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Currently 32x64 is depicted as 64x32, and vice versa. Per offical documentation -- $2107-210a, bits 1-0, define screen size/layout:
%00 (0) = 32x32 (one screen)
%01 (1) = 64x32 (2 screens "wide", a.k.a. vertical mirroring)
%10 (2) = 32x64 (2 screens "tall", a.k.a. horizontal mirroring)
%11 (3) = 64x64 (4 screens (2 wide, 2 tall))
While I'm here: modify ppu-compatibility/debugger/debugger.cpp to also mask off all bits other than 1-0.
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