# Safe remediation policy DeckDoc exists to make risky failures more observable, not to turn undocumented hardware controls into experiments. ## Forbidden automatic display/GPU actions - panel voltage or firmware changes; - backlight brightness or `bl_power` writes; - GPU/CPU TDP, clock, overclock, undervolt, or performance-level changes; - charging-current, charge-limit, or PMIC changes; - blind GPU, PCI, panel, or connector sysfs power cycles; - forced refresh-rate or resolution changes presented as blackout fixes; - Steam VDF edits while Steam is running. When the GPU is genuinely wedged, preserve evidence and advise an orderly reboot. DeckDoc's roadmap must not contain an automatic GPU sysfs power-cycle module. ## Required remediation lifecycle 1. **PRE_CHECK** — the exact trigger still exists and target identity is resolved. 2. **BACKUP** — the pre-change state and any replaced file are preserved. 3. **EXECUTE** — one narrow, documented action. 4. **VERIFY** — the target service/path remains alive and the trigger changes as expected. 5. **REPORT** — `SUCCESS`, `PARTIAL`, `FAILED`, or `SKIPPED`, with no false claim about physical pixels. 6. **ROLLBACK** — exact and recoverable. The display mitigation follows this policy by changing only Gamescope's plane-selection convar. Physical visibility always remains a human confirmation, so software-only verification reports `PARTIAL` until that confirmation is recorded.