000, + "Stone_Building": 2500, + "Concrete_Building": 4000, + "Metal_Building": 2500, + "Player_Fist": 100000000, + "Deployable_100": null, + "Deployable_250": 250, + "Deployable_500": 500, + "Deployable_750": 750, + "Deployable_1000": 1000, + "Deployable_1500": 1500, + "Deployable_2000": 2000, + "Deployable_2500": 2500, + "Deployable_5000": 5000, + "FireWhacker": 10000, + "Carcass_Small": null, + "Carcass_Medium": 200, + "Carcass_Large": 500, + "Tree": 100000, + "Fire_Arrow": 500, + "Sickle": 20000, + "Bone_Sickle": 10000, + "Titanium_Sickle": 30000, + "Platinum_Sickle": 30000, + "Wood_Repair_Hammer": 2000, + "Iron_Hammer": 10000, + "Steel_Hammer": 20000, + "Platinum_Hammer": 40000, + "Titanium_Hammer": 40000, + "Steel_Pickaxe": 80000, + "Rifle_Hunting": 10000, + "Shotgun": 10000, + "Shovel": 20000, + "Taxidermy_Knife": 15000, + "FireExtinguisher": 10000, + "Meta_Armor": 5500, + "Pistol_Handgun": 3500, + "Rifle_BoltAction": 7500, + "Armor_Cloth": 1000, + "Armor_Leather": 3750, + "Armor_Fur": 2500, + "Armor_Ghillie": 1750, + "Armor_Hunter": 5000, + "Armor_Scale": 6000, + "Armor_Scorpion": 8500, + "Armor_Composite": 10000, + "Armor_PolarBear": 6000, + "Fertilizer": 1000, + "Farmers_Shotgun": 6000, + "Crashed_Ship": 100000, + "Mission_Knife_Lion": 120000, + "Black_Wolf_Knife": 11500, + "Target_Dummy": 50000, + "Armor_Advanced_Cloth": 4500, + "Armor_Advanced_Leather": 7000, + "Meta_Armor_Naneo": 7500, + "Shield_Wooden": 1000, + "Platinum_Crossbow": 15000, + "Titanium_Crossbow": 20000, +}; diff --git a/src/icarus_editor_core/assets/json/Traits/D_Durable.json b/src/icarus_editor_core/lib/src/generated/Traits/D_Durable.json similarity index 100% rename from src/icarus_editor_core/assets/json/Traits/D_Durable.json rename to src/icarus_editor_core/lib/src/generated/Traits/D_Durable.json diff --git a/src/icarus_editor_core/lib/src/generated/Traits/D_Itemable.g.dart b/src/icarus_editor_core/lib/src/generated/Traits/D_Itemable.g.dart new file mode 100644 index 0000000..46b0de1 --- /dev/null +++ b/src/icarus_editor_core/lib/src/generated/Traits/D_Itemable.g.dart @@ -0,0 +1,1077 @@ +// --- GENERATED FILE, DO NOT EDIT --- + +const itemables = { + "Item_Fiber": "Fiber", + "Item_Stone": "Stone", + "Item_Wood": "Wood", + "Item_Stick": "Stick", + "Item_Wood_Floor": "Wood Floor", + "Item_Wood_Wall": "Wood Wall", + "Item_Sulfur": "Sulfur", + "Item_Campfire": "Campfire", + "Item_Crafting_Bench": "Crafting Bench", + "Item_Wood_Door": "Wood Door", + "Item_Wood_Ramp": "Wood Roof/Ramp", + "Item_Wood_Frame": "Wood Frame", + "Item_Stone_Axe": "Stone Axe", + "Dev_Thor_Hammer": "Stone Hammer", + "Item_Stone_Knife": "Stone Knife", + "Item_Carbon_Spear": "Carbon Spear", + "Item_Wood_Flare": "Wood Torch", + "Item_Berry": "Wild Berry", + "Item_Waterskin": "Waterskin", + "Item_Oxygen_Bladder": "Oxygen Bladder", + "Item_Wood_Bow": "Wood Bow", + "Item_Stone_Arrow": "Stone Arrow", + "Item_Charcoal": "Charcoal", + "Item_Metal_Ore": "Iron Ore", + "Item_Refined_Metal": "Iron Ingot", + "Item_Copper_Ore": "Copper Ore", + "Item_Refined_Copper": "Copper Ingot", + "Item_Gold_Ore": "Gold Ore", + "Item_Refined_Gold": "Refined Gold", + "Item_Bauxite": "Aluminium Ore", + "Item_Aluminium": "Aluminium ingot", + "Item_Silica": "Silica Ore", + "Item_Glass": "Glass", + "Item_Kit_Water_Barrel": "Water Barrel", + "Item_Wood_Crate_Small": "Small Wood Crate", + "Item_Raw_Meat": "Raw Meat", + "Item_Cooked_Meat": "Cooked Meat", + "Item_Spoiled_Meat": "Spoiled Meat", + "Item_Tree_Sap": "Tree Sap", + "Item_Leather": "Leather", + "Item_Bone": "Bone", + "Item_Organic_Resin": "Organic Resin", + "Item_Fur": "Fur", + "Item_Oxite": "Oxite", + "Item_Mission_Research2_Abyssal_Oxite": "Abyssal Oxite", + "Item_Rope": "Rope", + "Item_Epoxy": "Epoxy", + "Item_Gunpowder": "Gunpowder", + "Item_Concrete_Mix": "Concrete Mix", + "Item_Bone_Knife": "Bone Knife", + "Item_Bone_Spear": "Bone Spear", + "Item_Bone_Arrow": "Bone Arrow", + "Item_Longbow": "Longbow", + "Item_Oxygen_Tank": "Oxygen Tank", + "Item_Metal_Knife": "Iron Knife", + "Item_Metal_Spear": "Iron Spear", + "Item_Metal_Axe": "Iron Axe", + "Item_Metal_Pickaxe": "Iron Pickaxe", + "Item_Metal_Bolt": "Iron Bolt", + "Item_Copper_Bolt": "Copper Bolt", + "Item_Canteen": "Canteen", + "Item_Crossbow": "Crossbow", + "Item_Meta_Crossbow_Inaris_A": "Inaris \'Rapid\' Crossbow", + "Item_Meta_Crossbow_Inaris_B": "Inaris \'Heavy\' Crossbow", + "Item_Meta_Crossbow_Inaris_C": "Inaris Crossbow", + "Item_Meta_Crossbow_Inaris_D": "Inaris Crossbow", + "Item_Lantern": "Lantern", + "Item_Machete": "Machete", + "Item_Kit_Extractor": "Extractor", + "Item_Kit_Concrete_Furnace": "Concrete Furnace", + "Item_Concrete_Furnace_V2": "Concrete Furnace", + "Item_Kit_Electric_Furnace": "Electric Furnace", + "Item_Electric_Furnace_Large": "Electric Furnace", + "Item_Kit_Generator": "Biofuel Generator", + "Item_Shotgun": "Shotgun", + "Item_Electronics": "Electronics", + "Item_Rifle_Round": "Rifle Round", + "Item_MetaResource": "Exotics", + "Item_Kit_Radar": "Radar", + "Item_Carbon_Fiber": "Carbon Fiber", + "Item_Carbon_Paste": "Carbon Paste", + "Item_Composite_Paste": "Composite Paste", + "Item_Composites": "Composites", + "Item_Stone_Pickaxe": "Stone Pickaxe", + "Item_Wood_Spear": "Wood Spear", + "Item_Flint_Arrow": "Flint Arrow", + "Item_Steel_Arrow": "Steel Arrow", + "Item_Leather_Head": "Leather Head Armor", + "Item_Leather_Chest": "Leather Chest Armor", + "Item_Leather_Arms": "Leather Arms Armor", + "Item_Leather_Legs": "Leather Leg Armor", + "Item_Leather_Feet": "Leather Feet Armor", + "Item_Fur_Head": "Fur Head Armor", + "Item_Fur_Chest": "Fur Chest Armor", + "Item_Fur_Arms": "Fur Arm Armor", + "Item_Fur_Legs": "Fur Leg Armor", + "Item_Fur_Feet": "Fur Feet Armor", + "Item_Wood_Stairs": "Wood Stairs", + "Item_Wood_Ladder": "Wood Ladder", + "Item_Kit_Oxite_Dissolver": "Oxite Dissolver", + "Item_Stone_Frame": "Stone Frame", + "Item_Stone_Wall": "Stone Wall", + "Item_Stone_Floor": "Stone Floor", + "Item_Stone_Ramp": "Stone Roof/Ramp", + "Item_Stone_Stairs": "Stone Stairs", + "Item_Reinforced_Door": "Reinforced Door", + "Item_Kit_Mortar_And_Pestle": "Mortar and Pestle", + "Item_Kit_Wood_Cupboard": "Wood Cupboard", + "Item_Kit_Machining_Bench": "Machining Bench", + "Item_Envirosuit": "Xigo S5 Envirosuit", + "Item_Envirosuit_Deluxe": "First Cohort Envirosuit", + "Item_Envirosuit_Shengong": "Shengong \'Bihu\' Envirosuit", + "Item_Envirosuit_Shengong_2": "Shengong \'Dongtian\' Envirosuit", + "Item_Fire_Arrow": "Fire Arrow", + "Item_Combat_Knife": "Combat Knife", + "Item_Recurve_Bow": "Recurve Bow", + "Item_Compound_Bow": "Compound Bow", + "Item_Aluminium_Arrow": "Aluminium Arrow", + "Item_Binoculars": "Binoculars", + "Item_Biofuel_Lamp": "Biofuel Lamp", + "Item_Frag_Grenade": "Frag Grenade", + "Item_Smoke_Grenade": "Smoke Grenade", + "Item_Carbon_Arrow": "Carbon Arrow", + "Item_Composite_Arrow": "Composite Arrow", + "Item_Composite_Spear": "Composite Spear", + "Item_Flare_Arrow": "Flare Arrow", + "Item_Flashlight": "Flashlight", + "Item_Fabricator": "Fabricator", + "Item_Cooking_Station": "Cooking Station", + "Item_Cooking_Station_V2": "Cooking Station", + "Item_Bean": "Soy Bean", + "Item_Carrot": "Carrot", + "Item_Flour": "Flour", + "Item_Wheat": "Wheat", + "Item_Concrete_Floor": "Concrete