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game_view.dart
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game_view.dart
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import 'package:fleasy/fleasy.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:font_awesome_flutter/font_awesome_flutter.dart';
import 'package:banking_repository/banking_repository.dart';
import '../../../app/cubit/app_cubit.dart';
import '../../../extensions.dart';
import '../../../shared_widgets.dart';
import 'animated_balance_text.dart';
import 'overlays.dart';
import 'transaction_modal_bottom_sheet.dart';
class GameView extends StatelessWidget {
const GameView({Key? key, required this.game}) : super(key: key);
final Game game;
@override
Widget build(BuildContext context) {
final user = context.read<AppCubit>().state.user;
return Stack(
children: [
ListView(
padding: const EdgeInsets.all(8.0),
children: [
const SizedBox(height: 15),
AnimatedBalanceText(
balance: game.getPlayer(user.id).balance,
textStyle:
const TextStyle(fontSize: 25, fontWeight: FontWeight.w600),
),
const Divider(height: 30),
_PayArea(game: game),
const Divider(height: 30),
_ReceiveArea(game: game),
const Divider(height: 30),
_TransactionHistory(game: game),
],
),
game.players.size == 1
? const WaitForPlayersOverlay()
: game.winner != null
? SomeOneWonOverlay(winner: game.winner!)
: game.isBankrupt(user.id)
? const YouAreBankruptOverlay()
: const SizedBox(),
],
);
}
}
class _PayArea extends StatelessWidget {
const _PayArea({
Key? key,
required this.game,
}) : super(key: key);
final Game game;
@override
Widget build(BuildContext context) {
final user = context.read<AppCubit>().state.user;
final otherPlayers = game.otherNonBankruptPlayers(user.id);
return Column(
children: [
const IconText(
icon: FaIcon(
FontAwesomeIcons.handHoldingUsd,
size: 14,
),
gap: 7,
text: Text(
'Pay',
style: TextStyle(fontSize: 17),
),
),
const SizedBox(height: 5),
otherPlayers.isEmpty
? const Padding(
padding: EdgeInsets.all(8.0),
child: Text('There are no other players yet.'),
)
: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: otherPlayers
.map(
(player) => _PlayerCard(
game: game,
player: player,
),
)
.toList(),
),
Row(
mainAxisSize: MainAxisSize.max,
children: [
Expanded(
flex: 1,
child: Card(
child: ListTile(
leading: const IconText(
icon: FaIcon(
FontAwesomeIcons.solidBuilding,
size: 16,
),
gap: 10,
text: Text(
'Bank',
style: TextStyle(fontSize: 16),
),
iconAfterText: false,
),
onTap: () => context.showTransactionModalBottomSheet(
TransactionForm(
game: game,
transactionType: TransactionType.toBank,
),
),
),
),
),
if (game.enableFreeParkingMoney)
Expanded(
flex: 2,
child: Card(
child: ListTile(
leading: const IconText(
icon: FaIcon(
FontAwesomeIcons.carAlt,
size: 16,
),
gap: 10,
text: Text(
'Free Parking',
style: TextStyle(fontSize: 16),
),
iconAfterText: false,
),
trailing: AnimatedBalanceText(
balance: game.freeParkingMoney,
textStyle: const TextStyle(
fontSize: 17,
color: Colors.grey,
),
),
onTap: () => context.showTransactionModalBottomSheet(
TransactionForm(
game: game,
transactionType: TransactionType.toFreeParking,
),
),
),
),
),
],
)
],
);
}
}
class _PlayerCard extends StatelessWidget {
const _PlayerCard({
Key? key,
required this.game,
required this.player,
}) : super(key: key);
final Game game;
final Player player;
@override
Widget build(BuildContext context) {
final isDarkMode = Theme.of(context).brightness == Brightness.dark;
Color colorFromPlayerId() {
final chars = player.userId;
var hash = 0;
for (var i = 0; i < chars.length; i++) {
hash = chars.codeUnitAt(i) + ((hash << 5) - hash);
}
final finalHash = hash.abs() % (256 * 256 * 256);
final red = ((finalHash & 0xFF0000) >> 16);
final blue = ((finalHash & 0xFF00) >> 8);
final green = ((finalHash & 0xFF));
final color = Color.fromRGBO(red, green, blue, 1);
return color;
}
return Card(
child: ListTile(
leading: IconText(
icon: FaIcon(
FontAwesomeIcons.solidUser,
size: 17,
color: colorFromPlayerId(),
),
gap: 10,
text: Text(
player.name,
style: TextStyle(
fontSize: 16,
color: colorFromPlayerId(),
),
),
iconAfterText: false,
mainAxisAlignment: MainAxisAlignment.start,
),
trailing: AnimatedBalanceText(
balance: player.balance,
textStyle: TextStyle(
fontSize: 17,
color: isDarkMode ? Colors.grey : Colors.black54,
),
),
onTap: () => context.showTransactionModalBottomSheet(
TransactionForm(
game: game,
transactionType: TransactionType.toPlayer,
