@Lukenickerson Lukenickerson released this Mar 11, 2017 · 3 commits to master since this release

Assets 2
  • Fixed negative population bug

@Lukenickerson Lukenickerson released this Mar 11, 2017 · 5 commits to master since this release

Assets 2
  • Refactoring of sickness code
  • Sickness now kills (slowly), and spreads (even slower)

@Lukenickerson Lukenickerson released this Mar 11, 2017 · 7 commits to master since this release

Assets 2
  • Fixed bug with zombie counts

@Lukenickerson Lukenickerson released this Mar 11, 2017 · 11 commits to master since this release

Assets 2
  • Revamped the UI, moving around various sections
  • Moved Wonders to the Upgrade tab
  • Moved Trader section to the Trade tab
  • Added an "!" alert to tabs when there is something important such as a wonder missing resources or a trader that is visiting
  • Reworked the population calculations
  • Fixed bug that caused siege equipment to count as population needing housing

@Lukenickerson Lukenickerson released this Mar 10, 2017 · 17 commits to master since this release

Assets 2
  • Fixed bug with farmers harvesting herbs
  • Added new image for background but not implemented yet

@Lukenickerson Lukenickerson released this Mar 10, 2017 · 19 commits to master since this release

Assets 2
  • Refactoring - Moved code into new, separate files for classes, data, update
  • Fixed bug that was preventing deity purchases
  • Fixed bug so the correct barn effect is now shown after Granaries upgrade
  • Fixed bug so conquest tip is hidden properly when not relevant

@Lukenickerson Lukenickerson released this Mar 9, 2017 · 25 commits to master since this release

Assets 2
  • Displays the rate/second (net) for special resources
  • Displays the raid victory message in the Conquest section after you plunder
  • Added tips for sections that you cannot do anything with at the start (Deity, Conquest, Trade)
  • Citizen-spawn buttons now display as "+1", "+10", etc.
  • Fixed button sizes in a few places
  • Updates page pulls in data from GitHub and older updates
  • Text changes in various places (e.g., "Harvest" is now the verb for collecting food)
  • Game now runs the main loop right away rather than waiting 1 second for the first interval
  • Some refactoring of code
  • Style tweaks

@Lukenickerson Lukenickerson released this Mar 8, 2017 · 31 commits to master since this release

Assets 2
  • Added corpses as a main resource, with icon
  • Moved trader box to below resources, updated the style and added a counter for time left
  • Removed headers for Basic and Special resources, now just Resources (saves space)
  • Stats section removed, moved relevant stats to Buildings, Conquest, and Achievement sections
  • Uses local fonts rather than google fonts

@Lukenickerson Lukenickerson released this Mar 8, 2017 · 35 commits to master since this release

Assets 2
  • Added bar chart for land
  • Fixed bug with land not being used up when adding many buildings with one click
  • Removed async script loading
  • Improved Population section
  • Changed Workers name to Citizens
  • Added the ability to select which basic job a newly spawned citizen gets
  • Various code refactoring and style tweaks

@Lukenickerson Lukenickerson released this Mar 7, 2017 · 47 commits to master since this release

Assets 2
  • Moved code to GitHub
  • Renamed and reorganized files
  • Style changes, including new fonts and better responsiveness
  • Changes to FAQ and Updates pages
  • Moved import/export functionality together with other settings
  • Added stacked bar visualization for population jobs