Floor", + "Item_Concrete_Frame": "Concrete Frame", + "Item_Concrete_Wall": "Concrete Wall", + "Item_Concrete_Ramp": "Concrete Roof/Ramp", + "Item_Kit_Road": "Road Kit", + "Item_Composter": "Biofuel Composter", + "Item_Kit_Stone_Furnace": "Stone Furnace", + "Item_Kit_Metal_Cupboard": "Iron Cupboard", + "Item_Dev_Fireball": "Fireball", + "Item_Shell_Buckshot": "00 Buckshot Shell", + "Item_Dev_Inspection_Tool": "Inspection Tool", + "Item_Proxy_Dropship": "Drop Ship", + "Item_Water_Pump": "Water Pump", + "Item_Bed_Bedroll": "Bedroll", + "Item_Bed_Wood": "Wood Bed", + "Item_Carcass_Deer": "Deer Carcass", + "Item_Kit_Skinning_Bench": "Skinning Bench", + "Item_Carcass_Roat": "Roat Carcass", + "Item_Carcass_Wulv": "Wulv Carcass", + "Item_Sickle": "Iron Sickle", + "Item_Fireplace": "Fireplace", + "Item_Farming_CropPlot_T2": "Wood Crop Plot", + "Item_Farming_CropPlot_T3": "Iron Crop Plot", + "Item_Farming_CropPlot_T4": "Hydroponic Crop Plot", + "Item_Material_Processor": "Material Processor", + "Item_Kit_Wall_Torch": "Wall Torch", + "Item_Kit_Floor_Torch": "Floor Torch", + "Item_Meta_Axe": "Xigo \'Jack\' Axe", + "Item_Meta_Pickaxe": "Xigo \'Hertz\' Pickaxe", + "Item_Meta_Knife": "Xigo \'Shimmer\' Knife", + "Item_Wood_Window": "Wood Window", + "Item_Fishing_Trap": "Fishing Trap", + "Item_Raw_Fish": "Raw Fish", + "Item_Cooked_Fish": "Cooked Fish", + "Item_Wood_Rag_Torch": "Wood Rag Torch", + "Item_Carcass_RedGoat": "Red Goat Carcass", + "Item_Fishing_Rod": "Fishing Rod", + "Item_Shovel": "Shovel", + "Item_Carpentry_Bench": "Carpentry Bench", + "Item_Carpentry_Bench_T4": "Electric Carpentry Bench", + "Item_Wood_Refined": "Refined Wood", + "Item_Wood_Floor_Refined": "Interior Wood Floor", + "Item_Wood_Frame_Refined": "Interior Wood Frame", + "Item_Wood_Wall_Refined": "Interior Wood Wall", + "Item_Wood_Ramp_Refined": "Interior Wood Ramp", + "Item_Carcass_Snow_Wolf": "Snow Wolf Carcass", + "Item_Wood_Door_Refined": "Interior Wood Door", + "Item_Carcass_Bear": "Bear Carcass", + "Item_Carcass_RockDog": "RockDog Carcass", + "Item_Carcass_Raccoon": "Raccoon Carcass", + "Rocket_Part_Top": "Rocket Part Top", + "Rocket_Part_Mid": "Rocket Part Mid", + "Rocket_Part_Bottom": "Rocket Part Bottom", + "Item_Ice": "Ice", + "Item_FireExtinguisher": "Fire Extinguisher", + "Item_Reinforced_Window": "Reinforced Window", + "Item_Table_Wood": "Wood Table", + "Item_Carcass_Chamois_M": "Chamois Carcass", + "Item_FireWhacker": "Fire Whacker", + "Item_Wood_Crate_Medium": "Medium Wood Crate", + "Item_Chair_Wood": "Wooden Chair", + "Item_Fireplace_Chimney_Ext": "Chimney Extension", + "Item_Fireplace_Chimney_Cap": "Chimney Cap", + "Item_Fireplace_Chimney_Cap_Half": "Chimney Cap Half", + "Item_Wood_Wall_Angle": "Wood Wall Angled", + "Item_Wood_Wall_Angle_Refined": "Interior Wood Wall Angled", + "Item_Wood_Railing": "Wood Railing", + "Item_Carcass_Elephant": "Elephant Carcass", + "Item_Wood_Railing_Refined": "Interior Wood Railing", + "Item_Wood_Railing_Gate_Refined": "Interior Wood Gate", + "Item_Worklamp_Directional": "Directional Worklamp", + "Item_Worklamp_OmniDirectional": "Omnidirectional Worklamp", + "Item_Wood_TrapDoor": "Wood Trapdoor", + "Item_Sponge": "Sponge", + "Item_Wood_Sign_Small": "Small Wood Sign", + "Item_Module_Compass": "Compass Module", + "Item_Module_Waypoint": "Waypoint Module", + "Item_Module_Player_Status": "Team Status Module", + "Item_Module_Player_Tracker": "Player Tracker Module", + "Item_Lily": "Lily", + "Item_Reed_Flower": "Reed Flower", + "Item_Canteen_Lightweight": "Lightweight Canteen", + "Item_Wood_TrapDoor_Refined": "Interior Wood Trapdoor", + "Item_Refrigerator": "Refrigerator", + "Item_Envirosuit_Tier2": "Xigo S5-II Envirosuit", + "Item_Envirosuit_Tier3": "Xigo S5-X Envirosuit", + "Item_Envirosuit_Tier4": "Xigo \'Gustav\' S5 Envirosuit", + "Item_Envirosuit_Tier5": "Xigo \'Duo\' S5 Envirosuit", + "Item_Envirosuit_Tier6": "Xigo \'Hark\' S5 Envirosuit", + "Item_Envirosuit_Tier7": "Xigo \'Fermi\' S5 Envirosuit", + "Item_Carcass_BabyDeer": "Small Deer Carcass", + "Item_Metal_Frame": "Iron Frame", + "Item_Rifle_Sniper": "Sniper Rifle", + "Item_Rifle_Hunting": "Hunting Rifle", + "Item_Rifle_Assault": "Assault Rifle", + "Item_Ghillie_Head": "Ghillie Head Armor", + "Item_Ghillie_Chest": "Ghillie Chest Armor", + "Item_Ghillie_Arms": "Ghillie Arms Armor", + "Item_Ghillie_Legs": "Ghillie Leg Armor", + "Item_Ghillie_Feet": "Ghillie Feet Armor", + "Item_Hunter_Head": "Hunter Head Armor", + "Item_Hunter_Chest": "Hunter Chest Armor", + "Item_Hunter_Arms": "Hunter Arms Armor", + "Item_Hunter_Legs": "Hunter Leg Armor", + "Item_Hunter_Feet": "Hunter Feet Armor", + "Item_Building_UpgradeTool": "Building Upgrade Tool", + "Item_Yeast": "Yeast", + "Item_Bread": "Bread", + "Item_Flatbread": "Flatbread", + "Item_Dough_Bread": "Bread Dough", + "Item_Dough_Flatbread": "Flatbread Dough", + "Item_Beer": "Beer", + "Item_Wine": "Wine", + "Item_Glass_Bottle_Beer": "Beer Bottle", + "Item_Dev_Bug_Tool": "Bug Tool", + "Item_Pistol_Handgun": "Pistol", + "Item_Pistol_Round": "Pistol Round", + "Item_Carcass_PolarBear": "Polar Bear Carcass", + "Item_Glass_Bottle_Wine": "Wine Bottle", + "Item_Thermos": "Thermos", + "Item_Thermos_IceWater": "Ice Water", + "Item_Jerrycan": "Biofuel Can", + "Item_Metal_Ladder": "Aluminium Ladder", + "Item_Metal_Crate_Small": "Small Iron Crate", + "Item_Metal_Crate_Medium": "Medium Iron Crate", + "Item_Rifle_Round_Incendiary": "Incendiary Rifle Round", + "Item_Rifle_Round_Armor_Piercing": "Armor Piercing Rifle Round", + "Item_Character_Crafting": "Character Crafting", + "Item_Composite_Head": "Composite Head Armor", + "Item_Composite_Chest": "Composite Chest Armor", + "Item_Composite_Arms": "Composite Arms Armor", + "Item_Composite_Legs": "Composite Legs Armor", + "Item_Composite_Feet": "Composite Feet Armor", + "Item_Carbon_Head": "Naneo Head Armor", + "Item_Carbon_Chest": "Naneo Chest Armor", + "Item_Carbon_Arms": "Naneo Arms Armor", + "Item_Carbon_Legs": "Naneo Legs Armor", + "Item_Carbon_Feet": "Naneo Feet Armor", + "Item_Rifle_Energy_Hunting": "Energy Hunting Rifle", + "Item_Rifle_Energy_Assault": "Energy Assault Rifle", + "Item_Rifle_Energy_Sniper": "Energy Sniper Rifle", + "Item_Cloth_Head": "Cloth Head Armor", + "Item_Cloth_Chest": "Cloth Chest Armor", + "Item_Cloth_Arms": "Cloth Arm Armor", + "Item_Cloth_Legs": "Cloth Leg Armor", + "Item_Cloth_Feet": "Cloth Feet Armor", + "Item_Stone_Wall_Angle": "Stone Wall Angled", + "Item_Composter_Wood": "Wood Composter", + "Item_Module_Creature_Tracker": "Creature Tracker Module", + "Item_PotBellyStove": "Potbelly Stove", + "Item_Rain_Reservoir": "Rain Reservoir", + "Item_WoodBarrel": "Wooden Barrel", + "Item_Brazier": "Brazier", + "Item_Concrete_Wall_Angle": "Concrete Wall Angled", + "Item_Wood_Floor_TrapDoor": "Wood Floor Trapdoor", + "Item_Interior_Wood_Floor_TrapDoor": "Interior Wood Floor Trapdoor", + "Item_Wood_Frame_Pillar": "Wood Frame Pillar", + "Item_Wood_Frame_Angle": "Wood Frame Angled", + "Item_Interior_Wood_Frame_Pillar": "Interior Wood Frame Pillar", + "Item_Interior_Wood_Frame_Angle": "Interior Wood Frame Angled", + "Item_Interior_Wood_Stairs": "Interior Wood Stairs", + "Item_Stone_Frame_Pillar": "Stone Frame Pillar", + "Item_Stone_Frame_Angled": "Stone Frame Angled", + "Item_Stone_Floor_TrapDoor": "Stone Floor