# Display and Gamescope problems “Black screen” is a symptom shared by several different failures. First determine whether the Deck, the game, Gamescope, the GPU, and the physical panel are still alive. ## Symptom classes | Symptom | Leading branches | |---|---| | Backlight on, sound/input/rendering continue | physical scanout, plane transition, eDP/TCON/cable | | Backlight off or brightness actually zero | panel/backlight/power/modeset state | | Game frozen and sound loops/stops | game, Proton, GPU timeout/reset, OOM | | Returned to Library/login repeatedly | game or Gamescope crash/session restart | | External monitor works, internal panel fails | eDP/panel-specific path | | Internal panel works, docked display fails | dock/cable/monitor/DP Alt Mode/modeset | | Desktop Mode wake only | KDE/Wayland/resume/display state | | First power-on after days off; immediate second boot works | cold-start/firmware/panel initialization branch | The last row has its own [long-off startup blackout protocol](Black-Screen-After-Long-Shutdown.md). It is not evidence for the Gamescope forced-composition fix, especially when reported on Windows or OLED. ## Capture while black From SSH or a usable terminal: ```bash sudo ./deckdoc.sh --display-black ``` Record whether: - the backlight is visibly on; - audio and controls continue; - a recording/stream shows advancing frames; - an external display changes the symptom; - the event followed wake, app transition, overlay toggle, dock/undock, or update. Do not change brightness, write `bl_power`, force a GPU reset, or suspend again before capture. ## Interpret the display section ### `LIVE_RENDER_TO_PHYSICAL_SCANOUT_GAP` DeckDoc found connected eDP, a readable EDID, nonzero LCD backlight, and an active CRTC while the user declared the panel physically black. When a recording also shows valid frames and there is no matching GPU/app crash, the failure boundary moves downstream toward plane commit, DCN/eDP scanout, panel timing, TCON, cable, or panel. Multiple planes are not an error by themselves. They justify a reversible forced-composition test only for this complete signature. Follow [Screen black while sound works](Steam-Deck-Black-Screen-Sound-Working.md). ### `PANEL_OR_MODESET_STATE_INCOMPLETE` At least one panel prerequisite failed. Forced composition is not automatically indicated. Inspect the missing eDP, EDID, backlight, or CRTC state and correlate kernel modeset/reset errors. ### GPU or Gamescope evidence - `amdgpu_job_timedout`, reset, or VM fault: use [Crashes, GPU and memory](Crashes-GPU-and-Memory.md). - current-boot Gamescope core dump or repeated restart: inspect the crash/session branch. - MangoApp `FDINFO_PERMISSION_ABORT`: an overlay helper failed; do not automatically label it a compositor crash or panel failure. ## Docked/external display branch DeckDoc lists connectors but does not diagnose the whole dock chain. Preserve both docked and undocked reports, then test one known-good variable at a time: monitor input, cable, adapter/dock, USB-C port, resolution/refresh setting, and power supply. A successful undocked test narrows the path but does not identify which dock component failed. Use Valve's [Docking the Steam Deck](https://help.steampowered.com/en/faqs/view/4C18-08B5-DEC9-3AF4) guidance for official first steps. ## Escalate when - the panel is black with missing EDID/eDP or zero backlight; - forced composition does not help or one plane was already active; - the issue recurs across clean boots and channels with third-party tools disabled; - an external/internal split strongly suggests a hardware path; - there are GPU reset failures, persistent display-engine errors, or physical damage. Attach the relevant display, GPU, Gamescope, coredump, ACPI, and exact incident-time excerpts. Linux's amdgpu documentation recommends dmesg and pre/post-reproduction display debug state for DC problems. ## References - [Linux kernel: AMD Display Core debug tools](https://docs.kernel.org/gpu/amdgpu/display/dc-debug.html) - [Gamescope repository](https://github.com/ValveSoftware/gamescope) - [Gamescope direct-scanout/force-composite investigation #1368](https://github.com/ValveSoftware/gamescope/issues/1368) - [SteamOS backlight-on black screen #1324](https://github.com/ValveSoftware/SteamOS/issues/1324) - [SteamOS intermittent LCD-black report #2632](https://github.com/ValveSoftware/SteamOS/issues/2632) - [SteamOS GPU-reset comparison case #1015](https://github.com/ValveSoftware/SteamOS/issues/1015)