From 7e890d87112cccfa52c20ecfe2e8262bb7dc243a Mon Sep 17 00:00:00 2001 From: samme Date: Sat, 30 May 2020 13:37:03 -0700 Subject: [PATCH] Links --- CHANGELOG.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 141333e62..25887e1aa 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,17 +4,17 @@ ### API Changes -- Mouse wheel input is disabled by default. You can enable it by setting `{ mouseWheel: true }` in the game config. -- [Phaser.StateManager.onStateChange](https://photonstorm.github.io/phaser-ce/Phaser.StateManager.html#onStateChange) is dispatched before [Phaser.Scene#init](https://photonstorm.github.io/phaser-ce/Phaser.State.html#init), rather than after. +- [Mouse wheel input](https://photonstorm.github.io/phaser-ce/Phaser.MouseWheel.html) is disabled by default. You can enable it by setting `{ mouseWheel: true }` in the game config. +- [Phaser.StateManager#onStateChange](https://photonstorm.github.io/phaser-ce/Phaser.StateManager.html#onStateChange) is dispatched before [Phaser.Scene#init](https://photonstorm.github.io/phaser-ce/Phaser.State.html#init), rather than after. ### New Features -- Phaser.Camera#fadeIn is a new camera effect. It does the opposite of Phaser.Camera#fade. -- Phaser.SoundManager#onStateChange is a new signal, dispatched when the Web Audio context changes state. +- Phaser.Camera#fadeIn is a new camera effect. It does the opposite of [Phaser.Camera#fade](https://photonstorm.github.io/phaser-ce/Phaser.Camera.html#fade). +- Phaser.SoundManager#onStateChange is a new signal, dispatched when the Web Audio context changes [state](https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/state), when using Web Audio. ### Updates -- The Audio context is resumed automatically when resuming or refocusing the game (#667). +- The Web Audio context is resumed automatically when resuming or refocusing the game (#667). ### Thanks