Trapdoor", + "Item_Concrete_Frame_Pillar": "Concrete Frame Pillar", + "Item_Concrete_Frame_Angled": "Concrete Frame Angled", + "Item_Concrete_Floor_TrapDoor": "Concrete Floor Trapdoor", + "Item_Concrete_Stairs": "Concrete Stairs", + "Item_Metal_Oxite_Dissolver": "Metal Oxite Dissolver", + "Item_Building_RepairTool": "Wood Hammer", + "Item_Carcass_Lion_F": "Cougar Carcass", + "Item_Carcass_Cougar_Alpha": "Alpha Cougar Carcass", + "Item_Wood_Hedgehog_Medium": "Medium Wood Hedgehog", + "Item_Scorpion_Hedgehog_Medium": "Scorpion Hedgehog", + "Item_Scorpion_Trap_Medium": "Scorpion Pincer Trap", + "Item_Wood_Beam": "Wood Beam", + "Item_SplineTool_Electricity": "Electricity Tool", + "Item_SplineTool_Water": "Water Pipe Tool", + "Item_SplineTool_Fuel": "Fuel Pipe Tool", + "Item_PRV_Head": "Preview Head Armor", + "Item_PRV_Chest": "Preview Chest Armor", + "Item_PRV_Legs": "Preview Leg Armor", + "Item_PRV_Arms": "Preview Arm Armor", + "Item_PRV_Feet": "Preview Feet Armor", + "Item_Thatch_Frame": "Thatch Frame", + "Item_Thatch_Floor": "Thatch Floor", + "Item_Thatch_Wall": "Thatch Wall", + "Item_Thatch_Wall_Angle": "Thatch Wall Angled", + "Item_Thatch_Ramp": "Thatch Roof/Ramp", + "Item_Bandage_Basic": "Basic Bandage", + "Item_Faction_Body": "Prospector Body", + "Item_Player_Fist": "Fists", + "Item_Kit_Basic_Oxite_Dissolver": "Oxidizer", + "Item_ResourceStack_Wood": "Wood Pile", + "Item_ResourceStack_Stone": "Stone Pile", + "Item_Titanium_Ore": "Titanium Ore", + "Item_Platinum_Ore": "Platinum Ore", + "Item_Coal_Ore": "Coal Ore", + "Item_Titanium_Ingot": "Titanium Ingot", + "Item_Platinum_Ingot": "Platinum Ingot", + "Item_Interior_Wood_Beam": "Interior Wood Beam", + "Item_Stone_Beam": "Stone Beam", + "Item_Concrete_Beam": "Concrete Beam", + "Item_Thatch_Beam": "Thatch Beam", + "Item_Dev_Pyromancy_Flame": "Pyromancy Flame", + "Item_LightningRod_Basic": "Lightning Rod", + "Item_Solar_Panel": "Solar Panel", + "Item_Interior_Wood_Ladder": "Interior Wood Ladder", + "Item_Thatch_Ladder": "Thatch Ladder", + "Item_Reinforced_Ladder": "Reinforced Ladder", + "Item_Armor_Bench": "Textiles Bench", + "Item_Masonry_Bench": "Masonry Bench", + "Item_Cement_Mixer": "Cement Mixer", + "Item_Thatch_Frame_Pillar": "Thatch Frame Pillar", + "Item_Thatch_Frame_Angled": "Thatch Frame Angled", + "Item_Thatch_TrapDoor": "Thatch Trapdoor", + "Item_Thatch_Floor_TrapDoor": "Thatch Floor Trapdoor", + "Item_Thatch_Window": "Thatch Window", + "Item_Thatch_Door": "Thatch Door", + "Item_Thatch_Stairs": "Thatch Stairs", + "Item_Thatch_Railing": "Thatch Railing", + "Item_Interior_Wood_Crate_Small": "Small Interior Wood Crate", + "Item_Interior_Wood_Crate_Medium": "Medium Interior Wood Crate", + "Item_Interior_Wood_Cupboard": "Interior Wood Cupboard", + "Item_Herbalism_Bench": "Herbalism Bench", + "Item_Carcass_Mammoth": "Mammoth Carcass", + "Item_WildSeed_Lily": "Wild Lily Seed", + "Item_Titanium_Pickaxe": "Titanium Pickaxe", + "Item_Titanium_Axe": "Titanium Axe", + "Item_Rug_Deer": "Deer Rug", + "Item_Rug_AlphaWolf": "Alpha Wolf Rug", + "Item_Rug_Conifer_Wolf": "Conifer Wolf Rug", + "Item_Rug_Weave_Thin": "Thin Woven Rug", + "Item_Rug_Weave_Thick": "Thick Woven Rug", + "Item_Trophy_Bench": "Trophy Bench", + "Item_Deer_Trophy": "Deer Trophy", + "Item_Bear_Trophy": "Bear Trophy", + "Item_PolarBear_Trophy": "Polar Bear Trophy", + "Item_Cougar_Trophy": "Cougar Trophy", + "Item_Jaguar_Trophy": "Jaguar Trophy", + "Item_Jaguar_Black_Trophy": "Black Jaguar Trophy", + "Item_Deer_Head": "Deer Head", + "Item_Bear_Head": "Bear Head", + "Item_PolarBear_Head": "Polar Bear Head", + "Item_Cougar_Head": "Cougar Head", + "Item_Jaguar_Head": "Jaguar Head", + "Item_Jaguar_Black_Head": "Black Jaguar Head", + "Item_Taxidermy_Knife": "Taxidermy Knife", + "Item_Iron_Floor": "Aluminium Floor", + "Item_Iron_Wall": "Aluminium Wall", + "Item_Iron_Wall_Angle": "Aluminium Wall Angled", + "Item_Iron_Ramp": "Aluminium Roof/Ramp", + "Item_Iron_Beam": "Aluminium Beam", + "Item_Iron_Door": "Aluminium Door", + "Item_Iron_TrapDoor": "Aluminium Trapdoor", + "Item_Iron_Window": "Aluminium Window", + "Item_Iron_Floor_TrapDoor": "Aluminium Floor Trapdoor", + "Item_Iron_Stairs": "Aluminium Stairs", + "Item_Paste_Health_Regen": "Health Regeneration Paste", + "Item_Paste_Health_Buff": "Health Buff Paste", + "Item_Paste_Health_Restore": "Health Restoration Paste", + "Item_Paste_Stamina_Regen": "Stamina Regeneration Paste", + "Item_Paste_Stamina_Buff": "Stamina Buff Paste", + "Item_Paste_Stamina_Restore": "Stamina Restoration Paste", + "Item_Paste_Stamina_Consumption": "Stamina Consumption Paste", + "Item_Paste_Oxygen_Buff": "Oxygen Buff Paste", + "Item_Paste_Oxygen_Restore": "Oxygen Restoration Paste", + "Item_Paste_Oxygen_Consumption": "Oxygen Consumption Paste", + "Item_Paste_Food_Consumption": "Food Consumption Paste", + "Item_Paste_Water_Consumption": "Water Consumption Paste", + "Item_Reinforced_TrapDoor": "Reinforced Trapdoor", + "Item_Concrete_TrapDoor": "Heavy Trapdoor", + "Item_IceBox": "Ice Box", + "Item_Bed_Interior_Wood": "Wooden Bed", + "Item_Carcass_DeerLarge": "Deer Carcass", + "Item_Carcass_DesertDeer": "Antelope Carcass", + "Item_Glass_Beam": "Glass Beam", + "Item_Glass_Wall": "Glass Wall", + "Item_Glass_Wall_Angle": "Glass Wall Angled", + "Item_Glass_Ramp": "Glass Roof", + "Item_Glass_Door": "Glass Door", + "Item_Glass_Window": "Glass Window", + "Item_Concrete_Window": "Heavy Glass Window", + "Item_Corn": "Corn", + "Item_Carcass_Desert_Wolf": "Hyena Carcass", + "Item_Player_Gravestone": "Dead Prospector", + "Item_Titanium_Knife": "Titanium Knife", + "Item_Titanium_Arrow": "Titanium Arrow", + "Item_Titanium_Spear": "Titanium Spear", + "Item_Titanium_Sickle": "Titanium Sickle", + "Item_Raw_Prime_Meat": "Raw Prime Meat", + "Item_Cooked_Prime_Meat": "Cooked Prime Meat", + "Item_Repair_Bench": "Repair Bench", + "Item_Carcass_DesertDeerLarge": "Large Antelope Carcass", + "Item_WaterBomb": "Water Bomb", + "Item_Coconut": "Young Coconut", + "Item_Coconut_Mid": "Ripe Coconut", + "Item_Coconut_Mature": "Mature Coconut", + "Item_Bandage_Heat": "Heat Bandage", + "Item_Poison_Arrow": "Poison Arrow", + "Item_Poison_Paste": "Poison Paste", + "Item_Anvil_Bench": "Anvil Bench", + "Item_Steel_Spear": "Steel Spear", + "Item_Steel_Axe": "Steel Axe", + "Item_Steel_Ingot": "Steel Ingot", + "Item_Steel_Bloom": "Steel Bloom", + "Item_Steel_Knife": "Steel Knife", + "Item_Steel_Pickaxe": "Steel Pickaxe", + "Item_Steel_Bolt": "Steel Bolt", + "Item_Carcass_Alpha_Wolf": "Alpha Wolf Carcass", + "Item_Carcass_Alpha_Desert_Wolf": "Alpha Hyena Carcass", + "Item_Carcass_Jaguar": "Jaguar Carcass", + "Item_Suture_Kit": "Suture Kit", + "Item_Antipoison": "Anti-poison", + "Item_Antiseptic": "Antibiotics", + "Item_Antiparasitic": "Anti-parasitic treatment", + "Item_Blood_Thinner": "Blood Thinner", + "Item_Wood_Roof_Corner": "Wood Roof Corner", + "Item_Stone_Roof_Corner": "Stone Roof Corner", + "Item_Concrete_Roof_Corner": "Concrete Roof Corner", + "Item_Thatch_Roof_Corner": "Thatch Roof Corner", + "Item_Iron_Roof_Corner": "Aluminium Roof Corner", + "Item_Glass_Roof_Corner": "Glass Roof Corner", + "Item_FirePit": "Firepit", + "Item_Carcass_Pronghorn": "Pronghorn Carcass", + "Item_Dehumidifier": "Dehumidifier", + "Item_Player_Sleeping": "Sleeping