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// $Id$
//
// Fragment shader for hemispherical lighting
//
// Author: Randi Rost
//
// Copyright (C) 2005 3Dlabs, Inc.
//
// See 3Dlabs-License.txt for license information
//
varying vec3 DiffuseColor;
void main(void)
{
gl_FragColor = vec4(DiffuseColor, 1.0);
}
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