toUserId: player.userId,
),
),
),
);
}
}
class _ReceiveArea extends StatelessWidget {
const _ReceiveArea({
Key? key,
required this.game,
}) : super(key: key);
final Game game;
@override
Widget build(BuildContext context) {
return Column(
children: [
const IconText(
icon: FaIcon(
Icons.payments_outlined,
size: 17,
),
gap: 7,
text: Text(
'Receive',
style: TextStyle(fontSize: 17),
),
),
const SizedBox(height: 6),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Expanded(
child: Card(
child: ListTile(
leading: const IconText(
icon: FaIcon(
FontAwesomeIcons.solidBuilding,
size: 16,
),
gap: 10,
text: Text(
'Bank',
style: TextStyle(fontSize: 16),
),
iconAfterText: false,
),
onTap: () => context.showTransactionModalBottomSheet(
TransactionForm(
game: game,
transactionType: TransactionType.fromBank,
),
),
),
),
),
Expanded(
child: Card(
child: ListTile(
leading: const IconText(
icon: FaIcon(
Icons.work_rounded,
size: 18,
),
gap: 10,
text: Text(
'Salary',
style: TextStyle(fontSize: 16),
),
iconAfterText: false,
),
onTap: () => context.showTransactionModalBottomSheet(
TransactionForm(
game: game,
transactionType: TransactionType.fromSalary,
),
),
),
),
),
if (game.enableFreeParkingMoney)
Expanded(
child: Card(
child: ListTile(
leading: const IconText(
icon: FaIcon(
FontAwesomeIcons.carAlt,
size: 18,
),
gap: 10,
text: Text(
'Free Parking',
style: TextStyle(fontSize: 16),
),
iconAfterText: false,
),
onTap: game.freeParkingMoney <= 0
? () => context.showInfoFlashbar(
message:
'Sorry, at the moment there is no free parking money.',
duration: 2,
)
: () => context.showTransactionModalBottomSheet(
TransactionForm(
game: game,
transactionType:
TransactionType.fromFreeParking,
),
),
),
),
),
],
),
],
);
}
}
class _TransactionHistory extends StatelessWidget {
const _TransactionHistory({
Key? key,
required this.game,
}) : super(key: key);
final Game game;
@override
Widget build(BuildContext context) {
final transactions = game.transactionHistory.asList();
return Column(
children: [
const IconText(
icon: FaIcon(
Icons.history_rounded,
size: 19,
),
gap: 7,
text: Text(
'Transaction History',
style: TextStyle(fontSize: 17),
),
),
const SizedBox(height: 6),
transactions.isEmpty
? const Center(
child: Text('There are no transactions yet.'),
)
: ListView.builder(
physics: const NeverScrollableScrollPhysics(),
itemCount: transactions.length,
shrinkWrap: true,
itemBuilder: (context, index) => _TransactionCard(
transaction: transactions[index], game: game),
),
],
);
}
}
class _TransactionCard extends StatelessWidget {
const _TransactionCard({
Key? key,
required this.transaction,
required this.game,
}) : super(key: key);
final Transaction transaction;
final Game game;
@override
Widget build(BuildContext context) {
final user = context.read<AppCubit>().state.user;
String getText() {
//todo: improve this code (make more readable and easier to understand):
final myTransaction =
transaction.fromUserId == user.id || transaction.toUserId == user.id;
final isFromMe = transaction.fromUserId == user.id;
final fromUserName = transaction.fromUserId != null
? game.getPlayer(transaction.fromUserId!).name
: null;
final toUserName = transaction.toUserId != null
? game.getPlayer(transaction.toUserId!).name
: null;
final amount = context.formatBalance(transaction.amount);
switch (transaction.type) {
case TransactionType.fromBank:
return myTransaction
? 'You received $amount from the bank.'
: '$toUserName received $amount from the bank.';
case TransactionType.toBank:
return myTransaction
? 'You payed $amount to the bank.'
: '$fromUserName payed $amount to the bank.';
case TransactionType.toPlayer:
return isFromMe
? myTransaction
? 'You payed $toUserName $amount.'
: '$fromUserName payed $toUserName $amount.'
: myTransaction
? '$toUserName payed you $amount.'
: '$fromUserName payed $toUserName $amount.';
case TransactionType.toFreeParking:
return myTransaction
? 'You payed $amount to free parking.'
: '$fromUserName payed $amount to free parking.';
case TransactionType.fromFreeParking:
return myTransaction
? 'You received the free parking money ($amount).'
: '$toUserName received the free parking money ($amount).';
case TransactionType.fromSalary:
return myTransaction
? 'You received your salary ($amount).'
: '$toUserName received his salary ($amount).';
}
}
return Card(
child: ListTile(
title: Text(getText()),
trailing: Text(
transaction.timestamp.format('Hms'),
style: const TextStyle(color: Colors.grey),
),
),
);
}
}