Prospector", + "Item_Carcass_Conifer_Wolf": "Conifer Wolf Carcass", + "Item_Portable_Beacon": "Portable Beacon", + "Item_Crushed_Bone": "Crushed Bone", + "Item_Glassworking_Bench": "Glassworking Bench", + "Item_Glassworking_Bench_V2": "Glassworking Bench", + "Item_Leather_Curtain_Door": "Leather Curtain Door", + "Item_Carcass_Mammoth_Boss": "Mammoth Carcass", + "Item_Kitchen_Bench": "Kitchen Bench", + "Item_Kitchen_Stove": "Biofuel Stove", + "Item_Kitchen_Storage": "Kitchen Storage Block", + "Item_Carcass_SnowLeopard": "Snow Leopard Carcass", + "Item_Carcass_SnowLeopard_Alpha": "Alpha Snow Leopard Carcass", + "Item_Mammoth_Tusk": "Mammoth Tusk", + "Item_Bone_Sickle": "Bone Sickle", + "Item_Glass_Jar": "Glass Jar", + "Item_Glass_Jar_Jam": "Berry Jam", + "Item_Polarbear_Pelt": "Polar Bear Pelt", + "Item_Polarbear_Head_Armor": "Polar Bear Head Armor", + "Item_Polarbear_Chest": "Polar Bear Chest Armor", + "Item_Polarbear_Arms": "Polar Bear Arm Armor", + "Item_Polarbear_Legs": "Polar Bear Leg Armor", + "Item_Polarbear_Feet": "Polar Bear Feet Armor", + "Item_Iron_Nail": "Iron Nail", + "Item_Copper_Nail": "Copper Nail", + "Item_Steel_Screw": "Steel Screw", + "Item_Iron_Hammer": "Iron Hammer", + "Item_Meta_Hammer_Printed": "MXC Hammer", + "Item_Steel_Hammer": "Steel Hammer", + "Faction_Satellite": "Terraforming Satellite", + "Item_Steel_Rebar": "Steel Rebar", + "Item_Platinum_Bolt": "Platinum Bolt", + "Item_Titanium_Bolt": "Titanium Bolt", + "Item_Carcass_Snow_Rabbit": "Snow Rabbit Carcass", + "Item_Carcass_Rabbit": "Rabbit Carcass", + "Item_Carcass_Jaguar_Black": "Black Jaguar Carcass", + "Item_Rifle_BoltAction": "Bolt Action Rifle", + "Item_Bio_Needle": "Bio-Warhead", + "Item_Splint": "Splint", + "Item_Antibiotic_Paste": "Antibiotic Paste", + "Item_Antiparasitic_Paste": "Anti-parasitic Paste", + "Item_Antipoison_Paste": "Anti-poison Paste", + "Item_Blood_Thinning_Paste": "Blood Thinning Paste", + "Item_Antibiotic_Tonic": "Antibiotic Tonic", + "Item_Antiparasitic_Tonic": "Anti-parasitic Tonic", + "Item_Antipoison_Tonic": "Anti-poison Tonic", + "Item_Blood_Thinning_Tonic": "Blood Thinning Tonic", + "Item_Antibiotic_Pill": "Antibiotic Pill", + "Item_Antiparastic_Pill": "Anti-parasitic Pill", + "Item_Antipoison_Pill": "Anti-poison Pill", + "Item_Blood_Thinning_Pill": "Blood Thinning Pill", + "Item_Platinum_Spear": "Platinum Spear", + "Item_Faction_Mission_Drill": "Biofuel Drill", + "Item_Platinum_Knife": "Platinum Knife", + "Item_Sandworm_Scale": "Sandworm Scale", + "Item_Platinum_Sickle": "Platinum Sickle", + "Item_Platinum_Hammer": "Platinum Hammer", + "Item_Titanium_Hammer": "Titanium Hammer", + "Item_Platinum_Axe": "Platinum Axe", + "Item_Platinum_Pickaxe": "Platinum Pickaxe", + "Item_Leather_Curtain_Window": "Leather Curtain Window", + "Item_Wood_Build_HalfPitch": "Wood Half Pitch", + "Item_Wood_Build_HalfNormal": "Wood Half Normal", + "Item_Sandworm_Knife": "Sandworm Knife", + "Item_Sandworm_Spear": "Sandworm Spear", + "Item_Sandworm_Arrow": "Sandworm Arrow", + "Item_Sandworm_Bow": "Sandworm Bow", + "Item_Caveworm_Knife": "Caveworm Knife", + "Item_Caveworm_Spear": "Caveworm Spear", + "Item_Caveworm_Arrow": "Caveworm Arrow", + "Item_Caveworm_Bow": "Caveworm Bow", + "Item_Concrete_Railing": "Concrete Railing", + "Item_Iron_Railing": "Aluminium Railing", + "Item_Reinforced_Railing": "Reinforced Railing", + "Item_Carcass_Pack_Wolf": "Pack Wolf Carcass", + "Item_Tech_1": "Device Component", + "Item_Tech_2": "Device Component", + "Item_Tech_3": "Device Component", + "Item_TechRecombined": "Larkwell Martinez Device", + "Item_Survey_Radar": "Geo-Station", + "Item_Survey_Transmitter": "Uplink Transmitter", + "Item_Carcass_WildBoar": "Wild Boar Carcass", + "Item_Carcass_Zebra": "Zebra Carcass", + "Item_Meta_Ration": "MicroMeal", + "Item_Meta_Super_Ration": "UltraMeal", + "Item_Meta_Soda": "Go", + "Item_Meta_Oxygen_Gel": "Oxygel", + "Item_Meta_Stamina_Gel": "Endurogel", + "Item_Thatch_Halfpiece": "Thatch Halfpieces", + "Item_Wood_Halfpiece": "Wood Halfpieces", + "Item_Stone_Halfpiece": "Stone Halfpieces", + "Item_Refined_Halfpiece": "Interior Wood Halfpieces", + "Item_Glass_Halfpiece": "Glass Halfpieces", + "Item_Iron_Halfpiece": "Aluminium Halfpieces", + "Item_Concrete_Halfpiece": "Concrete Halfpieces", + "Item_Thatch_Roof_Half_Pitch": "Thatch Halfpitches", + "Item_Wood_Roof_Half_Pitch": "Wood Halfpitches", + "Item_Stone_Roof_Half_Pitch": "Stone Halfpitches", + "Item_Refined_Roof_Half_Pitch": "Interior Wood Halfpitches", + "Item_Glass_Roof_Half_Pitch": "Glass Halfpitches", + "Item_Iron_Roof_Half_Pitch": "Aluminium Halfpitches", + "Item_Concrete_Roof_Half_Pitch": "Concrete Halfpitches", + "Item_Module_Movement": "Mass Dampener Module", + "Item_Module_Carry_Weight": "AdLift Module", + "Item_Module_Poison_Resistance": "Detoxifier Module", + "Item_Module_Fire_Resistance": "Lowburn Module", + "Item_Module_Inventory_Slots": "Patcher I Module", + "Item_Module_Inventory_Slots_2": "Patcher II Module", + "Item_Module_Consumption": "DoseUp Module", + "Item_Module_Fall_Damage": "KickFall Module", + "Item_Meta_Axe_Shengong_Alpha": "Shengong \'Heike\' Axe", + "Item_Meta_Axe_Shengong_Beta": "Shengong \'Sen\' Axe", + "Item_Meta_Axe_Shengong_Charlie": "Shengong \'Lie\' Axe", + "Item_Meta_Pickaxe_Shengong_Alpha": "Shengong \'Kuang\' Pickaxe", + "Item_Meta_Pickaxe_Shengong_Beta": "Shengong \'Dong\' Pickaxe", + "Item_Meta_Pickaxe_Shengong_Charlie": "Shengong \'Sui Shi\' Pickaxe", + "Item_Meta_Pickaxe_Shengong_Delta": "Shengong \'Jushi\' Pickaxe", + "Item_Meta_Knife_Shengong_Alpha": "Shengong \'Qie\' Knife", + "Item_Meta_Knife_Shengong_Beta": "Shengong \'Daokou\' Knife", + "Item_Meta_Knife_Shengong_Charlie": "Shengong \'Shui\' Knife", + "Item_Meta_Knife_Shengong_Delta": "Shengong \'Sichou\' Knife", + "Item_Meta_Spear_Shengong_Alpha": "Shengong \'Xingxing\' Spear", + "Item_Meta_Spear_Shengong_Beta": "Shengong \'Gong Bu\' Spear", + "Item_Meta_Spear_Shengong_Charlie": "Shengong \'Dida\' Spear", + "Item_Meta_Spear_Shengong_Detla": "Shengong \'Jiju\' Spear", + "Item_Meta_Hammer_Shengong_Alpha": "Shengong \'Tetsuo\' Hammer", + "Item_Meta_Hammer_Shengong_Beta": "Shengong \'Akira\' Hammer", + "Item_Meta_Bow_Shengong_Alpha": "Shengong \'Jijing\' Bow", + "Item_Meta_Bow_Shengong_Beta": "Shengong \'Ji\' Bow", + "Item_Meta_Bow_Shengong_Charlie": "Shengong \'Zhang Hu\' Bow", + "Item_Meta_Arrow_Shengong": "Shengong \'Wenhe\' Arrow", + "Item_Meta_Arrow_Set_Shengong": "Shengong \'Wenhe\' Arrows Bundle", + "Item_Meta_Oxygen_Tank_Shengong": "Shengong \'Liwei\' O2 Tank", + "Item_Meta_Canteen_Shengong": "Shengong \'Hulu\' Canteen", + "Item_Meta_Bandage_Shengong": "Shengong \'Yeying\' Bandage", + "Item_Meta_Axe_Printed": "MXC Axe", + "Item_Meta_Pickaxe_Printed": "MXC Pickaxe", + "Item_Meta_Knife_Printed": "MXC Knife", + "Item_Meta_Spear_Printed": "MXC Spear", + "Item_Meta_Firewhacker_Printed": "MXC Firewhacker", + "Item_Meta_Arrow_Printed_Alpha": "MXC Venom Arrow", + "Item_Meta_Arrow_Printed_Beta": "MXC Nerve Arrow", + "Item_Meta_Arrow_Printed_Charlie": "MXC Flange Arrow", + "Item_Meta_Arrow_Set_Printed_Alpha": "MXC Venom Arrows Bundle", + "Item_Meta_Arrow_Set_Printed_Beta": "MXC Nerve Arrows Bundle", + "Item_Meta_Arrow_Set_Printed_Charlie": "MXC Flange Arrows Bundle", + "Item_Meta_Cot_Printed": "MXC Cot", + "Item_Meta_Coal_Set": "Comet