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Updating readme.

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1 parent 69ec654 commit 7e4d50e6a8b53e4b1652fddb14d878ffd64e7bb0 @df3n5 committed Apr 22, 2012
Showing with 34 additions and 13 deletions.
  1. +22 −1 README.md
  2. BIN media/credits.png
  3. BIN media/credits.xcf
  4. +1 −1 src/Game.as
  5. BIN src/Game.swf
  6. +10 −10 src/PlayState.as
  7. +1 −1 src/StoryState2.as
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@@ -1,4 +1,25 @@
LD23
====
-
+LittleEarth's Last Stand
Ludum Dare 23 Entry
+
+How to Compile
+====
+To compile, you will need to download the Flex SDK and setup your path so that the $(FLEX_SDK)/bin directory is on your $PATH.
+This process is described here : http://flashgamedojo.com/wiki/index.php?title=Hello_World_-_MXMLC_%28Flixel%29
+You will also need the fcsh-wrap utility available here: http://flashgamedojo.com/wiki/index.php?title=Fcsh-wrap
+or alternatively you can just replace ``fcsh-wrap`` with ``mxmlc`` in the Makefile.
+
+Then you can simple type:
+
+ make
+
+To build the swf. If you are on linux and have the ``flashplayer`` standalone program, you can simply type
+
+ make run
+
+to start the game.
+
+License
+====
+GPLv3, see the LICENSE.txt for details.
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@@ -12,7 +12,7 @@ package
super(640,480,SplashState,1);
//super(640,480,CreditsState,1);
// super(640,480,StoryState2,1);
- forceDebugger = true;
+ forceDebugger = false;
}
}
}
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@@ -620,33 +620,33 @@ package
if(level==0)
{
spawnInterval = 2.5;
- //winTimer = 30;
- winTimer = 3;
+ winTimer = 30;
+ //winTimer = 3;
}
else if(level==1)
{
spawnInterval = 1.5;
- //winTimer = 60;
- winTimer = 3;
+ winTimer = 60;
+ //winTimer = 3;
}
else if(level==2)
{
spawnInterval = 1.0;
- //winTimer = 80;
- winTimer = 3;
+ winTimer = 80;
+ //winTimer = 3;
}
else if(level==3)
{
spawnInterval = 1.0;
- //winTimer = 120;
- winTimer = 3;
+ winTimer = 120;
+ //winTimer = 3;
}
else if(level==10)
{
spawnInterval = 1.0;
//winTimer = 30;
- //winTimer = 100000000;
- winTimer = 3;
+ winTimer = 100000000;
+ //winTimer = 3;
}
resetSpawnTimer();
resetWaveTimer();
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@@ -15,7 +15,7 @@ package
add(background);
var text:FlxText= new FlxText(0, FlxG.height/3, FlxG.width,
- "LittleEarth's army will have sufficient resources to launch a counterattack after three more attacks.\n You must defend them until this happens.\n The Kittens of the Fluffy Nebula may lend their support...\nI've heard kittens like living in asteroids.\n \nPress space to continue");
+ "LittleEarth's army will have sufficient resources to launch a counterattack after three more attacks.\n You must defend them until this happens.\n The Kittens of the Fluffy Nebula may lend their support...\nI have heard kittens like living in asteroids.\n \nPress space to continue");
var kitten:KittenAnimated = new KittenAnimated(FlxG.width/2,FlxG.height-180);
kitten.velocity.x = 0;

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