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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup eduv
*/
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_modifier_types.h"
#include "BLI_utildefines.h"
#include "BLI_alloca.h"
#include "BLI_math.h"
#include "BLI_uvproject.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_subsurf.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "DEG_depsgraph.h"
#include "PIL_time.h"
#include "UI_interface.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "uvedit_intern.h"
#include "uvedit_parametrizer.h"
static void modifier_unwrap_state(Object *obedit, Scene *scene, bool *r_use_subsurf)
{
ModifierData *md;
bool subsurf = (scene->toolsettings->uvcalc_flag & UVCALC_USESUBSURF) != 0;
md = obedit->modifiers.first;
/* subsurf will take the modifier settings only if modifier is first or right after mirror */
if (subsurf) {
if (md && md->type == eModifierType_Subsurf) {
subsurf = true;
}
else {
subsurf = false;
}
}
*r_use_subsurf = subsurf;
}
static bool ED_uvedit_ensure_uvs(bContext *C, Scene *UNUSED(scene), Object *obedit)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMIter iter;
Image *ima;
bScreen *sc;
ScrArea *sa;
SpaceLink *slink;
SpaceImage *sima;
int cd_loop_uv_offset;
if (ED_uvedit_test(obedit)) {
return 1;
}
if (em && em->bm->totface && !CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV)) {
ED_mesh_uv_texture_add(obedit->data, NULL, true, true);
}
if (!ED_uvedit_test(obedit)) {
return 0;
}
cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
ima = CTX_data_edit_image(C);
if (!ima) {
/* no image in context in the 3d view, we find first image window .. */
sc = CTX_wm_screen(C);
for (sa = sc->areabase.first; sa; sa = sa->next) {
slink = sa->spacedata.first;
if (slink->spacetype == SPACE_IMAGE) {
sima = (SpaceImage *)slink;
ima = sima->image;
if (ima) {
if (ima->type == IMA_TYPE_R_RESULT || ima->type == IMA_TYPE_COMPOSITE) {
ima = NULL;
}
else {
break;
}
}
}
}
}
/* select new UV's (ignore UV_SYNC_SELECTION in this case) */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag |= MLOOPUV_VERTSEL;
}
}
return 1;
}
/****************** Parametrizer Conversion ***************/
typedef struct UnwrapOptions {
bool topology_from_uvs; /* Connectivity based on UV coordinates instead of seams. */
bool only_selected; /* Only affect selected faces. */
bool fill_holes; /* Fill holes to better preserve shape. */
bool correct_aspect; /* Correct for mapped image texture aspect ratio. */
} UnwrapOptions;
static bool uvedit_have_selection(Scene *scene, BMEditMesh *em, const UnwrapOptions *options)
{
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (cd_loop_uv_offset == -1) {
return (em->bm->totfacesel != 0);
}
/* verify if we have any selected uv's before unwrapping,
* so we can cancel the operator early */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
continue;
}
}
else if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
break;
}
}
if (options->topology_from_uvs && !l) {
continue;
}
return true;
}
return false;
}
static bool uvedit_have_selection_multi(Scene *scene,
Object **objects,
const uint objects_len,
const UnwrapOptions *options)
{
bool have_select = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (uvedit_have_selection(scene, em, options)) {
have_select = true;
break;
}
}
return have_select;
}
void ED_uvedit_get_aspect(Scene *UNUSED(scene), Object *ob, BMesh *bm, float *aspx, float *aspy)
{
bool sloppy = true;
bool selected = false;
BMFace *efa;
Image *ima;
efa = BM_mesh_active_face_get(bm, sloppy, selected);
if (efa) {
ED_object_get_active_image(ob, efa->mat_nr + 1, &ima, NULL, NULL, NULL);
ED_image_get_uv_aspect(ima, NULL, aspx, aspy);
}
else {
*aspx = 1.0f;
*aspy = 1.0f;
}
}
static void construct_param_handle_face_add(
ParamHandle *handle, Scene *scene, BMFace *efa, int face_index, const int cd_loop_uv_offset)
{
ParamKey key;
ParamKey *vkeys = BLI_array_alloca(vkeys, efa->len);
ParamBool *pin = BLI_array_alloca(pin, efa->len);
ParamBool *select = BLI_array_alloca(select, efa->len);
float **co = BLI_array_alloca(co, efa->len);
float **uv = BLI_array_alloca(uv, efa->len);
int i;
BMIter liter;
BMLoop *l;
key = (ParamKey)face_index;
/* let parametrizer split the ngon, it can make better decisions
* about which split is best for unwrapping than scanfill */
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
vkeys[i] = (ParamKey)BM_elem_index_get(l->v);
co[i] = l->v->co;
uv[i] = luv->uv;
pin[i] = (luv->flag & MLOOPUV_PINNED) != 0;
select[i] = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
}
param_face_add(handle, key, i, vkeys, co, uv, pin, select);
}
/* See: construct_param_handle_multi to handle multiple objects at once. */
static ParamHandle *construct_param_handle(Scene *scene,
Object *ob,
BMesh *bm,
const UnwrapOptions *options)
{
ParamHandle *handle;
BMFace *efa;
BMLoop *l;
BMEdge *eed;
BMIter iter, liter;
int i;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
handle = param_construct_begin();
if (options->correct_aspect) {
float aspx, aspy;
ED_uvedit_get_aspect(scene, ob, bm, &aspx, &aspy);
if (aspx != aspy) {
param_aspect_ratio(handle, aspx, aspy);
}
}
/* we need the vert indices */
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
if ((BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) ||
(options->only_selected && BM_elem_flag_test(efa, BM_ELEM_SELECT) == 0)) {
continue;
}
if (options->topology_from_uvs) {
bool is_loopsel = false;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
is_loopsel = true;
break;
}
}
if (is_loopsel == false) {
continue;
}
}
construct_param_handle_face_add(handle, scene, efa, i, cd_loop_uv_offset);
}
if (!options->topology_from_uvs) {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
ParamKey vkeys[2];
vkeys[0] = (ParamKey)BM_elem_index_get(eed->v1);
vkeys[1] = (ParamKey)BM_elem_index_get(eed->v2);
param_edge_set_seam(handle, vkeys);
}
}
}
param_construct_end(handle, options->fill_holes, options->topology_from_uvs);
return handle;
}
/**
* Version of #construct_param_handle_single that handles multiple objects.
