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Added Sonic Adventure Animal Behaviours (Animal Behaviours for SA and SA2 are selectable using a tabpage).
Corrected endian conversion to include Sonic Adventure Animal Behaviours.
Added ability to edit Black Market items.
Fixed broken Gamecube Chao checksum calculating implementation that I broke at some point.
Updater will now show latest changelog.
Added the ability to load Fusion's Chao Editor .chao files.
Added the ability to save as Fusion's Chao Editor .chao file (chose "FCE Chao File" file type when saving .chao file).
Prevented the ability to save/load/dupe chao when your current selected tab is not a chao (which causes errors).
Egg Colours no longer use placeholder names, textures are added(only visible in GC version of SA2).
Save loading is simplified, the application will try to figure out what platform and type the save is. User will be prompted if the save is a PC or 360/PS3 chao save and asked if the save is a PC save as there's no way to tell otherwise.
Added placeholder egg colours to prevent loading errors until I have all the correct colour names inmplemented.
Added a new tab for Chao Save files, currently allows you to set Unlocked Chao gardens.
Added a toggle between realistic and unrealistic values for Dark to Hero, Run to Power and Swim to Fly Evolution values.
Simplified chao reading code(contained unnecessary code left over from a previous iteration).
DNA textures now have all the textures I addeded in the previous update (forgot to apply them to DNA).
Options are saved to config.xml rather than stored in AppData(will save settings between updates).
Added Auto-Update toggle, will automatically update to the latest available version.