Music and sounds libre replacement #12
Comments
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If you fork the repository and then send a submit request i will include your sounds. |
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That's not an option, sorry - I don't have the time to learn using even just basic git. PS: note that the first link in my comment is a link to a zip with mostly pre-named sounds, although some have multiple versions and one should be picked by whoever is responsible for the audio design / feel of the game. |
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I'll have a go at making a pull request based on @qubodup's findings. |
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I find the railswitch sound to be annoying. I think it is too loud, too long and too low. Maybe pitch it up? Also, I think it would be better to find music in lossless format or ogg. |
I find the railswitch sound to be annoying. I think it is too loud, too long and too low. Maybe pitch it up? I completely agree. I recommend using one of the click sounds instead (I used "button.wav"). Also, I think it would be better to find music in lossless format or ogg. I'm not sure but I had the impression that all the music I found is extremely compressed and annoying to listen to, but I'm not sure, perhaps I had some volume sliders too loud and other too quiet when testing. If that is not like this though and the music sounds painful, I don't think it's because of the format but rather because the artists want to be paid if people who want to make a quality product want to use it and thus compressed the music too much so that sensitive ears can't enjoy it, making it business-dangerous to use the free version (pure speculation). I should check again (I won't have time any time soon though). |
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qubodup: If all these sounds are cc0/ccby you. it would be nice if you could provide a LICENSE file that matches ccby and the way you would like to be accredited. I will create a pull request then. |
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They are not, see text in post where I provide the zip. To person responsible for copyright of included files: you can copy-paste above text, make corrections if appropriate (if you decide to switch sounds or remove any, since some might be non-used(?)) and add an index which explains that ccby3 means that the sound is licensed under Creative Commons Attribution 3.0 Unported and link to https://creativecommons.org/licenses/by/3.0/legalcode.txt and the same for cc0 with https://creativecommons.org/publicdomain/zero/1.0/legalcode.txt If you don't like URIs, you can include the text of course. /LICENSE.txt should be updated to clarify that it is not the sole license for the project. CC-BY 3 covers (very broadly) how attribution should be given (4.b.). Please attribute Iwan Gabovitch Besides probably being in a text file, credits should be present in the in-game credits (if there are any) if it is "reasonable to the medium or means You are utilizing". PS: If you clarify which files you want to have where, I can prepare the sounds credits txt file and download and rename the CC-BY 3 and CC0 legal codes to whatever you would like them to be named as. But I would rather know upfront where the files will be and under what name before I format or formulate them incorrectly. Thanks! |
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Any progress on including free sounds in the repo? |
As stated in the README, the original music and sound effects of Mystic Mine can't be redistributed under a free license. I think the libre games aficionados (for example from FreeGameDev) can help find some nice freely-licensed musics and sounds, but for this we'd need a listing of the needed assets. This post can be edited later on to contain the full list of assets and whether they have found a replacement yet.
Edit: Actually the sound and music files are still shown in the repo, but have been replaced by a silent placeholder. They are listed here: https://github.com/koonsolo/MysticMine/blob/master/data/800x600/resources.cfg
Music:
Sound effects:
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