@derelictcomputer

Derelict Computer

music, games, and love

  • Music Boxes for Remembering

    C++ MIT Updated Aug 11, 2018
  • Chainable Euclidean sequencers in Unity

    C# MIT Updated Aug 9, 2018
  • Experiment with behavior trees and music in Unity

    C# MIT Updated Aug 9, 2018
  • Subtractive synth for Unity

    C++ MIT Updated Aug 9, 2018
  • Experiment with behavior trees and music

    C++ MIT Updated Aug 9, 2018
  • Granulator for Desktop and Game Engines

    C++ MIT Updated Aug 9, 2018
  • A generative, droney PD thing. Load it up on your Bela.

    Pure Data Updated May 2, 2017
  • A performance of John Cage's masterpiece, 4'33"

    C# MIT Updated Apr 30, 2017
  • Max patches to interface with a modular synth

    Max MIT Updated Apr 25, 2017
  • Phase music and wavetable synth for Unity

    C# 7 MIT Updated Apr 21, 2017
  • Native plugin for doing volume envelopes on AudioSources in Unity

    C++ MIT Updated Apr 4, 2016
  • Generative melodies, tuba synthesis, and hilarity for Unity3d

    C# 6 1 MIT Updated Mar 31, 2016
  • Some useful bits to help other game devs. Enjoy!

    C# 8 1 MIT Updated Mar 26, 2016
  • A pulse-based sequencer for Unity3d

    C# 5 2 MIT Updated Feb 6, 2016
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