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branch: master

Sep 08, 2012

  1. Daniel Gibson

    Unset key modifiers when regaining focus to unset ALT

    There used to be a bug (discussed in #40), that ALT was still set after
    using ALT-Tab. Thus when next pressing enter fullscreen was toggled.
    This should now be fixed by unsetting the modifiers when focus is
    regained (SDL_ACTIVEEVENT or SDL_WINDOWEVENT_FOCUS_GAINED).
    DanielGibson authored

Aug 27, 2012

  1. Daniel Gibson

    Don't un-grab mouse when taking screenshots (fixes #18)

    On windows un-grabbing (or possibly re-grabbing) the mouse seems to
    mess up the view angly (view is centered afterwards), see
    #18
    That's fixed by not releasing the mouse (there is no reason to do that
    anyway).
    DanielGibson authored

Jul 28, 2012

  1. dhewg

    Disable the warning if the mouse grab request fails

    This fails on some SDL drivers and just spams the console.
    dhewg authored
  2. dhewg

    Don't use alpha bits for the GL config

    Wayland actually uses this.
    dhewg authored

Jul 20, 2012

  1. Daniel Gibson

    Fix several bugs from iodoom3 bugtracker

    Apply 94cd0ee to d3xp as well.
    DanielGibson authored dhewg committed
  2. dhewg

    Provide a stub for GLimp_GrabInput()

    Fixes compilation of the dedicated server.
    dhewg authored
  3. dhewg

    Add SDL2 support to framework/Common.cpp

    dhewg authored
  4. dhewg

    Add SDL2 support to sys/osx/DOOMController.mm

    dhewg authored
  5. dhewg

    Add SDL2 support to sys/win32/SDL_win32_main.c

    dhewg authored
  6. dhewg

    SDL2's SDL_TimerID is not a pointer anymore

    dhewg authored
  7. dhewg

    Add SDL2 support in sys/glimp.cpp

    dhewg authored
  8. dhewg

    Add SDL2 support in sys/events.cpp

    dhewg authored
  9. dhewg

    Move GrabInput() and rename to GLimp_GrabInput()

    SDL2 supports multiple windows, and the grabbing is set per
    window, so move it to sys/glimp.cpp.
    dhewg authored
  10. dhewg

    Cleanup GrabInput()

    Convert to bitflags to ease moving it.
    dhewg authored
  11. dhewg

    Add SDL2 support in sys/threads.cpp

    dhewg authored
  12. dhewg

    Log the SDL version

    dhewg authored
  13. dhewg

    Add SDL2 support for the build system

    Defaults to off, tree doesn't yet compile with SDL2.
    dhewg authored
  14. dhewg

    Add FindSDL2.cmake for SDL2

    This is just a modified version of FindSDL.cmake
    dhewg authored
  15. dhewg

    cmake: set SDL_BUILDING_LIBRARY for win32 and osx

    While that's a lie it makes FindSDL skip SDLmain, which we have
    in tree and compile ourselves.
    dhewg authored
  16. dhewg

    Don't link against OpenGL

    Dynamically load all symbols at runtime.
    This in in preparation for SDL2/OpenGLES.
    dhewg authored
  17. dhewg

    Get rid of wglext.h

    Good riddance.
    dhewg authored
  18. dhewg

    Get rid of editor specific win32 vars

    We don't compile any mfc crap for our own good, so get rid of these.
    dhewg authored

Jul 19, 2012

  1. dhewg

    Fix description of r_swapInterval

    This isn't specific to wgl.
    dhewg authored
  2. dhewg

    Get rid of glConfig.wgl_extensions_string

    Unused and nobody cares.
    dhewg authored
  3. dhewg

    Disable editor related rendering

    These use OpenGL calls, which are useless on all platforms without
    editor support.
    dhewg authored
  4. dhewg

    Get rid of GetCardCaps()

    Useless now.
    dhewg authored
  5. dhewg

    Get rid of unused var allowNV30Path

    dhewg authored
  6. dhewg

    Remove spurious call to SetBackEndRenderer()

    Like the comment above said, this is invalid and can't work.
    The backend is properly set via R_InitOpenGL().
    dhewg authored
  7. dhewg

    Remove the deprecated arb renderer

    dhewg authored
  8. dhewg

    Remove the monochrome hack

    This was only used for the nv20 renderer.
    dhewg authored
  9. dhewg

    Remove the deprecated nv20 renderer

    dhewg authored
  10. dhewg

    Remove the deprecated nv10 renderer

    dhewg authored
  11. dhewg

    Remove the ATI fragment shader emulation

    This was only used by the r200 renderer on OSX.
    dhewg authored
  12. dhewg

    Remove the deprecated r200 renderer

    dhewg authored
  13. dhewg

    Get rid of precompiled.[h|.cpp]

    Both unused, except for the mfc editors, which don't compile anyway.
    dhewg authored
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