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Update doc according to #109.
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PiperOrigin-RevId: 279960897
Change-Id: Idec5b260b91dd1f63ba2d18857f4caf2db83255e
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DeepMind Technologies Ltd authored and open_spiel@google.com committed Nov 12, 2019
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Expand Up @@ -142,10 +142,12 @@ release!). Contributions are certainly not limited to these suggestions!
- **General Games Wrapper**. There are several general game engine languages
and databases of general games that currently exist, for example within the
[general game-playing project](http://www.ggp.org/) and the
[Ludii General Game System](http://www.ludii.games/index.html) or [GAMUT](http://gamut.stanford.edu/) (a suite of normal-form game generators). A very nice
addition to OpenSpiel would be a game that interprets games represented in
these languages and presents them as OpenSpiel games. This could lead to the
potential of evaluating learning agents on hundreds to thousands of games.
[Ludii General Game System](http://www.ludii.games/index.html) or
[GAMUT](http://gamut.stanford.edu/) (a suite of normal-form game
generators). A very nice addition to OpenSpiel would be a game that
interprets games represented in these languages and presents them as
OpenSpiel games. This could lead to the potential of evaluating learning
agents on hundreds to thousands of games.

- **Go API**. We currently have a prototype [Go](https://golang.org/) API
similar to the Python API. It is exposed using cgo via a C API much like the
Expand All @@ -157,8 +159,8 @@ release!). Contributions are certainly not limited to these suggestions!
- **Grid Worlds**. There are currently four grid world games in OpenSpiel:
Markov soccer, the coin game, cooperative box-pushing, and laser tag. There
could be more, especially ones that have been commonly used in multiagent
RL. Also, the current grid worlds can be improved: all use fixed grids and
are fully-observable.
RL. Also, the current grid worlds can be improved (they all are
fully-observable).

- **Heuristic Payoff Tables and Empirical Game-Theoretic Analysis**. Methods
found in
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