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Disable editor related rendering

These use OpenGL calls, which are useless on all platforms without
editor support.
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commit 30d5cb16d068a452eb4a7d542e096d8d9a8d5e27 1 parent 7f3fc82
@dhewg dhewg authored
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2  neo/tools/compilers/dmap/gldraw.cpp
@@ -29,7 +29,7 @@ If you have questions concerning this license or the applicable additional terms
#include "sys/platform.h"
#include "tools/compilers/dmap/dmap.h"
-#ifdef WIN32
+#if 0 // FIXME
#include "sys/win32/win_local.h"
#include <GL/gl.h>
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4 neo/tools/compilers/renderbump/renderbump.cpp
@@ -123,7 +123,7 @@ ResizeWindow
===============
*/
static void ResizeWindow( int width, int height ) {
-#ifdef WIN32
+#if 0 // FIXME
int winWidth, winHeight;
if ( glConfig.isFullscreen ) {
winWidth = width;
@@ -154,7 +154,7 @@ RestoreWindow
===============
*/
static void RestoreWindow( void ) {
-#ifdef WIN32
+#if 0 // FIXME
int winWidth, winHeight;
if ( glConfig.isFullscreen ) {
winWidth = oldWidth;
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