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The editor should not rebuild the engine when we choose an existing target. #6388

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AGulev opened this issue Apr 30, 2019 · 0 comments
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bug Something is not working as expected editor Issues related to the Defold editor

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@AGulev
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AGulev commented Apr 30, 2019

Expected behaviour

Rebuild of the engine should start only when the developer chose "New Local Engine" option
The editor should build only resources for the existence target.

Actual behaviour

The editor is trying to rebuild binary

Steps to reproduce

  1. Download example project
    buil_to_mobile_target.zip
  2. bundle for ios
  3. upload ipa to iphone
  4. run the app
  5. choose your phone as a target for the Editor
  6. editor try to build NE

Build time2019-04-30T13:23:48.989857
Defold channeleditor-alpha
Defold editor shab8b891b
Defold engine sha11b1e76
Defold version1.2.152
GPUAMD Radeon Pro 460 OpenGL Engine
GPU Driver2.1 ATI-2.8.38
Java version11.0.1+13
OS archx86_64
OS nameMac OS X
OS version10.14.4
@AGulev AGulev transferred this issue from defold/editor2-issues Feb 11, 2022
@AGulev AGulev added editor Issues related to the Defold editor bug Something is not working as expected and removed serious labels Feb 11, 2022
@britzl britzl added this to To Do in Editor Backlog via automation Mar 24, 2022
@vlaaad vlaaad added this to In progress in 1.3.6 Aug 1, 2022
@vlaaad vlaaad self-assigned this Aug 1, 2022
vlaaad added a commit that referenced this issue Aug 3, 2022
@vlaaad vlaaad moved this from In progress to Done in 1.3.6 Aug 3, 2022
@AGulev AGulev closed this as completed Aug 4, 2022
Editor Backlog automation moved this from To Do to Done Aug 4, 2022
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Labels
bug Something is not working as expected editor Issues related to the Defold editor
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