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# Copyright 2019 The dm_control Authors.
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# See the License for the specific language governing permissions and
# limitations under the License.
# ============================================================================
"""Soccer task episode initializers."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import abc
import numpy as np
import six
_INIT_BALL_Z = 0.5
class Initializer(object):
def __call__(self, task, physics, random_state):
"""Initialize episode for a task."""
class UniformInitializer(Initializer):
"""Uniformly initialize walkers and soccer ball over spawn_range."""
def __init__(self, spawn_ratio=_SPAWN_RATIO, init_ball_z=_INIT_BALL_Z):
self._spawn_ratio = spawn_ratio
self._init_ball_z = init_ball_z
def _initialize_ball(self, ball, spawn_range, physics, random_state):
x, y = random_state.uniform(-spawn_range, spawn_range)
ball.set_pose(physics, [x, y, self._init_ball_z])
# Note: this method is not always called immediately after `physics.reset()`
# so we need to explicitly zero out the velocity.
ball.set_velocity(physics, velocity=0., angular_velocity=0.)
def _initialize_walker(self, walker, spawn_range, physics, random_state):
"""Uniformly initialize walker in spawn_range."""
walker.reinitialize_pose(physics, random_state)
x, y = random_state.uniform(-spawn_range, spawn_range)
(_, _, z), quat = walker.get_pose(physics)
walker.set_pose(physics, [x, y, z], quat)
rotation = random_state.uniform(-np.pi, np.pi)
quat = [np.cos(rotation / 2), 0, 0, np.sin(rotation / 2)]
walker.shift_pose(physics, quaternion=quat)
# TODO(b/132759890): `walker.set_velocity` has no effect for walkers without
# freejoints, such as `BoxHead`.
# Note: this method is not always called immediately after `physics.reset()`
# so we need to explicitly zero out the velocity.
walker.set_velocity(physics, velocity=0., angular_velocity=0.)
def __call__(self, task, physics, random_state):
spawn_range = np.asarray(task.arena.size) * self._spawn_ratio
self._initialize_ball(task.ball, spawn_range, physics, random_state)
for player in task.players:
self._initialize_walker(player.walker, spawn_range, physics, random_state)
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