*/
static ParamHandle *construct_param_handle_multi(Scene *scene,
Object **objects,
const uint objects_len,
const UnwrapOptions *options)
{
ParamHandle *handle;
BMFace *efa;
BMLoop *l;
BMEdge *eed;
BMIter iter, liter;
int i;
handle = param_construct_begin();
if (options->correct_aspect) {
Object *ob = objects[0];
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
float aspx, aspy;
ED_uvedit_get_aspect(scene, ob, bm, &aspx, &aspy);
if (aspx != aspy) {
param_aspect_ratio(handle, aspx, aspy);
}
}
/* we need the vert indices */
EDBM_mesh_elem_index_ensure_multi(objects, objects_len, BM_VERT);
int offset = 0;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
if (cd_loop_uv_offset == -1) {
continue;
}
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
if ((BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) ||
(options->only_selected && BM_elem_flag_test(efa, BM_ELEM_SELECT) == 0)) {
continue;
}
if (options->topology_from_uvs) {
bool is_loopsel = false;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
is_loopsel = true;
break;
}
}
if (is_loopsel == false) {
continue;
}
}
construct_param_handle_face_add(handle, scene, efa, i + offset, cd_loop_uv_offset);
}
if (!options->topology_from_uvs) {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
ParamKey vkeys[2];
vkeys[0] = (ParamKey)BM_elem_index_get(eed->v1);
vkeys[1] = (ParamKey)BM_elem_index_get(eed->v2);
param_edge_set_seam(handle, vkeys);
}
}
}
offset += bm->totface;
}
param_construct_end(handle, options->fill_holes, options->topology_from_uvs);
return handle;
}
static void texface_from_original_index(BMFace *efa,
int index,
float **uv,
ParamBool *pin,
ParamBool *select,
Scene *scene,
const int cd_loop_uv_offset)
{
BMLoop *l;
BMIter liter;
MLoopUV *luv;
*uv = NULL;
*pin = 0;
*select = 1;
if (index == ORIGINDEX_NONE) {
return;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_index_get(l->v) == index) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
*uv = luv->uv;
*pin = (luv->flag & MLOOPUV_PINNED) ? 1 : 0;
*select = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
break;
}
}
}
/**
* Unwrap handle initialization for subsurf aware-unwrapper.
* The many modifications required to make the original function(see above)
* work justified the existence of a new function.
*/
static ParamHandle *construct_param_handle_subsurfed(Scene *scene,
Object *ob,
BMEditMesh *em,
const UnwrapOptions *options)
{
ParamHandle *handle;
/* index pointers */
MPoly *mpoly;
MLoop *mloop;
MEdge *edge;
int i;
/* pointers to modifier data for unwrap control */
ModifierData *md;
SubsurfModifierData *smd_real;
/* modifier initialization data, will control what type of subdivision will happen*/
SubsurfModifierData smd = {{NULL}};
/* Used to hold subsurfed Mesh */
DerivedMesh *derivedMesh, *initialDerived;
/* holds original indices for subsurfed mesh */
const int *origVertIndices, *origEdgeIndices, *origPolyIndices;
/* Holds vertices of subsurfed mesh */
MVert *subsurfedVerts;
MEdge *subsurfedEdges;
MPoly *subsurfedPolys;
MLoop *subsurfedLoops;
/* number of vertices and faces for subsurfed mesh*/
int numOfEdges, numOfFaces;
/* holds a map to editfaces for every subsurfed MFace.
* These will be used to get hidden/ selected flags etc. */
BMFace **faceMap;
/* similar to the above, we need a way to map edges to their original ones */
BMEdge **edgeMap;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
handle = param_construct_begin();
if (options->correct_aspect) {
float aspx, aspy;
ED_uvedit_get_aspect(scene, ob, em->bm, &aspx, &aspy);
if (aspx != aspy) {
param_aspect_ratio(handle, aspx, aspy);
}
}
/* number of subdivisions to perform */
md = ob->modifiers.first;
smd_real = (SubsurfModifierData *)md;
smd.levels = smd_real->levels;
smd.subdivType = smd_real->subdivType;
initialDerived = CDDM_from_editbmesh(em, false, false);
derivedMesh = subsurf_make_derived_from_derived(
initialDerived, &smd, scene, NULL, SUBSURF_IN_EDIT_MODE);
initialDerived->release(initialDerived);
/* get the derived data */
subsurfedVerts = derivedMesh->getVertArray(derivedMesh);
subsurfedEdges = derivedMesh->getEdgeArray(derivedMesh);
subsurfedPolys = derivedMesh->getPolyArray(derivedMesh);
subsurfedLoops = derivedMesh->getLoopArray(derivedMesh);
origVertIndices = derivedMesh->getVertDataArray(derivedMesh, CD_ORIGINDEX);
origEdgeIndices = derivedMesh->getEdgeDataArray(derivedMesh, CD_ORIGINDEX);
origPolyIndices = derivedMesh->getPolyDataArray(derivedMesh, CD_ORIGINDEX);
numOfEdges = derivedMesh->getNumEdges(derivedMesh);
numOfFaces = derivedMesh->getNumPolys(derivedMesh);
faceMap = MEM_mallocN(numOfFaces * sizeof(BMFace *), "unwrap_edit_face_map");
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
BM_mesh_elem_table_ensure(em->bm, BM_EDGE | BM_FACE);
/* map subsurfed faces to original editFaces */
for (i = 0; i < numOfFaces; i++) {
faceMap[i] = BM_face_at_index(em->bm, origPolyIndices[i]);
}
edgeMap = MEM_mallocN(numOfEdges * sizeof(BMEdge *), "unwrap_edit_edge_map");
/* map subsurfed edges to original editEdges */
for (i = 0; i < numOfEdges; i++) {
/* not all edges correspond to an old edge */
edgeMap[i] = (origEdgeIndices[i] != ORIGINDEX_NONE) ?
BM_edge_at_index(em->bm, origEdgeIndices[i]) :
NULL;
}
/* Prepare and feed faces to the solver */
for (i = 0, mpoly = subsurfedPolys; i < numOfFaces; i++, mpoly++) {
ParamKey key, vkeys[4];
ParamBool pin[4], select[4];
float *co[4];
float *uv[4];
BMFace *origFace = faceMap[i];
if (scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
if (BM_elem_flag_test(origFace, BM_ELEM_HIDDEN)) {
continue;
}
}
else {
if (BM_elem_flag_test(origFace, BM_ELEM_HIDDEN) ||
(options->only_selected && !BM_elem_flag_test(origFace, BM_ELEM_SELECT))) {
continue;
}
}
mloop = &subsurfedLoops[mpoly->loopstart];
/* We will not check for v4 here. Subsurfed mfaces always have 4 vertices. */
BLI_assert(mpoly->totloop == 4);
key = (ParamKey)i;
vkeys[0] = (ParamKey)mloop[0].v;
vkeys[1] = (ParamKey)mloop[1].v;
vkeys[2] = (ParamKey)mloop[2].v;
vkeys[3] = (ParamKey)mloop[3].v;
co[0] = subsurfedVerts[mloop[0].v].co;
co[1] = subsurfedVerts[mloop[1].v].co;
co[2] = subsurfedVerts[mloop[2].v].co;
co[3] = subsurfedVerts[mloop[3].v].co;
/* This is where all the magic is done.
