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Commits on Apr 12, 2009
  1. Remove some individual demo html files that were nearly identical and…

    committed Apr 12, 2009
    … replace them with loader.html.
Commits on Apr 11, 2009
  1. Some experimental 3d spline code. The idea is to just transform the 3…

    committed Apr 11, 2009
    …d control
    points to 2d, and draw a 2d spline.  A simple demo that draws a spring.
  2. Fix a bug in the extrusion code.

    committed Apr 11, 2009
    Add a demo showing extrusion, normal painting, and non-planar quads.
  3. Remove trailing whitespace.

    committed Apr 11, 2009
  4. Make background painting explicit.

    committed Apr 11, 2009
Commits on Mar 30, 2009
  1. Improve the textured cube demo, avoiding anti-aliasing cracks.

    committed Mar 30, 2009
    Avoid cracks along quad faces for browsers that anti-aliasing drawImage().
    The approach is simple, triangulate and overdraw will overlap at the edges.
Commits on Mar 29, 2009
  1. Adds a demo of texturing support.

    committed Mar 29, 2009
    A spinning cube with textured faces.  The texture is a picture of
    the top of a wood desk, taken on a Nikon D40X.
  2. Add one of my first example demos, spin_ring.

    committed Mar 29, 2009
    This demonstrates subdivision and smoothing, the ring object
    is ~2000 polygons.  Bad colors and flat shading.
  3. Optimize some comparisons to avoid additional type code.

    committed Mar 29, 2009
    These comparisons should now basically be a pointer compare, there
    is no reason to go through boolean conversion, etc.
    No measurable impact on performance.
Commits on Mar 26, 2009
  1. Initial import of pre3d, an immediate mode JavaScript 3d engine.

    committed Mar 26, 2009
      - pre3d.js, core math, datastructures, and engine
      - pre3d_shape_utils.js, some tessellation and procedural mesh code
      - colorscube demo
Commits on Feb 23, 2009
  1. Readme.

    committed Feb 23, 2009
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