develop
Commits on Aug 12, 2019
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demonixis committed
Aug 12, 2019
Commits on Aug 11, 2019
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demonixis committed
Aug 11, 2019
Commits on Jul 31, 2019
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Copied the JSON file into the content folder
Yannick committedJul 31, 2019 -
Yannick committed
Jul 31, 2019
Commits on Jul 30, 2019
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demonixis committed
Jul 30, 2019
Commits on Jul 29, 2019
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Clone the Vertex/IndexBuffers instead of use them in the Model conver…
…ter.
Yannick committedJul 29, 2019 -
Removed the particle system because it doesn't fit requirements.
Yannick committedJul 29, 2019 -
demonixis committed
Jul 29, 2019
Commits on Jul 28, 2019
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Initial naive integration of a particle system. Still broken.
demonixis committedJul 28, 2019 -
Started to integrate a particle system
demonixis committedJul 28, 2019 -
Added Reflection Probe support. Optimized samples.
demonixis committedJul 28, 2019
Commits on Jul 27, 2019
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demonixis committed
Jul 27, 2019
Commits on Jul 26, 2019
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Yannick committed
Jul 26, 2019 -
Yannick committed
Jul 26, 2019 -
Updated Deferred Materials. Deferred rendering is still broken
Yannick committedJul 26, 2019 -
Removed the bugged planar reflection attempt and replaced it by an up…
…dated Reflection probe component
Yannick committedJul 26, 2019 -
Yannick committed
Jul 26, 2019 -
Uniformized shading for the Forward Standard Shader
demonixis committedJul 26, 2019 -
Uniformized shading for the Forward Standard Shader
demonixis committedJul 26, 2019
Commits on Jul 25, 2019
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Initialized the first step of the Standard Shader Unification
Yannick committedJul 25, 2019 -
New Lighting algorithm for Standard Shaders (need to backport to Open…
…GL ones)
Yannick committedJul 25, 2019
Commits on Jul 24, 2019
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Yannick committed
Jul 24, 2019 -
Culling visible lights in forward rendering.
demonixis committedJul 24, 2019
Commits on Jul 23, 2019
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FPS Demo: Added more gameplay element. AStar Pathfinding + Navigation…
… system. Instancing: More things instanced by default. Started to work on the InstancedMeshRenderer. Forward: Allows the user to choose the maximum light count.
demonixis committedJul 23, 2019
Commits on Jul 22, 2019
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Added instancing support for OpenGL
Yannick committedJul 22, 2019 -
Fixed lighting with OpenGL. FINALLY
Yannick committedJul 22, 2019 -
Yannick committed
Jul 22, 2019 -
demonixis committed
Jul 22, 2019
Commits on Jul 20, 2019
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More work on the FPS demo. Added 3D sounds and more dynamic stuff
demonixis committedJul 20, 2019
Commits on Jul 19, 2019
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Yannick committed
Jul 19, 2019 -
Yannick committed
Jul 19, 2019 -
Yannick committed
Jul 19, 2019 -
Merge branch 'unstable' of github.com:demonixis/C3DE into unstable
Yannick committedJul 19, 2019