Skip to content

Commit

Permalink
Merge branch 'master' of https://github.com/devdad/SimplexNoise into …
Browse files Browse the repository at this point in the history
…master
  • Loading branch information
devdad committed Jul 30, 2020
2 parents e35353e + 886fadb commit b575987
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions README.md
Expand Up @@ -17,6 +17,10 @@ I only request that you mention me in the credits for your game in the way that
* SimplexNoise Scaled retruns float value between 0 - scale factor
* SimplexNoise In Range returns float value between minRange - maxRange
* inFactor value added to all functions to set frequency of the noise [ Recomended values form: 0.1 - 0.00001 ]
* GetSimpleNoise1D_EX (float x, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
* GetSimpleNoise2D_EX (float x, float y, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
* GetSimpleNoise3D_EX (float x, float y, float z, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
* GetSimpleNoise4D_EX (float x, float y, float z, float w, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)

This algorithm was originally designed by Ken Perlin, but my code has been
adapted and extended from the implementation written by Stefan Gustavson (stegu@itn.liu.se)
Expand Down

0 comments on commit b575987

Please sign in to comment.