* If the vertex exists in the, we pass the original uv pointer to the solver, thus
* flushing the solution to the edit mesh. */
texface_from_original_index(origFace,
origVertIndices[mloop[0].v],
&uv[0],
&pin[0],
&select[0],
scene,
cd_loop_uv_offset);
texface_from_original_index(origFace,
origVertIndices[mloop[1].v],
&uv[1],
&pin[1],
&select[1],
scene,
cd_loop_uv_offset);
texface_from_original_index(origFace,
origVertIndices[mloop[2].v],
&uv[2],
&pin[2],
&select[2],
scene,
cd_loop_uv_offset);
texface_from_original_index(origFace,
origVertIndices[mloop[3].v],
&uv[3],
&pin[3],
&select[3],
scene,
cd_loop_uv_offset);
param_face_add(handle, key, 4, vkeys, co, uv, pin, select);
}
/* these are calculated from original mesh too */
for (edge = subsurfedEdges, i = 0; i < numOfEdges; i++, edge++) {
if ((edgeMap[i] != NULL) && BM_elem_flag_test(edgeMap[i], BM_ELEM_SEAM)) {
ParamKey vkeys[2];
vkeys[0] = (ParamKey)edge->v1;
vkeys[1] = (ParamKey)edge->v2;
param_edge_set_seam(handle, vkeys);
}
}
param_construct_end(handle, options->fill_holes, options->topology_from_uvs);
/* cleanup */
MEM_freeN(faceMap);
MEM_freeN(edgeMap);
derivedMesh->release(derivedMesh);
return handle;
}
/* ******************** Minimize Stretch operator **************** */
typedef struct MinStretch {
Scene *scene;
Object **objects_edit;
uint objects_len;
ParamHandle *handle;
float blend;
double lasttime;
int i, iterations;
wmTimer *timer;
} MinStretch;
static bool minimize_stretch_init(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const UnwrapOptions options = {
.topology_from_uvs = true,
.fill_holes = RNA_boolean_get(op->ptr, "fill_holes"),
.only_selected = true,
.correct_aspect = true,
};
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
view_layer, CTX_wm_view3d(C), &objects_len);
if (!uvedit_have_selection_multi(scene, objects, objects_len, &options)) {
MEM_freeN(objects);
return false;
}
MinStretch *ms = MEM_callocN(sizeof(MinStretch), "MinStretch");
ms->scene = scene;
ms->objects_edit = objects;
ms->objects_len = objects_len;
ms->blend = RNA_float_get(op->ptr, "blend");
ms->iterations = RNA_int_get(op->ptr, "iterations");
ms->i = 0;
ms->handle = construct_param_handle_multi(scene, objects, objects_len, &options);
ms->lasttime = PIL_check_seconds_timer();
param_stretch_begin(ms->handle);
if (ms->blend != 0.0f) {
param_stretch_blend(ms->handle, ms->blend);
}
op->customdata = ms;
return true;
}
static void minimize_stretch_iteration(bContext *C, wmOperator *op, bool interactive)
{
MinStretch *ms = op->customdata;
ScrArea *sa = CTX_wm_area(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
param_stretch_blend(ms->handle, ms->blend);
param_stretch_iter(ms->handle);
ms->i++;
RNA_int_set(op->ptr, "iterations", ms->i);
if (interactive && (PIL_check_seconds_timer() - ms->lasttime > 0.5)) {
char str[UI_MAX_DRAW_STR];
param_flush(ms->handle);
if (sa) {
BLI_snprintf(str, sizeof(str), IFACE_("Minimize Stretch. Blend %.2f"), ms->blend);
ED_area_status_text(sa, str);
ED_workspace_status_text(C, IFACE_("Press + and -, or scroll wheel to set blending"));
}
ms->lasttime = PIL_check_seconds_timer();
for (uint ob_index = 0; ob_index < ms->objects_len; ob_index++) {
Object *obedit = ms->objects_edit[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totfacesel == 0)) {
continue;
}
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
}
static void minimize_stretch_exit(bContext *C, wmOperator *op, bool cancel)
{
MinStretch *ms = op->customdata;
ScrArea *sa = CTX_wm_area(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
ED_area_status_text(sa, NULL);
ED_workspace_status_text(C, NULL);
if (ms->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), ms->timer);
}
if (cancel) {
param_flush_restore(ms->handle);
}
else {
param_flush(ms->handle);
}
param_stretch_end(ms->handle);
param_delete(ms->handle);
for (uint ob_index = 0; ob_index < ms->objects_len; ob_index++) {
Object *obedit = ms->objects_edit[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totfacesel == 0)) {
continue;
}
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
MEM_freeN(ms->objects_edit);
MEM_freeN(ms);
op->customdata = NULL;
}
static int minimize_stretch_exec(bContext *C, wmOperator *op)
{
int i, iterations;
if (!minimize_stretch_init(C, op)) {
return OPERATOR_CANCELLED;
}
iterations = RNA_int_get(op->ptr, "iterations");
for (i = 0; i < iterations; i++) {
minimize_stretch_iteration(C, op, false);
}
minimize_stretch_exit(C, op, false);
return OPERATOR_FINISHED;
}
static int minimize_stretch_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
MinStretch *ms;
if (!minimize_stretch_init(C, op)) {
return OPERATOR_CANCELLED;
}
minimize_stretch_iteration(C, op, true);
ms = op->customdata;
WM_event_add_modal_handler(C, op);
ms->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
return OPERATOR_RUNNING_MODAL;
}
static int minimize_stretch_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
MinStretch *ms = op->customdata;
switch (event->type) {
case ESCKEY:
case RIGHTMOUSE:
minimize_stretch_exit(C, op, true);
return OPERATOR_CANCELLED;
case RETKEY:
case PADENTER:
case LEFTMOUSE:
minimize_stretch_exit(C, op, false);
return OPERATOR_FINISHED;
case PADPLUSKEY:
case WHEELUPMOUSE:
if (event->val == KM_PRESS) {
if (ms->blend < 0.95f) {
ms->blend += 0.1f;
ms->lasttime = 0.0f;
RNA_float_set(op->ptr, "blend", ms->blend);
minimize_stretch_iteration(C, op, true);
}
}
break;
case PADMINUS:
case WHEELDOWNMOUSE:
if (event->val == KM_PRESS) {
if (ms->blend > 0.05f) {
ms->blend -= 0.1f;
ms->lasttime = 0.0f;
RNA_float_set(op->ptr, "blend", ms->blend);
minimize_stretch_iteration(C, op, true);
}
}
break;
case TIMER:
if (ms->timer == event->customdata) {
double start = PIL_check_seconds_timer();
do {
minimize_stretch_iteration(C, op, true);
} while (PIL_check_seconds_timer() - start < 0.01);
}
break;
}
if (ms->iterations && ms->i >= ms->iterations) {
minimize_stretch_exit(C, op, false);
return OPERATOR_FINISHED;
}
return OPERATOR_RUNNING_MODAL;
}
static void minimize_stretch_cancel(bContext *C, wmOperator *op)
{
minimize_stretch_exit(C, op, true);
}
void UV_OT_minimize_stretch(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Minimize Stretch";
ot->idname = "UV_OT_minimize_stretch";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_GRAB_CURSOR | OPTYPE_BLOCKING;