Coal (stack)", + "Item_Meta_Coal": "Comet Coal", + "Item_Pumpkin": "Pumpkin", + "Item_Mushroom": "Mushroom", + "Item_Squash": "Squash", + "Item_Watermelon": "Watermelon", + "Item_Cooked_Corn": "Charred Corn", + "Item_Cooked_Pumpkin": "Grilled Pumpkin", + "Item_Cooked_Squash": "Roast Squash", + "Item_Cooked_Carrot": "Barbecue Carrot", + "Item_Cooked_Mushroom": "Seared Mushroom", + "Item_Corn_Soup": "Sweetcorn Soup", + "Item_Fruit_Salad": "Fruit Salad", + "Item_Mushroom_Soup": "Mushroom Soup", + "Item_Wild_Salad": "Wild Salad", + "Item_Meat_Stew": "Stew", + "Item_Fried_Soy_Beans": "Soy Bean Stir-fry", + "Item_Fish_Dish": "Fish curry", + "Item_Creamed_Corn": "Creamed Corn", + "Item_Roasted_Vegetables": "Roast Vegetables", + "Item_Animal_Fat": "Animal Fat", + "Item_Pastry": "Pastry", + "Item_Fruit_Pie": "Fruit Pie", + "Item_Meat_Pie": "Meat Pie", + "Item_Vegetable_Pie": "Vegetable Pie", + "Item_Pumpkin_Bread": "Pumpkin Bread", + "Item_Crumbed_Fish_Fillet": "Crumbed Fish Fillet", + "Item_Pickled_Carrot": "Pickled Carrot", + "Item_Chemistry_Bench": "Chemistry Bench", + "Item_Water_Generator": "Waterwheel Generator", + "Item_Water_Sprinkler": "Water Sprinkler", + "Item_Electric_Armor_Bench": "Electric Textiles Bench", + "Item_Masonry_Bench_T4": "Electric Masonry Bench", + "Item_Composter_Electric": "Electric Composter", + "Item_Electric_Stove": "Electric Stove", + "Item_Advanced_Kitchen_Bench": "Marble Kitchen Bench", + "Item_Advanced_Kitchen_Storage": "Marble Kitchen Storage", + "Item_Advanced_Kitchen_Sink": "Plumbed Sink", + "Item_Carcass_Buffalo": "Buffalo Carcass", + "Item_Cocoa": "Cocoa Seed", + "Item_Coffee": "Coffee Bean", + "Item_GreenTea": "Tea", + "Item_WildTea": "Gorse Flower", + "Item_Meta_Antibiotic_Vaccine_Alpha": "Bacterial Vaccine I", + "Item_Meta_Antibiotic_Vaccine_Beta": "Bacterial Vaccine II", + "Item_Meta_Antibiotic_Vaccine_Charlie": "Bacterial Vaccine III", + "Item_Meta_Antipoison_Vaccine_Alpha": "Anti-poison Vaccine I", + "Item_Meta_Antipoison_Vaccine_Beta": "Anti-poison Vaccine II", + "Item_Meta_Antipoison_Vaccine_Charlie": "Anti-poison Vaccine III", + "Item_Meta_Antiparasitic_Vaccine_Alpha": "Anti-parasitic Vaccine I", + "Item_Meta_Antiparasitic_Vaccine_Beta": "Anti-parasitic Vaccine II", + "Item_Meta_Antiparasitic_Vaccine_Charlie": "Antiparasitic Vaccine III", + "Item_Meta_Blood_Thinning_Vaccines_Alpha": "Blood Thinning Vaccine I", + "Item_Meta_Blood_Thinning_Vaccines_Beta": "Blood Thinning Vaccine II", + "Item_Meta_Blood_Thinning_Vaccines_Charlie": "Blood Thinning Vaccine III", + "Item_Electric_Dehumidier": "Electric Dehumidifier", + "Item_Electric_Dehumidier_V2": "Electric Dehumidifier", + "Item_Faction_Mission_Laser": "Vapor Laser", + "Item_Mission_Sonic_Disrupter": "Acoustic Cavitation Cannon", + "Item_Heater_Large": "Heavy Heater ", + "Item_Cooler_Large": "Heavy Air Conditioner", + "Item_WaterWheel_Generator": "Water Wheel", + "Item_HighTech_1": "Unknown component", + "Item_HighTech_2": "Unknown component", + "Item_HighTech_3": "Unknown component", + "Item_HighTech_Assembled": "Unknown Device", + "Item_Basic_Wall_Light": "Basic Wall Light", + "Item_Basic_Ceiling_Light": "Basic Ceiling Light", + "Item_Faction_Mission_WallDrill": "Tunnelling Drill", + "Item_Thermos_GreenTea": "Hot Tea", + "Item_Thermos_WildTea": "Gorse Tea", + "Item_Thermos_Cocoa": "Hot Cocoa", + "Item_Thermos_Coffee": "Hot Coffee", + "Item_Mesh_Backpack": "Leather Backpack", + "Item_Delivery_Object": "Terraforming Flechette", + "Item_Mining_Backpack": "Gatherer\'s Backpack", + "Item_Basic_Quiver": "Archer\'s Backpack", + "Item_Basic_Bandolier": "Chou Bandolier", + "Item_Bait": "Animal Bait", + "Item_Poisoned_Bait": "Poisoned Animal Bait", + "Item_Wood_Cupboard_Small": "Small Wood Cupboard", + "Item_Interior_Wood_Cupboard_Small": "Small Interior Wood Cupboard", + "Item_Metal_Cupboard_Small": "Small Iron Cupboard", + "Item_Meta_Campfire_Printed": "MXC Campfire", + "Item_Meta_Sickle_Printed": "MXC Sickle", + "Item_Faction_Mission_AquaScanner": "Hydro-scanner", + "Item_Deep_Mining_Drill_Electric": "Electric Deep-Mining Drill", + "Item_Deep_Mining_Drill_Biofuel": "Biofuel Deep-Mining Drill", + "Item_Mission_Thruster": "MXC Thruster MK-I (Repaired)", + "Item_Mission_Thruster_Salvaged": "MXC Thruster MK-I (Salvaged)", + "Item_Mission_Thruster_Part": "Damaged Thruster Part", + "Item_Mission_Navigation": "MXC Navigation MK-I (Repaired)", + "Item_Mission_Navigation_Part": "Damaged Guidance System Part", + "Item_Mission_Ship_Cargo": "Strange Device", + "Item_Buffalo_Head": "Buffalo Head", + "Item_Buffalo_Trophy": "Buffalo Trophy", + "Item_Mammoth_Head": "Mammoth Head", + "Item_Mammoth_Trophy": "Mammoth Trophy", + "Item_SnowLeopard_Head": "Snow Leopard Head", + "Item_SnowLeopard_Trophy": "Snow Leopard Trophy", + "Item_AlphaWolf_Head": "Alpha Wolf Head", + "Item_AlphaWolf_Trophy": "Alpha Wolf Trophy", + "Item_ConiferWolf_Head": "Conifer Wolf Head", + "Item_ConiferWolf_Trophy": "Conifer Wolf Trophy", + "Item_SnowWolf_Head": "Snow Wolf Head", + "Item_SnowWolf_Trophy": "Snow Wolf Trophy", + "Item_DesertWolf_Head": "Hyena Head", + "Item_DesertWolf_Trophy": "Hyena Trophy", + "Item_Meta_Arrow_Inaris_Alpha": "Inaris \"Aruda\" Arrow", + "Item_Meta_Arrow_Inaris_Bravo": "Inaris \"Biana\" Arrow", + "Item_Meta_Arrow_Inaris_Charlie": "Inaris \"Rouge\" Arrow", + "Item_Meta_Arrow_Inaris_Delta": "Inaris \"Netch\" Arrow", + "Item_Meta_Axe_Inaris_Alpha": "Inaris \"Dias\" Axe", + "Item_Meta_Axe_Inaris_Bravo": "Inaris \"Sali\" Axe", + "Item_Meta_Axe_Inaris_Charlie": "Inaris \"Dawn\" Axe", + "Item_Meta_Axe_Inaris_Delta": "Inaris \"Ersa\" Axe", + "Item_Meta_Knife_Inaris_Alpha": "Inaris \"Ventura\" Knife", + "Item_Meta_Knife_Inaris_Bravo": "Inaris \"Shade\" Knife", + "Item_Meta_Knife_Inaris_Charlie": "Inaris \"Crimson\" Knife", + "Item_Meta_Knife_Inaris_Delta": "Inaris \"Cerulean\" Knife", + "Item_Meta_Pickaxe_Inaris_Alpha": "Inaris \"Neves\" Pickaxe", + "Item_Meta_Pickaxe_Inaris_Bravo": "Inaris \"Night\" Pickaxe", + "Item_Meta_Pickaxe_Inaris_Charlie": "Inaris \"Claret\" Pickaxe", + "Item_Meta_Pickaxe_Inaris_Delta": "Inaris \"Viridian\" Pickaxe", + "Item_Meta_Spear_Inaris_Alpha": "Inaris \"Gris\" Spear", + "Item_Meta_Spear_Inaris_Bravo": "Inaris \"Agua\" Spear", + "Item_Meta_Spear_Inaris_Charlie": "Inaris \"Dusk\" Spear", + "Item_Meta_Spear_Inaris_Delta": "Inaris \"Cobalt\" Spear", + "Item_Meta_Furnace_Printed": "MXC Furnace", + "Item_Meta_Crate_Printed": "MXC Crate", + "Item_Meta_Arrow_Set_Inaris_Alpha": "Inaris \"Aruda\" Arrow Bundle", + "Item_Meta_Corn_Seed": "Corn Farming Packet", + "Item_Meta_Pumpkin_Seed": "Pumpkin Farming Packet", + "Item_Meta_Squash_Seed": "Squash Farming Packet", + "Item_Meta_Carrot_Seed": "Carrot Farming Packet", + "Item_Meta_Mushroom_Seed": "Mushroom Farming Packet", + "Item_Meta_Berry_Seed": "Berry Farming Packet", + "Item_Meta_Wheat_Seed": "Wheat Farming Packet", + "Item_Meta_Watermelon_Seed": "Watermelon Farming Packet", + "Item_Meta_Bean_Seed": "Bean Farming Packet", + "Item_Module_Animal_Healthbars": "Animal Healthbar Module", + "Item_Module_Animal_Highlighting": "Animal Highlighting Module", + "Item_Survival_Backpack": "Survival Backpack", + "Item_Scale_Head": "Sandworm Head Armor", + "Item_Scale_Chest": "Sandworm Chest Armor", + "Item_Scale_Arms": "Sandworm