Large diffs are not rendered by default.

@@ -20,7 +20,7 @@ void Start()
{
gravitationTrigger = GetComponents<CircleCollider2D>()[1];
gravitationTrigger.isTrigger = true;
gravitationTrigger.radius = gravitationRadius / 2;
gravitationTrigger.radius = gravitationRadius / transform.localScale.x;
}

void FixedUpdate()