Skip to content
Permalink
master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
/*
A simple graphics library for CSE 20211 by Douglas Thain
For complete documentation, see:
http://www.nd.edu/~dthain/courses/cse20211/fall2011/gfx
Version 3, 11/07/2012 - Now much faster at changing colors rapidly.
Version 2, 9/23/2011 - Fixes a bug that could result in jerky animation.
*/
#include <X11/Xlib.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include "gfx.h"
/*
gfx_open creates several X11 objects, and stores them in globals
for use by the other functions in the library.
*/
static Display *gfx_display=0;
static Window gfx_window;
static GC gfx_gc;
static Colormap gfx_colormap;
static int gfx_fast_color_mode = 0;
/* These values are saved by gfx_wait then retrieved later by gfx_xpos and gfx_ypos. */
static int saved_xpos = 0;
static int saved_ypos = 0;
/* Open a new graphics window. */
void gfx_open( int width, int height, const char *title )
{
gfx_display = XOpenDisplay(0);
if(!gfx_display) {
fprintf(stderr,"gfx_open: unable to open the graphics window.\n");
exit(1);
}
Visual *visual = DefaultVisual(gfx_display,0);
if(visual && visual->class==TrueColor) {
gfx_fast_color_mode = 1;
} else {
gfx_fast_color_mode = 0;
}
int blackColor = BlackPixel(gfx_display, DefaultScreen(gfx_display));
int whiteColor = WhitePixel(gfx_display, DefaultScreen(gfx_display));
gfx_window = XCreateSimpleWindow(gfx_display, DefaultRootWindow(gfx_display), 0, 0, width, height, 0, blackColor, blackColor);
XSetWindowAttributes attr;
attr.backing_store = Always;
XChangeWindowAttributes(gfx_display,gfx_window,CWBackingStore,&attr);
XStoreName(gfx_display,gfx_window,title);
XSelectInput(gfx_display, gfx_window, StructureNotifyMask|KeyPressMask|ButtonPressMask);
XMapWindow(gfx_display,gfx_window);
gfx_gc = XCreateGC(gfx_display, gfx_window, 0, 0);
gfx_colormap = DefaultColormap(gfx_display,0);
XSetForeground(gfx_display, gfx_gc, whiteColor);
// Wait for the MapNotify event
for(;;) {
XEvent e;
XNextEvent(gfx_display, &e);
if (e.type == MapNotify)
break;
}
}
void gfx_rectangle( int x, int y, int width, int height )
{
XFillRectangle(gfx_display,gfx_window,gfx_gc,x,y,width,height);
}
void gfx_rectangles( int x, int y, XRectangle *rectangles, int nRectangles)
{
XFillRectangles(gfx_display,gfx_window,gfx_gc,rectangles,nRectangles);
}
/* Draw a single point at (x,y) */
void gfx_point( int x, int y )
{
XDrawPoint(gfx_display,gfx_window,gfx_gc,x,y);
}
/* Draw a line from (x1,y1) to (x2,y2) */
void gfx_line( int x1, int y1, int x2, int y2 )
{
XDrawLine(gfx_display,gfx_window,gfx_gc,x1,y1,x2,y2);
}
/* Change the current drawing color. */
void gfx_color( int r, int g, int b )
{
XColor color;
if(gfx_fast_color_mode) {
/* If this is a truecolor display, we can just pick the color directly. */
color.pixel = ((b&0xff) | ((g&0xff)<<8) | ((r&0xff)<<16) );
} else {
/* Otherwise, we have to allocate it from the colormap of the display. */
color.pixel = 0;
color.red = r<<8;
color.green = g<<8;
color.blue = b<<8;
XAllocColor(gfx_display,gfx_colormap,&color);
}
XSetForeground(gfx_display, gfx_gc, color.pixel);
}
/* Clear the graphics window to the background color. */
void gfx_clear()
{
XClearWindow(gfx_display,gfx_window);
}
/* Change the current background color. */
void gfx_clear_color( int r, int g, int b )
{
XColor color;
color.pixel = 0;
color.red = r<<8;
color.green = g<<8;
color.blue = b<<8;
XAllocColor(gfx_display,gfx_colormap,&color);
XSetWindowAttributes attr;
attr.background_pixel = color.pixel;
XChangeWindowAttributes(gfx_display,gfx_window,CWBackPixel,&attr);
}
int gfx_event_waiting()
{
XEvent event;
gfx_flush();
while (1) {
if(XCheckMaskEvent(gfx_display,-1,&event)) {
if(event.type==KeyPress) {
XPutBackEvent(gfx_display,&event);
return 1;
} else if (event.type==ButtonPress) {
XPutBackEvent(gfx_display,&event);
return 1;
} else {
return 0;
}
} else {
return 0;
}
}
}
/* Wait for the user to press a key or mouse button. */
char gfx_wait()
{
XEvent event;
gfx_flush();
while(1) {
XNextEvent(gfx_display,&event);
if(event.type==KeyPress) {
saved_xpos = event.xkey.x;
saved_ypos = event.xkey.y;
return XLookupKeysym(&event.xkey,0);
} else if(event.type==ButtonPress) {
saved_xpos = event.xkey.x;
saved_ypos = event.xkey.y;
return event.xbutton.button;
}
}
}
/* Return the X and Y coordinates of the last event. */
int gfx_xpos()
{
return saved_xpos;
}
int gfx_ypos()
{
return saved_ypos;
}
/* Flush all previous output to the window. */
void gfx_flush()
{
XFlush(gfx_display);
}