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Due to trace Blender DNA, custom lights can still recieve a light overload #317
In xplane_light.py, line 93, this line
is supposed to always return None for custom lights, however if you follow the following steps
You will get autocorrection.
Temporarily, affected people can run the following snippet to remove the light name from all lights currently set to custom.
import bpy for lamp in bpy.data.lamps: if lamp.xplane.type == "custom": print(lamp.name) print(lamp.xplane.name) lamp.xplane.lightName = ""
Actual steps to resolve will be a code fix and adding to known_vs_unknown_named_vs_param.test