ot->description = "Reduce UV stretching by relaxing angles";
/* api callbacks */
ot->exec = minimize_stretch_exec;
ot->invoke = minimize_stretch_invoke;
ot->modal = minimize_stretch_modal;
ot->cancel = minimize_stretch_cancel;
ot->poll = ED_operator_uvedit;
/* properties */
RNA_def_boolean(ot->srna,
"fill_holes",
1,
"Fill Holes",
"Virtual fill holes in mesh before unwrapping, to better avoid overlaps and "
"preserve symmetry");
RNA_def_float_factor(ot->srna,
"blend",
0.0f,
0.0f,
1.0f,
"Blend",
"Blend factor between stretch minimized and original",
0.0f,
1.0f);
RNA_def_int(ot->srna,
"iterations",
0,
0,
INT_MAX,
"Iterations",
"Number of iterations to run, 0 is unlimited when run interactively",
0,
100);
}
/* ******************** Pack Islands operator **************** */
static void uvedit_pack_islands(Scene *scene, Object *ob, BMesh *bm)
{
const UnwrapOptions options = {
.topology_from_uvs = true,
.only_selected = false,
.fill_holes = false,
.correct_aspect = false,
};
bool rotate = true;
bool ignore_pinned = false;
ParamHandle *handle;
handle = construct_param_handle(scene, ob, bm, &options);
param_pack(handle, scene->toolsettings->uvcalc_margin, rotate, ignore_pinned);
param_flush(handle);
param_delete(handle);
}
static void uvedit_pack_islands_multi(Scene *scene,
Object **objects,
const uint objects_len,
const UnwrapOptions *options,
bool rotate,
bool ignore_pinned)
{
ParamHandle *handle;
handle = construct_param_handle_multi(scene, objects, objects_len, options);
param_pack(handle, scene->toolsettings->uvcalc_margin, rotate, ignore_pinned);
param_flush(handle);
param_delete(handle);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
}
}
static int pack_islands_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
const UnwrapOptions options = {
.topology_from_uvs = true,
.only_selected = true,
.fill_holes = false,
.correct_aspect = true,
};
bool rotate = RNA_boolean_get(op->ptr, "rotate");
bool ignore_pinned = false;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
view_layer, CTX_wm_view3d(C), &objects_len);
if (!uvedit_have_selection_multi(scene, objects, objects_len, &options)) {
MEM_freeN(objects);
return OPERATOR_CANCELLED;
}
if (RNA_struct_property_is_set(op->ptr, "margin")) {
scene->toolsettings->uvcalc_margin = RNA_float_get(op->ptr, "margin");
}
else {
RNA_float_set(op->ptr, "margin", scene->toolsettings->uvcalc_margin);
}
uvedit_pack_islands_multi(scene, objects, objects_len, &options, rotate, ignore_pinned);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_pack_islands(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Pack Islands";
ot->idname = "UV_OT_pack_islands";
ot->description = "Transform all islands so that they fill up the UV space as much as possible";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = pack_islands_exec;
ot->poll = ED_operator_uvedit;
/* properties */
RNA_def_boolean(ot->srna, "rotate", true, "Rotate", "Rotate islands for best fit");
RNA_def_float_factor(
ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
}
/* ******************** Average Islands Scale operator **************** */
static int average_islands_scale_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
const UnwrapOptions options = {
.topology_from_uvs = true,
.only_selected = true,
.fill_holes = false,
.correct_aspect = true,
};
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
view_layer, CTX_wm_view3d(C), &objects_len);
if (!uvedit_have_selection_multi(scene, objects, objects_len, &options)) {
MEM_freeN(objects);
return OPERATOR_CANCELLED;
}
ParamHandle *handle = construct_param_handle_multi(scene, objects, objects_len, &options);
param_average(handle, false);
param_flush(handle);
param_delete(handle);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_average_islands_scale(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Average Islands Scale";
ot->idname = "UV_OT_average_islands_scale";
ot->description = "Average the size of separate UV islands, based on their area in 3D space";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = average_islands_scale_exec;
ot->poll = ED_operator_uvedit;
}
/**************** Live Unwrap *****************/
static struct {
ParamHandle **handles;
uint len, len_alloc;
} g_live_unwrap = {NULL};
void ED_uvedit_live_unwrap_begin(Scene *scene, Object *obedit)
{
ParamHandle *handle = NULL;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const bool abf = (scene->toolsettings->unwrapper == 0);
bool use_subsurf;
modifier_unwrap_state(obedit, scene, &use_subsurf);
if (!ED_uvedit_test(obedit)) {
return;
}
const UnwrapOptions options = {
.topology_from_uvs = false,
.only_selected = false,
.fill_holes = (scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES) != 0,
.correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) == 0,
};
if (use_subsurf) {
handle = construct_param_handle_subsurfed(scene, obedit, em, &options);
}
else {
handle = construct_param_handle(scene, obedit, em->bm, &options);
}
param_lscm_begin(handle, PARAM_TRUE, abf);
/* Create or increase size of g_live_unwrap.handles array */
if (g_live_unwrap.handles == NULL) {
g_live_unwrap.len_alloc = 32;
g_live_unwrap.handles = MEM_mallocN(sizeof(ParamHandle *) * g_live_unwrap.len_alloc,
"uvedit_live_unwrap_liveHandles");
g_live_unwrap.len = 0;
}
if (g_live_unwrap.len >= g_live_unwrap.len_alloc) {
g_live_unwrap.len_alloc *= 2;
g_live_unwrap.handles = MEM_reallocN(g_live_unwrap.handles,
sizeof(ParamHandle *) * g_live_unwrap.len_alloc);
}
g_live_unwrap.handles[g_live_unwrap.len] = handle;
g_live_unwrap.len++;
}
void ED_uvedit_live_unwrap_re_solve(void)
{
if (g_live_unwrap.handles) {
for (int i = 0; i < g_live_unwrap.len; i++) {
param_lscm_solve(g_live_unwrap.handles[i]);
param_flush(g_live_unwrap.handles[i]);
}
}
}
void ED_uvedit_live_unwrap_end(short cancel)
{
if (g_live_unwrap.handles) {
for (int i = 0; i < g_live_unwrap.len; i++) {
param_lscm_end(g_live_unwrap.handles[i]);
if (cancel) {
param_flush_restore(g_live_unwrap.handles[i]);
}
param_delete(g_live_unwrap.handles[i]);
}
MEM_freeN(g_live_unwrap.handles);
g_live_unwrap.handles = NULL;
g_live_unwrap.len = 0;
g_live_unwrap.len_alloc = 0;
}
}
/*************** UV Map Common Transforms *****************/
#define VIEW_ON_EQUATOR 0
