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Releases: deathkiller/jazz2

2.7.0: UI tweaks, optimizations and fixes

27 May 18:33
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added new Android icon reflecting reforged/legacy main menu
  • Added French translation by @Mwyann
  • Added ARM64EC build for Windows (x64 libraries are still used there for now)
  • Added optional PlayStationโ„ข button labels (can be set in Controls section)
  • Added /log:file startup parameter to create log file, usually in config directory
  • Blacklisted every gamepad containing Keyboard and Mouse in name, because it's usually wrongly detected as gamepad on Linux
  • Adjusted 3D audio panning
  • Reduced number of files created in Cache directory, single file Source.pak is created instead with decreased size and increased speed
  • Better exception handling โ€“ crash dump is automatically saved to CrashDumps directory for easier troubleshooting on Windows, and stack trace to terminal on some other platforms
  • Some minor performance improvements on WIndows
  • Adjusted menu layout for non-16:9 aspect ratios and low resolution screens
  • Adjusted OpenGL library linkage on Linux
  • Improved rendering of some menu elements
  • Updated Italian translation by @Hexaae
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Fixed some gamepad mappings
  • Fixed some player SFXs to be bound to camera
  • Fixed player buttstomp
  • Fixed loading of some gamepad mappings

2.6.0: Smaller update

08 Mar 22:35
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added Toggle Run to Controls options (you don't have to hold the Run button if enabled)
  • Added better error messages on crash
  • Read gamecontrollerdb.txt from parent directory of "Source" directory on Android (or from "Content" directory on other platforms)
  • Improved internal audio handling and handling of timers
  • Various internal optimizations and refactoring
  • Updated dependencies
  • Fixed minor graphics glitches
  • Fixed version numbering of experimental builds
  • Fixed Xbox/UWP version

2.5.0: Welcome screen, legacy menu, better controls...

26 Jan 20:04
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added Welcome (first run) menu section to select Legacy/Reforged mode
  • Added sound effects to intro video (first startup will be without sound, because cache must be recreated first)
  • Added legacy (purple) main menu background
  • Change main menu background and music with Reforged Main Menu option without game restart
  • Added possibility to assign up to 6 assignments (keys, buttons or axes) to any action in Controls section
  • Added possibility to remap also quick change to weapon 1-10 actions in Controls section
  • Added possibility to remap controls with touch screen in Controls section
  • Added /reset-controls startup parameter to force reset all saved controls settings
  • Rollback food eaten (sugar rush) on checkpoint (if Reforged Mode is enabled)
  • Allow to slightly move left/right while buttstomping
  • Force collisions every frame even if player doesn't move
  • Improved player weapon flare and player outline
  • Improved Reforged HUD
  • Improved About menu section
  • Adjusted font letter spacing
  • Adjusted Turtle Shell
  • Reworked input handling (and because of this, all controls settings will be reset)
  • Reworked rendering to be top-left aligned instead of center โ€“ it can improve image quality in some cases
  • Reworked camera smoothing to fix jittering
  • Various internal performance optimizations
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Updated Turkish translation by @consul
  • Fixed some internal bugs
  • Fixed Barrel, Trigger Crate, Fencer, LabRat, MadderHatter, Raven, Queen, Moth
  • Fixed Don't kill enemies with Pole and PushableBox (if Reforged Mode is disabled)
  • Fixed Remap Controls menu section
  • Fixed food eaten in saved state
  • Fixed Windows 7/8 support

2.4.1: New year update

28 Dec 12:21
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added Flatpak package and published on Flathub
  • Added player weapon flare
  • Added Reforged HUD and Reforged Main Menu as separate options
  • Added jjk cheat
  • Load gamepad mappings also from config directory if exists
  • Don't show custom levels that should be hidden
  • Improved Gameplay Enhancements menu section
  • Various internal performance optimizations
  • Fixed Fish and LabRat enemies
  • Fixed Airboard
  • Fixed horizontal Spring orientation in some levels
  • Fixed alignment of some level messages
  • Fixed crash while rendering a lot of particles
  • Fixed jumping out of water in some levels
  • Fixed some cases where symbolic link to file couldn't be used

