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Fix bug #351 - bone animation parenting data block is not WYSIWYG
The old exporter would find the pre-animation matrix for DBs by walking forward from the parent and simulating the parent-child process. This simulation was wrong for bones and generally error-prone since it required us to duplicate a big chunk of opaque Blender code. The new method walks backward from the datablock pose; since data block animations are last in Blender's transform algo, this is actually a lot less work, and more reliable.
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Ben Supnik
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May 9, 2018
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