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DRAGON FORCE 2 #84

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devmiyax opened this Issue Dec 9, 2015 · 7 comments

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devmiyax commented Dec 9, 2015

version:0.1.17c
device:SHIELD Android TV
cpu_type:0
video_type:1
world map missing
screenshot

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devmiyax Dec 9, 2015

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image

Transparent

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devmiyax commented Dec 9, 2015

image

Transparent

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devmiyax Dec 9, 2015

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BAD

NBG0 mode
4-bit(16 colors)
Bitmap(512x512)
Bitmap Address = 60000
Bitmap Palette Address = 0
Screen Scroll x = -408, y = -345
Coordinate Increments x = 1.000000, y = 1.000000
Horizontal Reduction = 1/4
Line Zoom enabled
Line Scroll Vertical enabled
Line Scroll Horizontal enabled
Line Scroll Enabled
Line Scroll Table Address = 05E3E800
Line Scroll Interval = Each Line
Window disabled whole screen
Color Ram Address Offset = 100
Priority = 5
Color Calculation Enabled
Special Color Calculation Mode = 3
Color Calculation Ratio = 6:26
Color Offset A Enabled
R = 0, G = 0, B = 0
Special Color Calculation 3

Good

NBG0 mode
4-bit(16 colors)
Bitmap(512x512)
Bitmap Address = 60000
Bitmap Palette Address = 0
Screen Scroll x = -72, y = -9
Coordinate Increments x = 1.000000, y = 1.000000
Horizontal Reduction = 1/4
Line Zoom enabled
Line Scroll Vertical enabled
Line Scroll Horizontal enabled
Line Scroll Enabled
Line Scroll Table Address = 05E3E800
Line Scroll Interval = Each Line
Window disabled whole screen
Color Ram Address Offset = 100
Priority = 5
Color Calculation Enabled
Special Color Calculation Mode = 3
Color Calculation Ratio = 6:26
Color Offset A Enabled
R = 0, G = 0, B = 0
Special Color Calculation 3
Owner

devmiyax commented Dec 9, 2015

BAD

NBG0 mode
4-bit(16 colors)
Bitmap(512x512)
Bitmap Address = 60000
Bitmap Palette Address = 0
Screen Scroll x = -408, y = -345
Coordinate Increments x = 1.000000, y = 1.000000
Horizontal Reduction = 1/4
Line Zoom enabled
Line Scroll Vertical enabled
Line Scroll Horizontal enabled
Line Scroll Enabled
Line Scroll Table Address = 05E3E800
Line Scroll Interval = Each Line
Window disabled whole screen
Color Ram Address Offset = 100
Priority = 5
Color Calculation Enabled
Special Color Calculation Mode = 3
Color Calculation Ratio = 6:26
Color Offset A Enabled
R = 0, G = 0, B = 0
Special Color Calculation 3

Good

NBG0 mode
4-bit(16 colors)
Bitmap(512x512)
Bitmap Address = 60000
Bitmap Palette Address = 0
Screen Scroll x = -72, y = -9
Coordinate Increments x = 1.000000, y = 1.000000
Horizontal Reduction = 1/4
Line Zoom enabled
Line Scroll Vertical enabled
Line Scroll Horizontal enabled
Line Scroll Enabled
Line Scroll Table Address = 05E3E800
Line Scroll Interval = Each Line
Window disabled whole screen
Color Ram Address Offset = 100
Priority = 5
Color Calculation Enabled
Special Color Calculation Mode = 3
Color Calculation Ratio = 6:26
Color Offset A Enabled
R = 0, G = 0, B = 0
Special Color Calculation 3
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image

exceed vram size( 0x80000 ) access

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devmiyax commented Dec 9, 2015

image

exceed vram size( 0x80000 ) access

@devmiyax devmiyax closed this in 196f49b Dec 9, 2015

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BenjaminSiskoo Dec 9, 2015

Still the black screen, with the 2950 commit :) Keep up the good work...

dragonforce2

BenjaminSiskoo commented Dec 9, 2015

Still the black screen, with the 2950 commit :) Keep up the good work...

dragonforce2

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devmiyax Dec 9, 2015

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Hummm...

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devmiyax commented Dec 9, 2015

Hummm...

@devmiyax devmiyax reopened this Dec 9, 2015

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BenjaminSiskoo Dec 9, 2015

I just made a fresh install (new cmake and compiling stuff). The problem is still there.

BenjaminSiskoo commented Dec 9, 2015

I just made a fresh install (new cmake and compiling stuff). The problem is still there.

@devmiyax devmiyax closed this in b7024e9 Dec 11, 2015

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BenjaminSiskoo Dec 12, 2015

Perfect it works :)

BenjaminSiskoo commented Dec 12, 2015

Perfect it works :)

devmiyax added a commit that referenced this issue Jan 3, 2016

#150 SILHOUETTEMIRAGE
 regression check
    DRAGON FORCE 2 #84

devmiyax added a commit that referenced this issue May 11, 2016

fixes #84 DRAGON FORCE 2 black map
refs #86 [Breakpoint Tennis] Transparencies problem,

devmiyax added a commit that referenced this issue May 11, 2016

#150 SILHOUETTEMIRAGE
 regression check
    DRAGON FORCE 2 #84

devmiyax added a commit that referenced this issue Jan 6, 2018

Sprite Window
 tested on Dragon force 2 background #84

devmiyax added a commit that referenced this issue Jan 6, 2018

Sprite Window
 tested on Dragon force 2 background #84

FCare referenced this issue in FCare/Kronos Jan 6, 2018

Sprite Window
 tested on Dragon force 2 background #84
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