Skip to content
This repository has been archived by the owner on Nov 25, 2022. It is now read-only.

Use assigned materials in the editor #543

Closed
erikangelin-king opened this issue Feb 28, 2017 · 2 comments
Closed

Use assigned materials in the editor #543

erikangelin-king opened this issue Feb 28, 2017 · 2 comments
Assignees
Labels
blocker An issue that is blocking further progress for users

Comments

@erikangelin-king
Copy link
Contributor

From forum: http://forum.defold.com/t/defold-editor-2-0/1407/233

"Anything what i see in the tile source editor, tile map editor, game object (collection) editor is blurred. But i am using pixel art, and so i want nearest filtering, just like in actual game."

Reply: http://forum.defold.com/t/defold-editor-2-0/1407/235

"The materials should be used to render in the editor, just like in the game. This is the case already in many instances, but it's missing for sprites, tile maps and tile sources."

@erikangelin-king erikangelin-king added the serious A serious although non-blocking issue label Feb 28, 2017
@patsyn
Copy link

patsyn commented May 20, 2017

The particle editor also doesn't render with the selected material.

@RagnarSvenssonKing RagnarSvenssonKing added kp blocker An issue that is blocking further progress for users and removed serious A serious although non-blocking issue labels Jun 8, 2017
@ragnard-king ragnard-king self-assigned this Jun 20, 2017
@ragnard-king
Copy link
Contributor

A fix for this has now been merged, ie. editor should now render everything that has a material using that material (shaders/uniforms/samplers). Coming in update shortly.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
blocker An issue that is blocking further progress for users
Projects
None yet
Development

No branches or pull requests

4 participants