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Commits on May 17, 2011
Commits on May 15, 2011
  1. bugfix to prevent js error in unsupported browsers.

    jakesgordon committed May 15, 2011
    Dont try to addEvent in ready() block in unsupported browsers.
  2. corrected url in README

    jakesgordon committed May 15, 2011
  3. tag first version as 1.0.0

    jakesgordon committed May 15, 2011
Commits on May 14, 2011
  1. added part5

    jakesgordon committed May 14, 2011
  2. added part4

    jakesgordon committed May 14, 2011
  3. added description to part3

    jakesgordon committed May 14, 2011
  4. added part3

    jakesgordon committed May 14, 2011
  5. added part2

    jakesgordon committed May 14, 2011
  6. added part1

    jakesgordon committed May 14, 2011
  7. Removed need for Game.Runner.pause/unpause - just use start/stop

    jakesgordon committed May 14, 2011
    Better options for initializing width/height - default to physical size unless game specifies something else.
  8. fine tune media query sizing

    jakesgordon committed May 14, 2011
  9. better footprints, only track every 5th footprint - but ALWAYS footpr…

    jakesgordon committed May 14, 2011
    …int on a direction change
  10. using explicit .cfg object for Pong instead of just merging all into …

    jakesgordon committed May 14, 2011
    …Pong instance - makes code clearer
  11. renamed config to cfg and removed places that were using front.width …

    jakesgordon committed May 14, 2011
    …or back.width instead of just .width
  12. moved responsibility for async load of images into game itself instea…

    jakesgordon committed May 14, 2011
    …d of runner... makes for cleaner initialization
Commits on May 13, 2011
  1. renamed Object.init to Object.construct (better reflects what it is -…

    jakesgordon committed May 13, 2011
    … Object.create + constructor)
    
    refactored pong.js to use Object.construct instead of functions and prototype objects
  2. added Object.init wrapper that does Object.create PLUS calls init con…

    jakesgordon committed May 13, 2011
    …structor method if it exists