2.4.0: Full of changes for end of the year

19 Dec 14:35
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added Episode logos/images to episode selection
  • Added asynchronous loading to custom level selection
  • Added AppImage packages โ€“ all dependencies and Content directory is already in the package (Linux only)
  • Added support for JJ2+ ammo crates (event 54)
  • Show upgraded ammo pickup if player has upgraded weapon
  • Reset current weapon to Blaster if player has no ammo in current weapon on checkpoint
  • Changed to use "$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/" path for Cache and Source instead of "$XDG_DATA_HOME/Jazzยฒ Resurrection/" on Linux ({NCINE_LINUX_PACKAGE} is still set to to "Jazzยฒ Resurrection" by default in CMake)
  • Various internal performance optimizations
  • Improved some sprites
  • Improved 3D sound
  • Improved Sounds section in Options (long press is supported now)
  • Updated Italian translation by @Hexaae
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Adjusted Pinball Bumper
  • Adjusted Bird's fire rate
  • Replaced libdeflate with zlib-ng on Windows to fix random crashes (zlib is used everywhere now)
  • Fixed transition between standing and crouching while shooting
  • Fixed Fast Fire power up and default fire rate
  • Fixed Raven enemy
  • Fixed Bolly boss and Uterus boss
  • Fixed Pepper explosion
  • Fixed destructable blocks on Continue
  • Fixed Esc key in main menu

2.3.0: Continue from checkpoint and other changes

26 Nov 18:06
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added Continue to main menu โ€“ to quickly continue from the last checkpoint in the last played level
  • Added quick resume on the last checkpoint to Android if the game was minimized and then terminated by OS
  • Added loading screen if the device is too slow
  • Improved rendering of tile map (added 1px padding to every tile)
  • Added Unaligned Viewport option to improve rendering on some GPUs
  • Skipping ambient light transition at the beginning of level
  • Added new texts to translation files
  • Adjusted Springs
  • Adjusted Power up hitbox
  • Adjusted Monkey hitbox
  • Reworked Pinball Bumper
  • Optimized debris/particle rendering
  • Various other optimizations
  • Improved menu transitions
  • Updated Romanian translation by @1NSH4N3
  • Fixed crash when player shoots while converted to frog by witch
  • Fixed behaviour when a solid object falls on player
  • Fixed Lori's lifting animation
  • Fixed Float Up event
  • Fixed Copter Ears
  • Fixed TNT
  • Fixed Sugar Rush in water

2.2.2: Fix for even worse crash

11 Nov 12:40
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Fixed crash due to critical bug in resource management
  • Fixed player crouch animation
  • Fixed blue spring strength (if Reforged Mode is disabled)
  • Added --version startup parameter on Linux
  • Updated expired UWP certificate

2.2.1: Fix for player morph crash

08 Nov 21:31
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Fixed crash after player morph (using swap/morph power ups)
  • Fixed some rendering bugs
  • Updated Italian translation by @Hexaae

2.2.0: Optimizations, polishing and fixes

05 Nov 22:44
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added Brazilian Portuguese translation by @EduKara
  • Added timestamps to log file
  • Added support for flipping tiles vertically
  • Added support for tile animation delay jitter
  • Added shader cache pruning on every game version upgrade
  • Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases
  • Blacklisted also some devices named Mouse which were incorrectly detected as gamepad on Android
  • Reworked big boxes/boulders
  • Reworked binary shader cache
  • Optimized resource loading
  • Optimized various parts of the game
  • Improved log console handling on Windows and macOS
  • Improved Input Diagnostics menu section
  • Improved RGB lighting
  • Fixed possible crash in level loading
  • Fixed levels using multiple tilesets
  • Fixed shield deactivation
  • Fixed blur rendering
  • Fixed high-performance GPU not chosen automatically on notebooks with Windows
  • Fixed frozen boulders not sliding after being pushed (#122)
  • Fixed player doesn't duck after jumping (#78)
  • Fixed enemies changing direction unexpectedly (#113)
  • Fixed crash on armeabi-v7a with error code SIGBUS/BUS_ADRALN (#132)
  • Fixed range of left analog stick of some gamepads on Android (#132)

2.1.0: Better font and fixes

23 Jul 16:41
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๐Ÿšง Release notes can be found here. For more information, visit the official website.

  • Added Browse "Source" Directory to Options
  • Source directory can be opened by pressing Enter in main menu (if files are missing) also on macOS
  • Prune binary shader cache on Refresh cache
  • Improved font rendering
  • Updated dependencies
  • Improved logging on web (Emscripten)
  • Fixed getting stuck after using some warps (#130)
  • Fixed screen orientation on Android
  • Fixes for Windows Subsystem for Androidโ„ข
  • Fixed minor crash on initialization if bad GPU drivers were used
  • Fixed incorrect size of glow under Unicode texts in main menu