Arms Armor", + "Item_Scale_Legs": "Sandworm Leg Armor", + "Item_Scale_Feet": "Sandworm Feet Armor", + "Item_Scorpion_Head_Armor": "Scorpion Head Armor", + "Item_Scorpion_Chest_Armor": "Scorpion Chest Armor", + "Item_Scorpion_Arms_Armor": "Scorpion Arms Armor", + "Item_Scorpion_Legs_Armor": "Scorpion Legs Armor", + "Item_Scorpion_Feet_Armor": "Scorpion Feet Armor", + "Item_Fertilizer": "Basic Fertilizer", + "Item_Yield_Fertilizer": "High-Quality Fertilizer", + "Item_Speed_Fertilizer": "Growth Fertilizer", + "Item_Spoiled_Plants": "Spoiled Plants", + "Item_Farmers_Shotgun": "Rusty Shotgun", + "Item_Drying_Rack": "Drying Rack", + "Item_Giant_Steak": "Giant Steak", + "Item_Giant_Steak_Dried": "Dried Giant Steak", + "Item_Giant_Steak_Cooked": "Cooked Giant Steak", + "Item_Fatty_Tbone": "Fatty T-Bone", + "Item_Fatty_Tbone_Dried": "Dried Fatty TBone", + "Item_Fatty_Tbone_Cooked": "Cooked Fatty TBone", + "Item_Gamey_Meat": "Gamey Meat", + "Item_Gamey_Meat_Dried": "Dried Gamey Meat", + "Item_Gamey_Meat_Cooked": "Cooked Gamey Meat", + "Item_Stringy_Meat": "Stringy Meat", + "Item_Stringy_Meat_Dried": "Dried Stringy Meat", + "Item_Stringy_Meat_Cooked": "Cooked Stringy Meat", + "Item_Soft_Meat": "Soft Meat", + "Item_Soft_Meat_Dried": "Dried Soft Meat", + "Item_Soft_Meat_Cooked": "Cooked Soft Meat", + "Item_White_Meat": "White Meat", + "Item_White_Meat_Dried": "Dried White Meat", + "Item_White_Meat_Cooked": "Cooked White Meat", + "Item_Raw_Bacon": "Raw Bacon", + "Item_Cooked_Bacon": "Cooked Bacon", + "Item_Crispy_Bacon": "Crispy Bacon", + "Item_Caveworm_Scale": "Worm Scale", + "Item_Poison_Sack": "Poison Sack", + "Faction_Mission_Mammoth_Sample": "Mammoth Sample", + "Faction_Mission_Frozen_Mammoth_Sample": "Frozen Mammoth Sample", + "Mission_Laser_Part_1": "Heating Device Base", + "Mission_Laser_Part_2": "Heating Device Arm", + "Mission_Laser_Part_3": "Heating Device Laser", + "Mission_Broken_Solar_Panel": "Broken Solar Panel", + "Item_Carcass_Kea": "Kea Carcass", + "Item_Carcass_Scorpion": "Scorpion Carcass", + "Item_Bandage_Cooling": "Cooling Bandage", + "Item_Meta_Axe_Larkwell": "Larkwell Martinez Axe", + "Item_Meta_Pickaxe_Larkwell": "Larkwell Martinez Pickaxe", + "Item_Meta_Hammer_Larkwell": "Larkwell Martinez Hammer", + "Item_Meta_Sickle_Larkwell": "Larkwell Martinez Sickle", + "Item_Meta_Knife_Larkwell": "Larkwell Martinez Knife", + "Item_Meta_Spear_Larkwell": "Larkwell Martinez Spear", + "Item_Meta_Canteen_Larkwell": "Larkwell Martinez Canteen", + "Item_Meta_Frag_Larkwell": "Larkwell Martinez Frag Grenade", + "Item_Meta_Bow_Larkwell": "Larkwell Martinez Compound Bow", + "Item_Meta_Arrow_Larkwell_Standard": "Larkwell Martinez Arrow", + "Item_Meta_Arrow_Larkwell_Bait": "Larkwell Martinez Bait Arrow", + "Item_Meta_Arrow_Larkwell_Ballistic": "Larkwell Martinez Ballistic Arrow", + "Item_Meta_Arrow_Larkwell_Bleed": "Larkwell Martinez Bleed Arrow", + "Item_Meta_Arrow_Larkwell_Tazer": "Larkwell Martinez Tazer Arrow", + "Item_Meta_Arrow_Larkwell_Whistling": "Larkwell Martinez Whistling Arrow", + "Item_Meta_Arrow_Set_Larkwell_Standard": "Larkwell Arrow Bundle", + "Item_Meta_Bolt_Set_Larkwell_Standard": "Larkwell Bolt Bundle", + "Item_Meta_Arrow_Set_Larkwell_Bait": "Larkwell Bait Arrow Bundle", + "Item_Meta_Arrow_Set_Larkwell_Ballistic": "Larkwell Ballistic Arrow Bundle", + "Item_Meta_Arrow_Set_Larkwell_Bleed": "Larkwell Bleed Arrow Bundle", + "Item_Meta_Arrow_Set_Larkwell_Tazer": "Larkwell Tazer Arrow Bundle", + "Item_Meta_Arrow_Set_Larkwell_Whilsting": "Larkwell Whistling Arrow Bundle", + "Item_Meta_Bolt_Larkwell_Standard": "Larkwell Martinez Bolt", + "Item_Meta_Bolt_Larkwell_Whistling": "Larkwell Martinez Whistling Bolt", + "Item_Cave_Scanner": "Cave Scanner", + "Item_DeepOre_Scanner": "Deep Mining Ore Scanner", + "Item_Meta_DeepOre_Scanner": "Advanced Deep Mining Ore Scanner", + "Item_Exotic_Infused_Pickaxe": "Exotic Infused Pickaxe", + "Item_Scorpion_Pincer": "Scorpion Pincer", + "Item_Scorpion_Tail": "Scorpion Tail", + "Item_Carcass_Crocodile": "Crocodile Carcass", + "Item_Mission_Gyro": "MXC Gyroscope MK-IV (Repaired)", + "Item_Mission_Gyro_Broken": "Damaged Gyroscope", + "Item_Carbon_Head_Alpha": "ST-700 Head Armor", + "Item_Carbon_Chest_Alpha": "ST-700 Chest Armor", + "Item_Carbon_Arms_Alpha": "ST-700 Arms Armor", + "Item_Carbon_Legs_Alpha": "ST-700 Legs Armor", + "Item_Carbon_Feet_Alpha": "ST-700 Feet Armor", + "Item_Carbon_Head_Beta": "CX-400 Head Armor", + "Item_Carbon_Chest_Beta": "CX-400 Chest Armor", + "Item_Carbon_Arms_Beta": "CX-400 Arms Armor", + "Item_Carbon_Legs_Beta": "CX-400 Legs Armor", + "Item_Carbon_Feet_Beta": "CX-400 Feet Armor", + "Item_Envirosuit_Inaris_Alpha": "Inaris \'Lua\' Envirosuit", + "Item_Backpack_Larkwell_Alpha": "Larkwell Martinez Mercenary Backpack", + "Item_Backpack_Larkwell_Beta": "Larkwell Martinez Tactical Backpack ", + "Item_Module_Alpha": "Strength Boost Module", + "Item_Module_Beta": "Healing Boost Module", + "Item_Meta_Repair_Item": "Workshop Repair Kit", + "Item_Meta_Repair_Item_Pack": "Workshop Repair Kit Bundle", + "Item_Carcass_Komodo": "Komodo Carcass", + "Item_Rustic_Cosmetics_Bench": "Rustic Decoration Bench", + "Item_Rustic_SittingBench": "Rustic Sitting Bench", + "Item_Rustic_Bookshelf": "Rustic Bookshelf", + "Item_Rustic_Cabinet": "Rustic Cabinet", + "Item_Rustic_Candles": "Rustic Candles", + "Item_Rustic_CoffeeTable": "Rustic Coffee Table", + "Item_Rustic_CouchLarge": "Rustic 3 Seater Couch", + "Item_Rustic_CouchMedium": "Rustic 2 Seater Couch", + "Item_Rustic_DiningChair": "Rustic Dining Room Chair", + "Item_Rustic_LivingChair": "Rustic Armchair", + "Item_Rustic_NightStand": "Rustic Nightstand", + "Item_Rustic_Pot": "Rustic Pot", + "Item_Rustic_Stool": "Rustic Stool", + "Item_Rustic_Table": "Rustic Table", + "Item_Rustic_TableLarge": "Rustic Large Table", + "Item_Rustic_TableRound": "Rustic Round Table", + "Item_Rustic_Wardrobe": "Rustic Wardrobe", + "Item_Rustic_WardrobeNarrow": "Rustic Narrow Wardrobe", + "Item_Rustic_Bed": "Rustic Bed", + "Item_Rustic_Statue": "Rustic Icarus Statue", + "Item_Rustic_Dresser": "Rustic Dresser", + "Item_Mission_Explosive": "Unstable Prototype Explosive", + "Item_Biofuel_Can_Meta": "MXC Fuel Canister", + "Item_Radar_Biofuel": "Biofuel Radar", + "Item_Radar_Electric": "Electric Radar", + "Item_Radar_Meta": "IC-001 Radar", + "Item_Extractor_Biofuel": "Biofuel Extractor", + "Item_Extractor_Electric": "Electric Extractor", + "Item_Extractor_Meta": "IC-001 Extractor", + "Item_Mission_Prototype_Laser": "MK-200 Weaponized Laser (Repaired)", + "Item_Mission_Broken_Prototype_Laser": "Broken MK-200 Laser Parts", + "Item_Meta_Power_Source": "IC-001 Prototype Power Source", + "Mission_Knife_Lion": "Exotic Infused Knife", + "Item_Module_WorldBoss": "World Boss Module", + "Item_Mission_Analyzer_Egg": "Organic Matter Analyzer", + "Item_Mission_CaveWormEgg": "Caveworm Egg", + "Item_Delivery_Temperature": "Unstable Terraforming Flechette", + "Item_Carcass_BearCub": "Bear Cub Carcass", + "Item_Scorpion_Carapace": "Scorpion Carapace", + "Item_Prototype_Boss_Tracker": "Prototype Threat Tracker", + "Item_Vapour_Condenser": "Vapor Condenser", + "Item_Mission_Prototype_Battery": "Prototype Battery", + "Item_Mission_Crystal": "Geo-Crystal", + "Item_Condensed_Enzymes": "Condensed