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react-native-unity2

NPM package NPM downloads License: MIT

Embed Unity content in your React Native app!

  • Succesfully tested with Unity 2022.x, 2021.x and 2020.x on Android and iOS.

  • Includes a complete, pre-configured Unity project and an example app.

  • The example app works on machines without Unity installed.

This module started out as a fork of react-native-unity-play, but is more or less rewritten with new and improved message passing (C# <=> TypeScript), fixing glitches and stability issues, and adding Swift support. That module was forked from other modules also, so kudos to all creators! 🤩

Install

npm install react-native-unity2

Usage

RNUnity running on Android device

import React from "react"
import {Button, View} from "react-native"
import {UnityModule, UnityView} from "react-native-unity2"

export default function App() {
  return (
    <UnityView
      style={{flex: 1, justifyContent: "flex-end"}}
      onMessage={onMessage}
      onReady={onReady}
      keepAwake={true}>
      <View
        style={{
          flexDirection: "row",
          alignContent: "space-between",
          justifyContent: "center",
        }}>
        <Button
          title={"setColor"}
          onPress={async () =>
            console.log(await cubeApi.setColor(randomColor()))
          }
        />
        <Button
          title={"toggleRotate"}
          onPress={async () => console.log(await cubeApi.toggleRotate())}
        />
        <Button
          title={"getAccount"}
          onPress={async () => console.log(await cubeApi.getAccount())}
        />
        <Button
          title={"fail"}
          onPress={async () => console.log(await cubeApi.fail())}
        />
      </View>
    </UnityView>
  )
}

const onMessage = (data: any) => {
  console.log("Unity message: " + data)
}

const onReady = () => {
  console.log("Ready!")
}

const cubeApi = {
  setColor(color: string) {
    return UnityModule.callMethod("Cube", "setColorRN", color)
  },

  toggleRotate() {
    return UnityModule.callMethod("Cube", "toggleRotateRN")
  },

  getAccount() {
    return UnityModule.callMethod("Cube", "getAccountRN")
  },

  fail() {
    return UnityModule.callMethod("Cube", "failRN")
  },
}

const randomColor = () => {
  return `#${Math.floor(Math.random() * 16777215)
    .toString(16)
    .padStart(6, "0")}`
}

Documentation

See getting started for information on how to set up your Unity project and React Native app.

See Unity artifacts for information on how to build your Unity artifacts in Android Studio and Xcode.

See the included Unity project and React Native app for working examples.

See these source files for details about message passing in Unity:

Contributing

Please report an issue if you encounter a problem, or open a pull request if you make a patch.

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  • Objective-C 23.7%
  • Java 23.8%
  • TypeScript 17.5%
  • C# 15.5%
  • Kotlin 5.6%
  • JavaScript 5.1%
  • Other 8.8%