#define VIEW_ON_POLES 1
#define ALIGN_TO_OBJECT 2
#define POLAR_ZX 0
#define POLAR_ZY 1
static void uv_map_transform_calc_bounds(BMEditMesh *em, float r_min[3], float r_max[3])
{
BMFace *efa;
BMIter iter;
INIT_MINMAX(r_min, r_max);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_face_calc_bounds_expand(efa, r_min, r_max);
}
}
}
static void uv_map_transform_calc_center_median(BMEditMesh *em, float r_center[3])
{
BMFace *efa;
BMIter iter;
uint center_accum_num = 0;
zero_v3(r_center);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
float center[3];
BM_face_calc_center_median(efa, center);
add_v3_v3(r_center, center);
center_accum_num += 1;
}
}
mul_v3_fl(r_center, 1.0f / (float)center_accum_num);
}
static void uv_map_transform_center(
Scene *scene, View3D *v3d, Object *ob, BMEditMesh *em, float r_center[3], float r_bounds[2][3])
{
/* only operates on the edit object - this is all that's needed now */
const int around = (v3d) ? scene->toolsettings->transform_pivot_point : V3D_AROUND_CENTER_BOUNDS;
float bounds[2][3];
INIT_MINMAX(bounds[0], bounds[1]);
bool is_minmax_set = false;
switch (around) {
case V3D_AROUND_CENTER_BOUNDS: /* bounding box center */
{
uv_map_transform_calc_bounds(em, bounds[0], bounds[1]);
is_minmax_set = true;
mid_v3_v3v3(r_center, bounds[0], bounds[1]);
break;
}
case V3D_AROUND_CENTER_MEDIAN: {
uv_map_transform_calc_center_median(em, r_center);
break;
}
case V3D_AROUND_CURSOR: /* cursor center */
{
invert_m4_m4(ob->imat, ob->obmat);
mul_v3_m4v3(r_center, ob->imat, scene->cursor.location);
break;
}
case V3D_AROUND_ACTIVE: {
BMEditSelection ese;
if (BM_select_history_active_get(em->bm, &ese)) {
BM_editselection_center(&ese, r_center);
break;
}
ATTR_FALLTHROUGH;
}
case V3D_AROUND_LOCAL_ORIGINS: /* object center */
default:
zero_v3(r_center);
break;
}
/* if this is passed, always set! */
if (r_bounds) {
if (!is_minmax_set) {
uv_map_transform_calc_bounds(em, bounds[0], bounds[1]);
}
copy_v3_v3(r_bounds[0], bounds[0]);
copy_v3_v3(r_bounds[1], bounds[1]);
}
}
static void uv_map_rotation_matrix_ex(float result[4][4],
RegionView3D *rv3d,
Object *ob,
float upangledeg,
float sideangledeg,
float radius,
float offset[4])
{
float rotup[4][4], rotside[4][4], viewmatrix[4][4], rotobj[4][4];
float sideangle = 0.0f, upangle = 0.0f;
/* get rotation of the current view matrix */
if (rv3d) {
copy_m4_m4(viewmatrix, rv3d->viewmat);
}
else {
unit_m4(viewmatrix);
}
/* but shifting */
copy_v4_fl(viewmatrix[3], 0.0f);
/* get rotation of the current object matrix */
copy_m4_m4(rotobj, ob->obmat);
/* but shifting */
add_v4_v4(rotobj[3], offset);
rotobj[3][3] = 0.0f;
zero_m4(rotup);
zero_m4(rotside);
/* compensate front/side.. against opengl x,y,z world definition */
/* this is "kanonen gegen spatzen", a few plus minus 1 will do here */
/* i wanted to keep the reason here, so we're rotating*/
sideangle = (float)M_PI * (sideangledeg + 180.0f) / 180.0f;
rotside[0][0] = cosf(sideangle);
rotside[0][1] = -sinf(sideangle);
rotside[1][0] = sinf(sideangle);
rotside[1][1] = cosf(sideangle);
rotside[2][2] = 1.0f;
upangle = (float)M_PI * upangledeg / 180.0f;
rotup[1][1] = cosf(upangle) / radius;
rotup[1][2] = -sinf(upangle) / radius;
rotup[2][1] = sinf(upangle) / radius;
rotup[2][2] = cosf(upangle) / radius;
rotup[0][0] = 1.0f / radius;
/* calculate transforms*/
mul_m4_series(result, rotup, rotside, viewmatrix, rotobj);
}
static void uv_map_rotation_matrix(float result[4][4],
RegionView3D *rv3d,
Object *ob,
float upangledeg,
float sideangledeg,
float radius)
{
float offset[4] = {0};
uv_map_rotation_matrix_ex(result, rv3d, ob, upangledeg, sideangledeg, radius, offset);
}
static void uv_map_transform(bContext *C, wmOperator *op, float rotmat[4][4])
{
/* context checks are messy here, making it work in both 3d view and uv editor */
Object *obedit = CTX_data_edit_object(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
/* common operator properties */
int align = RNA_enum_get(op->ptr, "align");
int direction = RNA_enum_get(op->ptr, "direction");
float radius = RNA_struct_find_property(op->ptr, "radius") ? RNA_float_get(op->ptr, "radius") :
1.0f;
float upangledeg, sideangledeg;
if (direction == VIEW_ON_EQUATOR) {
upangledeg = 90.0f;
sideangledeg = 0.0f;
}
else {
upangledeg = 0.0f;
if (align == POLAR_ZY) {
sideangledeg = 0.0f;
}
else {
sideangledeg = 90.0f;
}
}
/* be compatible to the "old" sphere/cylinder mode */
if (direction == ALIGN_TO_OBJECT) {
unit_m4(rotmat);
}
else {
uv_map_rotation_matrix(rotmat, rv3d, obedit, upangledeg, sideangledeg, radius);
}
}
static void uv_transform_properties(wmOperatorType *ot, int radius)
{
static const EnumPropertyItem direction_items[] = {
{VIEW_ON_EQUATOR, "VIEW_ON_EQUATOR", 0, "View on Equator", "3D view is on the equator"},
{VIEW_ON_POLES, "VIEW_ON_POLES", 0, "View on Poles", "3D view is on the poles"},
{ALIGN_TO_OBJECT,
"ALIGN_TO_OBJECT",
0,
"Align to Object",
"Align according to object transform"},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem align_items[] = {
{POLAR_ZX, "POLAR_ZX", 0, "Polar ZX", "Polar 0 is X"},
{POLAR_ZY, "POLAR_ZY", 0, "Polar ZY", "Polar 0 is Y"},
{0, NULL, 0, NULL, NULL},
};
RNA_def_enum(ot->srna,
"direction",
direction_items,
VIEW_ON_EQUATOR,
"Direction",
"Direction of the sphere or cylinder");
RNA_def_enum(ot->srna,
"align",
align_items,
VIEW_ON_EQUATOR,
"Align",
"How to determine rotation around the pole");
if (radius) {
RNA_def_float(ot->srna,
"radius",
1.0f,
0.0f,
FLT_MAX,
"Radius",
"Radius of the sphere or cylinder",
0.0001f,
100.0f);
}
}
static void correct_uv_aspect(Scene *scene, Object *ob, BMEditMesh *em)
{
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
BMFace *efa;
float scale, aspx, aspy;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
ED_uvedit_get_aspect(scene, ob, em->bm, &aspx, &aspy);
if (aspx == aspy) {
return;
}
if (aspx > aspy) {
scale = aspy / aspx;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->uv[0] = ((luv->uv[0] - 0.5f) * scale) + 0.5f;
}
}
}
else {
scale = aspx / aspy;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->uv[1] = ((luv->uv[1] - 0.5f) * scale) + 0.5f;
}
}
}
}
/******************** Map Clip & Correct ******************/
static void uv_map_clip_correct_properties(wmOperatorType *ot)
{
RNA_def_boolean(ot->srna,
"correct_aspect",
1,