Enzymes", + "Item_Deer_Statue_Decoration_Wood": "Wood Deer Statue", + "Item_Scorpion_Statue_Decoration_Bronze": "Bronze Scorpion Statue", + "Item_PolarBear_Statue_Decoration_Bronze": "Bronze Polar Bear Statue", + "Item_Bear_Statue_Decoration_Bronze": "Bronze Bear Statue", + "Item_Mission_STYX_D_Research2_Bomb": "Environmental Monitoring Station", + "Item_Mission_STYX_D_Research2_Scanner": "Monitoring Device", + "Item_Mission_STYX_D_Research2_Containment": "Containment Unit", + "Item_Mission_STYX_D_Research2_Catalyst": "Stabilization Catalyst", + "Item_Mission_STYX_D_Research2_BombParts": "Monitoring Station Components", + "Item_Saddle_Standard": "Basic Riding Saddle", + "Item_Digested_Enzymes": "Partially Digested Enzymes", + "Item_Mission_Power_Source": "Biological Contaimment Power Source", + "Item_Mission_Empty_Enzyme_Container": "Empty Enzyme Containment Unit", + "Item_Mission_Full_Enzyme_Container": "Full Enzyme Containment Unit", + "Item_Glass_Floor": "Glass Floor", + "Item_Food_Trough": "Food Trough", + "Item_Alteration_Bench": "Alteration Bench", + "Item_Advanced_Atleration_Bench": "Advanced Alteration Bench", + "Item_Attachment_Melee_Damage_1": "Melee Damage Attachment", + "Item_Attachment_Melee_Damage_2": "Advanced Melee Damage Attachment", + "Item_Attachment_Attack_Speed_1": "Attack Speed Attachment", + "Item_Attachment_Attack_Speed_2": "Advanced Attack Speed Attachment", + "Item_Knife_Attachment_Prime_Meat_Chance_1": "Prime Meat Attachment", + "Item_Knife_Attachment_Prime_Meat_Chance_2": "Advanced Prime Meat Attachment", + "Item_Knife_Attachment_Leather_Yield_1": "Leather Attachment", + "Item_Knife_Attachment_Leather_Yield_2": "Advanced Leather Attachment", + "Item_Knife_Attachment_Meat_Yield_1": "Meat Attachment", + "Item_Knife_Attachment_Meat_Yield_2": "Advanced Meat Attachment", + "Item_Knife_Attachment_Bone_Yield_1": "Carcass Harvesting Attachment", + "Item_Knife_Attachment_Bone_Yield_2": "Advanced Carcass Harvesting Attachment", + "Item_Axe_Attachment_Felling_Yield_1": "Felling Attachment", + "Item_Axe_Attachment_Felling_Yield_2": "Advanced Felling Attachment", + "Item_Pickaxe_Attachment_Gold_Yield_1": "Gold Attachment", + "Item_Pickaxe_Attachment_Gold_Yield_2": "Advanced Gold Attachment", + "Item_Pickaxe_Attachment_Copper_Yield_1": "Copper Attachment", + "Item_Pickaxe_Attachment_Copper_Yield_2": "Advanced Copper Attachment", + "Item_Pickaxe_Attachment_Platinum_Yield_1": "Platinum Attachment", + "Item_Pickaxe_Attachment_Platinum_Yield_2": "Advanced Platinum Attachment", + "Item_Sickle_Attachment_Reaping_Yield_1": "Reaping Attachment", + "Item_Sickle_Attachment_Reaping_Yield_2": "Advanced Reaping Attachment", + "Item_Hammer_Attachment_Repair_1": "Repair Speed Attachment", + "Item_Hammer_Attachment_Repair_2": "Advanced Repair Speed Attachment", + "Item_Attachment_Electroshock_Attacks": "Electroshock Attachment", + "Item_Attachment_Bleed_Attacks": "Bleed Attachment", + "Item_Attachment_Poison_Attacks": "Poison Attachment", + "Item_Black_Wolf_Arrow": "Black Wolf Arrow", + "Item_Black_Wolf_Knife": "Black Wolf Knife", + "Item_Black_Wolf_Tooth": "Black Wolf Tooth", + "Item_Target_Dummy": "Target Dummy", + "Item_Target_Bullseye": "Bullseye Target", + "Item_Carcass_Moa": "Moa Carcass", + "Item_Attachment_Titanium_Yield_1": "Titanium Attachment", + "Item_Attachment_Titanium_Yield_2": "Advanced Titanium Attachment", + "Item_Attachment_Cave_Resistance_1": "Supplemental Respiration Attachment", + "Item_Attachment_Cave_Resistance_2": "Advanced Supplemental Respiration Attachment", + "Item_Attachment_Storm_Resistance_1": "Storm Visor Attachment", + "Item_Attachment_Storm_Resistance_2": "Advanced Storm Visor Attachment", + "Item_Attachment_Poison_Water_1": "Supplemental Filtration Attachment", + "Item_Attachment_Poison_Water_2": "Advanced Supplemental Filtration Attachment", + "Item_Attachment_Tool_Use_1": "Calibrated Grip Attachment", + "Item_Attachment_Tool_Use_2": "Advanced Calibrated Grip Attachment", + "Item_Attachment_Movement_Bonus_1": "Aerodynamic Attachment", + "Item_Attachment_Movement_Bonus_2": "Advanced Aerodynamic Attachment", + "Item_Attachment_Fall_Resistance_1": "Rubberized Attachment", + "Item_Attachment_Fall_Resistance_2": "Advanced Rubberized Attachment", + "Item_Attachment_Stealth_Movement_1": "Noise Suppression Attachment", + "Item_Attachment_Stealth_Movement_2": "Advanced Noise Suppression Attachment", + "Item_Attachment_Carrying_Bonus_1": "Pockets Attachment", + "Item_Attachment_Carrying_Bonus_2": "Advanced Pockets Attachment", + "Item_Attachment_Regen_Resistance_1": "Plating Attachment", + "Item_Attachment_Regen_Resistance_2": "Advanced Plating Attachment", + "Item_Attachment_Boss_Tracker": "Tracking Attachment", + "Item_Attachment_Stomach_Capacity": "Nutrition Attachment", + "Item_Attachment_Quick_Healing": "Recovery Attachment", + "Item_Hard_Leather_Head": "Cured Head Armor", + "Item_Hard_Leather_Chest": "Cured Leather Chest Armor", + "Item_Hard_Leather_Arms": "Cured Leather Arms Armor", + "Item_Hard_Leather_Legs": "Cured Leather Leg Armor", + "Item_Hard_Leather_Feet": "Cured Leather Feet Armor", + "Item_Attachment_Ranged_Weapon_ADS_Upgrade_1": "Basic Scope Attachment", + "Item_Attachment_Ranged_Weapon_ADS_Upgrade_2": "Advanced Scope Attachment", + "Item_Attachment_Ranged_Weapon_Ammo_Highlight_1": "Trajectory Module Attachment", + "Item_Attachment_Ranged_Weapon_Ammo_Highlight_2": "Advanced Trajectory Module Attachment", + "Item_Attachment_Ranged_Weapon_Wear_1": "Strengthened Strings Attachment", + "Item_Attachment_Ranged_Weapon_Wear_2": "Advanced Strengthened Strings Attachment", + "Item_Attachment_Ranged_Weapon_Stealth_1": "Silencer Attachment", + "Item_Attachment_Ranged_Weapon_Stealth_2": "Advanced Silencer Attachment", + "Item_Attachment_Ranged_Weapon_Lightweight_1": "Flexible Frame Attachment", + "Item_Attachment_Ranged_Weapon_Lightweight_2": "Advanced Flexible Frame Attachment", + "Item_Attachment_Ranged_Weapon_Economic_1": "Economic Attachment", + "Item_Attachment_Ranged_Weapon_Economic_2": "Advanced Economic Attachment", + "Item_Attachment_Ranged_Weapon_Rapid_Fire": "Rapid Fire Attachment", + "Item_Attachment_Ranged_Weapon_Damage_1": "Handcannon Attachment", + "Item_Attachment_Ranged_Weapon_Damage_2": "Advanced Handcannon Attachment", + "Item_Attachment_Ranged_Weapon_Extended_Mag": "Extended Chamber Attachment", + "Item_Attachment_Ranged_Weapon_Speed_1": "Lightweight Frame Attachment", + "Item_Attachment_Ranged_Weapon_Speed_2": "Advanced Lightweight Frame Attachment", + "Item_Attachment_Ranged_Weapon_Additional_Projectiles": "Prototype Notch Attachment", + "Item_Attachment_Ranged_Weapon_Sniper_1": "Sniper Scope Attachment", + "Item_Attachment_Ranged_Weapon_Sniper_2": "Advanced Sniper Scope Attachment", + "Item_Attachment_Ranged_Weapon_Animal_Highlight": "Hunting Scope Attachment", + "Item_Attachment_Ranged_Weapon_Increased_Spread": "Barrel Widening Attachment", + "Item_Attachment_Ranged_Weapon_Decreased_Spread_1": "Narrow Barrel Attachment", + "Item_Attachment_Ranged_Weapon_Decreased_Spread_2": "Advanced Narrow Barrel Attachment", + "Item_Tranquilizer_Bolt": "Tranquilizer Bolt", + "Item_Advanced_Armor_Bench": "Advanced Textiles Bench", + "Item_Advanced_Leather": "Cured Leather", + "Item_Platinum_Weave": "Platinum