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Example of adding a custom shader to Unity's PostProcessing stack with the Lightweight Render Pipeline.
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README.md

README.md

Unity-LWRP-PostProcessing

Example of adding a custom shader to Unity's PostProcessing stack with the Lightweight Render Pipeline.

Also includes a simple Editor script to create a new PostProcessing shader.

Created with Unity 2019.3.0a4

Example of the final build can be seen here(click to view post processing ripple effect)

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