ChoiceScript is a language for developing multiple-choice games.
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Latest commit 65827e8 Aug 31, 2016 @dfabulich Add a *youtube command
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doc Point documentation at the website, so I can single-source it Feb 1, 2010
editor Let randomtest take a "cancel" parameter, to make it clearer how canc… Jan 2, 2016
tests set multidimensional array Jul 19, 2015
web Add a *youtube command Aug 31, 2016
.gitignore generate xml in xmloutput directory Jul 19, 2014
LICENSE.txt Initial code drop Jan 25, 2010
archive.bat Initial code drop Jan 25, 2010
autotest.bat refactor quicktest to support alternate dirs Apr 29, 2013
autotest.js warn on long titles Apr 5, 2016
autotestdebug.bat Remove stray references to dojo Nov 21, 2011
build.xml Allow command line to hide logged choices Sep 1, 2015
compile.html fix busted compiler.html Jan 11, 2015
compile.js don’t require rootDir when running in node Feb 25, 2015
generator.js Generated scenes are JSON, not valid JS Jul 8, 2013
generatorNode.js Use fs.existsSync; path.existsSync is deprecated Jun 26, 2015
headless.js autotest *print_discount Apr 8, 2015
js.jar Convert dojo tests to qunit; delete dojo Nov 21, 2011
mygamegenerator.js normalize capitalization in mygame.js Feb 20, 2015
quicktest.bat refactor quicktest to support alternate dirs Apr 29, 2013
quicktest.html warn on long titles Apr 5, 2016
quicktestdebug.bat Remove stray references to dojo Nov 21, 2011
randomtest.bat Remove stray references to dojo Nov 21, 2011
randomtest.html Avoid used options by default Sep 1, 2015
randomtest.js Let randomtest take a "cancel" parameter, to make it clearer how canc… Jan 2, 2016
seedrandom.js Now runs with iterations; buggy Apr 26, 2010
startupgenerator.js quotes not required in json keys May 1, 2013
unittest.sh run unit tests quickly Mar 30, 2015
xmltranslator.js let scenes know their name (so they can know if they’re startup.txt) Nov 23, 2014