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Releases: demonixis/TES3Unity

TES3Unity - 1.0.0-pre

25 Sep 18:50
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TES3Unity - 1.0.0-pre Pre-release
Pre-release

Here is the first alpha of all the work done in the past months.

Here are the new features

  • New UI elements (journal, quest, menu)
  • Save/Load system (not yet compatible with the original one)
  • Stated to load NPCs/Creatures
  • Improved loading time and speed
  • Code cleanup
  • Hand are displayed
  • New input mapping close the original game

But it's still a world viewer because

  • No quests
  • No scripts
  • No dialogs

Known issues

  • Smooth locomotion is bugged on the quest, use teleportation instead

TESUnityXR : Oculus Quest Edition

29 May 11:49
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Pre-release

This is the first version with Oculus Quest compatibility.
It uses the same settings than the Oculus Go, so it's recommanded to increase quality a bit to have a better experience.

  • VisibilityDistance: 150
  • Shader: Standard or PBR
  • RoomScale: True

Mobile VR Preview (Focus + Oculus Go)

18 Mar 13:13
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Pre-release

This is a pre-release !

Quick changelog

  • Oculus Go support (probably GearVR too by injecting a signature file)
  • Vive Focus (any WaveVR device)
  • Android Touch support (no build provided)
  • Dedicated menu with options
  • Many optimizations for VR

Installation

Create a folder called TESUnityXR on your SDCard and copy the content of the Data Files folder in it.

Vive Focus (WaveVR) owner

The game will probably not work the first because of permissions issue. On the first start, if you don't have the music, quit the game, launch another game then restart TESUnityXR.

TESUnity XR 0.8

29 Mar 12:32
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Version 0.8.0 - 03/29/2018

Added

  • Initial Teleportation system (still WIP)

Changed

  • Improved performances a LOT by exposing three new variables

Fixed

  • Builds start in VR directly
  • Fixed the UI in VR

You can expect a massive FPS improvement in this build. Three new variables are exposed

  • CellRadius = 1
  • CellDetailRadius = 3
  • CellRadiusOnLoad = 1

Previous values was 4, 3, 2, it indicates how many cells the engine will load around the player. For VR a value of 1 for CellRadius and 1 for CellRadiusOnLoad is perfectly fine and allows you to play at 90+ FPS! On desktop you can use a value of 2 for these two variables.

All builds was built for x64 CPUs.

TESUnity XR 0.7

27 Mar 12:06
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Version 0.7 - 03/27/2018

capture

All builds are for the 64 bit CPUs.

Added

  • Lightweight Render Pipeline for better performances
  • New exposed variables for more performances
  • Use Vulkan as first GFX API on Linux

Changed

  • Updated to Unity 2018.1b12
  • Improved performances

Known issues

  • The Lightweight SRP is pretty new, some materials (especially terrains) are not perfect.

TESUnity XR 0.6

14 Mar 13:39
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Added

  • Updated to Unity 2018.1b10
  • New VR integration
  • Controller support
  • Auto Normal Map generation
  • Using the Post processing stack V2
  • Normal Map support
  • Day/Night Cycle
  • Graphics Improvement

Removed

  • OSVR Support (can be reintegrated if people want it).

TESUnity 0.5

21 Oct 11:33
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There is no new feature in this release, however it's dedicated to VR players. The UI and the HUD elements have been optimized.
This version adds the support for the OSVR (Open Source VR) platform, please read the README-VR.md before trying anything.

Finally for the first time, I have added a Linux build!

image

Changelot

Added

  • OSVR Support
  • Other VR SDKs Support (not yet enabled)
  • Enhanced VR support for UI and HUD

TESUnity 0.4

18 Oct 12:07
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This new release adds some exciting experimental features such as weapons, static creatures, books and scrolls!

Preview

Changelog

Added

  • New flags to enable new features (see readme.md)
  • Experimental static creatures support
  • Experimental weapon support (with home made animation)
  • Books and scrolls support
  • Crosshair
  • Morrowind cursor

Changes

  • Use the same keys binding as Morrowind

Fixes

  • Fixed an encoding issue for texts with accents

For VR users

The UI is not well adapted for now. The next update will adds an HUD and a UI. The HUD will displays a crosshair and info texts, while the UI will show everything else.

TESUnity 0.3

08 Oct 06:29
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This version adds new post effects that allows the game to be beautiful. You have now more control on the viewer with new exposed options in the config.ini file.

Screenshot

Changes

  • More parameters in config.ini
  • Post Effects: Ambient Occlusion, AntiAliasing, Bloom, UnderWater
  • Move in the head direction (VR)

Have fun!

TESUnityVR 0.2

04 Oct 07:25
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Changes

  • You can create a Config.ini file to activate some features (take a look at the README.md)
  • New material manager with more Shaders (Standard, Unlit, Bumped Diffuse)
  • You can copy your Data Files folder in the root folder of the project / release folder and TESUnity will start the game automatically
  • Fixed the first spawn

Imgur

About the material update

The game uses the Bumped Diffuse Shader by default because it is the best compromise (performance vs quality). You can try to use the Standard Shader but it's not yet ready. If you want more rendering speed, you can enable the Unlit Shader (no lights, no shadows).

This branch will soon be merged in the main repository.