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This is a port of flixel to the Monkey language
Monkey ActionScript BlitzMax JavaScript C# C++

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bananas @ 5e7e4c2
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native
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tools/src
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.gitattributes
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CHANGELOG.md
LICENSE.md
README.md
THANKS.md
flixel.lmbs
flixel.monkey
flxbasic.monkey
flxbutton.monkey
flxcamera.monkey
flxconfig.monkey
flxemitter.monkey
flxextern.monkey
flxg.monkey
flxgame.monkey
flxgroup.monkey
flxmusic.monkey
flxobject.monkey
flxparticle.monkey
flxpath.monkey
flxpoint.monkey
flxrect.monkey
flxsignals.monkey
flxsound.monkey
flxsprite.monkey
flxstate.monkey
flxtext.monkey
flxtileblock.monkey
flxtilemap.monkey
flxtimer.monkey
flxu.monkey

README.md

Flixel for Monkey

This is a port of flixel to the Monkey language. The port is translated from flixel v2.55 written by Adam 'Atomic' Saltsman.

Requirements

Monkey v60 or higher

Supported targets

HTML5, Flash, Android, iOS, XNA, GLFW, PSM, Win8, WP8

Install

  • For users with git installed:

    • Go to the Monkey modules directory
    • Do git clone git@github.com:devolonter/flixel-monkey.git flixel
    • Optionally. Do git submodule update --init to get bananas
  • For users without git:

Upgrade to new version

  • For users with git installed:

    • git pull
    • Optionally. Do git submodule update to update bananas
  • For users without git:

    • Download the latest version of the library from downloads directory
    • Replace flixel module content by archive data

Naming conventions

  • All-caps case (eg: 'ALLCAPS' ): Constants
  • Pascal case (eg: 'PascalCase' ): Globals, functions, class, methods, properties
  • Camel case (eg: 'camelCase' ): Fields, locals and function parameters

Notes

  • FlxSave currently is not ported
  • Debugger is absent
  • To build Windows Phone applications you must add a reference to Microsoft.Phone to the project

Demo

QuickStart

Import flixel

#REFLECTION_FILTER="your_app*"

Function Main()
    New HelloWorld()
    Return 0
End Function

'Main class of the game
Class HelloWorld Extends FlxGame

    Method New()
        Super.New(640, 480, GetClass("HelloWorldState"))    
    End Method

    'Optional
    Method OnContentInit:Void()
        #Rem
        Register here all your assets, to use within application
        Example:
        FlxAssetsManager.AddImage("ball", "graphics/ball.png")

        Now you can load an image in the game this way:
        Local sprite:FlxSprite = New FlxSprite(0, 0, "ball")
        #End
    End Method

End Class

'Main game state 
Class HelloWorldState Extends FlxState

    Method Create:Void()        
        Local helloWorld:FlxText = New FlxText(10, 10, 620, "Hello World!") 
        helloWorld.SetFormat(FlxText.SYSTEM_FONT, 16, FlxG.WHITE, FlxText.ALIGN_CENTER) 
        Add(helloWorld)     
    End Method

    Method Update:Void()
        'put your game logic here
        Super.Update()
        '... or here
    End Method

End Class

See more examples in the bananas folder.

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