Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Problem with exported lights #264
I just tried to export the Rotate MD-80 with the last version of the exporter. Only one issue came up until now. The exported exterior lights are different than with previous versions of the exporter.
Attached are a test blender file, and two exported objs, with the different exporters. I have used version 3.20 (this is working ok) and the last version 3.3.13. (I took it from here
In the last version of the exporter, the lights point somewhere unexpected.
The exterior lights you find in the blend file, correspond to the configuration that was found to give better results in the former 3.20, that is, pointing the lights using bones to direct them, and the internal light's parameters to control aperture, color, ...
Please, let me know if you need me to provide more information.
In case I was not clear. Location of the lights is ok. It is rotation that is not working as expected. Lights are pointed to the front no matter what the bone's direction is. And, apparently it only happens to the lights attached to non-animated bones, but I have not been able to confirm this point.