"Correct Aspect",
"Map UVs taking image aspect ratio into account");
RNA_def_boolean(ot->srna,
"clip_to_bounds",
0,
"Clip to Bounds",
"Clip UV coordinates to bounds after unwrapping");
RNA_def_boolean(ot->srna,
"scale_to_bounds",
0,
"Scale to Bounds",
"Scale UV coordinates to bounds after unwrapping");
}
static void uv_map_clip_correct_multi(Scene *scene,
Object **objects,
uint objects_len,
wmOperator *op)
{
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
float dx, dy, min[2], max[2];
const bool correct_aspect = RNA_boolean_get(op->ptr, "correct_aspect");
const bool clip_to_bounds = RNA_boolean_get(op->ptr, "clip_to_bounds");
const bool scale_to_bounds = RNA_boolean_get(op->ptr, "scale_to_bounds");
INIT_MINMAX2(min, max);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* correct for image aspect ratio */
if (correct_aspect) {
correct_uv_aspect(scene, ob, em);
}
if (scale_to_bounds) {
/* find uv limits */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv->uv);
}
}
}
else if (clip_to_bounds) {
/* clipping and wrapping */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
CLAMP(luv->uv[0], 0.0f, 1.0f);
CLAMP(luv->uv[1], 0.0f, 1.0f);
}
}
}
}
if (scale_to_bounds) {
/* rescale UV to be in 1/1 */
dx = (max[0] - min[0]);
dy = (max[1] - min[1]);
if (dx > 0.0f) {
dx = 1.0f / dx;
}
if (dy > 0.0f) {
dy = 1.0f / dy;
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->uv[0] = (luv->uv[0] - min[0]) * dx;
luv->uv[1] = (luv->uv[1] - min[1]) * dy;
}
}
}
}
}
static void uv_map_clip_correct(Scene *scene, Object *ob, wmOperator *op)
{
uv_map_clip_correct_multi(scene, &ob, 1, op);
}
/* ******************** Unwrap operator **************** */
/* Assumes UV Map exists, doesn't run update funcs. */
static void uvedit_unwrap(Scene *scene, Object *obedit, const UnwrapOptions *options)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (!CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV)) {
return;
}
bool use_subsurf;
modifier_unwrap_state(obedit, scene, &use_subsurf);
ParamHandle *handle;
if (use_subsurf) {
handle = construct_param_handle_subsurfed(scene, obedit, em, options);
}
else {
handle = construct_param_handle(scene, obedit, em->bm, options);
}
param_lscm_begin(handle, PARAM_FALSE, scene->toolsettings->unwrapper == 0);
param_lscm_solve(handle);
param_lscm_end(handle);
param_average(handle, true);
param_flush(handle);
param_delete(handle);
}
static void uvedit_unwrap_multi(Scene *scene,
Object **objects,
const int objects_len,
const UnwrapOptions *options)
{
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
uvedit_unwrap(scene, obedit, options);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
}
}
void ED_uvedit_live_unwrap(Scene *scene, Object **objects, int objects_len)
{
if (scene->toolsettings->edge_mode_live_unwrap) {
const UnwrapOptions options = {
.topology_from_uvs = false,
.only_selected = false,
.fill_holes = (scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES) != 0,
.correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) == 0,
};
bool rotate = true;
bool ignore_pinned = true;
uvedit_unwrap_multi(scene, objects, objects_len, &options);
uvedit_pack_islands_multi(scene, objects, objects_len, &options, rotate, ignore_pinned);
}
}
enum {
UNWRAP_ERROR_NONUNIFORM = (1 << 0),
UNWRAP_ERROR_NEGATIVE = (1 << 1),
};
static int unwrap_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
int method = RNA_enum_get(op->ptr, "method");
const bool use_subsurf = RNA_boolean_get(op->ptr, "use_subsurf_data");
int reported_errors = 0;
/* We will report an error unless at least one object
* has the subsurf modifier in the right place. */
bool subsurf_error = use_subsurf;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
const UnwrapOptions options = {
.topology_from_uvs = false,
.only_selected = true,
.fill_holes = RNA_boolean_get(op->ptr, "fill_holes"),
.correct_aspect = RNA_boolean_get(op->ptr, "correct_aspect"),
};
bool rotate = true;
bool ignore_pinned = true;
if (!uvedit_have_selection_multi(scene, objects, objects_len, &options)) {
MEM_freeN(objects);
return OPERATOR_CANCELLED;
}
/* add uvs if they don't exist yet */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
float obsize[3];
bool use_subsurf_final;
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
continue;
}
if (subsurf_error) {
/* Double up the check here but better keep uvedit_unwrap interface simple and not
* pass operator for warning append. */
modifier_unwrap_state(obedit, scene, &use_subsurf_final);
if (use_subsurf_final) {
subsurf_error = false;
}
}
if (reported_errors & (UNWRAP_ERROR_NONUNIFORM | UNWRAP_ERROR_NEGATIVE)) {
continue;
}
mat4_to_size(obsize, obedit->obmat);
if (!(fabsf(obsize[0] - obsize[1]) < 1e-4f && fabsf(obsize[1] - obsize[2]) < 1e-4f)) {
if ((reported_errors & UNWRAP_ERROR_NONUNIFORM) == 0) {
BKE_report(op->reports,
RPT_INFO,
"Object has non-uniform scale, unwrap will operate on a non-scaled version of "
"the mesh");
reported_errors |= UNWRAP_ERROR_NONUNIFORM;
}
}
else if (is_negative_m4(obedit->obmat)) {
if ((reported_errors & UNWRAP_ERROR_NEGATIVE) == 0) {
BKE_report(
op->reports,
RPT_INFO,
"Object has negative scale, unwrap will operate on a non-flipped version of the mesh");
reported_errors |= UNWRAP_ERROR_NEGATIVE;
}
}
}
if (subsurf_error) {
BKE_report(op->reports,
RPT_INFO,
"Subdivision Surface modifier needs to be first to work with unwrap");
}
/* remember last method for live unwrap */
if (RNA_struct_property_is_set(op->ptr, "method")) {
scene->toolsettings->unwrapper = method;
}
else {
RNA_enum_set(op->ptr, "method", scene->toolsettings->unwrapper);
}
/* remember packing margin */
if (RNA_struct_property_is_set(op->ptr, "margin")) {
scene->toolsettings->uvcalc_margin = RNA_float_get(op->ptr, "margin");
}
else {
RNA_float_set(op->ptr, "margin", scene->toolsettings->uvcalc_margin);
}
if (options.fill_holes) {
scene->toolsettings->uvcalc_flag |= UVCALC_FILLHOLES;
}
else {
scene->toolsettings->uvcalc_flag &= ~UVCALC_FILLHOLES;
}
if (options.correct_aspect) {
scene->toolsettings->uvcalc_flag &= ~UVCALC_NO_ASPECT_CORRECT;
}
else {
scene->toolsettings->uvcalc_flag |= UVCALC_NO_ASPECT_CORRECT;
}
if (use_subsurf) {
scene->toolsettings->uvcalc_flag |= UVCALC_USESUBSURF;
}
else {
scene->toolsettings->uvcalc_flag &= ~UVCALC_USESUBSURF;
