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Commits on Oct 13, 2012
  1. Updated BitmapPacker (for texture atlases) to genereate for all symbo…

    debreuil committed Oct 13, 2012
    …ls rather than just bitmaps.
Commits on Oct 9, 2012
  1. Added Sample Windows Phone project.

    debreuil committed Oct 9, 2012
    Synced swfFormat and Vex with iterate.com project.
Commits on Aug 13, 2012
Commits on Aug 12, 2012
Commits on Apr 30, 2012
  1. Synced with UILayout tool.

    debreuil committed Apr 30, 2012
Commits on Jan 20, 2011
Commits on Jan 12, 2011
Commits on Jan 8, 2011
  1. Added high score panel (will add other panels later) Tested for xbox.…

    debreuil committed Jan 8, 2011
    … Fixed right align bug in textbox.
Commits on Jan 6, 2011
Commits on Jan 3, 2011
  1. Converted to use premultiplied alpha for all graphics. Now does text …

    debreuil committed Jan 3, 2011
    …and graphics in single batch.
Commits on Jan 2, 2011
  1. Change the sql style queries from wp7 conversion to for loops due to …

    debreuil committed Jan 2, 2011
    …them not handling null like lambdas.
Commits on Jan 1, 2011
  1. Fixed shaders for xna4. Batches now draw per screen. Removed some net…

    debreuil committed Jan 1, 2011
    …working stuff that was complex and not used yet. Added RootName for array Components.
Commits on Dec 27, 2010
Commits on Dec 23, 2010
  1. updated nziplib

    debreuil committed Dec 23, 2010
Commits on Dec 3, 2010
Commits on Nov 29, 2010
Commits on Nov 27, 2010
  1. Moved screen attributes to run sooner to allow persistant Screens to …

    debreuil committed Nov 27, 2010
    …be handled differently when created (before added).
Commits on Nov 26, 2010
Commits on Nov 24, 2010
  1. Updated to XNA 4. This updated for windows only, still need to test o…

    unknown unknown
    unknown authored and unknown committed Nov 24, 2010
    …n xbox and winphone7.
Commits on Jul 3, 2010
Commits on Jul 1, 2010
Commits on Jun 30, 2010
Commits on Jun 23, 2010
  1. Fixed bug where audio loops caused a slow memory leak.

    debreuil committed Jun 23, 2010
    Added mass and mass center to box2d attributes.
    Cleaned up samples (removed breakpoints and test code).
Commits on Jun 21, 2010
Commits on Jun 20, 2010
  1. Updated and fixed demos

    debreuil committed Jun 20, 2010
Commits on Jun 18, 2010
  1. Updated font rendering to use new matrix and depth. Added audio manag…

    debreuil committed Jun 18, 2010
    …er for music. Added trial game stuff.
Commits on Jun 7, 2010
  1. added audiomanager. edded exceptions on missing screens.

    unknown unknown
    unknown authored and unknown committed Jun 7, 2010
Commits on Jun 3, 2010
  1. fixed some issues with shader system. various small bugs.

    unknown unknown
    unknown authored and unknown committed Jun 3, 2010
Commits on May 26, 2010
  1. fixed bug where flash would merge red b2d outline with graphic (now s…

    unknown unknown
    unknown authored and unknown committed May 26, 2010
    …eparates them). Made it harder to destroy body twice and screw up count.
Commits on May 24, 2010
  1. Added getShapeRect for box2d objects. Added proper activate/pause code.

    unknown unknown
    unknown authored and unknown committed May 24, 2010
Commits on May 20, 2010
  1. fixed bug where playhead would not keep its gotoandplay target frame.…

    unknown unknown
    unknown authored and unknown committed May 20, 2010
    … Refactored player. Added alpha to draw