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Release notes can be found here. For more information, visit the official website.

Warning: I lost my original keystore, so Android version must be uninstalled first and then new version can be installed.

  • Added automatic import of level translations
  • Added Italian translation by @Hexaae
  • Changed default settings path to "Saved Games" on Windows
  • Reworked Import error messages
  • Android: Added configurable Controls opacity
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Release notes can be found here. For more information, visit the official website.

  • Added some JJ2 cheats (see http://deat.tk/jazz2/help#how-to-enable-cheats)
  • Added Run action on left gamepad trigger
  • Fixed Boss does not respawn after player death (#36)
  • Fixed Player gets stuck after breaking Morph Monitor (#37)
  • Fixed Devan boss
  • Fixed Kicking can cause player to stuck (#24)
  • Fixed Gamepad analog input in menu (#32)
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Release notes can be found here. For more information, visit the official website.

  • Fixed public server list
  • Android: Fixed Android TV support
  • Android: Added configurable Controls height
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Release notes can be found here. For more information, visit the official website.

  • Fixed Player gets stuck between two horizontal springs (in Loose Screws and probably some other places)
  • Fixed Make it possible to keep copter ears by holding the jump button while in mid-air, like in JJ2+
  • Fixed Make the number keys able to change to their respective weapon
  • Fixed SchwartzenGuard's walking animation plays too fast
  • Fixed Spamming the weapon change button sometimes gets the current weapon stuck for a few moments
  • Fixed While flying towards you, the bats don't look at you, making them fly backwards sometimes
  • Fixed When grabbing the full life restore carrot, Spaz says "Yummy!"
  • Fixed Player can buttstomp SchwartzenGuard's mace
  • Fixed /connect parameter in Multiplayer
  • Fixed loading of server configuration file in Multiplayer
  • Android: Removed Android 4.4 support (minimal supported is 5.0)
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Release notes can be found here. For more information, visit the official website.

  • Multiplayer level is now restarted if goal is reached (or next level is loaded if playlist is active)
  • Multiplayer server configuration files (with playlist support)
  • Minimal number of player (configurable) is needed to start multiplayer game
  • /min-players, /max-players, /unloaded and /config:<path> server startup parameters
  • load_config and next_level server commands
  • Server state to info command
  • Server version update checking
  • In-game error messages (level cannot be loaded, connection lost, ...)
  • Shaders are not loaded in server anymore
  • /output <path> and /demo optional parameters to Import.exe (only for advanced use) (#27)
  • Import.exe tries to use local Shareware Demo files first if exists (#28)
  • Updated translations (mainly added few error messages)
  • Performance optimizations
  • Fixed shaders for OpenGL ES 2.0 backend
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Release notes can be found here. For more information, visit the official website.

Game files must be imported again! Saved progress in Jazz2.settings file can be transfered to the new version.

  • Added completely reworked Multiplayer ā€“ Battle and Race mode is playable now
  • Multiplayer is also supported on Android and cross-platform play is possible
  • Whole multiplayer simulation (including collision checking) is running on server
  • Player sends its state to server to minimize input lag, then it's merged with server-side state
  • Proper synchronization of animations, collectibles, tilemap, player state and interactions in Multiplayer
  • Added position interpolation to all remote actors
  • Destructible tiles automatically regenerate in Multiplayer
  • Player statistics (hits, kills, deaths, laps, gems) in Multiplayer
  • Server generates unique player nickname (if empty or already used)
  • Added server name to Discord Rich Presence
  • Settings file is saved to %appdata%\Jazz2\Jazz2.settings by default (create .\Jazz2.settings file for portable mode)
  • Sound effects are paused if in-game menu is shown (pressed Esc key)
  • Blur is applied to background image if in-game menu is shown (pressed Esc key)
  • Added show_message command and improved info and set level command in Multiplayer
  • Revised Multiplayer server selection screen
  • Revised HUD for Multiplayer modes
  • Slightly changed behavior of C# Garbage Collector
  • Revised codebase
  • Revised Android shaders ā€“ water looks the same as in Desktop version
  • Reworked all transitions
  • Various performance optimizations, lower memory usage
  • Improved event log
  • Reworked some network packets and adjusted capacity of some packets
  • Reduced ammo consumption of Thunderbolt weapon
  • Better compression of game content files
  • Fixed boss disappears randomly
  • Fixed various objects don't appear randomly
  • Fixed various sound effects missing (#16)
  • Fixed minor in-game menu background inconsistency
  • Fixed cinematics are not imported with Shareware Demo
  • Fixed some crashes because of missing sound files
  • Fixed saving of changed settings
  • Known issue: Lighting, Bridges, Gem Rings, Airboards, SFX, Seeker and RF weapon doesn't work correctly in Multiplayer
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Release notes can be found here. For more information, visit the official website.

Game files must be imported again! Saved progress in Jazz2.settings file can be transfered to the new version.