Weave", + "Item_Advanced_Cloth_Head": "Wayfarer Head Armor", + "Item_Advanced_Cloth_Chest": "Wayfarer Chest Armor", + "Item_Advanced_Cloth_Arms": "Wayfarer Arms Armor", + "Item_Advanced_Cloth_Legs": "Wayfarer Leg Armor", + "Item_Advanced_Cloth_Feet": "Wayfarer Feet Armor", + "Item_Animal_Bed": "Animal Bed", + "Item_Spotlight_Tripod": "Tripod Spotlight", + "Item_Shield_Wooden": "Wood Shield", + "Item_Mission_Communicator_T2": "Short Range Radio", + "Item_Saddle_Standard_Bag": "Buffalo Pack Harness", + "Item_Carcass_Moa_Juvenile": "Juvenile Moa Carcass", + "Item_Carcass_Buffalo_Juvenile": "Juvenile Buffalo Carcass", + "Item_Water_Trough": "Water Trough", + "Item_Advanced_Leather_Process": "Curing Leather", + "Item_Mission_Flora_Biomatter_Sample": "Flora Biomatter Sample", + "Item_Mission_Digested_Biomatter_Sample": "Digested Biomatter Sample", + "Item_Mission_Damaged_Bioweapon_Sample": "Damaged Bio-weapon Sample", + "Item_Carcass_Bear_Contaminated": "Contaminated Bear Carcass", + "Item_Wood_Railing_Gate": "Wood Railing Gate", + "Item_Fortification_Wood_Wall": "Wood Wall Fortification", + "Item_Fortification_Wood_Spikes": "Wood Spikes Fortification", + "Item_Fortification_Wood_Gate": "Wood Gate Fortification", + "Item_Fortification_Wood_Walkway": "Wood Walkway Fortification", + "Item_Exotic_Delivery_Interface": "Orbital Exchange Interface", + "Item_Carcass_BatDog": "Bat Dog Carcass", + "Item_Mission_Communication_Blueprint_T2": "Prototype UDA Communication Blueprint", + "Item_Carcass_Needler": "Needler Carcass", + "Item_Mission_AudioLog_Prometheus_1": "[DNT] Damaged ", + "Item_Mission_AudioLog_Prometheus_2": "[DNT] Damaged ", + "Item_Carcass_Deer_Var": "Deer Variant Carcass", + "Item_Stone_Throwing_Knife": "Stone Throwing Knife", + "Item_Bone_Throwing_Knife": "Bone Throwing Knife", + "Item_Metal_Throwing_Knife": "Iron Throwing Knife", + "Item_Titanium_Throwing_Knife": "Titanium Throwing Knife", + "Item_Steel_Throwing_Knife": "Steel Throwing Knife", + "Item_Platinum_Throwing_Knife": "Platinum Throwing Knife", + "Item_Sandworm_Throwing_Knife": "Sandworm Throwing Knife", + "Item_Caveworm_Throwing_Knife": "Caveworm Throwing Knife", + "Item_Black_Wolf_Throwing_Knife": "Black Wolf Throwing Knife", + "Item_Wood_Throwing_Spear": "Wood Javelin", + "Item_Bone_Throwing_Spear": "Bone Javelin", + "Item_Metal_Throwing_Spear": "Iron Javelin", + "Item_Steel_Throwing_Spear": "Steel Javelin", + "Item_Titanium_Throwing_Spear": "Titanium Javelin", + "Item_Platinum_Throwing_Spear": "Platinum Javelin", + "Item_Carbon_Throwing_Spear": "Carbon Javelin", + "Item_Composite_Throwing_Spear": "Composite Javelin", + "Item_Sandworm_Throwing_Spear": "Sandworm Javelin", + "Item_Caveworm_Throwing_Spear": "Caveworm Javelin", + "Item_Carcass_Swamp_Quad": "Swamp Quadruped Carcass", + "Item_Carcass_SwampBird": "Swamp Bird Carcass", + "Item_Platinum_Crossbow": "Platinum Crossbow", + "Item_Titanium_Crossbow": "Titanium Crossbow", + "Item_Carcass_Chamois_Var": "Chamois Variant Carcass", + "Item_Carcass_BlueBack": "BlueBack Carcass", + "Item_Carcass_Roat_Swamp": "Swamp Roat Carcass", + "Item_Carcass_BlueBack_Lava": "BlueBack Carcass", + "Item_ProspectorID": "Prospector Identification", + "Item_Carcass_PredatorBird": "Predator Bird Carcass", + "Item_Cooked_Soy_Bean": "Crunchy Soy Bean", + "Item_Carcass_Spider": "Spider Carcass", + "Item_Health_Enhancement_Tonic": "Health Enhancement Tonic", + "Item_Stamina_Enhancement_Tonic": "Stamina Enhancement Tonic", + "Item_Sustenence_Enhancement_Tonic": "Sustenance Enhancement Tonic", + "Item_Strength_Enhancement_Tonic": "Strength Enhancement Tonic", + "Item_Carcass_Snow_Striker": "Snow Striker Carcass", + "Item_Dynamic_Mission_Beacon": "Prototype Portable Beacon", + "Item_Dropship_Grenade_T4": "Composite Dropship Recall Beacon", + "Item_Dropship_Grenade_Workshop": "Sinotai Dropship Recall Beacon", + "Item_Saddle_Cart_Wood": "Wooden Buffalo Cart", + "Item_Landmine": "Makeshift Landmine", + "Item_Carcass_WoolyZebra": "Wooly Zebra Carcass", +}; diff --git a/src/icarus_editor_core/assets/json/Traits/D_Itemable.json b/src/icarus_editor_core/lib/src/generated/Traits/D_Itemable.json similarity index 100% rename from src/icarus_editor_core/assets/json/Traits/D_Itemable.json rename to src/icarus_editor_core/lib/src/generated/Traits/D_Itemable.json diff --git a/src/icarus_editor_core/lib/src/generated/generated.dart b/src/icarus_editor_core/lib/src/generated/generated.dart new file mode 100644 index 0000000..0f74fe4 --- /dev/null +++ b/src/icarus_editor_core/lib/src/generated/generated.dart @@ -0,0 +1,3 @@ +export 'Items/D_ItemsStatic.g.dart'; +export 'Traits/D_Durable.g.dart'; +export 'Traits/D_Itemable.g.dart'; diff --git a/src/icarus_editor_core/lib/src/icarus_editor_core_base.dart b/src/icarus_editor_core/lib/src/icarus_editor_core_base.dart deleted file mode 100644 index e8a6f15..0000000 --- a/src/icarus_editor_core/lib/src/icarus_editor_core_base.dart +++ /dev/null @@ -1,6 +0,0 @@ -// TODO: Put public facing types in this file. - -/// Checks if you are awesome. Spoiler: you are. -class Awesome { - bool get isAwesome => true; -} diff --git a/src/icarus_editor_core/lib/src/models/item_static.dart b/src/icarus_editor_core/lib/src/models/item_static.dart new file mode 100644 index 0000000..5cab71b --- /dev/null +++ b/src/icarus_editor_core/lib/src/models/item_static.dart @@ -0,0 +1,25 @@ +import '../generated/generated.dart'; + +class ItemStaticEntry { + final String name; + final String? _itemKey; + final String? _durableKey; + + const ItemStaticEntry(this.name, this._itemKey, this._durableKey); + + String? get displayName { + if (itemables.containsKey(_itemKey)) { + return itemables[_itemKey]; + } + + return null; + } + + int? get durability { + if (durables.containsKey(_durableKey)) { + return durables[_durableKey]; + } + + return null; + } +} diff --git a/src/icarus_editor_core/pubspec.yaml b/src/icarus_editor_core/pubspec.yaml index da2aa28..5fa3af5 100644 --- a/src/icarus_editor_core/pubspec.yaml +++ b/src/icarus_editor_core/pubspec.yaml @@ -6,9 +6,11 @@ homepage: https://github.com/dealloc/icarus_editor environment: sdk: '>=2.18.6 <3.0.0' -# dependencies: -# path: ^1.8.0 +dependencies: + build: ^2.3.1 + build_runner: ^2.3.3 + source_gen: ^1.2.6 dev_dependencies: lints: ^2.0.0 - test: ^1.16.0 + test: ^1.16.0 \ No newline at end of file diff --git a/src/icarus_editor_core/test/icarus_editor_core_test.dart b/src/icarus_editor_core/test/icarus_editor_core_test.dart index b6c3364..f51fdfa 100644 --- a/src/icarus_editor_core/test/icarus_editor_core_test.dart +++ b/src/icarus_editor_core/test/icarus_editor_core_test.dart @@ -1,16 +1,16 @@ -import 'package:icarus_editor_core/icarus_editor_core.dart'; -import 'package:test/test.dart'; +// import 'package:icarus_editor_core/icarus_editor_core.dart'; +// import 'package:test/test.dart'; -void main() { - group('A group of tests', () { - final awesome = Awesome(); +// void main() { +// group('A group of tests', () { +// final awesome = Awesome(); - setUp(() { - // Additional setup goes here. - }); +// setUp(() { +// // Additional setup goes here. +// }); - test('First Test', () { - expect(awesome.isAwesome, isTrue); - }); - }); -} +// test('First Test', () { +// expect(awesome.isAwesome, isTrue); +// }); +// }); +// }