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Pull requests: defold/defold
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Improved argument parser during engine startup
#12965
opened Aug 17, 2026 by
britzl
Contributor
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Improved error granularity when loading script resources
#12944
opened Aug 12, 2026 by
britzl
Contributor
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Improved error message when a collection has too many components
#12938
opened Aug 11, 2026 by
britzl
Contributor
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Show variable values when hovering code while the debugger is paused
#12920
opened Aug 8, 2026 by
hodor
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Show the round collision shape as "Circle" in projects with 2D physics
#12919
opened Aug 8, 2026 by
hodor
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Format document LSP call with command shortcuts
#12909
opened Aug 6, 2026 by
JosephFerano
Contributor
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Fix Lua indentation after an opening parenthesis
#12903
opened Aug 5, 2026 by
lab775
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14 tasks
Add arm64_sim-ios platform for the iOS Simulator and remove x86_64-ios
ok to test
Used on PRs from external contributors to indicate that the contribution is "ok to test"
#12900
opened Aug 5, 2026 by
ThomasRopke
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Fix morph-target corruption when one model has meshes with different target counts
#12820
opened Jul 23, 2026 by
LaP0573
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Improve OpenGL shader compilation error reporting
html5
Issue related to the HTML5 platform
#12818
opened Jul 23, 2026 by
AGulev
Contributor
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Fix how data size calculated for block compressed textures
#12743
opened Jul 15, 2026 by
ekharkunov
Contributor
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Draft
14 tasks
Fix collection proxy load stalls when a collection has more than 1024 resources
#12734
opened Jul 14, 2026 by
britzl
Contributor
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14 tasks
Make sure async load of a collection with more than 1024 resources do not block the main thread
#12725
opened Jul 13, 2026 by
britzl
Contributor
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Draft: add editor search exclusion patterns
#12657
opened Jun 28, 2026 by
softwaresat
•
Draft
9 of 14 tasks
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