Skip to content

Quake II mod where you control groups of monsters fighting each other.

License

Notifications You must be signed in to change notification settings

decino/q2-infighter

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

56 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Infighter v1.1

A Quake II mod where you control groups of monsters fighting each other.


Download

Latest version (1.1) was released on 23/12/2015.

Windows:http://decino.nl/files/infighter/infighter_v1.1.zip

Older versions:

Windows:http://decino.nl/files/infighter/infighter_v1.0.zip


How to Play

Unzip the downloaded file to your Quake II directory. Once done, start up Quake II and enter "game infighter" into your console. Now simply start the game or type "map q2dm1" and you're done!

To spawn monsters, check out the commands below. Advised is to bind these commands to keyboard keys with the "bind" key. For instance, the "inf_nextmon" and "inf_prevmon" commands can be bound to "mwheelup" and "mwheeldown" respectively. This way you can quickly select monsters simply by scrolling your mouse wheel.

Once you have your selected monster, simply click left mouse button (or whatever key is bound to firing your gun) and your monster should appear. If you have no monster selected you can fire a death ray. This way you can quickly kill/remove monsters.


Commands

The mod uses the following custom commands:

inf_fight

Starts the monster infighting. Will pause the action if they're already fighting.

inf_freeze

Freezes all monsters, projectiles and more. Will unfreeze if used again.

inf_skill

Changes the skill setting of all monsters. A higher skill results in more aggressiveness.

inf_nextmon

Selects the next monster you're attempting to summon.

inf_prevmon

Selects the previous monster.

inf_team

Changes the team of the monster you're trying to spawn.

inf_showteams

Toggles the monster's team colours. They're still teamed up, but the game won't render the coloured shell.

inf_clear

Removes all monsters.

inf_ray

Quickly switch into your death ray. Useful if you don't want to scroll through all monster selections.

inf_help

Lists all Infighter commands in the game.

inf_dummy

Spawns an attackable Dummy for monsters. Can be frozen in place by pressing the shoot button.


Setting up Quake 1 Monsters

Without these steps the Quake 1 monsters will appear invisible in Infighter v1.1. If you own the first Quake you can convert its monsters to Quake II by following these steps:

  1. Download PakScape (http://www.fileplanet.com/50620/download/PakScape);
  2. Navigate to your Quake directory;
  3. Open 'Id1' which contains two .pak files;
  4. Open PAK0 with PakScape;
  5. Copy both 'progs' and 'sound' folders ;
  6. Navigate to your Quake II directory;
  7. Open 'infighter' and paste both copied folders into 'Q1';
  8. Do the same with PAK1;
  9. Run 'ConvertQuake1.bat';
  10. Done! You can delete the 'Q1' folder to save space.

If you don't own Quake 1, it's available on Steam (http://store.steampowered.com/app/2310/) for $9,99 (or lower if you're lucky).


Miscellaneous Info

I wrote a similar mod to this about 5 years ago, but wasn't even nowhere close to how versatile this one is. Each monster had to be spawned by commands, the AI was poor and there were only 2 teams.

A few days ago I noticed some YouTube videos of Doom and Quake where monsters fought each other gladiator style. The YouTubers even held tournaments and was pretty entertaining, but I couldn't find any Quake II fights, so I wrote this mod which could easily simulate those.

Feel free to make YouTube videos of this mod. In fact, I encourage it! I feel there's some great potential for creative videos.


Credits

id Software

https://github.com/id-Software/Quake-2

Icculus

http://icculus.org/qshed/qwalk/

About

Quake II mod where you control groups of monsters fighting each other.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages