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branch: master

Sep 18, 2012

  1. Zack Grossbart

    Changed the name, date, and id fields on a level to retain.

    zgrossbart authored
  2. Zack Grossbart

    We're now loading the level images in a background queue.

    zgrossbart authored
  3. Zack Grossbart

    Tweaked the frequent visitor level to change the coin count and make …

    …it winnable.
    zgrossbart authored

Sep 17, 2012

  1. Zack Grossbart

    Changed the about and credit links to point to parts of our GitHub pr…

    …oject.
    zgrossbart authored

Sep 16, 2012

  1. Zack Grossbart

    We're now only listening to contact between the player and other obje…

    …cts instead of the objects themselves and we're moving the player off of objects when it was very close to start.
    zgrossbart authored
  2. Zack Grossbart

    Added a new level called frequent visitor and made sure we are resett…

    …ing the can visit flag when resetting a level.
    zgrossbart authored
  3. Zack Grossbart

    Updated the README for the grids folder to explain how to turn grids on.

    zgrossbart authored
  4. Zack Grossbart

    Added a new level called square plus four and turned debug drawing off.

    zgrossbart authored
  5. Zack Grossbart

    Added a new level square plus three.

    zgrossbart authored
  6. Zack Grossbart

    Turned on debug drawing and added a new level 15.

    zgrossbart authored
  7. Zack Grossbart

    We're now properly comparing the file dates and making sure that we g…

    …enerate new level screen shots when we should.
    zgrossbart authored
  8. Zack Grossbart

    Rotated all of the grid images to the proper landscape view.

    zgrossbart authored
  9. Zack Grossbart

    Rotated and resized some of the screen shots.

    zgrossbart authored
  10. Zack Grossbart

    Updated some of the screen shots.

    zgrossbart authored
  11. Zack Grossbart

    Added a comment to the debug drawing constant.

    zgrossbart authored
  12. Zack Grossbart

    Added a single constant for debug drawing.

    zgrossbart authored
  13. Zack Grossbart

    We're now really only generating the level images if they're needed a…

    …nd loading them asynchronously.
    zgrossbart authored
  14. Zack Grossbart

    Added new screenshots for the grids folder.

    zgrossbart authored
  15. Zack Grossbart

    Changed the colors for all the river pieces to match instead of using…

    … the debug orange color.
    zgrossbart authored
  16. Zack Grossbart

    Added new sprites for the ends of each river so we can have nicely ro…

    …unded corners.
    zgrossbart authored
  17. Zack Grossbart

    Added a comment about the end sprites.

    zgrossbart authored
  18. Zack Grossbart

    Added sides to the vertical bridges in the rest of the levels.

    zgrossbart authored
  19. Zack Grossbart

    Added sides to level 10 and 11 so we have nicely rounded corners.

    zgrossbart authored
  20. Zack Grossbart

    Tweaked the position of the inner river so it doesn't overlay the bri…

    …dge.
    zgrossbart authored
  21. Zack Grossbart

    We're now using the right HD sprites for iPad retina.

    zgrossbart authored
  22. Zack Grossbart

    Added special sprites for the river joints with rounded corners and s…

    …upport in the level definition for this sprites.
    zgrossbart authored

Sep 15, 2012

  1. Zack Grossbart

    Added new README files for the two sprits directories.

    zgrossbart authored
  2. Zack Grossbart

    Updated the paths of the published files from texture packer so I don…

    …'t have to manually copy the produced files anymore.
    zgrossbart authored
  3. Zack Grossbart

    We're now setting the player sprite back to the original image after …

    …moving.
    zgrossbart authored
  4. Zack Grossbart

    We're now making sure to release the layer manager once we're doing d…

    …rawing all the levels.
    zgrossbart authored
  5. Zack Grossbart

    Adding the new texture packer files with the new images and committin…

    …g a bunch of deletes that XCode missed.
    zgrossbart authored
  6. Zack Grossbart

    We're now loading PVR files from a GZIPed archive instead of PNG files.

    zgrossbart authored
  7. Zack Grossbart

    Added a set of dynamically resized sprite images for HD.

    zgrossbart authored
  8. Zack Grossbart

    Added a set of sample HD sprites.

    zgrossbart authored
  9. Zack Grossbart

    Added a README for the grid system.

    zgrossbart authored
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