Fetching latest commit…
Cannot retrieve the latest commit at this time
|Failed to load latest commit information.|
This addon for Blender 2.5x makes it possible to export Objects to the X-Plane object format (.obj). Requirements: ------------- - Blender 2.57a or higher - Python 3.1 or higher Installation: ------------- Platform indipendent: 1. If you don't have already, create a blender-scripts folder somewhere on your hard disc. Within that folder create an "addons" folder. 2. Copy the folder io_xplane2blender into the "addons" folder. 3. Open up Blender, go to File > User preferences > File and there select the previously created blender-scripts folder under "Scripts" 4. Close Blender and continue with Activation described below. Windows (alternative method): Depending on what option you have choosen during installation you must place the folder io_xplane2blender and its contents in different directories: - "Use the Application Data directory": If you've choosen this option place io_xplane2blender into "[Documents and Settings]\[user]\[Application data]\Blender Foundation\Blender\2.5x\scripts\addons" - "Use installation directory": If you've choosen this option place io_xplane2blender into "[Path to installed Blender]\2.5x\scripts\addons". The path to the installed Blender is usually "C:\Programs\Blender Foundation\Blender". - "I have defined a %HOME% variable, please install files here.": If you've choosen this options place io_xplane2blender into "[%HOME%]\Blender Foundation\Blender\2.5x\scripts\addons". Contiunue with the Activation described below. Activation: 1. Open up Blender and go to File > User preferences 2. In User preferences open up the Tab "Add-Ons" and scroll down the list till you see "Import/Export: Import/Export XPlane". 3. Click the checkbox right to this entry. If no error occurs in your console, you've successfully activated XPlane2Blender. Usage: ------ After activation you will find an additional "X-Plane" panels in various places in the Property window: - All Objects will have this panel in the Object context/tab. - All Mesh-Objects will have this panel in the Material context/tab. - All Bones will have this panel in the Bone context/tab. - All Lamps will have this panel in the Lamp context/tab. - All Scenes will have this panel in the Scene context/tab. Before you can start to export Blender scenes to OBJ files you need to create the X-Plane layers within each scene you want to export under the Scene context/tab. However the panel contents will vary from Object-Type. As UI-Paradigms are not entirely finished now this is also subject to change.