}
/* execute unwrap */
uvedit_unwrap_multi(scene, objects, objects_len, &options);
uvedit_pack_islands_multi(scene, objects, objects_len, &options, rotate, ignore_pinned);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_unwrap(wmOperatorType *ot)
{
static const EnumPropertyItem method_items[] = {
{0, "ANGLE_BASED", 0, "Angle Based", ""},
{1, "CONFORMAL", 0, "Conformal", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Unwrap";
ot->description = "Unwrap the mesh of the object being edited";
ot->idname = "UV_OT_unwrap";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = unwrap_exec;
ot->poll = ED_operator_uvmap;
/* properties */
RNA_def_enum(ot->srna,
"method",
method_items,
0,
"Method",
"Unwrapping method (Angle Based usually gives better results than Conformal, while "
"being somewhat slower)");
RNA_def_boolean(ot->srna,
"fill_holes",
1,
"Fill Holes",
"Virtual fill holes in mesh before unwrapping, to better avoid overlaps and "
"preserve symmetry");
RNA_def_boolean(ot->srna,
"correct_aspect",
1,
"Correct Aspect",
"Map UVs taking image aspect ratio into account");
RNA_def_boolean(
ot->srna,
"use_subsurf_data",
0,
"Use Subsurf Modifier",
"Map UVs taking vertex position after Subdivision Surface modifier has been applied");
RNA_def_float_factor(
ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
}
/**************** Project From View operator **************/
static int uv_from_view_exec(bContext *C, wmOperator *op);
static int uv_from_view_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Camera *camera = ED_view3d_camera_data_get(v3d, rv3d);
PropertyRNA *prop;
prop = RNA_struct_find_property(op->ptr, "camera_bounds");
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_boolean_set(op->ptr, prop, (camera != NULL));
}
prop = RNA_struct_find_property(op->ptr, "correct_aspect");
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_boolean_set(op->ptr, prop, (camera == NULL));
}
return uv_from_view_exec(C, op);
}
static int uv_from_view_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Camera *camera = ED_view3d_camera_data_get(v3d, rv3d);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
float rotmat[4][4];
float objects_pos_offset[4];
bool changed_multi = false;
const bool use_orthographic = RNA_boolean_get(op->ptr, "orthographic");
/* Note: objects that aren't touched are set to NULL (to skip clipping). */
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, v3d, &objects_len);
if (use_orthographic) {
/* Calculate average object position. */
float objects_pos_avg[4] = {0};
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
add_v4_v4(objects_pos_avg, objects[ob_index]->obmat[3]);
}
mul_v4_fl(objects_pos_avg, 1.0f / objects_len);
negate_v4_v4(objects_pos_offset, objects_pos_avg);
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
/* add uvs if they don't exist yet */
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (use_orthographic) {
uv_map_rotation_matrix_ex(rotmat, rv3d, obedit, 90.0f, 0.0f, 1.0f, objects_pos_offset);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BLI_uvproject_from_view_ortho(luv->uv, l->v->co, rotmat);
}
changed = true;
}
}
else if (camera) {
const bool camera_bounds = RNA_boolean_get(op->ptr, "camera_bounds");
struct ProjCameraInfo *uci = BLI_uvproject_camera_info(
v3d->camera,
obedit->obmat,
camera_bounds ? (scene->r.xsch * scene->r.xasp) : 1.0f,
camera_bounds ? (scene->r.ysch * scene->r.yasp) : 1.0f);
if (uci) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BLI_uvproject_from_camera(luv->uv, l->v->co, uci);
}
changed = true;
}
MEM_freeN(uci);
}
}
else {
copy_m4_m4(rotmat, obedit->obmat);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BLI_uvproject_from_view(luv->uv, l->v->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
}
changed = true;
}
}
if (changed) {
changed_multi = true;
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
else {
ARRAY_DELETE_REORDER_LAST(objects, ob_index, 1, objects_len);
objects_len -= 1;
ob_index -= 1;
}
}
if (changed_multi) {
uv_map_clip_correct_multi(scene, objects, objects_len, op);
}
MEM_freeN(objects);
if (changed_multi) {
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
static bool uv_from_view_poll(bContext *C)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (!ED_operator_uvmap(C)) {
return 0;
}
return (rv3d != NULL);
}
void UV_OT_project_from_view(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Project From View";
ot->idname = "UV_OT_project_from_view";
ot->description = "Project the UV vertices of the mesh as seen in current 3D view";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->invoke = uv_from_view_invoke;
ot->exec = uv_from_view_exec;
ot->poll = uv_from_view_poll;
/* properties */
RNA_def_boolean(ot->srna, "orthographic", 0, "Orthographic", "Use orthographic projection");
RNA_def_boolean(ot->srna,
"camera_bounds",
1,
"Camera Bounds",
"Map UVs to the camera region taking resolution and aspect into account");
uv_map_clip_correct_properties(ot);
}
/********************** Reset operator ********************/
static int reset_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
Mesh *me = (Mesh *)obedit->data;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totfacesel == 0) {
continue;
}
/* add uvs if they don't exist yet */
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
continue;
}
ED_mesh_uv_loop_reset(C, me);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_reset(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Reset";
ot->idname = "UV_OT_reset";
ot->description = "Reset UV projection";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = reset_exec;
ot->poll = ED_operator_uvmap;
}
/****************** Sphere Project operator ***************/
static void uv_sphere_project(float target[2],
float source[3],
float center[3],
float rotmat[4][4])
{
float pv[3];
sub_v3_v3v3(pv, source, center);
mul_m4_v3(rotmat, pv);
map_to_sphere(&target[0], &target[1], pv[0], pv[1], pv[2]);
/* split line is always zero */
if (target[0] >= 1.0f) {
target[0] -= 1.0f;
}
}
static void uv_map_mirror(BMEditMesh *em, BMFace *efa)
{
BMLoop *l;
BMIter liter;
MLoopUV *luv;
float **uvs = BLI_array_alloca(uvs, efa->len);
float dx;
int i, mi;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uvs[i] = luv->uv;
}
mi = 0;
