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Roguelike project using libtcod.
Python
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__pycache__
doc
BG_IMG.png
README.md
SDLlib.so
arial10x10.png
libtcod.so
libtcodpy.py
libtcodpy.pyc
main.py
old-libtcod.so
old-libtcodpy.py
win.py

README.md

⌘ [mi.reEVA]

This is python roguelike using libtcod library, and based on tutorial from site about roguelike development. That's the biggest project I have done so far to be honest.


The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer games increasingly offering tile-based graphics.Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.


Start by:

$ python main.py
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