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autoscale=False in the director.init() call seems to fix some of the …

…funky sprite issues.
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dfloer committed Nov 4, 2018
1 parent d8210a0 commit 642d32c7c78859c77e2a2be407a8dd76ea089f78
Showing with 1 addition and 1 deletion.
  1. +1 −1 cocos2d.py
@@ -25,7 +25,7 @@
layout_size = Point(pointy_width, sprite_height)
layout = hex_math.Layout(hex_math.layout_pointy, layout_size, Point(window_width // 2, window_height // 2))
director.init(window_width, window_height, window_title)
director.init(window_width, window_height, window_title, autoscale=False)
keyboard = key.KeyStateHandler()
scroller = ScrollingManager()

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