From 74472f3370dc5de4503bc02d9cf8aead66b2c76c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bj=C3=B6rn=20Ritzl?= Date: Sun, 2 Apr 2023 21:05:33 +0200 Subject: [PATCH] Update camera.md --- docs/en/manuals/camera.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/en/manuals/camera.md b/docs/en/manuals/camera.md index bfeb16da..80b244ae 100644 --- a/docs/en/manuals/camera.md +++ b/docs/en/manuals/camera.md @@ -20,7 +20,7 @@ To create a camera, right click a game object and select Add Com ![create camera component](images/camera/create.png) -The camera component has the following properties that defines the camera *frustum* (perspective camera only): +The camera component has the following properties that defines the camera *frustum*: ![camera settings](images/camera/settings.png) @@ -34,10 +34,10 @@ Fov : (**Perspective camera only**) - The *vertical* camera field of view expressed in _radians_. The wider the field of view, the more the camera will see. Note that the current default value (45) is misleading. For a 45 degree field of view, change the value to 0.785 (`π / 4`). Near Z -: (**Perspective camera only**) - The Z-value of the near clipping plane. +: The Z-value of the near clipping plane. Far Z -: (**Perspective camera only**) - The Z-value of the far clipping plane. +: The Z-value of the far clipping plane. Auto Aspect Ratio : (**Perspective camera only**) - Set this to let the camera automatically calculate the aspect ratio.