  • .NET Core 3.0 support ā€“ .NET Framework is still main target for Desktop
  • Server-side object spawning and synchronization in multiplayer
  • Multiplayer server is responding on all available network interfaces
  • Logging to Jazz2.log file if no terminal is attached
  • Reworked multiplayer server discovery
  • Improved support of various gamepads ā€“ default configuration is already prepared for Xbox One Controller
  • Fixed Bolly boss
  • Fixed Stomping to spawn hidden gems (#21)
  • Fixed missing copter sound (#16)
  • Fixed multiplayer server list
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New website was created for this project ā€“ http://deat.tk/jazz2/.
Release notes can be found here.
You can also join Discord.

Game files must be imported again! Saved progress in Jazz2.settings file can be transfered to the new version.

  • Full asynchronous resource loading
  • Framerate-independent motion and physics
  • WebAssembly port for web browsers
  • If player dies, all enemies and collectibles will be reverted back to checkpoint (but tilemap, ammo and upgrades still remain)
  • Added Score to in-game HUD
  • Added Discord integration ā€“ Rich Presence is shown in Discord client
  • Added parallax stars in textured background
  • Added intro and ending videos
  • Added Swinging Vine event
  • Added shallow water with water splash and limited movement (Water Block event)
  • Added some other missing level events
  • Added Bird fire sound
  • Added difficulty image transition in main menu
  • Added lowpass effect to music in in-game menu
  • All level texts can be translated
  • Added Turkish translation by Alperen KitapƧı
  • Added "Installation is not complete!" message to main menu ā€“ the game doesn't crash anymore
  • Added /connect:<ip>:<port> startup parameter to connect to multiplayer server by IP address
  • The game does not crash while loading corrupted levels anymore
  • Fire key can be used as Action/Confirm key in main menu
  • Automatic shader reload in DEBUG build
  • Changed font animation
  • Reworked lighting ā€“ better noise lights and some other adjustments
  • Reworked collisions
  • Reworked sounds
  • Reworked Electro weapon ā€“ projectiles can fly through walls
  • Reworked Freezer weapon ā€“ projectiles don't spawn particles underwater
  • Reworked RF and Seeker weapons ā€“ fire-rate is not affected by Fast Fire collectible
  • Reworked Seeker weapons ā€“ missiles don't lock on enemy projectiles anymore
  • Reworked Toaster weapon ā€“ disabled in water, reduced ammo consumption
  • Reworked TNT weapon ā€“ it explodes sooner if it's placed near enemy/object
  • Reworked sliders in settings
  • Reworked console input and output in Import.exe and Jazz2.Server.exe
  • Optimized shaders (mainly lighting-related and water)
  • Better position interpolation in multiplayer
  • Adjusted offsets of background layer ā€“ difference can be seen in the first levels of Formerly a Prince
  • Adjusted gunspot used in water
  • Adjusted Jazz's uppercut ā€“ reduced resulting force
  • Enlarged Turtle Shell hitbox
  • Reduced gravity and elasticity in water
  • Tweaked main menu and HUD
  • Updated translations ā€“ some minor corrections in existing translations
  • Fixed particle spawning
  • Fixed player movement in water ā€“ disabled running in water
  • Fixed movement of all weapon projectiles
  • Fixed Bird ā€“ only one Bird can be tamed at one time
  • Fixed Bird Cage ā€“ cage can be destroyed only once
  • Fixed Bolly boss ā€“ the boss is fully functional now
  • Fixed Bridge
  • Fixed Checkpoint ā€“ checkpoint is opened only once
  • Fixed Gem Ring
  • Fixed Pole ā€“ player no longer jumps through it, Poles can be destroyed by TNT
  • Fixed Power-up Monitors ā€“ it can be destroyed using Blaster too
  • Fixed Queen boss
  • Fixed Rolling Rock ā€“ implemented better physics
  • Fixed multiplayer server selection
  • Removed old incomplete Editor
  • Linux: Added logo back to Import.exe
  • Linux: Fixed multiplayer
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Game files must be imported again! Saved progress in Jazz2.settings file can be transfered to the new version.

  • Added Birds
  • Added multi-language support
    • English, German, Czech and incomplete Polish language is included
    • Restart is required to change language
    • If you want to translate it into your language, let me know!
  • Added custom font with additional characters
  • Added "Episode Complete" sign in main menu
  • Added Sugar rush
  • Added the rest of Frog animations and Eva in Shareware Demo
  • Added sound for Caterpillar smoke dizziness
  • Added Frame Rate Limit to Settings
  • First prototype of Multiplayer
    • Supports only Battle mode and only few features
    • Run Jazz2.Server.exe and connect to it in the game
    • Splitscreen is not supported yet
  • Bugfixes and refactoring
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Game files must be imported again! Saved progress in Jazz2.settings file can be transfered to the new version.

  • Fix for The game has strange graphical artifacts and lines on Linux and Android (#13)
  • Only Import.exe was changed