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Description
One thing has always bothered me about id Tech 4 games - Doom 3, Quake 4, and Prey specifically; Wolfenstein doesn't seem to have this problem - and that's the way rapid-fire weapons sound. Under sustained fire, the machine gun, chaingun, and plasma rifle all sound as if they're "missing" their firing sounds every few shots. Other things suffer from this, too, like footstep noises. I suspect it's a problem with the sound buffer size and response times, but I can't find any console variables to set to fix it.
I'd asked about this on the Doomworld forums, but was directed to ask here instead; is there some oddity to the id Tech 4 sound engine at work here? I can confirm that it happens in both vanilla Doom 3 (Windows 1.3.1) and in a release build of dhewm3 from last week.