for (i = 1; i < efa->len; i++) {
if (uvs[i][0] > uvs[mi][0]) {
mi = i;
}
}
for (i = 0; i < efa->len; i++) {
if (i != mi) {
dx = uvs[mi][0] - uvs[i][0];
if (dx > 0.5f) {
uvs[i][0] += 1.0f;
}
}
}
}
static int sphere_project_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
if (em->bm->totfacesel == 0) {
continue;
}
/* add uvs if they don't exist yet */
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
float center[3], rotmat[4][4];
uv_map_transform(C, op, rotmat);
uv_map_transform_center(scene, v3d, obedit, em, center, NULL);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv_sphere_project(luv->uv, l->v->co, center, rotmat);
}
uv_map_mirror(em, efa);
}
uv_map_clip_correct(scene, obedit, op);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_sphere_project(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Sphere Projection";
ot->idname = "UV_OT_sphere_project";
ot->description = "Project the UV vertices of the mesh over the curved surface of a sphere";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = sphere_project_exec;
ot->poll = ED_operator_uvmap;
/* properties */
uv_transform_properties(ot, 0);
uv_map_clip_correct_properties(ot);
}
/***************** Cylinder Project operator **************/
static void uv_cylinder_project(float target[2],
float source[3],
float center[3],
float rotmat[4][4])
{
float pv[3];
sub_v3_v3v3(pv, source, center);
mul_m4_v3(rotmat, pv);
map_to_tube(&target[0], &target[1], pv[0], pv[1], pv[2]);
/* split line is always zero */
if (target[0] >= 1.0f) {
target[0] -= 1.0f;
}
}
static int cylinder_project_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
if (em->bm->totfacesel == 0) {
continue;
}
/* add uvs if they don't exist yet */
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
float center[3], rotmat[4][4];
uv_map_transform(C, op, rotmat);
uv_map_transform_center(scene, v3d, obedit, em, center, NULL);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv_cylinder_project(luv->uv, l->v->co, center, rotmat);
}
uv_map_mirror(em, efa);
}
uv_map_clip_correct(scene, obedit, op);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_cylinder_project(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Cylinder Projection";
ot->idname = "UV_OT_cylinder_project";
ot->description = "Project the UV vertices of the mesh over the curved wall of a cylinder";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = cylinder_project_exec;
ot->poll = ED_operator_uvmap;
/* properties */
uv_transform_properties(ot, 1);
uv_map_clip_correct_properties(ot);
}
/******************* Cube Project operator ****************/
static void uvedit_unwrap_cube_project(BMesh *bm,
float cube_size,
bool use_select,
const float center[3])
{
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
float loc[3];
int cox, coy;
int cd_loop_uv_offset;
cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
if (center) {
copy_v3_v3(loc, center);
}
else {
zero_v3(loc);
}
/* choose x,y,z axis for projection depending on the largest normal
* component, but clusters all together around the center of map. */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
/* tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); */ /* UNUSED */
if (use_select && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
axis_dominant_v3(&cox, &coy, efa->no);
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->uv[0] = 0.5f + 0.5f * cube_size * (l->v->co[cox] - loc[cox]);
luv->uv[1] = 0.5f + 0.5f * cube_size * (l->v->co[coy] - loc[coy]);
}
}
}
static int cube_project_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
PropertyRNA *prop_cube_size = RNA_struct_find_property(op->ptr, "cube_size");
const float cube_size_init = RNA_property_float_get(op->ptr, prop_cube_size);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totfacesel == 0) {
continue;
}
/* add uvs if they don't exist yet */
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
continue;
}
float bounds[2][3];
float(*bounds_buf)[3] = NULL;
if (!RNA_property_is_set(op->ptr, prop_cube_size)) {
bounds_buf = bounds;
}
float center[3];
uv_map_transform_center(scene, v3d, obedit, em, center, bounds_buf);
/* calculate based on bounds */
float cube_size = cube_size_init;
if (bounds_buf) {
float dims[3];
sub_v3_v3v3(dims, bounds[1], bounds[0]);
cube_size = max_fff(UNPACK3(dims));
cube_size = cube_size ? 2.0f / cube_size : 1.0f;
if (ob_index == 0) {
/* This doesn't fit well with, multiple objects. */
RNA_property_float_set(op->ptr, prop_cube_size, cube_size);
}
}
uvedit_unwrap_cube_project(em->bm, cube_size, true, center);
uv_map_clip_correct(scene, obedit, op);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_cube_project(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Cube Projection";
ot->idname = "UV_OT_cube_project";
ot->description = "Project the UV vertices of the mesh over the six faces of a cube";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = cube_project_exec;
ot->poll = ED_operator_uvmap;
/* properties */
RNA_def_float(ot->srna,
"cube_size",
1.0f,
0.0f,
FLT_MAX,
"Cube Size",
"Size of the cube to project on",
0.001f,
100.0f);
uv_map_clip_correct_properties(ot);
}
/************************* Simple UVs for texture painting *****************/
void ED_uvedit_add_simple_uvs(Main *bmain, Scene *scene, Object *ob)
{
Mesh *me = ob->data;
bool sync_selection = (scene->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default,
&((struct BMeshCreateParams){
.use_toolflags = false,
}));
/* turn sync selection off,
* since we are not in edit mode we need to ensure only the uv flags are tested */
scene->toolsettings->uv_flag &= ~UV_SYNC_SELECTION;
ED_mesh_uv_texture_ensure(me, NULL);
BM_mesh_bm_from_me(bm,
me,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
/* select all uv loops first - pack parameters needs this to make sure charts are registered */
ED_uvedit_select_all(bm);
uvedit_unwrap_cube_project(bm, 1.0, false, NULL);
/* set the margin really quickly before the packing operation*/
scene->toolsettings->uvcalc_margin = 0.001f;
uvedit_pack_islands(scene, ob, bm);
BM_mesh_bm_to_me(bmain, bm, me, (&(struct BMeshToMeshParams){0}));
BM_mesh_free(bm);
if (sync_selection) {
scene->toolsettings->uv_flag |= UV_SYNC_SELECTION;
}
}
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